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Meriath, a new half-elf companion for Dark Sun
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<blockquote data-quote="karyant" data-source="post: 151298" data-attributes="member: 3116"><p>In Dark Sun half-elf gain the ability to get a companion when reach the third level. Usually, the companion can't be a strong creature 2 or 3 HD, with some special abilities. However, in my oppinion there is few creatures that match for a good companion, so i created a new one. I hope, that you like this creature. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Meriath</p><p></p><p>Small-Size Magical Beast</p><p>Hit Dice: 2d10 (11 hp)</p><p>Initiative: +9 (+5 Dex., Improved Initiative)</p><p>Speed: 40 ft.</p><p>AC: 16 (+5 Dex +1 size)</p><p>Attacks: 2 claw +3 melee or 1 bite +3 melee</p><p>Damage: claw 1d3, bite 1d4</p><p>Face/Reach: 5 ft. by 5 ft./5 ft.</p><p>Special Qualities: Chameleon, Traceless</p><p>Saves: Fort +3, Ref +7, Will +1</p><p>Abilities: Str 10, Dex 20, Con 10, Int 10, Wis 13, Cha 17</p><p>Skills: Hide +10, Spot +9, Move Silently +13, Search* +9, Sense Motive* +8</p><p>Feats: Improved Initiative, Run </p><p>Climate/Terrain: Rocky Badlands</p><p>Organization: Solitary, or Gang (1d6)</p><p>Challenge Rating: 2</p><p>Treasure: Standard</p><p>Alignment: Chaotic Good or Chaotic Neutral</p><p>Advancement: 3-5 HD (Small-size)</p><p></p><p>Meriath is an intelligent creature and looks like a weasel, with a small browning skin, with dark yellow "hands" and brown tail. When someone see Meriath in the first time, thing that is sweet, inoffensive and innocent creature. Well almost, Meriath is a thief, he stolen food but sometimes he catch small bright things only for fun. Athas is a hard word and this creature survive only due to your ability to run and hide. Finally, Meriath avoid the combat at all cost, because it things that usually don't have any chance to survive in combat against another creature.</p><p></p><p>Combat: Meriath is a small, weak but fast creature. However, Meriath is an intelligent creature that known exactly her abilities, what means that Meriath avoid combat at all cost. If other creature hunt Meriath it use chameleon power to run away of your enemies and stay immobile until the predators go away. However, if Mariath is discovered or forced into combat use it claws, but soon is possible will running to escape. </p><p></p><p>Chameleon(Su): Chameleon works like chameleon psionic power. In other words, the meriath receive +10 enhancement bonus on hide check. However, in addiction if meriath remain immobile receive +20 enhancement bonus (this bonus don't stack with earlier bonus). Also when meriath active this power, can't be track be scent. The Meriath can activated this power 3/day.</p><p></p><p>Traceless(Su): This power allow Meriath to pass in any kind of terrain and don't let any trace. Meriath can activated this power 3/day.</p></blockquote><p></p>
[QUOTE="karyant, post: 151298, member: 3116"] In Dark Sun half-elf gain the ability to get a companion when reach the third level. Usually, the companion can't be a strong creature 2 or 3 HD, with some special abilities. However, in my oppinion there is few creatures that match for a good companion, so i created a new one. I hope, that you like this creature. :) Meriath Small-Size Magical Beast Hit Dice: 2d10 (11 hp) Initiative: +9 (+5 Dex., Improved Initiative) Speed: 40 ft. AC: 16 (+5 Dex +1 size) Attacks: 2 claw +3 melee or 1 bite +3 melee Damage: claw 1d3, bite 1d4 Face/Reach: 5 ft. by 5 ft./5 ft. Special Qualities: Chameleon, Traceless Saves: Fort +3, Ref +7, Will +1 Abilities: Str 10, Dex 20, Con 10, Int 10, Wis 13, Cha 17 Skills: Hide +10, Spot +9, Move Silently +13, Search* +9, Sense Motive* +8 Feats: Improved Initiative, Run Climate/Terrain: Rocky Badlands Organization: Solitary, or Gang (1d6) Challenge Rating: 2 Treasure: Standard Alignment: Chaotic Good or Chaotic Neutral Advancement: 3-5 HD (Small-size) Meriath is an intelligent creature and looks like a weasel, with a small browning skin, with dark yellow "hands" and brown tail. When someone see Meriath in the first time, thing that is sweet, inoffensive and innocent creature. Well almost, Meriath is a thief, he stolen food but sometimes he catch small bright things only for fun. Athas is a hard word and this creature survive only due to your ability to run and hide. Finally, Meriath avoid the combat at all cost, because it things that usually don't have any chance to survive in combat against another creature. Combat: Meriath is a small, weak but fast creature. However, Meriath is an intelligent creature that known exactly her abilities, what means that Meriath avoid combat at all cost. If other creature hunt Meriath it use chameleon power to run away of your enemies and stay immobile until the predators go away. However, if Mariath is discovered or forced into combat use it claws, but soon is possible will running to escape. Chameleon(Su): Chameleon works like chameleon psionic power. In other words, the meriath receive +10 enhancement bonus on hide check. However, in addiction if meriath remain immobile receive +20 enhancement bonus (this bonus don't stack with earlier bonus). Also when meriath active this power, can't be track be scent. The Meriath can activated this power 3/day. Traceless(Su): This power allow Meriath to pass in any kind of terrain and don't let any trace. Meriath can activated this power 3/day. [/QUOTE]
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Meriath, a new half-elf companion for Dark Sun
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