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<blockquote data-quote="Humanophile" data-source="post: 168721" data-attributes="member: 1049"><p>Steven, let me ask you a question. Let's say that I chose to come into game as a shy pacifist. After another PC who my character had become close to had been killed by an orc warband, let's say that I saw my character souring, developing a massive hatred of orcs, wanting to see them in pain and speaking out against them at any available opportunity.</p><p></p><p>While I agree that they work well in a GURPS-esque way, and that the bonus skill points aren't an overwhelming power, I don't see why/how you'd need to pay skill points back to "grow out of" first level habits, or else you're encouraging your players to make characters intended to outgrow their current circumstances. Meanwhile, the guy with one hand is stuck that way until he's high level or you decide to drop a regenerate spell in his lap.</p><p></p><p>So while I'd have no problem giving 2-4 more stat points (in a point buy sense instead of straight up) to someone who came in with a movement reducing limp or missing a hand/arm, if you started play with a psychological problem that is not the result of a curse, I don't see how I could hold you to it without seeming realistic, nor how I'd play it off as you "outgrew" it.</p></blockquote><p></p>
[QUOTE="Humanophile, post: 168721, member: 1049"] Steven, let me ask you a question. Let's say that I chose to come into game as a shy pacifist. After another PC who my character had become close to had been killed by an orc warband, let's say that I saw my character souring, developing a massive hatred of orcs, wanting to see them in pain and speaking out against them at any available opportunity. While I agree that they work well in a GURPS-esque way, and that the bonus skill points aren't an overwhelming power, I don't see why/how you'd need to pay skill points back to "grow out of" first level habits, or else you're encouraging your players to make characters intended to outgrow their current circumstances. Meanwhile, the guy with one hand is stuck that way until he's high level or you decide to drop a regenerate spell in his lap. So while I'd have no problem giving 2-4 more stat points (in a point buy sense instead of straight up) to someone who came in with a movement reducing limp or missing a hand/arm, if you started play with a psychological problem that is not the result of a curse, I don't see how I could hold you to it without seeming realistic, nor how I'd play it off as you "outgrew" it. [/QUOTE]
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