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*Pathfinder & Starfinder
Merging Divine/Arcane Magic
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<blockquote data-quote="Verequus" data-source="post: 2246351" data-attributes="member: 9135"><p>I don't have Unearthed Arcana, so I can comment only on the spell selection, which shouldn't be impeded by my lack of knowledge.</p><p></p><p>The biggest problem will be the cherry-picking of the spells. You can not only simple drop the ineffective spells in advance, but combine both archetypes in one class - getting both the healing spells and the most powerful attack spells. If you include in your consideration, that not every class gains access to a spell at the same spell level, then it is a recipe for disaster. If all spells are available as for the cleric, then you will have automatically a problem in higher levels - if the caster has to use a spell book, then the problem will be only delayed, until the player gains access to the spells.</p><p></p><p>It would take some care in the creation process of the spell lists, to weed the biggest culprits out, but this wouldn't strike a player as fair, if he is forbidden to choose most or all powerful spells. In a certain sense, this class would be a Mystic Theurge with full caster progression from the first level on, but with fewer spell slots. If you look for an assessment of the Mystic Theurge, there are many threads on this board - and in WotC's Character Optimation threads there are shown some ways to increase the caster levels of the Mystic Theurge even further to equal the pure wizards/clerics.</p><p></p><p>But if you are interested in systems, which did away the arcane/divide, then I can you refer as low-cost solution to the psionics system. It takes some work to remodel the flavor, but I've seen some recommodations, that psionics is sufficient as replacement.</p><p></p><p>Next on my candidate list is Arcana Unearthed/Arcana Evolved. Its flavor is already more magic-y and retains the spell slots, but it could be difficult to remodel the magic system to fit the UA generic classes.</p><p></p><p>Then we have <a href="http://www.rpgnow.com/product_info.php?products_id=2699&" target="_blank">Elements of Magic Revised</a> and its companion book <a href="http://www.rpgnow.com/product_info.php?products_id=3932&" target="_blank">Elements of Magic: Lyceian Arcana</a>. It uses Magic Points to empower the spells and goes far on creating a system to unify the spell mechanics. It still has some weaknesses, but those should be eliminated in the compilation, which should be published in this year. I expect (in my private opinion), that this revision will be given for free, if you have purchased both books. It is also the system, I'm using myself, so this recommendation is somewhat biased.</p><p></p><p>The last option, I can recall, is the Blue Rose magic system. I haven't seen it myself, but a staff reviewer praised it, so take this with a grain of salt.</p></blockquote><p></p>
[QUOTE="Verequus, post: 2246351, member: 9135"] I don't have Unearthed Arcana, so I can comment only on the spell selection, which shouldn't be impeded by my lack of knowledge. The biggest problem will be the cherry-picking of the spells. You can not only simple drop the ineffective spells in advance, but combine both archetypes in one class - getting both the healing spells and the most powerful attack spells. If you include in your consideration, that not every class gains access to a spell at the same spell level, then it is a recipe for disaster. If all spells are available as for the cleric, then you will have automatically a problem in higher levels - if the caster has to use a spell book, then the problem will be only delayed, until the player gains access to the spells. It would take some care in the creation process of the spell lists, to weed the biggest culprits out, but this wouldn't strike a player as fair, if he is forbidden to choose most or all powerful spells. In a certain sense, this class would be a Mystic Theurge with full caster progression from the first level on, but with fewer spell slots. If you look for an assessment of the Mystic Theurge, there are many threads on this board - and in WotC's Character Optimation threads there are shown some ways to increase the caster levels of the Mystic Theurge even further to equal the pure wizards/clerics. But if you are interested in systems, which did away the arcane/divide, then I can you refer as low-cost solution to the psionics system. It takes some work to remodel the flavor, but I've seen some recommodations, that psionics is sufficient as replacement. Next on my candidate list is Arcana Unearthed/Arcana Evolved. Its flavor is already more magic-y and retains the spell slots, but it could be difficult to remodel the magic system to fit the UA generic classes. Then we have [url="http://www.rpgnow.com/product_info.php?products_id=2699&"]Elements of Magic Revised[/url] and its companion book [url="http://www.rpgnow.com/product_info.php?products_id=3932&"]Elements of Magic: Lyceian Arcana[/url]. It uses Magic Points to empower the spells and goes far on creating a system to unify the spell mechanics. It still has some weaknesses, but those should be eliminated in the compilation, which should be published in this year. I expect (in my private opinion), that this revision will be given for free, if you have purchased both books. It is also the system, I'm using myself, so this recommendation is somewhat biased. The last option, I can recall, is the Blue Rose magic system. I haven't seen it myself, but a staff reviewer praised it, so take this with a grain of salt. [/QUOTE]
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