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Merwin said it better than Schwalb
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<blockquote data-quote="billd91" data-source="post: 6334830" data-attributes="member: 3400"><p>Even that's not entirely objective. I think 4e did a fine job of making an action-oriented fantasy role playing game kind of the way Feng Shui is a fine job of making an Asian cinema action role playing game. I think it's clear it sets out to do that. But if its goal was to be the primary choice of the then-existing D&D player base - as I suspect it was - I don't think it succeeded in that. Then there are all of the corporate business goals WotC would have for it and, given its shortened scope, I doubt it succeeded at those.</p><p></p><p>Basically, the whole question of whether or not 4e did what it set out to do is a subjective one based on which goals you choose to select and measure. I think 4e may have hit some of them, but almost certainly not others.</p></blockquote><p></p>
[QUOTE="billd91, post: 6334830, member: 3400"] Even that's not entirely objective. I think 4e did a fine job of making an action-oriented fantasy role playing game kind of the way Feng Shui is a fine job of making an Asian cinema action role playing game. I think it's clear it sets out to do that. But if its goal was to be the primary choice of the then-existing D&D player base - as I suspect it was - I don't think it succeeded in that. Then there are all of the corporate business goals WotC would have for it and, given its shortened scope, I doubt it succeeded at those. Basically, the whole question of whether or not 4e did what it set out to do is a subjective one based on which goals you choose to select and measure. I think 4e may have hit some of them, but almost certainly not others. [/QUOTE]
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