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Meridian Adventures: The Dragonwick Campaign
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<blockquote data-quote="Rhineglade" data-source="post: 6853300" data-attributes="member: 6801931"><p>[ATTACH]75631[/ATTACH]</p><p><strong>UINO</strong> "god of the sea" "lord of the crested waves"</p><p>Huge immortal (avatar, shapechanger), Chaotic Neutral</p><p>[hr][/hr]</p><p><strong>Armor Class:</strong> 20 (scale mail)</p><p><strong>Hit Points:</strong> 960 (48 HD)</p><p><strong>Speed:</strong> 40 ft, Swim 60 ft</p><p>[hr][/hr]</p><p><strong>STR:</strong> 28 (+9) <strong>DEX:</strong> 22 (+6) <strong>CON:</strong> 26 (+8) <strong>INT:</strong> 23 (+6) <strong>WIS:</strong> 24 (+7) <strong>CHA:</strong> 20 (+5)</p><p>[hr][/hr]</p><p><strong>Saving Throws:</strong> Str +18, Con +17</p><p><strong>Skills:</strong> Animal Handling +14, Athletics +18, Nature +16, Performance +14, Stealth +15</p><p><strong>Damage Resistances:</strong> acid, fire, lightning</p><p><strong>Damage Immunities:</strong> cold, poison, nonmagical weapon damage</p><p><strong>Condition Immunities:</strong> charmed, paralyzed, petrified, stunned</p><p><strong>Senses:</strong> truesight 120 ft., passive Perception 17</p><p><strong>Languages:</strong> all, telepathy 120 ft.</p><p></p><p><strong>Innate Spellcasting.</strong> Uino's avatar's innate spellcasting ability is Wisdom (spell save DC 24, spell attack +15). Uino's avatar can innately cast the following spells, requiring no material components:</p><p>At will: <em>control water, create or destroy water, detect magic, fog cloud, plane shift, teleport, water breathing</em></p><p>1/day: <em>control weather, tsunami</em></p><p></p><p><strong>Legendary Resistance (3/Day).</strong> If Uino's avatar fails a saving throw, he can choose to succeed instead.</p><p></p><p><strong>Magic Resistance.</strong> Uino's avatar has advantage on saving throws against spells and other magical effects.</p><p></p><p><strong>Shapechanger.</strong> Uino's avatar can use his action to polymorph into a form that resembles a Medium humanoid, any creature with a swim speed, or back into his true form. Aside from his size, his statistics are the same in each form. Any equipment he is wearing or carrying can be incorporated into the new form if the avatar so wishes.</p><p></p><p><strong>Summon Water Elementals.</strong> As an action, Uino's avatar can summon 1d4 water elementals, 1/day. The water elementals will appear in an unoccupied space within 90 feet of the avatar and each will obey the avatar's command without question. Roll initiative for each elemental, each of which have their own turn. They obey any verbal command by Uino's avatar (no action required). If the avatar does not issue any command, the elementals will defend themselves from hostile creatures but otherwise take no actions. Uino's avatar does not need to maintain concentration and the elementals will remain until slain or 1 hour has expired.</p><p></p><p><strong>Immortal.</strong> Uino's avatar is immortal and can not be permanently slain. If the avatar form should be killed, it will simply reform in 1 month.</p><p></p><p><strong>ACTIONS</strong></p><p>[hr][/hr]</p><p><strong>Multiattack.</strong> Uino's avatar makes three melee atttacks with his magic trident.</p><p></p><p><strong>Magic Trident.</strong> <em>Melee Weapon Attack:</em> +21 to hit, reach 10 ft., one target. <em>Hit:</em> 30 (8d6 + 12) piercing damage. </p><p></p><p><strong>Trident Blast.</strong> <em>Ranged Weapon Attack:</em> +15 to hit, range 100/300 ft., one target. <em>Hit.</em> 25 (5d10) radiant damage.</p><p></p><p><strong>LEGENDARY ACTIONS</strong></p><p>[hr][/hr]</p><p>Uino's avatar can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Uino's avatar regains spend legendary actions at the start of his turn.</p><p></p><p><strong>Attack.</strong> Uino's avatar attacks once with his Magic Trident.</p><p><strong>Water Shift.</strong> As elusive as the water itself, Uino's avatar can magically teleport, along with any equipment he is wearing or carrying, up to 120 feet to an unoccupied space he can see.</p><p><strong>Master of the Waves.</strong> Uino's avatar casts <em>control water.</em></p></blockquote><p></p>
[QUOTE="Rhineglade, post: 6853300, member: 6801931"] [ATTACH=CONFIG]75631._xfImport[/ATTACH] [B]UINO[/B] "god of the sea" "lord of the crested waves" Huge immortal (avatar, shapechanger), Chaotic Neutral [hr][/hr] [B]Armor Class:[/B] 20 (scale mail) [B]Hit Points:[/B] 960 (48 HD) [B]Speed:[/B] 40 ft, Swim 60 ft [hr][/hr] [B]STR:[/B] 28 (+9) [B]DEX:[/B] 22 (+6) [B]CON:[/B] 26 (+8) [B]INT:[/B] 23 (+6) [B]WIS:[/B] 24 (+7) [B]CHA:[/B] 20 (+5) [hr][/hr] [B]Saving Throws:[/B] Str +18, Con +17 [B]Skills:[/B] Animal Handling +14, Athletics +18, Nature +16, Performance +14, Stealth +15 [B]Damage Resistances:[/B] acid, fire, lightning [B]Damage Immunities:[/B] cold, poison, nonmagical weapon damage [B]Condition Immunities:[/B] charmed, paralyzed, petrified, stunned [B]Senses:[/B] truesight 120 ft., passive Perception 17 [B]Languages:[/B] all, telepathy 120 ft. [B]Innate Spellcasting.[/B] Uino's avatar's innate spellcasting ability is Wisdom (spell save DC 24, spell attack +15). Uino's avatar can innately cast the following spells, requiring no material components: At will: [I]control water, create or destroy water, detect magic, fog cloud, plane shift, teleport, water breathing[/I] 1/day: [I]control weather, tsunami[/I] [B]Legendary Resistance (3/Day).[/B] If Uino's avatar fails a saving throw, he can choose to succeed instead. [B]Magic Resistance.[/B] Uino's avatar has advantage on saving throws against spells and other magical effects. [B]Shapechanger.[/B] Uino's avatar can use his action to polymorph into a form that resembles a Medium humanoid, any creature with a swim speed, or back into his true form. Aside from his size, his statistics are the same in each form. Any equipment he is wearing or carrying can be incorporated into the new form if the avatar so wishes. [B]Summon Water Elementals.[/B] As an action, Uino's avatar can summon 1d4 water elementals, 1/day. The water elementals will appear in an unoccupied space within 90 feet of the avatar and each will obey the avatar's command without question. Roll initiative for each elemental, each of which have their own turn. They obey any verbal command by Uino's avatar (no action required). If the avatar does not issue any command, the elementals will defend themselves from hostile creatures but otherwise take no actions. Uino's avatar does not need to maintain concentration and the elementals will remain until slain or 1 hour has expired. [B]Immortal.[/B] Uino's avatar is immortal and can not be permanently slain. If the avatar form should be killed, it will simply reform in 1 month. [B]ACTIONS[/B] [hr][/hr] [B]Multiattack.[/B] Uino's avatar makes three melee atttacks with his magic trident. [B]Magic Trident.[/B] [I]Melee Weapon Attack:[/I] +21 to hit, reach 10 ft., one target. [I]Hit:[/I] 30 (8d6 + 12) piercing damage. [B]Trident Blast.[/B] [I]Ranged Weapon Attack:[/I] +15 to hit, range 100/300 ft., one target. [I]Hit.[/I] 25 (5d10) radiant damage. [B]LEGENDARY ACTIONS[/B] [hr][/hr] Uino's avatar can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Uino's avatar regains spend legendary actions at the start of his turn. [B]Attack.[/B] Uino's avatar attacks once with his Magic Trident. [B]Water Shift.[/B] As elusive as the water itself, Uino's avatar can magically teleport, along with any equipment he is wearing or carrying, up to 120 feet to an unoccupied space he can see. [B]Master of the Waves.[/B] Uino's avatar casts [I]control water.[/I] [/QUOTE]
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