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Meridian Adventures: The Dragonwick Campaign
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<blockquote data-quote="Rhineglade" data-source="post: 6775686" data-attributes="member: 6801931"><p><strong>GLYNDAMIR</strong></p><p><strong></strong></p><p><strong>Official Name:</strong> Kingdom of Glyndamir</p><p><strong>Ruler:</strong> Her Majesty, Queen Eolonde of Glyndamir (CG female high elf, Ftr 4/Wiz 16)</p><p><strong>Government:</strong> Independent feudal monarchy with hereditary rulership; all nobles are elves or half-elves; rulership can pass to either gender and is based more on magical talent than birthright</p><p><strong>Coat of Arms:</strong> Azure, a unicorn passant argent</p><p><strong>Notable Figures:</strong> Oberlin, Prince-Consort of the Seelie Court (CG male high elf, Rgr 17); Scathach the Beansidhe Queen (CE female undead, Wiz 11)</p><p><strong>Rule of Law:</strong> Chaotic Good. Fewer written laws. Government and legal code based more from tradition and common law. The legal interpretation may vary across the kingdom however based on the local noble.</p><p><strong>Population:</strong> 250,000 </p><p><strong>Capital:</strong> Brightmoon (pop. 16,500)</p><p><strong>Major Cities:</strong> Driftwind</p><p><strong>Major Religions:</strong> Meru, Seralise, Nerthys, Galdor, Solovar</p><p><strong>Major Resources:</strong> Silver, rare woods, spices, grain, gems</p><p><strong>Military:</strong> 12,500 (consists primarily of light infantry and cavalry armed with spear and longbow with support from heavy cavalry and heavy infantry)</p><p><strong>Allies: </strong>Thornward, Nazaire, Rendore (sometimes)</p><p><strong>Enemies: </strong>Pelinore, Avernia</p><p></p><p>Glyndamir is the ancient realm of the elves and fae on the World of Dragonwick. It rests in pristine mountain valley among the northern foothills of the Spineridge Mountains. The mountains form the southern borders almost cupping the elven vale. The northern boundary is formed by the Marchwood and the Shield Hills.</p><p></p><p>On the surface perhaps, Glyndamir appears as a faerie utopia but in truth it is a land mired in discourse and virtual civil war. On the one side is Queen Eolonde, the leader of the Seelie Court who rules from the capital of Brightmoon. Flocking to her banner are the majority of the good aligned and many of the neutral aligned inhabitants of this realm. On the whole, those in the Seelie Court are inquisitive, mischievous, playful yet they also follow a somewhat rigid code of honor. On the other side is Queen Scathach of the Unseelie Court who rules from her abode known as the Fortress of Shadow high in the Spineridge Mountains. Those within the Unseelie Court are typically characterized as wicked, hateful, jealous, vindictive, aggressive and certainly dangerous. Thus her followers are more evil-aligned and include goblins, redcaps, hags, dark elves and even the dark undead. The two opposing forces continuously strive to outdo one another and maybe gain the upper hand in the battle for supremacy. </p><p></p><p>Of course not all of the population declares allegiance to either the Seelie or Unseelie Court. There are also "solitary fae" that live a life apart from the turbulence of the light and dark. Such individuals tend to be somewhat elusive, suspicious of strangers and very protective of their privacy.</p><p></p><p>[ATTACH]72403[/ATTACH]</p></blockquote><p></p>
[QUOTE="Rhineglade, post: 6775686, member: 6801931"] [B]GLYNDAMIR Official Name:[/B] Kingdom of Glyndamir [B]Ruler:[/B] Her Majesty, Queen Eolonde of Glyndamir (CG female high elf, Ftr 4/Wiz 16) [B]Government:[/B] Independent feudal monarchy with hereditary rulership; all nobles are elves or half-elves; rulership can pass to either gender and is based more on magical talent than birthright [B]Coat of Arms:[/B] Azure, a unicorn passant argent [B]Notable Figures:[/B] Oberlin, Prince-Consort of the Seelie Court (CG male high elf, Rgr 17); Scathach the Beansidhe Queen (CE female undead, Wiz 11) [B]Rule of Law:[/B] Chaotic Good. Fewer written laws. Government and legal code based more from tradition and common law. The legal interpretation may vary across the kingdom however based on the local noble. [B]Population:[/B] 250,000 [B]Capital:[/B] Brightmoon (pop. 16,500) [B]Major Cities:[/B] Driftwind [B]Major Religions:[/B] Meru, Seralise, Nerthys, Galdor, Solovar [B]Major Resources:[/B] Silver, rare woods, spices, grain, gems [B]Military:[/B] 12,500 (consists primarily of light infantry and cavalry armed with spear and longbow with support from heavy cavalry and heavy infantry) [B]Allies: [/B]Thornward, Nazaire, Rendore (sometimes) [B]Enemies: [/B]Pelinore, Avernia Glyndamir is the ancient realm of the elves and fae on the World of Dragonwick. It rests in pristine mountain valley among the northern foothills of the Spineridge Mountains. The mountains form the southern borders almost cupping the elven vale. The northern boundary is formed by the Marchwood and the Shield Hills. On the surface perhaps, Glyndamir appears as a faerie utopia but in truth it is a land mired in discourse and virtual civil war. On the one side is Queen Eolonde, the leader of the Seelie Court who rules from the capital of Brightmoon. Flocking to her banner are the majority of the good aligned and many of the neutral aligned inhabitants of this realm. On the whole, those in the Seelie Court are inquisitive, mischievous, playful yet they also follow a somewhat rigid code of honor. On the other side is Queen Scathach of the Unseelie Court who rules from her abode known as the Fortress of Shadow high in the Spineridge Mountains. Those within the Unseelie Court are typically characterized as wicked, hateful, jealous, vindictive, aggressive and certainly dangerous. Thus her followers are more evil-aligned and include goblins, redcaps, hags, dark elves and even the dark undead. The two opposing forces continuously strive to outdo one another and maybe gain the upper hand in the battle for supremacy. Of course not all of the population declares allegiance to either the Seelie or Unseelie Court. There are also "solitary fae" that live a life apart from the turbulence of the light and dark. Such individuals tend to be somewhat elusive, suspicious of strangers and very protective of their privacy. [ATTACH=CONFIG]72403._xfImport[/ATTACH] [/QUOTE]
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