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General Tabletop Discussion
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Merging the Sorcerer and Warlock
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<blockquote data-quote="Giltonio_Santos" data-source="post: 7868198" data-attributes="member: 36874"><p>I believe it would be great to have a clearer design on spell lists, and I’d opt for a kind of three-layered division, in the following way:</p><p></p><p>First layer are the “universal” spells. All casting classes should be able to access them somehow. <em>Detect magic</em> is the best example of a spell on this layer.</p><p></p><p>Second layer are the role-filling spells. If a class is supposed to fill a given role within the party, it should get it. That’s where healing should be, together with stuff like <em>hunter’s mark</em>/<em>hex</em>. Different classes could get different role-filling spells. The sorcerer could get a fire breath while the wizard gets <em>fireball</em>, for example, both intended to fill the role of area damage.</p><p></p><p>Third layer are the class-defining spells. This is where the warlock gets to bestow curses while the bard sings magic into existence. Ranger shots and paladin smites should also dwell here. <em>Polymorph</em> is a good example of a spell that the rules give to a lot of classes, but that I believe should be class-defining (though I admit to have no opinion about where it should be), and only wizards should be able to cast <em>magic missile</em>.</p><p></p><p>I think this approach would help make the lines between the different casting classes less blurred.</p></blockquote><p></p>
[QUOTE="Giltonio_Santos, post: 7868198, member: 36874"] I believe it would be great to have a clearer design on spell lists, and I’d opt for a kind of three-layered division, in the following way: First layer are the “universal” spells. All casting classes should be able to access them somehow. [I]Detect magic[/I] is the best example of a spell on this layer. Second layer are the role-filling spells. If a class is supposed to fill a given role within the party, it should get it. That’s where healing should be, together with stuff like [I]hunter’s mark[/I]/[I]hex[/I]. Different classes could get different role-filling spells. The sorcerer could get a fire breath while the wizard gets [I]fireball[/I], for example, both intended to fill the role of area damage. Third layer are the class-defining spells. This is where the warlock gets to bestow curses while the bard sings magic into existence. Ranger shots and paladin smites should also dwell here. [I]Polymorph[/I] is a good example of a spell that the rules give to a lot of classes, but that I believe should be class-defining (though I admit to have no opinion about where it should be), and only wizards should be able to cast [I]magic missile[/I]. I think this approach would help make the lines between the different casting classes less blurred. [/QUOTE]
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