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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Merric's thoughts on 4e
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<blockquote data-quote="pemerton" data-source="post: 3873460" data-attributes="member: 42582"><p>I get the sense that this is referring to the action resolution mechanics, rather than the character build mechanics. Everything that I have heard about the latter suggests that they will be as complex, or more so, than 3E, but less arithmetically fiddly (eg fewer bonus types, no skill points, etc).</p></blockquote><p></p><p></p><p>3E has basically nothing in common with RM as far as action resolution is concerned (either in combat or spell casting). Nor is there any overlap between the character build rules for combat or spell use.</p><p></p><p>The only real points of resemblance between RM and 3E are these: </p><p></p><p style="margin-left: 20px">*In character build, both aspire to a "total" picture of the character, in which the character sheet tells you <em>everything</em> there is to know about what that character can do. Both use a skill-point system as part of this, though it plays a bigger role in RM than in D&D.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">*In action resolution, both are roll dice (d100 in RM rather than d20), add bonus, achieve target number. Unlike D&D, RM pays much more attention to degree of success.</p><p></p><p>I get the impression that 4e will keep the second of these features, but ditch the first (eg there will be no mechanical representation of crafts or professions).</p><p>[/QUOTE]</p>
[QUOTE="pemerton, post: 3873460, member: 42582"] I get the sense that this is referring to the action resolution mechanics, rather than the character build mechanics. Everything that I have heard about the latter suggests that they will be as complex, or more so, than 3E, but less arithmetically fiddly (eg fewer bonus types, no skill points, etc).[/QUOTE] 3E has basically nothing in common with RM as far as action resolution is concerned (either in combat or spell casting). Nor is there any overlap between the character build rules for combat or spell use. The only real points of resemblance between RM and 3E are these: [indent]*In character build, both aspire to a "total" picture of the character, in which the character sheet tells you [i]everything[/i] there is to know about what that character can do. Both use a skill-point system as part of this, though it plays a bigger role in RM than in D&D. *In action resolution, both are roll dice (d100 in RM rather than d20), add bonus, achieve target number. Unlike D&D, RM pays much more attention to degree of success.[/indent] I get the impression that 4e will keep the second of these features, but ditch the first (eg there will be no mechanical representation of crafts or professions). [/QUOTE]
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