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Meridian Adventures: The Dragonwick Campaign
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<blockquote data-quote="Rhineglade" data-source="post: 6790791" data-attributes="member: 6801931"><p><strong>MERTHYRIA</strong></p><p></p><p><strong>Official Name:</strong> Kingdom of Merthyria</p><p><strong>Ruler:</strong> Her Most Royal Majesty, Queen Cailean of Merthyria, Duchess of Seaward, Commander of the Fleet (CG female human, Ftr 9)</p><p><strong>Government:</strong> Independent constitutional monarchy with hereditary rulership; rulership passes to the eldest child of the sovereign regardless of gender; sovereign exercises great power but is limited to a degree by the Council of Captains, the chief law-making and taxing body of the realm</p><p><strong>Coat of Arms:</strong> Azure, a dolphin argent</p><p><strong>Notable Figures:</strong> Prince Dougal of Anchorwell, Prince-Consort of Merthyria (CG male human, Ftr 14); Archcleric Eoghan (CG male human, Clr 15); Matriarch Mairead Waverunner (CN female human, Clr 16); Aedian the Justicar (N male human, Pal 14)</p><p><strong>Rule of Law:</strong> Chaotic Neutral. Few written laws exist with emphasis on individual freedom and liberty</p><p><strong>Population:</strong> 375,000</p><p><strong>Capital:</strong> Anchorwell (pop. 44,000)</p><p><strong>Major Cities:</strong> Seaward</p><p><strong>Major Religions:</strong> Uino, Aino, Galdor, Jocasta, Seralise, Brannoc</p><p><strong>Major Resources:</strong> Fish, copper, silver, rare woods, spices</p><p><strong>Military:</strong> 15,000 (strong emphasis on naval power with fleet of 12 war galleys, 10 cogs and 10 caravels; token land force exists but mainly as personal troops to the nobility)</p><p><strong>Allies:</strong> Coronar, Brythonia, Valoria, Aldimir</p><p><strong>Enemies:</strong> Aelinore, Draugmore, Viridia, Brimstone Isles</p><p></p><p>The maritime kingdom of Merthyria, often known as the Kingdom of Sea and Storm, has long had a strong tie to the oceans of Hyperion. The twin cults of Ainu, the god of storms, and Uino, the god of the sea, enjoy great popularity here, particularly in the central highlands and along the rugged coastline. Merthyria occupies the eastern portion of the Khazarim peninsula with the Dwarven Kingdom of Coronar occupying the western half. The kingdom is known for its miles and miles of rocky beaches giving rise to the hills and mountains of the central highlands. The forest of Driftwood stretches along the southern coastline while the SPineridge Mountains and the Tahngarth Swamp marking the westernmost frontier.</p><p></p><p>The location of the kingdom, surrounded on three sides by water, gives the land a sub-tropical climate with high humidity throughout most of the year. Summers are typically long and hot while winters are somewhat shorter and quite mild. Summer monsoons are quite common while the higher elevations in the west have somewhat cooler temperatures. Merthytian history is tied closely to the sea. Often turbulent in nature, rival clan communities have competed against one another over the ages struggling for land and resources often driven by rivalry or jealousy. Piracy is a common practice, particularly along the southern coast, with plenty of potential targets sailing through the Cerulean Sea.</p><p></p><p>The capital city of Anchorwell is an important harbor city with a prominent naval community which serves as the home port for the Royal Navy, one of the strongest in the World of Dragonwick. A great many tiny islands are scattered off the east and southern shores which serve as havens for the wealthy nobility whom often escape to these islands for rest and relaxation.</p><p></p><p>[ATTACH]72770[/ATTACH]</p></blockquote><p></p>
[QUOTE="Rhineglade, post: 6790791, member: 6801931"] [B]MERTHYRIA[/B] [B]Official Name:[/B] Kingdom of Merthyria [B]Ruler:[/B] Her Most Royal Majesty, Queen Cailean of Merthyria, Duchess of Seaward, Commander of the Fleet (CG female human, Ftr 9) [B]Government:[/B] Independent constitutional monarchy with hereditary rulership; rulership passes to the eldest child of the sovereign regardless of gender; sovereign exercises great power but is limited to a degree by the Council of Captains, the chief law-making and taxing body of the realm [B]Coat of Arms:[/B] Azure, a dolphin argent [B]Notable Figures:[/B] Prince Dougal of Anchorwell, Prince-Consort of Merthyria (CG male human, Ftr 14); Archcleric Eoghan (CG male human, Clr 15); Matriarch Mairead Waverunner (CN female human, Clr 16); Aedian the Justicar (N male human, Pal 14) [B]Rule of Law:[/B] Chaotic Neutral. Few written laws exist with emphasis on individual freedom and liberty [B]Population:[/B] 375,000 [B]Capital:[/B] Anchorwell (pop. 44,000) [B]Major Cities:[/B] Seaward [B]Major Religions:[/B] Uino, Aino, Galdor, Jocasta, Seralise, Brannoc [B]Major Resources:[/B] Fish, copper, silver, rare woods, spices [B]Military:[/B] 15,000 (strong emphasis on naval power with fleet of 12 war galleys, 10 cogs and 10 caravels; token land force exists but mainly as personal troops to the nobility) [B]Allies:[/B] Coronar, Brythonia, Valoria, Aldimir [B]Enemies:[/B] Aelinore, Draugmore, Viridia, Brimstone Isles The maritime kingdom of Merthyria, often known as the Kingdom of Sea and Storm, has long had a strong tie to the oceans of Hyperion. The twin cults of Ainu, the god of storms, and Uino, the god of the sea, enjoy great popularity here, particularly in the central highlands and along the rugged coastline. Merthyria occupies the eastern portion of the Khazarim peninsula with the Dwarven Kingdom of Coronar occupying the western half. The kingdom is known for its miles and miles of rocky beaches giving rise to the hills and mountains of the central highlands. The forest of Driftwood stretches along the southern coastline while the SPineridge Mountains and the Tahngarth Swamp marking the westernmost frontier. The location of the kingdom, surrounded on three sides by water, gives the land a sub-tropical climate with high humidity throughout most of the year. Summers are typically long and hot while winters are somewhat shorter and quite mild. Summer monsoons are quite common while the higher elevations in the west have somewhat cooler temperatures. Merthytian history is tied closely to the sea. Often turbulent in nature, rival clan communities have competed against one another over the ages struggling for land and resources often driven by rivalry or jealousy. Piracy is a common practice, particularly along the southern coast, with plenty of potential targets sailing through the Cerulean Sea. The capital city of Anchorwell is an important harbor city with a prominent naval community which serves as the home port for the Royal Navy, one of the strongest in the World of Dragonwick. A great many tiny islands are scattered off the east and southern shores which serve as havens for the wealthy nobility whom often escape to these islands for rest and relaxation. [ATTACH=CONFIG]72770._xfImport[/ATTACH] [/QUOTE]
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