Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Merry Christmas! Here's Two Free Books!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lord Mhoram" data-source="post: 7705825" data-attributes="member: 4789"><p>Here is the idea I came up with - there may be a little bit of math issues. I went over it, but this was done for fun. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Name: Cal Smith</p><p>Species: Human</p><p>Gender: Male</p><p>Age: 24</p><p>Size: Medium</p><p>Height: 5'8"</p><p>Weight: 165 lbs</p><p>Descriptor: An alert human scout who is fascinated with technology.</p><p></p><p>ATTRIBUTES</p><p>Str: 6 (3d6)</p><p>Agi: 6 (3d6)</p><p>End: 5 (2d6)</p><p>Int: 7 (3d6)</p><p>Log: 5 (2d6)</p><p>Wil: 6 (3d6)</p><p>Cha: 5 (2d6)</p><p>Luc: 9 (3d6)</p><p>Rep: 2 (1d6)</p><p>Mag: 2 (1d6)</p><p></p><p>SKILLS</p><p>Religion 1 (1d6)</p><p>Climb 1 (1d6)</p><p>Running 1 (1d6)</p><p>Healing (magical) 1 (1d6)</p><p>Acrobatics 1 (1d6)</p><p>Martial Arts 2 (1d6)</p><p>Chess 1 (1d6)</p><p>Perception 1 (1d6)</p><p>Tracking 1 (1d6)</p><p>Pistols 2 (1d6)</p><p></p><p></p><p>MOVEMENT</p><p>Speed: 6</p><p>Climb: 3</p><p>Swim: 3</p><p>Zero-g: 3</p><p>High-g: 3</p><p>Jump: 10'/7'</p><p>Initiative: 3d6</p><p>Perception: 3d6</p><p>Carry: 60 lbs</p><p>Actions: 2</p><p></p><p>ATTACKS</p><p>Phaser pistol: 4d6 (2d6+2 Heat; Range 15; sidearm, stun setting, beam</p><p>Martial Strike 4d6 (2d6+3)</p><p></p><p>DEFENSES</p><p>Melee Defense: 14</p><p>Range Defense: 14</p><p>Mental Defense: 14</p><p>Soak: 0</p><p>Health: 34 (cinematic variation)</p><p></p><p>EQUIPMENT</p><p>Phaser pistol 2 lbs</p><p></p><p>LIFE PATH</p><p>1. Origin: Wiz Apprentice</p><p>2. Warrior Monk</p><p>3. Human Paragon (Eons 26)</p><p>4. Marine Tour</p><p>5. Scout/Special Forces</p><p></p><p>Total Careers (Max dice pool): 5</p><p></p><p></p><p></p><p>EXPLOITS AND TRAITS</p><p>Hook Attribute: int</p><p>Species</p><p>Varied: Add 2 to one other attribute , and add 1 to a third attribute </p><p>Explorers: Gain XP equal to your grade every time you set foot on a planet new to you.</p><p></p><p>Career</p><p>Mag Apprentice: Prestidigitation</p><p>War Monk: Iron Fist</p><p>Human: no Exploit</p><p>Marine: Get on with it: </p><p>Scout: hostile Terrain.</p><p>Free</p><p>Feint +1d6 bonus on melee attack roll taken in the same turn.</p><p>Trip: trade 2d6 for trip chance</p><p></p><p>Trait</p><p>Alert: Do not lose access to ambush turn when opponent has access.</p><p></p><p>Spell - Heal Self 1d6, 2 MP, 2 actions.</p><p></p><p>Background - Cal came from a classic "fantasy world" - he had limited magical aptitude, but after apprenticeship, found that he would never be a full mage both from talent and interest. He used his self discipline and focus to join a group of monks. Then his world changed - the classic "evil overlord" was destroying the world - and he was rescued by a marvelous ship full of wonder. </p><p>he spent the next few years getting accustomed to his new world (the human paragon career). With his talent in close combat, he joined the marines, and after one tour qualified for force recon.</p><p></p><p>Notes on story/build reasons and planning. Has he stayed on his homeworld - he would have taken Elemental fist for his next career exploit. Should the character actually be played it will happen in the future. He will alternate that with the scout career. If the N.O.W rules are in force, he would learn martial arts and utilize the ch'i system - Primarily Gun Fu and Gun Kata to merge his hand to hand with his pistol training.</p><p></p><p>His Cha is purposefully average - coming from a strange world like none have heard of makes him a bit of an outsider. He can interact without being really awkward, but he is not really proficient in subtle interaction. His prestidigitation is a major bit of flavor that makes his very much his own character around others of similar skills.</p></blockquote><p></p>
[QUOTE="Lord Mhoram, post: 7705825, member: 4789"] Here is the idea I came up with - there may be a little bit of math issues. I went over it, but this was done for fun. :) Name: Cal Smith Species: Human Gender: Male Age: 24 Size: Medium Height: 5'8" Weight: 165 lbs Descriptor: An alert human scout who is fascinated with technology. ATTRIBUTES Str: 6 (3d6) Agi: 6 (3d6) End: 5 (2d6) Int: 7 (3d6) Log: 5 (2d6) Wil: 6 (3d6) Cha: 5 (2d6) Luc: 9 (3d6) Rep: 2 (1d6) Mag: 2 (1d6) SKILLS Religion 1 (1d6) Climb 1 (1d6) Running 1 (1d6) Healing (magical) 1 (1d6) Acrobatics 1 (1d6) Martial Arts 2 (1d6) Chess 1 (1d6) Perception 1 (1d6) Tracking 1 (1d6) Pistols 2 (1d6) MOVEMENT Speed: 6 Climb: 3 Swim: 3 Zero-g: 3 High-g: 3 Jump: 10'/7' Initiative: 3d6 Perception: 3d6 Carry: 60 lbs Actions: 2 ATTACKS Phaser pistol: 4d6 (2d6+2 Heat; Range 15; sidearm, stun setting, beam Martial Strike 4d6 (2d6+3) DEFENSES Melee Defense: 14 Range Defense: 14 Mental Defense: 14 Soak: 0 Health: 34 (cinematic variation) EQUIPMENT Phaser pistol 2 lbs LIFE PATH 1. Origin: Wiz Apprentice 2. Warrior Monk 3. Human Paragon (Eons 26) 4. Marine Tour 5. Scout/Special Forces Total Careers (Max dice pool): 5 EXPLOITS AND TRAITS Hook Attribute: int Species Varied: Add 2 to one other attribute , and add 1 to a third attribute Explorers: Gain XP equal to your grade every time you set foot on a planet new to you. Career Mag Apprentice: Prestidigitation War Monk: Iron Fist Human: no Exploit Marine: Get on with it: Scout: hostile Terrain. Free Feint +1d6 bonus on melee attack roll taken in the same turn. Trip: trade 2d6 for trip chance Trait Alert: Do not lose access to ambush turn when opponent has access. Spell - Heal Self 1d6, 2 MP, 2 actions. Background - Cal came from a classic "fantasy world" - he had limited magical aptitude, but after apprenticeship, found that he would never be a full mage both from talent and interest. He used his self discipline and focus to join a group of monks. Then his world changed - the classic "evil overlord" was destroying the world - and he was rescued by a marvelous ship full of wonder. he spent the next few years getting accustomed to his new world (the human paragon career). With his talent in close combat, he joined the marines, and after one tour qualified for force recon. Notes on story/build reasons and planning. Has he stayed on his homeworld - he would have taken Elemental fist for his next career exploit. Should the character actually be played it will happen in the future. He will alternate that with the scout career. If the N.O.W rules are in force, he would learn martial arts and utilize the ch'i system - Primarily Gun Fu and Gun Kata to merge his hand to hand with his pistol training. His Cha is purposefully average - coming from a strange world like none have heard of makes him a bit of an outsider. He can interact without being really awkward, but he is not really proficient in subtle interaction. His prestidigitation is a major bit of flavor that makes his very much his own character around others of similar skills. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Merry Christmas! Here's Two Free Books!
Top