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Merits and flaws a forked thread
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<blockquote data-quote="amerigoV" data-source="post: 5739770"><p>I'll echo this from a Savage Worlds perspective (both systems handle it the same). Both systems have many flaws that are roleplay based and this approach really brings out some great roleplaying moments. So from my perspective, flaws cannot just be an "add on" or a build option. It has to be part of the core system and have real impact other than just -n to a roll in certain situation.</p><p></p><p>That said, there is something very "unD&D" to me about a character having Phobia(Goblin) and having to play through Sunless Citadel. I would have no problem running/playing that in a Savage Worlds campaign, but it just not sit right that would happen in D&D. Its a pure mental block, I know, but it is what it is.</p><p></p><p>(heh, I guess I prefer all the flaws to be in the system instead of the character when it comes to D&D <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />)</p></blockquote><p></p>
[QUOTE="amerigoV, post: 5739770"] I'll echo this from a Savage Worlds perspective (both systems handle it the same). Both systems have many flaws that are roleplay based and this approach really brings out some great roleplaying moments. So from my perspective, flaws cannot just be an "add on" or a build option. It has to be part of the core system and have real impact other than just -n to a roll in certain situation. That said, there is something very "unD&D" to me about a character having Phobia(Goblin) and having to play through Sunless Citadel. I would have no problem running/playing that in a Savage Worlds campaign, but it just not sit right that would happen in D&D. Its a pure mental block, I know, but it is what it is. (heh, I guess I prefer all the flaws to be in the system instead of the character when it comes to D&D ;)) [/QUOTE]
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