Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Merging the Sorcerer and Warlock
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Kurotowa" data-source="post: 7867984" data-attributes="member: 27957"><p>The early playtest Sorcerer not only used a Spell Point mechanic, but had Heritage abilities that could either be activated by spending points or activated automatically after you had spent a certain number of points that day. It was more complex and unusual, but certainly give the Sorcerer a much more distinct identity in relation to the Wizard.</p><p></p><p>I didn't participate in the playtest but I have looked over some of the materials after the fact. A lot of classes got pulled back to less complex or more traditional formats from the early wild experimentation. In some cases that was definitely the right call; restricting Superiority Dice to an optional mechanic for Fighters is for the best, and the first Warlock mechanics were kind of wacky. But having tried a Sorcerer in a recent campaign and finding it deeply unsatisfying, I can totally understand some people feeling like that class in particular shouldn't have been designed so conservatively.</p></blockquote><p></p>
[QUOTE="Kurotowa, post: 7867984, member: 27957"] The early playtest Sorcerer not only used a Spell Point mechanic, but had Heritage abilities that could either be activated by spending points or activated automatically after you had spent a certain number of points that day. It was more complex and unusual, but certainly give the Sorcerer a much more distinct identity in relation to the Wizard. I didn't participate in the playtest but I have looked over some of the materials after the fact. A lot of classes got pulled back to less complex or more traditional formats from the early wild experimentation. In some cases that was definitely the right call; restricting Superiority Dice to an optional mechanic for Fighters is for the best, and the first Warlock mechanics were kind of wacky. But having tried a Sorcerer in a recent campaign and finding it deeply unsatisfying, I can totally understand some people feeling like that class in particular shouldn't have been designed so conservatively. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Merging the Sorcerer and Warlock
Top