Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Merwin said it better than Schwalb
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Jester David" data-source="post: 6334888" data-attributes="member: 37579"><p>It's from looking at my own games and published modules. There's a LOT more cases of rooms being barren because the encounter can carry the interest rather than the encounter being "meh" so everything else has to be unique and interesting. Modules that if you converted things to an earlier edition would be boring as dirt.</p><p></p><p>I'd hardly call tournament modules the standard or benchmark of imagination. They're fun for a side game but if played as written they're lacking. It has all the story of <em>Dungeon Delves</em>. They need a lot more life and character to serve as a good campaign.</p><p>And while I'm sure those sessions were fun to play it reads terrible. It was like chewing tinfoil. I couldn't get through both. Opposed to fun D&D stories that are actual stories. </p><p></p><p></p><p>It sounds like you *really* like tactical play and that kind of game much more than story. </p><p>That's fine, the last two editions had that in spades. Tactical play is cool. But it's really, really easy to use that as a crutch, to rely just on the combat encounters or the monsters to make things interesting and memorable. </p><p></p><p></p><p>I tend to lump 4e and the 3e flavors equally in "rules chunky, DMing harder" category.</p><p>While 3e players are pretty confident in what they can do there are enough exceptions that they don't always assume their actions are a given, but experienced players who know the rules are good at not only knowing what they can do but all the monsters. 4e players tend to just go in throwing down power cards and assuming things work. "I move here, shift here, and attack. I rolled a 15 so I hit and deal X damage." </p><p>A DM in both systems will spend a lot of time asking their players "how does that work?" rather than the reverse. In a lot of ways, during the most recent editions, there was very little difference between being a DM running monsters and a player engaging in PvP. You stop being a DM and just become another player rolling dice, only competitive not cooperative. </p><p></p><p>Imagination is optional, not required.</p><p></p><p></p><p>Because that's my writing style, and I don't feel the need to use "I think" or "in my opinion" as a shield against criticism (which will be ignored anyway).</p></blockquote><p></p>
[QUOTE="Jester David, post: 6334888, member: 37579"] It's from looking at my own games and published modules. There's a LOT more cases of rooms being barren because the encounter can carry the interest rather than the encounter being "meh" so everything else has to be unique and interesting. Modules that if you converted things to an earlier edition would be boring as dirt. I'd hardly call tournament modules the standard or benchmark of imagination. They're fun for a side game but if played as written they're lacking. It has all the story of [I]Dungeon Delves[/I]. They need a lot more life and character to serve as a good campaign. And while I'm sure those sessions were fun to play it reads terrible. It was like chewing tinfoil. I couldn't get through both. Opposed to fun D&D stories that are actual stories. It sounds like you *really* like tactical play and that kind of game much more than story. That's fine, the last two editions had that in spades. Tactical play is cool. But it's really, really easy to use that as a crutch, to rely just on the combat encounters or the monsters to make things interesting and memorable. I tend to lump 4e and the 3e flavors equally in "rules chunky, DMing harder" category. While 3e players are pretty confident in what they can do there are enough exceptions that they don't always assume their actions are a given, but experienced players who know the rules are good at not only knowing what they can do but all the monsters. 4e players tend to just go in throwing down power cards and assuming things work. "I move here, shift here, and attack. I rolled a 15 so I hit and deal X damage." A DM in both systems will spend a lot of time asking their players "how does that work?" rather than the reverse. In a lot of ways, during the most recent editions, there was very little difference between being a DM running monsters and a player engaging in PvP. You stop being a DM and just become another player rolling dice, only competitive not cooperative. Imagination is optional, not required. Because that's my writing style, and I don't feel the need to use "I think" or "in my opinion" as a shield against criticism (which will be ignored anyway). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Merwin said it better than Schwalb
Top