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General Tabletop Discussion
*Pathfinder & Starfinder
Merging Called Shots into Critical Hits
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<blockquote data-quote="Exen Trik" data-source="post: 3614230" data-attributes="member: 34942"><p>Oh, I don't know about that. They do resemble large heads, but a lot of that is flesh around the mouth and eye and stalks and such. A 'blow upside the head' in this case would be a good direct hit to the temple, providing a direct path to the otherwise well protected brain. In any case, what matters is that they get hit in such a way as it disorientates them. I should probably change the language of it to be less specific..</p><p></p><p></p><p>Looks ok, but still a little complicated. Which is hardly surprising since flight is a rather complicated thing already. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> All I know is a creature that flies with two wings should get messed up if one is damaged, but shouldn't drop like a rock until both are. </p><p></p><p>How about this?: If one of two wings are damaged, flight movement across is reduced by half, and must descend at a speed between half and double normal movement.</p><p></p><p></p><p>I see where you're coming from, but it's not really necessary. This system would favor two kinds of attacks: those with a high critical range, and with high accuracy. A typical duelist type character should have plenty of both. Also, theres a number of effects that could be limited to piecing weapons, and even specific to attacks being made with weapon finesse.</p><p></p><p>Actually, let me try my hand at one now:</p><p></p><p><strong>Expose</strong>: You deftly manipulate your target with your attack, leaving it vulnerable. The target is treated as flat footed to your next attack, as long as it occurs no later than one round from the time of this attack.</p><p>Requirements: Any attack using Weapon Finesse. </p><p>Confirmation Penalty: +2</p></blockquote><p></p>
[QUOTE="Exen Trik, post: 3614230, member: 34942"] Oh, I don't know about that. They do resemble large heads, but a lot of that is flesh around the mouth and eye and stalks and such. A 'blow upside the head' in this case would be a good direct hit to the temple, providing a direct path to the otherwise well protected brain. In any case, what matters is that they get hit in such a way as it disorientates them. I should probably change the language of it to be less specific.. Looks ok, but still a little complicated. Which is hardly surprising since flight is a rather complicated thing already. :) All I know is a creature that flies with two wings should get messed up if one is damaged, but shouldn't drop like a rock until both are. How about this?: If one of two wings are damaged, flight movement across is reduced by half, and must descend at a speed between half and double normal movement. I see where you're coming from, but it's not really necessary. This system would favor two kinds of attacks: those with a high critical range, and with high accuracy. A typical duelist type character should have plenty of both. Also, theres a number of effects that could be limited to piecing weapons, and even specific to attacks being made with weapon finesse. Actually, let me try my hand at one now: [b]Expose[/b]: You deftly manipulate your target with your attack, leaving it vulnerable. The target is treated as flat footed to your next attack, as long as it occurs no later than one round from the time of this attack. Requirements: Any attack using Weapon Finesse. Confirmation Penalty: +2 [/QUOTE]
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Merging Called Shots into Critical Hits
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