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<blockquote data-quote="Humanophile" data-source="post: 167110" data-attributes="member: 1049"><p>Going back to the the classic arguements on the issue...</p><p></p><p>If you want social/psychological drawbacks, that's fine, but I'd expect that the kind of group that could handle them as more than "cool, free points" would play tactically suboptimal PC's just for the roleplay bonus XP, or even for the sheer thrill of roleplaying. And groups/DM's that feel they can pull this off tend to be the types that can be talked into handing out bonus skill points if they fit the character, too.</p><p></p><p>So while I can't tell you how to play your game, I can think that there'd be more use for physical/game mechanical drawbacks than for roleplay ones, and to comment just in case someone who's used to the white wolf system comes across this and doesn't realize that most everyone thinks it's an unwise way to do things.</p></blockquote><p></p>
[QUOTE="Humanophile, post: 167110, member: 1049"] Going back to the the classic arguements on the issue... If you want social/psychological drawbacks, that's fine, but I'd expect that the kind of group that could handle them as more than "cool, free points" would play tactically suboptimal PC's just for the roleplay bonus XP, or even for the sheer thrill of roleplaying. And groups/DM's that feel they can pull this off tend to be the types that can be talked into handing out bonus skill points if they fit the character, too. So while I can't tell you how to play your game, I can think that there'd be more use for physical/game mechanical drawbacks than for roleplay ones, and to comment just in case someone who's used to the white wolf system comes across this and doesn't realize that most everyone thinks it's an unwise way to do things. [/QUOTE]
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