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*Pathfinder & Starfinder
Merging Divine/Arcane Magic
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<blockquote data-quote="Lobo Lurker" data-source="post: 2246472" data-attributes="member: 25172"><p>As a step in the direction of an Arcana Evolved/Arcana Unearthed style solution you can simply make a unified spell list. Strip out the most effective spells and group them in handfuls based on theme or function. Then, assign a feat to each group that gives access to those spells. You could even make such feats mutually exclusive. You might even have feats that enhance the effectivness of said spell groups.</p><p></p><p>The net effect of such a system would ensure that all casters have the same basic functions (minor healing, decent utility spells, and moderate attack spells). Via feat selection some casters will be consumate healers (i.e., the Cure line of spells), Diviners (clerics have nice divinations, there are some nice high-level arcane ones as well), Battle Casters (Fireball, LB, etc), ad on infinitum.</p><p></p><p>I guess you could build out PrCs for each role as well... but I don't particularly like that idea.</p><p></p><p>===> EDIT: Actually, rereading this maybe you can just neuter (lower the damage caps or increase the # of levels needed to reach that cap) the more effective spells and make feats that enhance certain types of effects (I'm thinking a three-feat-tree that eventually gives access to a very powerful spell as the third feat (like Heal or Ressurection).</p></blockquote><p></p>
[QUOTE="Lobo Lurker, post: 2246472, member: 25172"] As a step in the direction of an Arcana Evolved/Arcana Unearthed style solution you can simply make a unified spell list. Strip out the most effective spells and group them in handfuls based on theme or function. Then, assign a feat to each group that gives access to those spells. You could even make such feats mutually exclusive. You might even have feats that enhance the effectivness of said spell groups. The net effect of such a system would ensure that all casters have the same basic functions (minor healing, decent utility spells, and moderate attack spells). Via feat selection some casters will be consumate healers (i.e., the Cure line of spells), Diviners (clerics have nice divinations, there are some nice high-level arcane ones as well), Battle Casters (Fireball, LB, etc), ad on infinitum. I guess you could build out PrCs for each role as well... but I don't particularly like that idea. ===> EDIT: Actually, rereading this maybe you can just neuter (lower the damage caps or increase the # of levels needed to reach that cap) the more effective spells and make feats that enhance certain types of effects (I'm thinking a three-feat-tree that eventually gives access to a very powerful spell as the third feat (like Heal or Ressurection). [/QUOTE]
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