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Community
General Tabletop Discussion
*Dungeons & Dragons
Merging the Sorcerer and Warlock
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<blockquote data-quote="jgsugden" data-source="post: 7868100" data-attributes="member: 2629"><p>D&D is an RPG - a role playing game. Characters play roles in stories.</p><p></p><p>The Warlock and Sorcerer are separate classes because they are designed to be separate types of stories. The mechanics support those stories. If they shared mechanics, they would not feel distinct from each other if both were in the same party.</p><p></p><p>The sorcerer is the 'Jack of Few Trades, Master of those'. He knows few spells but can do more with them than any other class due to metamagic. His power comes from using the same few tools better than anyone else could use them. A 7th level sorcerer could trade in all of his lower level slots to get 26 sorcerery points for 4 more 4th level spells (leaving 2 sorcerery points for metamagic), but those 5 4th level slots would be all he gets for the adventuring day as they do not have invocations to fall back upon.</p><p></p><p>The warlock comes to the table with only top shelf magics. Assuming 2 SR per LR, you get 6 high level spells per LR (or 7 with a Rod of the Pact Keeper). They supplement these high level spells with invocations rather than low level spells. Those invocations are themed to the concepts that support the warlock rather than those that support the sorcerer. </p><p></p><p>The design of these classes supports the concept. It is best that they remain separate, although I do wish they'd put a bit more flare into a sorcerer.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 7868100, member: 2629"] D&D is an RPG - a role playing game. Characters play roles in stories. The Warlock and Sorcerer are separate classes because they are designed to be separate types of stories. The mechanics support those stories. If they shared mechanics, they would not feel distinct from each other if both were in the same party. The sorcerer is the 'Jack of Few Trades, Master of those'. He knows few spells but can do more with them than any other class due to metamagic. His power comes from using the same few tools better than anyone else could use them. A 7th level sorcerer could trade in all of his lower level slots to get 26 sorcerery points for 4 more 4th level spells (leaving 2 sorcerery points for metamagic), but those 5 4th level slots would be all he gets for the adventuring day as they do not have invocations to fall back upon. The warlock comes to the table with only top shelf magics. Assuming 2 SR per LR, you get 6 high level spells per LR (or 7 with a Rod of the Pact Keeper). They supplement these high level spells with invocations rather than low level spells. Those invocations are themed to the concepts that support the warlock rather than those that support the sorcerer. The design of these classes supports the concept. It is best that they remain separate, although I do wish they'd put a bit more flare into a sorcerer. [/QUOTE]
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Merging the Sorcerer and Warlock
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