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Meridian Adventures: The Dragonwick Campaign
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<blockquote data-quote="Rhineglade" data-source="post: 6769531" data-attributes="member: 6801931"><p><strong>DUNWYN</strong></p><p></p><p><strong>Official Name:</strong> Kingdom of Dunwyn</p><p><strong>Ruler:</strong> His Peerless Majesty, King Godrik of Dunwyn (CN male human, Ftr 13)</p><p><strong>Government:</strong> Independent feudal monarchy with hereditary rulership based on patrilineal descent though female heirs can also inherit the throne if no direct male heir exists; king has limited authority outside of the crown lands</p><p><strong>Coat of Arms:</strong> Azure, a lion rampant Or, tongue and claws gules</p><p><strong>Notable Figures:</strong> Count Bertil of Timberlane (N male half-elf, Ftr 9/Drd 2); Freyalynde the White (NG female human, Wiz 18); Jannick, Duke of Hardfield (CE male human, Brb 11)</p><p><strong>Rule of Law:</strong> Chaotic Neutral. Limited written laws exist with much of the nation following the practice of commonlaw. Laws vary by region and tend to focus on individual rights and freedoms particularly for the nobility and gentry</p><p><strong>Population:</strong> 350,000</p><p><strong>Capital:</strong> Oldcastle (pop. 26,500)</p><p><strong>Major Cities:</strong> Brightfield, Hardfield, Timberlane, Trowbridge</p><p><strong>Major Religions:</strong> Galdor, Ainu, Meru, Seralise, Nerthys, Tormac</p><p><strong>Major Resources:</strong> Grain, wool, leather, silver, copper, some gold</p><p><strong>Military:</strong> 12,000 (consists primarily of medium and light infantry augmented by heavy cavalry and heavy infantry)</p><p><strong>Allies:</strong> Galiwyn, Meridia, Hrathgar, Runemark</p><p><strong>Enemies:</strong> Barren Raiders, Rhuthune, Aelinore</p><p></p><p>The ancient Kingdom of Dunwyn is primarily an Altari nation with a sizable Voltari minority. The country stretches from the northeastern shores of the Brightwater running northeasterly to the foothills of the Whitehorn Mountains. The Wychwood and Whitewater Rivers form its western border while the majestic Silvertine separates the kingdom from the dwarven empire in the south. The southern lands , particularly around the capital, are low lying and dotted with lakes and rich farmland. The northern lands have higher elevations and tend to be more rocky with poor drainage. The western provinces are heavily forested giving rise to the vast Wychwood.</p><p></p><p>Following the withdraw of the Brythonian Empire, the barbarian tribes of this region began to compete with one another for dominance eventually uniting under a single authority by the end of the 10th-century of the Fourth Age. The Dunwyn kings have ruled with varying degrees of success often at odds with an increasingly powerful aristocracy. In theory, all secular nobility owe fealty to the King of Dunwyn. In practice, however, many of the more powerful nobles effectively rule their lands and territories as they see fit with little interference from the crown.</p><p></p><p>Much of the king's influence is centered around the capital city of Oldcastle, a fortified port community along the shores of the Brightwater Sea. The royal castle is an impressive stronghold built atop a hillock with a commanding view of both the coast and the hinterland. The kingdom is often at odds with the neighboring lands of Meridia. The royal families of each nation compete against one another for land, resources and magic. Border wars were quite common in the not-so-distant past. A roughly 30-year conflict known as the 'Border Wars' was officially ended with the Treaty of Oldcastle signed in 1648. The two nations have enjoyed a relative 12-year period of peace partially cemented with a union between the two royal families in the form of a dynastic marriage between the Meridian king and the daughter of the Dunnish king.</p></blockquote><p></p>
[QUOTE="Rhineglade, post: 6769531, member: 6801931"] [B]DUNWYN[/B] [B]Official Name:[/B] Kingdom of Dunwyn [B]Ruler:[/B] His Peerless Majesty, King Godrik of Dunwyn (CN male human, Ftr 13) [B]Government:[/B] Independent feudal monarchy with hereditary rulership based on patrilineal descent though female heirs can also inherit the throne if no direct male heir exists; king has limited authority outside of the crown lands [B]Coat of Arms:[/B] Azure, a lion rampant Or, tongue and claws gules [B]Notable Figures:[/B] Count Bertil of Timberlane (N male half-elf, Ftr 9/Drd 2); Freyalynde the White (NG female human, Wiz 18); Jannick, Duke of Hardfield (CE male human, Brb 11) [B]Rule of Law:[/B] Chaotic Neutral. Limited written laws exist with much of the nation following the practice of commonlaw. Laws vary by region and tend to focus on individual rights and freedoms particularly for the nobility and gentry [B]Population:[/B] 350,000 [B]Capital:[/B] Oldcastle (pop. 26,500) [B]Major Cities:[/B] Brightfield, Hardfield, Timberlane, Trowbridge [B]Major Religions:[/B] Galdor, Ainu, Meru, Seralise, Nerthys, Tormac [B]Major Resources:[/B] Grain, wool, leather, silver, copper, some gold [B]Military:[/B] 12,000 (consists primarily of medium and light infantry augmented by heavy cavalry and heavy infantry) [B]Allies:[/B] Galiwyn, Meridia, Hrathgar, Runemark [B]Enemies:[/B] Barren Raiders, Rhuthune, Aelinore The ancient Kingdom of Dunwyn is primarily an Altari nation with a sizable Voltari minority. The country stretches from the northeastern shores of the Brightwater running northeasterly to the foothills of the Whitehorn Mountains. The Wychwood and Whitewater Rivers form its western border while the majestic Silvertine separates the kingdom from the dwarven empire in the south. The southern lands , particularly around the capital, are low lying and dotted with lakes and rich farmland. The northern lands have higher elevations and tend to be more rocky with poor drainage. The western provinces are heavily forested giving rise to the vast Wychwood. Following the withdraw of the Brythonian Empire, the barbarian tribes of this region began to compete with one another for dominance eventually uniting under a single authority by the end of the 10th-century of the Fourth Age. The Dunwyn kings have ruled with varying degrees of success often at odds with an increasingly powerful aristocracy. In theory, all secular nobility owe fealty to the King of Dunwyn. In practice, however, many of the more powerful nobles effectively rule their lands and territories as they see fit with little interference from the crown. Much of the king's influence is centered around the capital city of Oldcastle, a fortified port community along the shores of the Brightwater Sea. The royal castle is an impressive stronghold built atop a hillock with a commanding view of both the coast and the hinterland. The kingdom is often at odds with the neighboring lands of Meridia. The royal families of each nation compete against one another for land, resources and magic. Border wars were quite common in the not-so-distant past. A roughly 30-year conflict known as the 'Border Wars' was officially ended with the Treaty of Oldcastle signed in 1648. The two nations have enjoyed a relative 12-year period of peace partially cemented with a union between the two royal families in the form of a dynastic marriage between the Meridian king and the daughter of the Dunnish king. [/QUOTE]
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