Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*TTRPGs General
Merry Christmas! Here's Two Free Books!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="KahlessNestor" data-source="post: 7705697" data-attributes="member: 6801311"><p>So this is a workup of my main character on a Star Trek cooperative writing game. It doesn't use dice or stats or anything, so I thought it might be interesting to see him worked up in this system. He's a bit more advanced than this in the game currently, but I think it turned out well.</p><p></p><p>Name: Ashley “Ash” Michael Danrisa</p><p>Species: Human</p><p>Gender: Male</p><p>Age: 24</p><p>Homeworld: Earth (City: +1 Cha, +1 End, Diplomacy)</p><p>Size: Medium</p><p>Height: 6’2”</p><p>Weight: 180 lbs</p><p>Rank: Lieutenant</p><p>Descriptor: A young, suave Human intelligence officer who is lucky with the ladies.</p><p></p><p>ATTRIBUTES</p><p>Str: 3 (2d6)</p><p>Agi: 7 (3d6)</p><p>End: 4 (2d6)</p><p>Int: 6 (3d6)</p><p>Log: 5 (2d6)</p><p>Wil: 7 (3d6)</p><p>Cha: 10 (4d6)</p><p>Luc: 7 (3d6)</p><p>Rep: 2 (1d6)</p><p>Psi: 1 (1d6)</p><p></p><p>SKILLS</p><p>Bluffing 1 (1d6)</p><p>Chicago 1 (1d6)</p><p>Computers 1 (1d6)</p><p>Concentration 1 (1d6)</p><p>Diplomacy 1 (1d6)</p><p>Dodging 1 (1d6)</p><p>Empathy 1 (1d6)</p><p>Flirtation 1 (1d6)</p><p>Gambling 1 (1d6)</p><p>Interrogation 1 (1d6)</p><p>Law 1 (1d6)</p><p>Leadership 1 (1d6)</p><p>Piloting 1 (1d6)</p><p>Pistols 1 (1d6)</p><p>Psychology 1 (1d6)</p><p>Running 1 (1d6)</p><p>Telepathy 1 (1d6)</p><p></p><p>MOVEMENT</p><p>Speed: 6</p><p>Climb: 2</p><p>Swim: 2</p><p>Zero-g: 2</p><p>High-g: 2</p><p>Jump: 14’/3’</p><p>Initiative: 3d6</p><p>Perception: 3d6</p><p>Carry: 70 lbs</p><p>Actions: 2</p><p>Natural Damage: 1d6+2 Blunt</p><p></p><p>ATTACKS</p><p>Phaser pistol: 4d6 (2d6+2 Heat; Range 15; sidearm, stun setting, beam</p><p>Unarmed: 3d6 (1d6+2 Blunt)</p><p></p><p>DEFENSES</p><p>Melee Defense: 14/18 if double move (running)</p><p>Range Defense: 14/18</p><p>Mental Defense: 14</p><p>Soak: 0</p><p>Health: 19</p><p></p><p>EQUIPMENT</p><p>Phaser pistol 2 lbs</p><p></p><p>LIFE PATH</p><p>1. Origin: Talent (13 years)</p><p>2. Academy (Basic Training)(3 years)</p><p>3. Academy (Command School)(3 years)</p><p>4. Intelligence Officer (2 years) Rep check 14 vs 10 promoted to Lieutenant</p><p>5. Intelligence Officer (3 years) Rep check 7 vs 13, no promotion</p><p></p><p>Total Careers (Max dice pool): 5</p><p></p><p>PSIONIC POINTS: 10</p><p></p><p>EXPLOITS AND TRAITS</p><p>Hook Attribute: Cha</p><p>Species</p><p> Varied: Add 2 to one other attribute (Cha), and add 1 to a third attribute (Wil)</p><p> Explorers: Gain XP equal to your grade every time you set foot on a planet new to you.</p><p></p><p>Career</p><p> Empath: You can sense strong emotions in those with whom you converse.</p><p> Basic Training: Piloting, computers, law, psychology</p><p> Command School: Rank: Lieutenant, junior grade (Cha check 21 vs 13), leadership, +2 Rep</p><p> False Identity: You are able to create a false identity, complete with background records, in one day. This identity is good enough that people can look you up on various databases, and the details will match.</p><p> Dodge: You gain the effects of cover from ranged attacks when in the open as long as you move at least 10’ this turn.</p><p></p><p>Free</p><p> Aim: +1d6 bonus on ranged attack roll taken in the same turn.</p><p> Dive for Cover: If a ranged attack misses you, you may immediately move half your speed and either throw yourself prone or get behind cover if it is within range. This is a free action.</p><p></p><p>Trait</p><p> Suave: Once per day, a Cha vs Mental Defense attack can be used to stun a target until they shake off the effect.</p><p></p><p>Age</p><p> Young: Once per day, when rolling a dice pool, you may declare it to be an exploding dice pool. Any 6s you roll can be rolled again and added to the total until you no longer roll a 6.</p><p></p><p>BIOGRAPHY</p><p></p><p><a href="http://sb80.ussardeshir.net/index.php/personnel/character/10" target="_blank">Ash Danrisa bio</a></p><p></p><p>WEALTH: 220cr</p><p></p><p>EXPERIENCE POINTS: 0</p></blockquote><p></p>
[QUOTE="KahlessNestor, post: 7705697, member: 6801311"] So this is a workup of my main character on a Star Trek cooperative writing game. It doesn't use dice or stats or anything, so I thought it might be interesting to see him worked up in this system. He's a bit more advanced than this in the game currently, but I think it turned out well. Name: Ashley “Ash” Michael Danrisa Species: Human Gender: Male Age: 24 Homeworld: Earth (City: +1 Cha, +1 End, Diplomacy) Size: Medium Height: 6’2” Weight: 180 lbs Rank: Lieutenant Descriptor: A young, suave Human intelligence officer who is lucky with the ladies. ATTRIBUTES Str: 3 (2d6) Agi: 7 (3d6) End: 4 (2d6) Int: 6 (3d6) Log: 5 (2d6) Wil: 7 (3d6) Cha: 10 (4d6) Luc: 7 (3d6) Rep: 2 (1d6) Psi: 1 (1d6) SKILLS Bluffing 1 (1d6) Chicago 1 (1d6) Computers 1 (1d6) Concentration 1 (1d6) Diplomacy 1 (1d6) Dodging 1 (1d6) Empathy 1 (1d6) Flirtation 1 (1d6) Gambling 1 (1d6) Interrogation 1 (1d6) Law 1 (1d6) Leadership 1 (1d6) Piloting 1 (1d6) Pistols 1 (1d6) Psychology 1 (1d6) Running 1 (1d6) Telepathy 1 (1d6) MOVEMENT Speed: 6 Climb: 2 Swim: 2 Zero-g: 2 High-g: 2 Jump: 14’/3’ Initiative: 3d6 Perception: 3d6 Carry: 70 lbs Actions: 2 Natural Damage: 1d6+2 Blunt ATTACKS Phaser pistol: 4d6 (2d6+2 Heat; Range 15; sidearm, stun setting, beam Unarmed: 3d6 (1d6+2 Blunt) DEFENSES Melee Defense: 14/18 if double move (running) Range Defense: 14/18 Mental Defense: 14 Soak: 0 Health: 19 EQUIPMENT Phaser pistol 2 lbs LIFE PATH 1. Origin: Talent (13 years) 2. Academy (Basic Training)(3 years) 3. Academy (Command School)(3 years) 4. Intelligence Officer (2 years) Rep check 14 vs 10 promoted to Lieutenant 5. Intelligence Officer (3 years) Rep check 7 vs 13, no promotion Total Careers (Max dice pool): 5 PSIONIC POINTS: 10 EXPLOITS AND TRAITS Hook Attribute: Cha Species Varied: Add 2 to one other attribute (Cha), and add 1 to a third attribute (Wil) Explorers: Gain XP equal to your grade every time you set foot on a planet new to you. Career Empath: You can sense strong emotions in those with whom you converse. Basic Training: Piloting, computers, law, psychology Command School: Rank: Lieutenant, junior grade (Cha check 21 vs 13), leadership, +2 Rep False Identity: You are able to create a false identity, complete with background records, in one day. This identity is good enough that people can look you up on various databases, and the details will match. Dodge: You gain the effects of cover from ranged attacks when in the open as long as you move at least 10’ this turn. Free Aim: +1d6 bonus on ranged attack roll taken in the same turn. Dive for Cover: If a ranged attack misses you, you may immediately move half your speed and either throw yourself prone or get behind cover if it is within range. This is a free action. Trait Suave: Once per day, a Cha vs Mental Defense attack can be used to stun a target until they shake off the effect. Age Young: Once per day, when rolling a dice pool, you may declare it to be an exploding dice pool. Any 6s you roll can be rolled again and added to the total until you no longer roll a 6. BIOGRAPHY [URL="http://sb80.ussardeshir.net/index.php/personnel/character/10"]Ash Danrisa bio[/URL] WEALTH: 220cr EXPERIENCE POINTS: 0 [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Merry Christmas! Here's Two Free Books!
Top