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Meridian Adventures: The Dragonwick Campaign
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<blockquote data-quote="Rhineglade" data-source="post: 6745478" data-attributes="member: 6801931"><p><strong>Alternate Character Races</strong></p><p></p><p>If your DM permits, players may also choose one of the following character races in the World of Dragonwick.</p><p></p><p><strong></strong></p><p> <strong>Simian</strong></p><p></p><p> Naturally inquisitive and somewhat playful in nature, simians are a race of humanoid primates similar in basic form to humans but with a distinctly monkey-like appearance with rounded ears, flatter faces, leaner limbs and long narrow tails.</p><p></p><p> <strong>LIFE AMONG THE TREES</strong></p><p></p><p>Simians are arboreal creatures preferring life within large forests or jungles. Their natural climbing skills make such environment ideal for not only survival but also to provide safety from potential enemies. Simians are very social creatures generally living in communities of 30-50. Communities always have a very defined social structure with the female simian generally taking the leadership roles. Each simian has a specific function within the group. Simians generally take on the social status of their mother. In cases where a simian is not happy with their social standing, they sometimes branch out and form communities of their own. Most communities consist of wooden platforms built high in the treetops. There is usually very little individual privacy as it is standard custom to live within the community while share and share alike.</p><p></p><p> <strong>LITHE AND GRACEFUL</strong></p><p></p><p>Simians are slightly smaller than the average human. Most simians stand between 4.5' to 5.5' in height. They are slender in build on average with a weight of 85 to 110 pounds with males being slightly larger and heavier. Simians have flat noses, round eyes, rounded ears that protrude slightly and are covered with course hair from head to toe. Hair color varies greatly with black, brown and tan being more dominate and red, gold and white being recessive. Simians have long, thin fingers and toes which allow them to grasp tree branches with relative ease. Most simians also have a long, thin tail though a small number are known to be tailless.</p><p></p><p><strong>SIMIAN TRAITS</strong></p><p></p><p>Your simian character has an assortment of inborn abilities,which are well suited for the simians arboreal homes.</p><p><em><strong>Ability Score Increase</strong></em>. Your Dexterity score increases by 2 and your Intelligence score increases by 1.</p><p><em><strong>Age</strong></em>. Simians mature about the same rate as humans. Most live to about 75 to 80 years of age. Simians are considered to have reached the age of majority at 16.</p><p><em><strong>Alignment</strong></em>. Though simians can be of any alignment, the majority of them seem to follow more chaotic tendencies. Chaotic good and Chaotic neutral tend to be the most common alignments.</p><p><em><strong>Size.</strong></em> Simians stand between 4.5 and 5.5 feet in height and average about 95 pounds. Your size is Medium.</p><p><em><strong>Speed.</strong></em> Your base walking speed is 30 feet.</p><p><em><strong>Natural Climber</strong></em>. Your innate skill and body structure are highly suited for climbing. You may climb at your base speed rather than suffering from 1 extra foot of penalty. You may also use either your Strength score or your Dexterity score when making checks to determine the success of your climb.</p><p><em><strong>Keen Senses.</strong></em> You have proficiency in the Perception skill.</p><p><em><strong>Languages</strong></em>. You can speak, read and write Common and Sylvan. </p><p></p><p></p><p><strong> Fennex</strong></p><p></p><p> A race of bipedal humanoids combining features of canine, wolf and fox, the Fennex are natural hunters who have long been at odds with the Gnolls. Fennex generally have athletic builds, broad heads, short muzzles, protruded ears and short bushy tails. Their canine teeth are quite pronounced. Their bodies are covered with short, wirey fur that varies in color from tan, gray, brown, reddish-brown or black. Many fennex also have white around the muzzle, eyes and chest.</p><p><strong></strong></p><p> <strong>LIFE IN THE PACK</strong></p><p></p><p>Fennex typically live in well-structed communities that operate as a cohesive unit. Each member of the pack knows his or her place in the community and performs specifica functions for the good of the whole. Fennex society is a male-dominated one but females still often participate in hunting and other traditional male-dominated roles. A pack is often composed of a single extended family. Males and females mate for life and such loyalty is an accepted custom.</p><p></p><p><strong>MASTERS OF THE HUNT</strong></p><p></p><p>Fennex are keen hunters and rely on hunting for sustenance. Their senses are highly acute. They are skilled at moving swiftly while operating in a group to flush out prey. Most fennex learn how to use a bow and arrow at a very young age. They can be quite protective of their hunting grounds. Fennex are enemies of the gnolls.</p><p></p><p> <strong>FENNEX TRAITS</strong></p><p></p><p>Your fennex character has a number of traits in common with others of its kind.</p><p><em><strong>Ability Score Increase</strong></em>. Your Dexterity score increases by 2 and your Constitution score increases by 1.</p><p><em><strong>Age.</strong></em> Fennex are not quite as long lived as humans though they do have an average lifespan of 70-75 years. They reach adulthood by 13-14.</p><p><em><strong>Alignment</strong></em>. Fennex have a tendency toward neutral good. Other neutral-leaning alignments such as Chaotic Neutral and pure Neutral are also common with Lawful Neutral being slightly less common. Few fennex are evil though it is not unheard of. Such creatures are typically banished from the pack.</p><p><em><strong>Size</strong></em>. Fennex are typically taller than humans but not as heavy. Most average around 6 feet with some males as tall as 7 feet. They weigh around 150-200 pounds. Your size is Medium.</p><p><em><strong>Darkvision</strong></em>. You have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.</p><p><em><strong>Weapons of the Hunt.</strong></em> You have proficiency with the short and long sword as well as the short and long bow.</p><p><em><strong>Skills of the Wild</strong></em>. You are proficient in Stealth, Perception and Survival.</p><p><em><strong>Pack Tactics. </strong></em>You have advantage on an attack roll against a creature if at least 1 ally is in 5 feet of the creature and this ally isn't incapacitated.</p><p><em>Languages</em>. You can speak, read and write Common.</p><p></p><p></p><p> <strong>Nezumi</strong></p><p></p><p> The Nezumi are a race of bidal humanoid rodents resembling rats. They are sometimes called 'ratfolk' or even 'groundlings,' which is typically considered a derogatory term to the Nezumi. The nezumi are shorter than humans with heights varying between 4' to 5' tall. Their bodys are slender with long legs. They have a slender, pointed head, narrow muzzle, large eyes, prominent ears and a long, thin tail which is usually hairless. The rest of their bodies with the exception of the hands and feet are covered with a short, course hair with black and brown being the most common colors. Gray and even occasionally white nezumi are likewise encountered. </p><p></p><p><strong>DIRTY LITTLE RATS</strong></p><p></p><p>The nezumi generally have a bad rep from the majority of the other civilized races of Hyperion. Perhaps this is deservedly so for the nezumi possess many of the worst traits with very few of the graces. Most nezumi are selfish, cowardly, greedy, lazy and gluttonous. And these are their good points! The ratfolk are known to be rather secretive, sneaky and certainly most cunning, especially when it comes to dealing with non-nezumi. Certainly the nezumi are wholly self-centered and place the needs of the individual above the needs of all others. Their society lives as scavengers raiding and stealing from others while keeping a host of slaves to perform any of the dirty work.</p><p></p><p><strong>UNDERGROUND NETWORKS</strong></p><p></p><p>The nezumi of Hyperion typically dwell in vast underground networks of twisting tunnels, caves and chambers. They generally live apart from other intelligent creatures as they tend to distrust all others, including perhaps other nezumi. The nezumi generally sleep during the day and emerge at night to conduct raids. Their lairs are typically well hidden so as to provide a safehaven from any potential retribution from the victims of their raids. Being cowardly by nature, the nezumi are not usually blood-thirsty and will only kill if absolutely necessary or if seriously threatened or cornered. They prefer if possible to strike fast, grab as much as possible before slipping back into the shadows.</p><p></p><p><strong>NEZUMI TRAITS</strong></p><p></p><p>Your nezumi character shares a great many traits common among the ratfolk.</p><p><em><strong>Ability Score Adjustment.</strong></em> Your Constitution score increases by 2 points and your Dexterity score increases by 1 point.</p><p><em><strong>Age</strong></em>. Nezumi have relative short life spans compared to humans. Most typically live to around 55-60 years of age. They are considered adults at the age of 15.</p><p><em><strong>Alignment.</strong></em> Due to the nezumi tendency toward selfishness and greed, evil alignments are by far the most common amongst them. Neutral evil is the more common followed by Chaotic evil. There are perhaps some Chaotic neutrals and Neutrals but few lawful or good aligned if any.</p><p><em><strong>Size.</strong></em> Nezumi stand on a average of 4 feet to 5 feet in height and weigh on average 75-90 pounds. You are Medium size.</p><p><em><strong>Darkvision.</strong></em> You have superior vision in dark in dim conditions due to your peoples tendency to dwell beneath the surface. You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.</p><p><em><strong>Keen Smell.</strong></em> You have advantage on all Wisdom (Perception) checks that rely on smell.</p><p><em><strong>Nezumi Fortitude</strong></em>. You have advantage on saves against poison and disease. You also have resistance to poison damage.</p><p><em><strong>Sly Nature. </strong></em>You are proficient in Perception and Stealth skills.</p><p><em><strong>Languages</strong></em>. You can speak, read and write Common and Undercommon.</p></blockquote><p></p>
[QUOTE="Rhineglade, post: 6745478, member: 6801931"] [B]Alternate Character Races[/B] If your DM permits, players may also choose one of the following character races in the World of Dragonwick. [B] Simian[/B] Naturally inquisitive and somewhat playful in nature, simians are a race of humanoid primates similar in basic form to humans but with a distinctly monkey-like appearance with rounded ears, flatter faces, leaner limbs and long narrow tails. [B]LIFE AMONG THE TREES[/B] Simians are arboreal creatures preferring life within large forests or jungles. Their natural climbing skills make such environment ideal for not only survival but also to provide safety from potential enemies. Simians are very social creatures generally living in communities of 30-50. Communities always have a very defined social structure with the female simian generally taking the leadership roles. Each simian has a specific function within the group. Simians generally take on the social status of their mother. In cases where a simian is not happy with their social standing, they sometimes branch out and form communities of their own. Most communities consist of wooden platforms built high in the treetops. There is usually very little individual privacy as it is standard custom to live within the community while share and share alike. [B]LITHE AND GRACEFUL[/B] Simians are slightly smaller than the average human. Most simians stand between 4.5' to 5.5' in height. They are slender in build on average with a weight of 85 to 110 pounds with males being slightly larger and heavier. Simians have flat noses, round eyes, rounded ears that protrude slightly and are covered with course hair from head to toe. Hair color varies greatly with black, brown and tan being more dominate and red, gold and white being recessive. Simians have long, thin fingers and toes which allow them to grasp tree branches with relative ease. Most simians also have a long, thin tail though a small number are known to be tailless. [B]SIMIAN TRAITS[/B] Your simian character has an assortment of inborn abilities,which are well suited for the simians arboreal homes. [I][B]Ability Score Increase[/B][/I]. Your Dexterity score increases by 2 and your Intelligence score increases by 1. [I][B]Age[/B][/I]. Simians mature about the same rate as humans. Most live to about 75 to 80 years of age. Simians are considered to have reached the age of majority at 16. [I][B]Alignment[/B][/I]. Though simians can be of any alignment, the majority of them seem to follow more chaotic tendencies. Chaotic good and Chaotic neutral tend to be the most common alignments. [I][B]Size.[/B][/I] Simians stand between 4.5 and 5.5 feet in height and average about 95 pounds. Your size is Medium. [I][B]Speed.[/B][/I] Your base walking speed is 30 feet. [I][B]Natural Climber[/B][/I]. Your innate skill and body structure are highly suited for climbing. You may climb at your base speed rather than suffering from 1 extra foot of penalty. You may also use either your Strength score or your Dexterity score when making checks to determine the success of your climb. [I][B]Keen Senses.[/B][/I] You have proficiency in the Perception skill. [I][B]Languages[/B][/I]. You can speak, read and write Common and Sylvan. [B] Fennex[/B] A race of bipedal humanoids combining features of canine, wolf and fox, the Fennex are natural hunters who have long been at odds with the Gnolls. Fennex generally have athletic builds, broad heads, short muzzles, protruded ears and short bushy tails. Their canine teeth are quite pronounced. Their bodies are covered with short, wirey fur that varies in color from tan, gray, brown, reddish-brown or black. Many fennex also have white around the muzzle, eyes and chest. [B] LIFE IN THE PACK[/B] Fennex typically live in well-structed communities that operate as a cohesive unit. Each member of the pack knows his or her place in the community and performs specifica functions for the good of the whole. Fennex society is a male-dominated one but females still often participate in hunting and other traditional male-dominated roles. A pack is often composed of a single extended family. Males and females mate for life and such loyalty is an accepted custom. [B]MASTERS OF THE HUNT[/B] Fennex are keen hunters and rely on hunting for sustenance. Their senses are highly acute. They are skilled at moving swiftly while operating in a group to flush out prey. Most fennex learn how to use a bow and arrow at a very young age. They can be quite protective of their hunting grounds. Fennex are enemies of the gnolls. [B]FENNEX TRAITS[/B] Your fennex character has a number of traits in common with others of its kind. [I][B]Ability Score Increase[/B][/I]. Your Dexterity score increases by 2 and your Constitution score increases by 1. [I][B]Age.[/B][/I] Fennex are not quite as long lived as humans though they do have an average lifespan of 70-75 years. They reach adulthood by 13-14. [I][B]Alignment[/B][/I]. Fennex have a tendency toward neutral good. Other neutral-leaning alignments such as Chaotic Neutral and pure Neutral are also common with Lawful Neutral being slightly less common. Few fennex are evil though it is not unheard of. Such creatures are typically banished from the pack. [I][B]Size[/B][/I]. Fennex are typically taller than humans but not as heavy. Most average around 6 feet with some males as tall as 7 feet. They weigh around 150-200 pounds. Your size is Medium. [I][B]Darkvision[/B][/I]. You have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray. [I][B]Weapons of the Hunt.[/B][/I] You have proficiency with the short and long sword as well as the short and long bow. [I][B]Skills of the Wild[/B][/I]. You are proficient in Stealth, Perception and Survival. [I][B]Pack Tactics. [/B][/I]You have advantage on an attack roll against a creature if at least 1 ally is in 5 feet of the creature and this ally isn't incapacitated. [I]Languages[/I]. You can speak, read and write Common. [B]Nezumi[/B] The Nezumi are a race of bidal humanoid rodents resembling rats. They are sometimes called 'ratfolk' or even 'groundlings,' which is typically considered a derogatory term to the Nezumi. The nezumi are shorter than humans with heights varying between 4' to 5' tall. Their bodys are slender with long legs. They have a slender, pointed head, narrow muzzle, large eyes, prominent ears and a long, thin tail which is usually hairless. The rest of their bodies with the exception of the hands and feet are covered with a short, course hair with black and brown being the most common colors. Gray and even occasionally white nezumi are likewise encountered. [B]DIRTY LITTLE RATS[/B] The nezumi generally have a bad rep from the majority of the other civilized races of Hyperion. Perhaps this is deservedly so for the nezumi possess many of the worst traits with very few of the graces. Most nezumi are selfish, cowardly, greedy, lazy and gluttonous. And these are their good points! The ratfolk are known to be rather secretive, sneaky and certainly most cunning, especially when it comes to dealing with non-nezumi. Certainly the nezumi are wholly self-centered and place the needs of the individual above the needs of all others. Their society lives as scavengers raiding and stealing from others while keeping a host of slaves to perform any of the dirty work. [B]UNDERGROUND NETWORKS[/B] The nezumi of Hyperion typically dwell in vast underground networks of twisting tunnels, caves and chambers. They generally live apart from other intelligent creatures as they tend to distrust all others, including perhaps other nezumi. The nezumi generally sleep during the day and emerge at night to conduct raids. Their lairs are typically well hidden so as to provide a safehaven from any potential retribution from the victims of their raids. Being cowardly by nature, the nezumi are not usually blood-thirsty and will only kill if absolutely necessary or if seriously threatened or cornered. They prefer if possible to strike fast, grab as much as possible before slipping back into the shadows. [B]NEZUMI TRAITS[/B] Your nezumi character shares a great many traits common among the ratfolk. [I][B]Ability Score Adjustment.[/B][/I] Your Constitution score increases by 2 points and your Dexterity score increases by 1 point. [I][B]Age[/B][/I]. Nezumi have relative short life spans compared to humans. Most typically live to around 55-60 years of age. They are considered adults at the age of 15. [I][B]Alignment.[/B][/I] Due to the nezumi tendency toward selfishness and greed, evil alignments are by far the most common amongst them. Neutral evil is the more common followed by Chaotic evil. There are perhaps some Chaotic neutrals and Neutrals but few lawful or good aligned if any. [I][B]Size.[/B][/I] Nezumi stand on a average of 4 feet to 5 feet in height and weigh on average 75-90 pounds. You are Medium size. [I][B]Darkvision.[/B][/I] You have superior vision in dark in dim conditions due to your peoples tendency to dwell beneath the surface. You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray. [I][B]Keen Smell.[/B][/I] You have advantage on all Wisdom (Perception) checks that rely on smell. [I][B]Nezumi Fortitude[/B][/I]. You have advantage on saves against poison and disease. You also have resistance to poison damage. [I][B]Sly Nature. [/B][/I]You are proficient in Perception and Stealth skills. [I][B]Languages[/B][/I]. You can speak, read and write Common and Undercommon. [/QUOTE]
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