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Meridian Adventures: The Dragonwick Campaign
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<blockquote data-quote="Rhineglade" data-source="post: 6786298" data-attributes="member: 6801931"><p><strong>Leofric, King of Meridia</strong></p><p><strong>Medium humanoid (human, Altari), Lawful Neutral</strong></p><p><strong>Paladin 14</strong></p><p><strong>Aura of Protection</strong>: 10 foot radius. Leofric and all allies within the aura can not be frightened, gain +2 on all saves (not included in the stats below) and have resistance against spell damage as long as Leofric is conscious</p><p><strong>Armor Class:</strong> 24</p><p><strong>HP</strong>: 88 (14d10)</p><p><strong>Speed:</strong> 30 ft.</p><p><strong>Proficiency:</strong> +5</p><p><strong>Initiative:</strong> +1</p><p><strong>STR</strong> 18 (+4) <strong>DEX</strong> 13 (+1) <strong>CON</strong> 11 (+0) <strong>INT</strong> 11 (+0) <strong>WIS</strong> 16 (+3) <strong>CHA</strong> 15 (+2)</p><p><strong>Saving Throws:</strong> WIS +8 CHA +7</p><p><strong>Immunities:</strong> disease</p><p><strong>Skills:</strong> Athletics +9, Intimidation +7, History +5, Persuasion +7</p><p><strong>Senses:</strong> passive Perception 13</p><p><strong>Languages:</strong> Common, Elvish</p><p><strong>Possessions:</strong> <em>+2 plate mail armor, shield, sword of sharpness, ring of mind shielding, necklace of adaptation, figurine of wondrous power (Onyx dog)</em></p><p></p><p><strong><em>Spellcasting.</em></strong> Leofric is a Paladin. He casts Paladin spells at 14th level. Charisma is the ability for these spells (spell save DC 15, +7 spell attack). He generally will prepare the following spells:</p><p></p><p>1st Level (4 slots): <em>cure wounds, detect magic, ensnaring strike, purify food and drink, speak with animals</em></p><p>2nd Level (3 slots): <em>lesser restoration, misty step, moonbeam, protection from poison, zone of truth</em></p><p>3rd Level (3 slots): <em>daylight, plant growth, protection from energy, remove curse</em></p><p>4th Level (1 slot): <em>banishment, ice storm, stoneskin</em></p><p></p><p><strong>Fighting Style:</strong> Duelist. Leofric gains +2 dmg when wielding a melee weapon in one hand and holding no other weapon.</p><p></p><p><strong>Divine Smite.</strong> When Leofric hits a creature with a melee weapon attack, he can expend a paladin spell slot to deal additional radiant damage to the target equal to 2d8 for a 1st level spell slot and an additional +1d8 for each level above 1st.</p><p></p><p><strong><u>ACTIONS</u></strong></p><p></p><p><strong>Extra Attack.</strong> Leofric can use the Attack action twice on his turn.</p><p></p><p><strong><em>Isenweard, Sword of Sharpness</em></strong>. Melee weapon attack, 5ft reach, 1 target. +9 attack. Hit: 1d8+6 slashing damage + 1d8 radiant damage. Objects hit take full damage. On an attack roll of 20, target takes +14 slash damage more and Leofric can roll a 2nd d20. On a result of 20, target has a limb severed. The sword can shed bright light in a 10-foot radius upon command and dim light for an additional 10 feet. The magical sword Isenweard is part of the Royal Armament.</p><p></p><p><strong>Divine Sense.</strong> As an action, Leofric can detect the presence of any celestial, fiend or undead within 60 feet as well as the presence of any place or object that has been consecrated or desecrated. He may use this ability 3 times a day.</p><p></p><p><strong>Cleansing Touch.</strong> As an action, Leofric can end a spell on himself or 1 willing creature he can touch. He can use this ability 2 times a day.</p><p></p><p><strong>Channel Divinity: Nature's Wrath.</strong> As an action, Leofric can cuase spectral vines to spring forth within 10 feet on a creature within this range he can see. Target must make a successful STR or DEX save (their choice) against DC 15 or be restrained. Target can repeat save on each of its turns until free and the vines will vanish. Leofric can use either his Nature's Wrath or Turn the Faithless ability 1 time and then must recharge this ability with a short rest.</p><p></p><p><strong>Channel Divinity: Turn the Faithless.</strong> As an action, Leofric can rebuke all fey or fiends within 30 feet that can hear him unless they make a WIS save (DC 15). On a failed save, the fey or fiend is turned for 1 minute or until it takes damage. If the creature's true form is concealed by an illusion, shapeshifting or other such effect, the true form is revealed while it is turned. Leofric can use either his Nature's Wrath or Turn the Faithless ability 1 time and then must recharge this ability with a short rest.</p><p></p><p><strong>Lay on Hands.</strong> Leofric may use an action to touch a target and heal them. He may heal up to a total of 70 hp a day. Alternatively, he may spend 5 hp from this pool to cure the target of 1 disease or neutralize 1 poison affecting it.</p><p></p><p>Leofric, of the House of Balewine, is the King of Meridia. He is 27 years of age. He is 6'5" in height and weighs 230 pounds. He has light brown hair and blue eyes. Leofric was born on the 5th of Fadefall, 1633 to King Theofric and Queen Aelfwyn. As the eldest male child, he was the heir apparent to the throne. He father died on the 14th of Greenrise in 1643 making Leofric the king. However, since Leofric was not quite 10 years old, a regency was formed to govern the affairs of state in his name headed by his mother, Queen Aelfwyn. The young boy-king was indoctrinated from an early age on his god-given right to rule, an idea commonly known as the Divine Right of Kings. This upbringing has greatly shaped his personality. Leofric can be both stubborn and opinionated but also just and wise. He is known to form an opinon quickly and once he sets his mind on a matter, it is difficult to change his opinion. He does rely on learned advisers however including his trust Viceroy Nazarine and his Chief Magister Radigund. He views the feudal aristocracy as a weak link in the chain and seeks to undermine their power and influence whenever possible. His focus of control remains along the Greyflood River, the main waterway that divides his kingdom and serves as a lifeline of communication and trade. Many of the territories along this river are given in appanage to members of the Royal Family including his uncle (who controls Northwick) and his younger brother, the Duke of Highcrest, who controls the fief just north of the capital beyond the Foxfire Marshes.</p><p></p><p>When the 30-year Border Wars came to an end, a marriage was arranged through many years of hard negotiation resulting in a political match between Leofric and Eilonwy, the daughter of the King of Dunwyn. The two were married in 1654 and have a daughter, Princess Eleonora (b. 1655) and a son, Prince Theofric the heir (b. 1656). This union has allowed the king to focus more on internal affairs of the kingdom while strengthening its infrastructure. New building programs have begun in the Royal Capital of Caerwall and an ambitious castle-building program is underway in the northern provinces particularly along the western and eastern borders.</p></blockquote><p></p>
[QUOTE="Rhineglade, post: 6786298, member: 6801931"] [B]Leofric, King of Meridia Medium humanoid (human, Altari), Lawful Neutral Paladin 14[/B] [B]Aura of Protection[/B]: 10 foot radius. Leofric and all allies within the aura can not be frightened, gain +2 on all saves (not included in the stats below) and have resistance against spell damage as long as Leofric is conscious [B]Armor Class:[/B] 24 [B]HP[/B]: 88 (14d10) [B]Speed:[/B] 30 ft. [B]Proficiency:[/B] +5 [B]Initiative:[/B] +1 [B]STR[/B] 18 (+4) [B]DEX[/B] 13 (+1) [B]CON[/B] 11 (+0) [B]INT[/B] 11 (+0) [B]WIS[/B] 16 (+3) [B]CHA[/B] 15 (+2) [B]Saving Throws:[/B] WIS +8 CHA +7 [B]Immunities:[/B] disease [B]Skills:[/B] Athletics +9, Intimidation +7, History +5, Persuasion +7 [B]Senses:[/B] passive Perception 13 [B]Languages:[/B] Common, Elvish [B]Possessions:[/B] [I]+2 plate mail armor, shield, sword of sharpness, ring of mind shielding, necklace of adaptation, figurine of wondrous power (Onyx dog)[/I] [B][I]Spellcasting.[/I][/B] Leofric is a Paladin. He casts Paladin spells at 14th level. Charisma is the ability for these spells (spell save DC 15, +7 spell attack). He generally will prepare the following spells: 1st Level (4 slots): [I]cure wounds, detect magic, ensnaring strike, purify food and drink, speak with animals[/I] 2nd Level (3 slots): [I]lesser restoration, misty step, moonbeam, protection from poison, zone of truth[/I] 3rd Level (3 slots): [I]daylight, plant growth, protection from energy, remove curse[/I] 4th Level (1 slot): [I]banishment, ice storm, stoneskin[/I] [B]Fighting Style:[/B] Duelist. Leofric gains +2 dmg when wielding a melee weapon in one hand and holding no other weapon. [B]Divine Smite.[/B] When Leofric hits a creature with a melee weapon attack, he can expend a paladin spell slot to deal additional radiant damage to the target equal to 2d8 for a 1st level spell slot and an additional +1d8 for each level above 1st. [B][U]ACTIONS[/U][/B] [B]Extra Attack.[/B] Leofric can use the Attack action twice on his turn. [B][I]Isenweard, Sword of Sharpness[/I][/B]. Melee weapon attack, 5ft reach, 1 target. +9 attack. Hit: 1d8+6 slashing damage + 1d8 radiant damage. Objects hit take full damage. On an attack roll of 20, target takes +14 slash damage more and Leofric can roll a 2nd d20. On a result of 20, target has a limb severed. The sword can shed bright light in a 10-foot radius upon command and dim light for an additional 10 feet. The magical sword Isenweard is part of the Royal Armament. [B]Divine Sense.[/B] As an action, Leofric can detect the presence of any celestial, fiend or undead within 60 feet as well as the presence of any place or object that has been consecrated or desecrated. He may use this ability 3 times a day. [B]Cleansing Touch.[/B] As an action, Leofric can end a spell on himself or 1 willing creature he can touch. He can use this ability 2 times a day. [B]Channel Divinity: Nature's Wrath.[/B] As an action, Leofric can cuase spectral vines to spring forth within 10 feet on a creature within this range he can see. Target must make a successful STR or DEX save (their choice) against DC 15 or be restrained. Target can repeat save on each of its turns until free and the vines will vanish. Leofric can use either his Nature's Wrath or Turn the Faithless ability 1 time and then must recharge this ability with a short rest. [B]Channel Divinity: Turn the Faithless.[/B] As an action, Leofric can rebuke all fey or fiends within 30 feet that can hear him unless they make a WIS save (DC 15). On a failed save, the fey or fiend is turned for 1 minute or until it takes damage. If the creature's true form is concealed by an illusion, shapeshifting or other such effect, the true form is revealed while it is turned. Leofric can use either his Nature's Wrath or Turn the Faithless ability 1 time and then must recharge this ability with a short rest. [B]Lay on Hands.[/B] Leofric may use an action to touch a target and heal them. He may heal up to a total of 70 hp a day. Alternatively, he may spend 5 hp from this pool to cure the target of 1 disease or neutralize 1 poison affecting it. Leofric, of the House of Balewine, is the King of Meridia. He is 27 years of age. He is 6'5" in height and weighs 230 pounds. He has light brown hair and blue eyes. Leofric was born on the 5th of Fadefall, 1633 to King Theofric and Queen Aelfwyn. As the eldest male child, he was the heir apparent to the throne. He father died on the 14th of Greenrise in 1643 making Leofric the king. However, since Leofric was not quite 10 years old, a regency was formed to govern the affairs of state in his name headed by his mother, Queen Aelfwyn. The young boy-king was indoctrinated from an early age on his god-given right to rule, an idea commonly known as the Divine Right of Kings. This upbringing has greatly shaped his personality. Leofric can be both stubborn and opinionated but also just and wise. He is known to form an opinon quickly and once he sets his mind on a matter, it is difficult to change his opinion. He does rely on learned advisers however including his trust Viceroy Nazarine and his Chief Magister Radigund. He views the feudal aristocracy as a weak link in the chain and seeks to undermine their power and influence whenever possible. His focus of control remains along the Greyflood River, the main waterway that divides his kingdom and serves as a lifeline of communication and trade. Many of the territories along this river are given in appanage to members of the Royal Family including his uncle (who controls Northwick) and his younger brother, the Duke of Highcrest, who controls the fief just north of the capital beyond the Foxfire Marshes. When the 30-year Border Wars came to an end, a marriage was arranged through many years of hard negotiation resulting in a political match between Leofric and Eilonwy, the daughter of the King of Dunwyn. The two were married in 1654 and have a daughter, Princess Eleonora (b. 1655) and a son, Prince Theofric the heir (b. 1656). This union has allowed the king to focus more on internal affairs of the kingdom while strengthening its infrastructure. New building programs have begun in the Royal Capital of Caerwall and an ambitious castle-building program is underway in the northern provinces particularly along the western and eastern borders. [/QUOTE]
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