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Merwin said it better than Schwalb
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<blockquote data-quote="Greg K" data-source="post: 6335959" data-attributes="member: 5038"><p>What spells they got depended on the deity and their spheres. Many specialty priests could not heal or had very minimal healing. Similarly, not all specialty priests got damaging or save or die spells. </p><p></p><p></p><p>Unearthed Arcana is official rules variants. Is it official core? It depends. True, the cloistered cleric is not in the core rules. However, it is an example of using customizing a character (which is in the phb and the DMG) and the tailored spell list variant (which is in the DMG). So the cloistered cleric could be build using just the core books (I built a lot of 3e "specialty priests" with tailored spell lists and abilities long before UA).</p><p></p><p></p><p>Why? I have no interest in adventure paths nor do the people I know (personally, since 1986, I have had no interest in modules or Adventure Paths). Which is exactly my point? How D&D is played and what is useless varies by table. Some people want Adventure Paths and combat heavy games while others don't and run games with very little combat. (Btw, the DMG tells DMs that they should be tailoring modules (including opponent's combat abilities, DCs, etc.) to the party they have. Therefore, if the group is not very combat oriented and the DM is not altering things accordingly, one could make an argument that the DM is running 3e wrong <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> )</p></blockquote><p></p>
[QUOTE="Greg K, post: 6335959, member: 5038"] What spells they got depended on the deity and their spheres. Many specialty priests could not heal or had very minimal healing. Similarly, not all specialty priests got damaging or save or die spells. Unearthed Arcana is official rules variants. Is it official core? It depends. True, the cloistered cleric is not in the core rules. However, it is an example of using customizing a character (which is in the phb and the DMG) and the tailored spell list variant (which is in the DMG). So the cloistered cleric could be build using just the core books (I built a lot of 3e "specialty priests" with tailored spell lists and abilities long before UA). Why? I have no interest in adventure paths nor do the people I know (personally, since 1986, I have had no interest in modules or Adventure Paths). Which is exactly my point? How D&D is played and what is useless varies by table. Some people want Adventure Paths and combat heavy games while others don't and run games with very little combat. (Btw, the DMG tells DMs that they should be tailoring modules (including opponent's combat abilities, DCs, etc.) to the party they have. Therefore, if the group is not very combat oriented and the DM is not altering things accordingly, one could make an argument that the DM is running 3e wrong :) ) [/QUOTE]
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