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Merging Paizo's Kingmaker into an existing 4E game?
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<blockquote data-quote="NewJeffCT" data-source="post: 5518445" data-attributes="member: 10784"><p>I am running a 4E game where the PCs have gone from level 1-6 so far and have a few more scenarios to go in my game. By the time that is done, they should be around level 8. The setting is kind of on the border of 3 different nations, with a sort of "no man's land" to the North. The PCs are mostly from Kingdom A, which is at war with Kingdom C. Kingdom B is steadfastly neutral. The war is not always a "hot" war and the PCs are in a region where the war will not directly impact them any time soon.</p><p></p><p>I do not own the <strong>Kingmaker</strong> adventure path series, but I am intrigued that it is supposedly a lot more sand-boxy than most modules out there. From what I have read, the PCs are sent to a no man's land type of area, and they can conquer it and make it their own and set up their own kingdom there and deal with threats as needed.</p><p></p><p>So, I have some questions:</p><p>1) Has anybody done similar? (run Kingmaker for 4E) </p><p></p><p>2) How do you like Kingmaker overall (even if running PF or another system)</p><p></p><p>3) Is Kingmaker something I can easily merge into an existing game, even if it is 4E? I know I'll have to change the encounters around to make them suitable for 4E, but I'd have to tweak any standard module anyways, as I have a large gaming group.</p><p></p><p>4) Would I be able to start with Kingmaker 1 and just up the encounter difficulty? Or, should I set some things up in game and start them off with (for example) Kingmaker 3?</p><p></p><p>5) Any other suggestions? Am I crazy to consider doing this? The game is at the point where I'd like to get some sort of unifying campaign idea together.</p><p></p><p>Thanks for any input.</p></blockquote><p></p>
[QUOTE="NewJeffCT, post: 5518445, member: 10784"] I am running a 4E game where the PCs have gone from level 1-6 so far and have a few more scenarios to go in my game. By the time that is done, they should be around level 8. The setting is kind of on the border of 3 different nations, with a sort of "no man's land" to the North. The PCs are mostly from Kingdom A, which is at war with Kingdom C. Kingdom B is steadfastly neutral. The war is not always a "hot" war and the PCs are in a region where the war will not directly impact them any time soon. I do not own the [B]Kingmaker[/B] adventure path series, but I am intrigued that it is supposedly a lot more sand-boxy than most modules out there. From what I have read, the PCs are sent to a no man's land type of area, and they can conquer it and make it their own and set up their own kingdom there and deal with threats as needed. So, I have some questions: 1) Has anybody done similar? (run Kingmaker for 4E) 2) How do you like Kingmaker overall (even if running PF or another system) 3) Is Kingmaker something I can easily merge into an existing game, even if it is 4E? I know I'll have to change the encounters around to make them suitable for 4E, but I'd have to tweak any standard module anyways, as I have a large gaming group. 4) Would I be able to start with Kingmaker 1 and just up the encounter difficulty? Or, should I set some things up in game and start them off with (for example) Kingmaker 3? 5) Any other suggestions? Am I crazy to consider doing this? The game is at the point where I'd like to get some sort of unifying campaign idea together. Thanks for any input. [/QUOTE]
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Merging Paizo's Kingmaker into an existing 4E game?
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