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<blockquote data-quote="Baylin" data-source="post: 7705852" data-attributes="member: 6776784"><p><span style="color: #000000"><span style="font-family: 'Arial'">Here is my original character... hopefully the math is correct. Let me know what you think.</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Name: Daktora M’bogen the Ghosttalker</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Species: Venetian</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Gender: Male</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Age: 29</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Homeworld: Venusius (Volcanic: +1 AGI, -1 STR, Dodging)</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Size: Medium</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Height: 6’5”</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Weight: 170 lbs</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Descriptor: A youthful, feeble Venetian psychic ghost talker who is obsessed with death in all forms.</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Arial'">ATTRIBUTES</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Str: 3 (2d6)</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Agi: 6 (3d6)</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">End: 4 (2d6)</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Int: 7 (3d6)</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Log: 6 (3d6)</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Wil: 5 (2d6)</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Cha: 4 (2d6)</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Luc: 2 (1d6)</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Rep: 1 (1d6)</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Psi: 8 (3d6)</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Arial'">SKILLS</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Bluffing 1 (1d6)</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Clairsentience 1 (1d6)</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Computers 1 (1d6)</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Concentration 3 (2d6)</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Criminology 1 (1d6)</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Dodging 1 (1d6)</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Escape Artist 1 (1d6))</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Law 1 (1d6</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Martial Arts 2 (1d6)</span></span><span style="color: #000000"><span style="font-family: 'Arial'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'"></span></span><span style="color: #000000"><span style="font-family: 'Arial'">Meditation 1 (1d6)</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Pistols 1 (1d6)</span></span><span style="color: #000000"><span style="font-family: 'Arial'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'"></span></span><span style="color: #000000"><span style="font-family: 'Arial'">Perception 1 (1d6)</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Psychology 1 (1d6)</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Piloting 1 (1d6)</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Reactions 1 (1d6)</span></span></p><p> </p><p></p><p><span style="color: #000000"><span style="font-family: 'Arial'">MOVEMENT</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Speed: 9</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Climb: 5</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Jump: 12’/3’</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Initiative: 3d6</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Carry: 70 lbs</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Actions: 2</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Natural Damage: 1d6+2 Blunt</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Arial'">ATTACKS</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Pistol, blaster: 2d6 (2d6 Heat; Range 10; sidearm)</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Unarmed: 1d6+2</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Arial'">DEFENSES</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Melee Defense: 10</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Range Defense: 10</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Mental Defense: 10</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Soak: 4 (Mesh Lining Armor)</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Health: 16</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Arial'">EQUIPMENT</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Pistol, blaster (3 lbs)</span></span><span style="color: #000000"><span style="font-family: 'Arial'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'"></span></span><span style="color: #000000"><span style="font-family: 'Arial'">Mesh lining Armor (vulnerable to blunt weapons, 8 lbs)</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Arial'">LIFE PATH</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">1. Origin: Novice(14 years)</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">2. Prisoner (5 years)</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">3. Academy (Command School) (3 years)</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">4. Psychic (4 years) </span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">5. Psi-cop (3 years)</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Total Careers (Max dice pool): 5</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Arial'">PSIONIC POINTS: 10</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Arial'">EXPLOITS AND TRAITS</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Hook Attribute: INT</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Species</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Naturally psionic. A society which integrates psionics from childhood, Venetians start play with one free psionic exploit.</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Acute hearing. Venetians have excellent hearing, and gain a +1d6 bonus to INT checks when sound is relevant.</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Learned. Venetians start with four species skills rather than three. The bonus (fourth) skill must be a [scientific] skill.</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Disciplined. The mental discipline of a Venetian is such that they are completely immune to the weary condition, and other tiredness conditions affect them as though they were one category less as long as they get 8 hours sleep per week. This is not a preferred situation, however.</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Psionic Exploits</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Precognition (requires PSI 4). Your natural precognition gives you a +1d6 per 4 PP bonus to INITIATIVE checks as well as checks to access the ambush turn. This does not cost an action, and the PP are spent when the INITIATIVE check is made.</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Career</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Confidant: Being brought up in a monastery has given you a certain perception. You can discern a lie through a mix of intuition and experience. You gain a +1d6 bonus to discern lies and deceptions.</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Prison tough: You are mentally and physically toughened. Each time you go to prison you gain a permanent +1 bonus to your DEFENSE and MENTAL DEFENSE.</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Basic Training: Piloting, computers, law, psychology</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Ghostly advice: Once per day you may receive advice from “ghosts” (really lingering consciousness artifacts) which gives you a +2d6 die bonus to the next attribute check you</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">make within 1 minute.</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Speak-with-dead. You have the ability to interrogate a dead body which has been dead</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">for less than a day. It will truthfully answer three yes/no questions with no PSI check needed.</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Free</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Aim: +1d6 bonus on ranged attack roll taken in the same turn.</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Psi-blast (requires PSI 4): You can use an action and make a PSI vs. MENTAL DEFENSE attack to blast an opponent with a mental burst which does 1d6 +1d6 per 4 PP psionic damage and has a range increment of 10’.</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Trait</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Feeble. You are physically weak and frail, which has taught you the value of brains over brawn. Once per day you may use an LOG check in place of a STR check and accomplish your goal through cunning and ingenuity.</span></span></p><p></p><p></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Age</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Young: Once per day, when rolling a dice pool, you may declare it to be an exploding dice pool. Any 6s you roll can be rolled again and added to the total until you no longer roll a 6.</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Arial'">BIOGRAPHY</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Daktora M’bogen started off life as many Venetians do, in a monastery called the Holy Order of All Seeing.. At the age of 14, the monastery was attacked by space bandits, and all but Daktora was killed. Daktora, a quiet, thoughtful youth, was taken by the bandits and forced to be their new shipboard dogsbody, doing whatever menial chores he was assigned while living under constant verbal and physical abuse from the bandits. After 5 years in hell, the bandits were caught by the Earth Federation Navy and sent to prison. A kind officer named Nemrod took pity on Daktora and sponsored his application to the Naval Academy where he excelled. Physically weak from his years of eating scraps and bad nutritional supplements, Daktora developed his native Psychic abilities. After 3 years at the academy, Daktora found he had a talent for speaking with ghosts. He fell in with a traveling space carnaval and became Daktora the Ghost Talker. The circus eventually closed down, and Daktora found himself alone again. Nemrod, now working for a planetary police force in his retirement, again took Daktora under his wing and got him started as a Psi-Cop. </span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Daktora is obsessed with death, having seen his entire monastery murdered. He still talks to the old monks ghosts, who give him advice from time to time. Daktora dresses in black, and has wears small skulls from animals on a necklace. He is an odd Venetian, as he is not a pacifist, and embraces death in all forms.</span></span></p><p></p><p></p><p><span style="color: #000000"><span style="font-family: 'Arial'">WEALTH: 10 cr</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Arial'">EXPERIENCE POINTS: 0</span></span></p></blockquote><p></p>
[QUOTE="Baylin, post: 7705852, member: 6776784"] [COLOR=#000000][FONT=Arial]Here is my original character... hopefully the math is correct. Let me know what you think. Name: Daktora M’bogen the Ghosttalker[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Species: Venetian[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Gender: Male[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Age: 29[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Homeworld: Venusius (Volcanic: +1 AGI, -1 STR, Dodging)[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Size: Medium[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Height: 6’5”[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Weight: 170 lbs[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Descriptor: A youthful, feeble Venetian psychic ghost talker who is obsessed with death in all forms.[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]ATTRIBUTES[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Str: 3 (2d6)[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Agi: 6 (3d6)[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]End: 4 (2d6)[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Int: 7 (3d6)[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Log: 6 (3d6)[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Wil: 5 (2d6)[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Cha: 4 (2d6)[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Luc: 2 (1d6)[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Rep: 1 (1d6)[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Psi: 8 (3d6)[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]SKILLS[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Bluffing 1 (1d6)[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Clairsentience 1 (1d6)[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Computers 1 (1d6)[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Concentration 3 (2d6)[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Criminology 1 (1d6)[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Dodging 1 (1d6)[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Escape Artist 1 (1d6))[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Law 1 (1d6[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Martial Arts 2 (1d6)[/FONT][/COLOR][COLOR=#000000][FONT=Arial] [/FONT][/COLOR][COLOR=#000000][FONT=Arial]Meditation 1 (1d6)[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Pistols 1 (1d6)[/FONT][/COLOR][COLOR=#000000][FONT=Arial] [/FONT][/COLOR][COLOR=#000000][FONT=Arial]Perception 1 (1d6)[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Psychology 1 (1d6)[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Piloting 1 (1d6)[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Reactions 1 (1d6)[/FONT][/COLOR] [COLOR=#000000][FONT=Arial] [/FONT][/COLOR] [COLOR=#000000][FONT=Arial]MOVEMENT[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Speed: 9[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Climb: 5[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Jump: 12’/3’[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Initiative: 3d6[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Carry: 70 lbs[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Actions: 2[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Natural Damage: 1d6+2 Blunt[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]ATTACKS[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Pistol, blaster: 2d6 (2d6 Heat; Range 10; sidearm)[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Unarmed: 1d6+2[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]DEFENSES[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Melee Defense: 10[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Range Defense: 10[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Mental Defense: 10[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Soak: 4 (Mesh Lining Armor)[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Health: 16[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]EQUIPMENT[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Pistol, blaster (3 lbs)[/FONT][/COLOR][COLOR=#000000][FONT=Arial] [/FONT][/COLOR][COLOR=#000000][FONT=Arial]Mesh lining Armor (vulnerable to blunt weapons, 8 lbs)[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]LIFE PATH[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]1. Origin: Novice(14 years)[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]2. Prisoner (5 years)[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]3. Academy (Command School) (3 years)[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]4. Psychic (4 years) [/FONT][/COLOR] [COLOR=#000000][FONT=Arial]5. Psi-cop (3 years)[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Total Careers (Max dice pool): 5[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]PSIONIC POINTS: 10[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]EXPLOITS AND TRAITS[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Hook Attribute: INT[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Species[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Naturally psionic. A society which integrates psionics from childhood, Venetians start play with one free psionic exploit.[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Acute hearing. Venetians have excellent hearing, and gain a +1d6 bonus to INT checks when sound is relevant.[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Learned. Venetians start with four species skills rather than three. The bonus (fourth) skill must be a [scientific] skill.[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Disciplined. The mental discipline of a Venetian is such that they are completely immune to the weary condition, and other tiredness conditions affect them as though they were one category less as long as they get 8 hours sleep per week. This is not a preferred situation, however.[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Psionic Exploits[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Precognition (requires PSI 4). Your natural precognition gives you a +1d6 per 4 PP bonus to INITIATIVE checks as well as checks to access the ambush turn. This does not cost an action, and the PP are spent when the INITIATIVE check is made.[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Career[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Confidant: Being brought up in a monastery has given you a certain perception. You can discern a lie through a mix of intuition and experience. You gain a +1d6 bonus to discern lies and deceptions.[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Prison tough: You are mentally and physically toughened. Each time you go to prison you gain a permanent +1 bonus to your DEFENSE and MENTAL DEFENSE.[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Basic Training: Piloting, computers, law, psychology[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Ghostly advice: Once per day you may receive advice from “ghosts” (really lingering consciousness artifacts) which gives you a +2d6 die bonus to the next attribute check you[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]make within 1 minute.[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Speak-with-dead. You have the ability to interrogate a dead body which has been dead[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]for less than a day. It will truthfully answer three yes/no questions with no PSI check needed.[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Free[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Aim: +1d6 bonus on ranged attack roll taken in the same turn.[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Psi-blast (requires PSI 4): You can use an action and make a PSI vs. MENTAL DEFENSE attack to blast an opponent with a mental burst which does 1d6 +1d6 per 4 PP psionic damage and has a range increment of 10’.[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Trait[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Feeble. You are physically weak and frail, which has taught you the value of brains over brawn. Once per day you may use an LOG check in place of a STR check and accomplish your goal through cunning and ingenuity.[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Age[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Young: Once per day, when rolling a dice pool, you may declare it to be an exploding dice pool. Any 6s you roll can be rolled again and added to the total until you no longer roll a 6.[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]BIOGRAPHY[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Daktora M’bogen started off life as many Venetians do, in a monastery called the Holy Order of All Seeing.. At the age of 14, the monastery was attacked by space bandits, and all but Daktora was killed. Daktora, a quiet, thoughtful youth, was taken by the bandits and forced to be their new shipboard dogsbody, doing whatever menial chores he was assigned while living under constant verbal and physical abuse from the bandits. After 5 years in hell, the bandits were caught by the Earth Federation Navy and sent to prison. A kind officer named Nemrod took pity on Daktora and sponsored his application to the Naval Academy where he excelled. Physically weak from his years of eating scraps and bad nutritional supplements, Daktora developed his native Psychic abilities. After 3 years at the academy, Daktora found he had a talent for speaking with ghosts. He fell in with a traveling space carnaval and became Daktora the Ghost Talker. The circus eventually closed down, and Daktora found himself alone again. Nemrod, now working for a planetary police force in his retirement, again took Daktora under his wing and got him started as a Psi-Cop. [/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Daktora is obsessed with death, having seen his entire monastery murdered. He still talks to the old monks ghosts, who give him advice from time to time. Daktora dresses in black, and has wears small skulls from animals on a necklace. He is an odd Venetian, as he is not a pacifist, and embraces death in all forms.[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]WEALTH: 10 cr[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]EXPERIENCE POINTS: 0[/FONT][/COLOR] [/QUOTE]
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