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Merits and flaws a forked thread
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<blockquote data-quote="Desdichado" data-source="post: 5739896" data-attributes="member: 2205"><p>I'm distrustful of the whole concept of flaws for exactly this reason, despite the fact that I think they could and should be a good addition to the game.</p><p></p><p>Yep, that's what I've mostly seen. Even players who aren't really powergamers, I find, tend to gravitate almost subconsciously into this mindset when the system's right there begging to be used.</p><p></p><p>The other right way--although this requires a group that's good at roleplaying and values that commodity perhaps over other aspects of the game--is to provide flaws that don't really provide any benefit at all, but which can be used to help flesh out a character and make him or her interesting. In a sense, you could say that there's no reason to provide a system for this; players can just roleplay their characters with whatever non-mechanical personality flaws that they want. In reality, I've found that having a list to pick from is more likely to encourage that they are used than simply opening it up to "picking whatever you like" without any guidance or suggestions whatsoever.</p></blockquote><p></p>
[QUOTE="Desdichado, post: 5739896, member: 2205"] I'm distrustful of the whole concept of flaws for exactly this reason, despite the fact that I think they could and should be a good addition to the game. Yep, that's what I've mostly seen. Even players who aren't really powergamers, I find, tend to gravitate almost subconsciously into this mindset when the system's right there begging to be used. The other right way--although this requires a group that's good at roleplaying and values that commodity perhaps over other aspects of the game--is to provide flaws that don't really provide any benefit at all, but which can be used to help flesh out a character and make him or her interesting. In a sense, you could say that there's no reason to provide a system for this; players can just roleplay their characters with whatever non-mechanical personality flaws that they want. In reality, I've found that having a list to pick from is more likely to encourage that they are used than simply opening it up to "picking whatever you like" without any guidance or suggestions whatsoever. [/QUOTE]
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