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Merwin said it better than Schwalb
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<blockquote data-quote="Neonchameleon" data-source="post: 6335238" data-attributes="member: 87792"><p>And? It adds to the spice rack.</p><p></p><p></p><p></p><p>In short in 4e in particular the world is richer and deeper because the players get to add things to it rather than the DM jealously guarding that ability for themself. This doesn't make things much harder to DM unless the DM thinks they need to know <em>everything</em>. Or rather it does in one respect. <a href="http://www.shamusyoung.com/twentysidedtale/?p=1235" target="_blank">Confident players get up to more hair raising plans than players who know they are going to be slapped down</a>. And hair raising plans are fun on both sides of the table.</p><p></p><p> </p><p></p><p>As it was in the beginning, it was in the middle, and it ever more shall be. In the entire history of D&D DMs have not required imagination. And the role isn't as privileged as some people would like to think - someone has come out with the <a href="http://rpggeek.com/rpgitem/47395/mythic-game-master-emulator" target="_blank">Mythic GM Emulator</a>.</p><p></p><p></p><p></p><p>As a GM you aren't the @*&# narrator. That was the mistake White Wolf made. You control the setting, not the PCs. If the PCs subvert your plans <em>roll with it</em>. This is when the GM actually requires imagination.</p><p></p><p>As for not preparing encounters in advance, normally in 4e I write mine in the session at the time I draw the battlemap.</p><p></p><p></p><p></p><p>What does level mean if not level of effectiveness? For the record, creating an utterly ineffective character is a common form of griefing.</p><p></p><p></p><p></p><p>I've never heard Godfather fans claim that Sin City wasn't a movie and was instead a graphic novel. I've never heard cat people be praised for coming up with pseudo-intellectual reasons why dogs are inferior pets based on their not understanding doggy body language, and then this being taken up by cat lovers to shout down dog-lovers.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 6335238, member: 87792"] And? It adds to the spice rack. In short in 4e in particular the world is richer and deeper because the players get to add things to it rather than the DM jealously guarding that ability for themself. This doesn't make things much harder to DM unless the DM thinks they need to know [I]everything[/I]. Or rather it does in one respect. [URL="http://www.shamusyoung.com/twentysidedtale/?p=1235"]Confident players get up to more hair raising plans than players who know they are going to be slapped down[/URL]. And hair raising plans are fun on both sides of the table. As it was in the beginning, it was in the middle, and it ever more shall be. In the entire history of D&D DMs have not required imagination. And the role isn't as privileged as some people would like to think - someone has come out with the [URL="http://rpggeek.com/rpgitem/47395/mythic-game-master-emulator"]Mythic GM Emulator[/URL]. As a GM you aren't the @*&# narrator. That was the mistake White Wolf made. You control the setting, not the PCs. If the PCs subvert your plans [I]roll with it[/I]. This is when the GM actually requires imagination. As for not preparing encounters in advance, normally in 4e I write mine in the session at the time I draw the battlemap. What does level mean if not level of effectiveness? For the record, creating an utterly ineffective character is a common form of griefing. I've never heard Godfather fans claim that Sin City wasn't a movie and was instead a graphic novel. I've never heard cat people be praised for coming up with pseudo-intellectual reasons why dogs are inferior pets based on their not understanding doggy body language, and then this being taken up by cat lovers to shout down dog-lovers. [/QUOTE]
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