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Merwin said it better than Schwalb
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<blockquote data-quote="Mercurius" data-source="post: 6333571" data-attributes="member: 59082"><p>As some have basically said already, why can't it be "both/and" rather than "either/or"? </p><p></p><p>Now I agree with the spirit of what Merwin is saying, but also agree with what some others have said - that part of the fun of D&D is tinkering with it.</p><p></p><p>Dancey said something about the study of 15 years ago delineating five general groups of gamers, one of which are "Power Gamers" - who see the game as primarily a tactical, combat-focused affair, and for whom optimization is central. He says that many, even most, of these folks departed for computer games, so while this is a valid approach to D&D, the bulk of its adherents have departed. Interesting pespective which I think is at least partially true, although it is clear that many "Power Gamers" still play D&D.</p><p></p><p>I do think there are two general polarities of D&D players - those who like to focus more on fluff and those who like to focus more on crunch. Now of course most of us like both, but it is to what degree that varies. The more crunchy folks are often the ones who care about the letter of the law, and who insist upon a "robust game engine." The more fluffy folks are comfortable with "hand-waving" rules and focus more on tonal qualities. This might be a matter of personality typology, or it could be cognitive styles, or even philosophical temperaments.</p><p></p><p>Anyhow, one of the things I like about 5E is that it does follow a both/and approach, at least from what we can see so far. A simple, core game, with numerous (mainly future) possible options. It seemingly serves both fluffy and crunchy types, whereas the last two editions were more geared towards the latter.</p></blockquote><p></p>
[QUOTE="Mercurius, post: 6333571, member: 59082"] As some have basically said already, why can't it be "both/and" rather than "either/or"? Now I agree with the spirit of what Merwin is saying, but also agree with what some others have said - that part of the fun of D&D is tinkering with it. Dancey said something about the study of 15 years ago delineating five general groups of gamers, one of which are "Power Gamers" - who see the game as primarily a tactical, combat-focused affair, and for whom optimization is central. He says that many, even most, of these folks departed for computer games, so while this is a valid approach to D&D, the bulk of its adherents have departed. Interesting pespective which I think is at least partially true, although it is clear that many "Power Gamers" still play D&D. I do think there are two general polarities of D&D players - those who like to focus more on fluff and those who like to focus more on crunch. Now of course most of us like both, but it is to what degree that varies. The more crunchy folks are often the ones who care about the letter of the law, and who insist upon a "robust game engine." The more fluffy folks are comfortable with "hand-waving" rules and focus more on tonal qualities. This might be a matter of personality typology, or it could be cognitive styles, or even philosophical temperaments. Anyhow, one of the things I like about 5E is that it does follow a both/and approach, at least from what we can see so far. A simple, core game, with numerous (mainly future) possible options. It seemingly serves both fluffy and crunchy types, whereas the last two editions were more geared towards the latter. [/QUOTE]
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