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Merging Paizo's Kingmaker into an existing 4E game?
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<blockquote data-quote="deinol" data-source="post: 5518561" data-attributes="member: 62536"><p>The sandbox nature of the adventures would make them easy to convert. Even if you don't want to run them straight, the first couple books are excellent examples of how to set up a wilderness campaign.</p><p></p><p>There are basically a lot of isolated wilderness encounters, plus several mini-dungeon sites. Later books start having more specific events and adventures to run, but you could easily swap in other adventures as you go. I plan on putting the Caves of Chaos [Keep on the Borderlands] on the map for my group to take care of when they get around to it. I also plan on sprinkling adventures from Open Design's Tales of Margreve [Pathfinder]. </p><p></p><p>The last two adventures are more railroady than the early books. They expect that the wilderness exploration is pretty much done by that point. The kingdom will have borders and start to have to deal with the neighbors more. So this is the point where it would make the most sense for a campaign to diverge if the GM wants to take things in a different direction.</p><p></p><p>I recommend picking up the first 1-2 books to start with and see how you like them. They are definitely worthwhile toolboxes to assist in a wilderness campaign. Either you will fall in love with them and want more, or you'll just steal ideas and do your own thing.</p></blockquote><p></p>
[QUOTE="deinol, post: 5518561, member: 62536"] The sandbox nature of the adventures would make them easy to convert. Even if you don't want to run them straight, the first couple books are excellent examples of how to set up a wilderness campaign. There are basically a lot of isolated wilderness encounters, plus several mini-dungeon sites. Later books start having more specific events and adventures to run, but you could easily swap in other adventures as you go. I plan on putting the Caves of Chaos [Keep on the Borderlands] on the map for my group to take care of when they get around to it. I also plan on sprinkling adventures from Open Design's Tales of Margreve [Pathfinder]. The last two adventures are more railroady than the early books. They expect that the wilderness exploration is pretty much done by that point. The kingdom will have borders and start to have to deal with the neighbors more. So this is the point where it would make the most sense for a campaign to diverge if the GM wants to take things in a different direction. I recommend picking up the first 1-2 books to start with and see how you like them. They are definitely worthwhile toolboxes to assist in a wilderness campaign. Either you will fall in love with them and want more, or you'll just steal ideas and do your own thing. [/QUOTE]
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Merging Paizo's Kingmaker into an existing 4E game?
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