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Mesh Hongs 4e Mass Combat Rules/System
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<blockquote data-quote="Mesh Hong" data-source="post: 5251755" data-attributes="member: 73463"><p><span style="font-family: 'Verdana'"><span style="color: white">As one of the capstone events for my campaign I wanted to give the Legendary General in my party the chance of actually being a legendary general. To that end I designed (and worked into the plot) a massive battle between the Good Guys and the Bad Guys.</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Plot overview</span></strong><span style="font-family: 'Verdana'"> (not necessary but you might be interested):</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">When the PCs return from stopping the Flailing Prince breaking Tharizdun out of his chained prison they find that the temporal locks around his confinement dimension have caused twenty years to pass in middle world time while they were away. During this time the established gods have isolated the planes (or abandoned the middle world as the population see it) while they have a conclave to settle their disputes (i.e. stop the God War).</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">This has left the world a much different place, the Fey Wild is moving further and further away from the middle world while the shadowfell is moving into alignment and threatens to subsume it completely. (Oh noes!).</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">In the twenty years the PCs were missing the surviving populations have taken the beliefs and actions of certain members of the group as the basis of proper society. The practical upshot of which is that the Saint of Erathis now has people worshiping <em>him</em> (instead of Erathis), and as a sign of their belief that he will come back and save them they have built a fifteen hundred feet high statue of him. The Warlock Demi-God had started an arcane library and university which has drawn in many members who are studying the planar problems, the Legendary General had already set out plans and started building the Goldstone Tactical Academy, and passed a military leader his accumulated written philosophies on battle tactics (affectionately called Jerimiahs Big Book of Tactics). The academy is now built and defending the town against the evil forces outside. The paladin Angel of Death’s shadar kai resistance fighters have fallen back to the main open gateway between the shadowfell and the middle world and are fighting a last holding action trying to maintain the legacy of the Raven Queen.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">When the PCs have dealt with the shock they quickly speak to their respective contacts/allies/underlings and discover that within two weeks the Curtain of Despair (BBEG then have been after now for 29 levels) will have caused the shadowfell to subsume the middle world irreversibly so a desperate plan is hatched.</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">1</span></strong><span style="font-family: 'Verdana'">: The allies will raise all their military forces to assault the Curtain of Despairs ice castle in the shadowfell in an effort to draw out the majority of the evil forces and leave other areas weaker.</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">2</span></strong><span style="font-family: 'Verdana'">: A small elite team will penetrate one wing of the castle to shut down or cut off the Curtain of Despairs “Soul Reservoir” which she is using as a great source of power. Only when this has been achieved will she be weak enough to destroy, otherwise she will discorporate and all will be lost.</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">3</span></strong><span style="font-family: 'Verdana'">: The PCs will enter the Ice Castle by a secret back door route and fight their way to the Curtain of Despair to confront and hopefully defeat her once and for all. When they have done this they should then be able to use an artefact they have spent 8 levels collecting to separate the pure/innocent form of Tellis’s sister from the Curtain of Despair and save her life. They are also hoping to be able to resurrect Tellis’s mother, the Raven Queen and maybe Pholtus the “erased from history” god of law.</span></span></p><p> </p><p><strong><u><span style="font-family: 'Verdana'"><span style="color: white">Mass Combat</span></span></u></strong></p><p></p><p><span style="font-family: 'Verdana'"><span style="color: white">So this gave me the opportunity to have a massive battle between the forces of good (or at least neutrality) and evil. The way of doing it was actually fairly simple in the end, it was just a bit time consuming to set up.</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">1.</span></strong><span style="font-family: 'Verdana'"> First I decided that the basic 4e combat system would be fine but it would need custom designed units. I decided to base the system on a standard creature mechanically representing 100 men and would be 2 squares by 1 square.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">This meant that a unit of 200 men would be worth twice as much (xp value), have twice as many HPs and take up 4 squares by 1 square but otherwise would have similar attack and defence values.</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">2.</span></strong><span style="font-family: 'Verdana'"> After starting to design the units I started adding bonuses for certain units against other types of units, some units doing extra damage against cavalry or artillery for instance. I also separated out the damage a unit could do when it was fresh and when it was bloodied, to model fresh units being at an advantage against bloodied ones, and bloodied units having less troops.</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">3.</span></strong><span style="font-family: 'Verdana'"> After I had designed all the units and cut out card bases of the right size for each unit (a long process!) I thought there was probably something missing.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">I came up with special cards that could be used at appropriate times that would add an extra layer of tactics and uncertainty to the battle so I wrote out a couple of sheets of those for each side and cut them into cards.</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">4.</span></strong><span style="font-family: 'Verdana'"> That was pretty much all I had the time to do before we ran it, as we set up I finalised the rules (and there was also an element of common sense that we came up with as we went along).</span></span></p><p> </p><p><span style="font-size: 12px"><span style="color: white"><strong><span style="font-family: 'Verdana'"><u>Rules</u></span></strong></span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">1.</span></strong><span style="font-family: 'Verdana'"> Each side acts completely in turn. (i.e Bad guys have their turn for all their units then the good guys have their turn for all their units.</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">2.</span></strong><span style="font-family: 'Verdana'"> Each unit has a standard (or move) action and a minor action (if the unit has a minor action). A unit may charge as a standard action, and receives a +1 bonus to its attack roll as you would expect, there is no minimum move for a charge (units may charge 1 square).</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">3.</span></strong><span style="font-family: 'Verdana'"> Units must move in a common sense way, once engaged they may “turn to face” on their turn but may not shuffle (shift).</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">4.</span></strong><span style="font-family: 'Verdana'"> A unit disengaging from an enemy unit as part of a move action provokes opportunity attacks from the unit(s) it is disengaging from.</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">5.</span></strong><span style="font-family: 'Verdana'"> Units making ranged attacks provoke opportunity attacks from enemy units they are engaged with (adjacent to).</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">6.</span></strong><span style="font-family: 'Verdana'"> Flying units are either at ground level or flying high. If flying high they may not make attacks at ground level units and they may only be targeted by ranged attacks.</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">7.</span></strong><span style="font-family: 'Verdana'"> Ranged attacks may be made as normal through allied units but each enemy unit grants staking cover of +2 for each unit. (So if an archery unit wanted to attack a unit that had 2 enemy units in the path it would take a -4 penalty to the attack.) Ranged area bursts do not take these penalties.</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">8.</span></strong><span style="font-family: 'Verdana'"> Allied units may move through each other but may not end their movement in the same square as another unit.</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">9.</span></strong><span style="font-family: 'Verdana'"> If a unit is pushed back it also pushes back any units in its path, but the push back must be in a logical common sense manor (path of least resistance).</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">10.</span></strong><span style="font-family: 'Verdana'"> Each side may hold back any number of units as reserves that can enter the battle on any turn at their forces map edge. The attacking force (in this case the good guys) can designate a number of troops as flanking forces that can appear at any reasonable time from either edge no further than half way up the map. (a reasonable time is when the main forces have engaged, in the battle we ran this was about turn 4).</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">11.</span></strong><span style="font-family: 'Verdana'"> Before the battle starts each side draws 3 cards, each side then draws an additional 2 cards each turn starting on their second turn. In this battle I also stated that the maximum hand size for evil was 4 cards and 5 cards for good as they had a legendary general.</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">12.</span></strong><span style="font-family: 'Verdana'"> Cards are always played onto the unit and stay in play until their duration expires. If a cards effect lasts for a number of rounds then a counter is placed on the card at the start of that sides turn, when you place a counter on the card that takes it over the stated number of turns it expires. (obvious but rules are rules). Used cards are returned to the bottom of the deck.</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Troops</span></strong><span style="font-family: 'Verdana'">.</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">This is the army list for the battle I ran.</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Evil Army</span></strong><span style="font-family: 'Verdana'"> (3680 troops)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">4x Skeleton Infantry (100) (level 1 soldier)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">2x Skeleton Infantry (200) (level 1 soldier)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">2x Skeleton Archers (100) (level 1 artillery)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">2x Zombie Column (1000) (level 1 brute)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">2x Wraith Skirmishers (20) (level 2 skirmisher)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">2x Shandar Kai Shock troops (100) (level 3 soldier)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">2x Shandar Kai Shock Cavalry (100) (level 3 soldier)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">2x Cyclops Warriors (100) (level 2 brute)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">4x Zombie Dragon (1) (level 4 skirmisher)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">1x Dispair Casters (25) (level 4 controller)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">1x Aspect of Despair (1) (level 5 soldier)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">2x Siege Catapults (5) (level 2 artillery)</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Good Army</span></strong><span style="font-family: 'Verdana'"> (3175 troops)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">2x Heavy Infantry (200) (level 3 soldier)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">1x Shock Infantry (100) (level 4 soldier)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">1x Infantry (400) (level 2 soldier)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">2x Longbow (100) (level 2 artillery)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">1x Crossbow (100) (level 1 artillery)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">1x Heavy Cavalry (level 3 soldier)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">2x Bow Cavalry (level 2 skirmisher)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">2x Shandar Kai Shock Troops (level 3 soldier)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">1x Shandar Kai Light Cavalry (level 2 skirmisher)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">1x Shandar Kai Risen (300) (level 3 brute)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">1x Erathis Paladins (50) (level 3 soldier)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">2x Militia (400) (level 1 soldier)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">1x Mages (25) (level 3 artillery)</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Stat Blocks</span></strong><span style="font-family: 'Verdana'">.</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Here are the stat blocks I used for the forces, good and evil. In this battle the bad guys have numerical and XP value superiority but the good guys have higher level troops.</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Note</span></strong><span style="font-family: 'Verdana'">:</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Under the unit name you will see both the size of the unit in squares and the number of men. </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">e.g. (2x1) Natural Animate (100 undead)</span></span></p><p> </p><p><strong><u><span style="font-family: 'Verdana'"><span style="color: white">Evil Army (shadowfell)</span></span></u></strong></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'"><span style="font-size: 12px">Skeleton Infantry</span></span></strong><span style="font-family: 'Verdana'"> Level 1 Soldier</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">(2x1) Natural Animate (100 undead) XP 100</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">HP</span></strong><span style="font-family: 'Verdana'"> 30; Bloodied 15</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">AC</span></strong><span style="font-family: 'Verdana'"> 17; Fortitude 13, Reflex 13, Will 13</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Immune</span></strong><span style="font-family: 'Verdana'"> disease, poison; </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Resist</span></strong><span style="font-family: 'Verdana'"> 10 necrotic; 5 ranged attacks; </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Vulnerable</span></strong><span style="font-family: 'Verdana'"> 5 radiant</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Speed</span></strong><span style="font-family: 'Verdana'"> 4</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Full Attack</strong> (Standard; at-will) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> not bloodied</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Attack +8 vs. AC; 1d8+3 damage</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Bloodied Attack</strong> (Standard; at-will) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> when bloodied</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Attack +8 vs. AC; 1d6+3 damage</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Special</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Skeleton Infantry deals an additional 5 damage against artillery units</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Equipment</span></strong><span style="font-family: 'Verdana'"> sword, shield</span></span></p><p> </p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'"><span style="font-size: 12px">Skeleton Infantry</span></span></strong><span style="font-family: 'Verdana'"> Level 1 Soldier</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">(4x1) Natural Animate (200 undead) XP 200</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">HP</span></strong><span style="font-family: 'Verdana'"> 60; Bloodied 30</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">AC</span></strong><span style="font-family: 'Verdana'"> 17; <strong>Fortitude</strong> 13, <strong>Reflex</strong> 13, <strong>Will</strong> 13</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Immune</span></strong><span style="font-family: 'Verdana'"> disease, poison; </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Resist</span></strong><span style="font-family: 'Verdana'"> 10 necrotic; 5 ranged attacks; </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Vulnerable</span></strong><span style="font-family: 'Verdana'"> 5 radiant</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Speed</span></strong><span style="font-family: 'Verdana'"> 4</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Full Attack</strong> (Standard; at-will) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> not bloodied</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Attack +8 vs. AC; 1d10+3 damage</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Bloodied Attack</strong> (Standard; at-will) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> when bloodied</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Attack +8 vs. AC; 1d8+3 damage</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Special</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Skeleton Infantry deals an additional 5 damage against artillery units</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Equipment</span></strong><span style="font-family: 'Verdana'"> sword, shield</span></span></p><p> </p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'"><span style="font-size: 12px">Skeleton Archers</span></span></strong><span style="font-family: 'Verdana'"> Level 1 Artillery</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">(2x1) Medium Natural Animate (100 undead) XP 100</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">HP</span></strong><span style="font-family: 'Verdana'"> 25; Bloodied 12</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">AC</span></strong><span style="font-family: 'Verdana'"> 13; <strong>Fortitude</strong> 13, <strong>Reflex</strong> 13, <strong>Will</strong> 13</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Immune</span></strong><span style="font-family: 'Verdana'"> disease, poison; </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Resist</span></strong><span style="font-family: 'Verdana'"> 10 necrotic; </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Vulnerable</span></strong><span style="font-family: 'Verdana'"> 5 radiant</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Speed</span></strong><span style="font-family: 'Verdana'"> 5</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Melee Attack</strong> (Standard; at-will)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Attack +6 vs. AC; 1d6+3 damage</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /> <strong>Full Ranged Attack</strong> (Standard; at-will) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> not bloodied</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Range 8/16; attack +8 vs. AC; 1d10+3 damage</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /> <strong>Bloodied Ranged Attack</strong> (Standard; at-will) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> when bloodied</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Range 8/16; attack +8 vs. AC; 1d6+3 damage</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Equipment</span></strong><span style="font-family: 'Verdana'"> sword, longbow</span></span></p><p> </p><p> </p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'"><span style="font-size: 12px">Zombie Column</span></span></strong><span style="font-family: 'Verdana'"> Level 1 Brute</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">(5x2) Medium Natural Animate (1000 undead) XP 500</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">HP</span></strong><span style="font-family: 'Verdana'"> 300; Bloodied 150</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">AC</span></strong><span style="font-family: 'Verdana'"> 13; <strong>Fortitude</strong> 13, <strong>Reflex</strong> 13, <strong>Will</strong> 13</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Immune</span></strong><span style="font-family: 'Verdana'"> disease, poison; </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Resist</span></strong><span style="font-family: 'Verdana'"> 10 necrotic; </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Vulnerable</span></strong><span style="font-family: 'Verdana'"> 5 radiant attacks</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Speed</span></strong><span style="font-family: 'Verdana'"> 3</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Full Attack</strong> (Standard; at-will) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> not bloodied</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Attack +6 vs. AC; 2d8+3 damage; on hit target is pushed 1 square and </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Zombie Infantry follows up</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Bloodied Attack</strong> (Standard; at-will) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> when bloodied</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Attack +6 vs. AC; 1d12+3 damage</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Special</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Zombie Infantry deals an additional 5 damage against cavalry units</span></span></p><p> </p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'"><span style="font-size: 12px">Wraith Skirmishers</span></span></strong><span style="font-family: 'Verdana'"> Level 2 Skirmisher</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">(1x1) Medium Shadow Humanoid (20 undead) XP 125</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Necrotic Field</span></strong><span style="font-family: 'Verdana'"> (necrotic) aura 1; All units starting their turn inside aura </span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'">take 5 necrotic damage</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">HP</span></strong><span style="font-family: 'Verdana'"> 40; Bloodied 20</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">AC</span></strong><span style="font-family: 'Verdana'"> 16; <strong>Fortitude</strong> 14, <strong>Reflex</strong> 14, <strong>Will</strong> 14</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Immune</span></strong><span style="font-family: 'Verdana'"> disease, poison; </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Resist</span></strong><span style="font-family: 'Verdana'"> 10 necrotic, insubstantial; </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Vulnerable</span></strong><span style="font-family: 'Verdana'"> 5 radiant</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Speed</span></strong><span style="font-family: 'Verdana'"> 5 phasing</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Full Attack</strong> (Standard; at-will) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> not bloodied</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Attack +5 vs. Reflex; 1d10+3 necrotic damage; on hit Wraith Skirmishers </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">may shift to any square adjacent to the target unit</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Bloodied Attack</strong> (Standard; at-will) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> when bloodied</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Attack +5 vs. Reflex; 1d6+3 necrotic damage; on hit Wraith Skirmishers </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">may shift to any square adjacent to the target unit</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Shadow Walk</span></strong><span style="font-family: 'Verdana'"> (minor; recharge <img src="http://www.enworld.org/forum/images/smilies/5.gif" class="smilie" loading="lazy" alt=":5:" title="Five :5:" data-shortname=":5:" /><img src="http://www.enworld.org/forum/images/smilies/6.gif" class="smilie" loading="lazy" alt=":6:" title="Six :6:" data-shortname=":6:" />) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> teleport</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Wraith Skirmishers teleport 6 squares as a minor action</span></span></p><p> </p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'"><span style="font-size: 12px">Shadar Kai Shock Troops</span></span></strong><span style="font-family: 'Verdana'"> Level 3 Soldier</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">(2x1) Medium Shadow Humanoid (100) XP 150</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">HP</span></strong><span style="font-family: 'Verdana'"> 50; Bloodied 25</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">AC</span></strong><span style="font-family: 'Verdana'"> 19; <strong>Fortitude</strong> 15, <strong>Reflex</strong> 15, <strong>Will</strong> 15</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Immune</span></strong><span style="font-family: 'Verdana'"> fear; </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Resist</span></strong><span style="font-family: 'Verdana'"> 5 necrotic</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Speed</span></strong><span style="font-family: 'Verdana'"> 4, charge 5</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Full Attack</strong> (Standard; at-will) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> not bloodied</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Attack +10 vs. AC; 2d6+3 damage</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Bloodied Attack</strong> (Standard; at-will) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> when bloodied</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Attack +10 vs. AC; 1d10+3 damage</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Special</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Shock Troops deal an additional 5 damage when charging and against </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">bloodied units</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Equipment</span></strong><span style="font-family: 'Verdana'"> flail, chainmail</span></span></p><p> </p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'"><span style="font-size: 12px">Shadar Kai Shock Cavalry</span></span></strong><span style="font-family: 'Verdana'"> Level 3 Soldier</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">(2x1) Medium Shadow Humanoid (100) XP 150</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">HP</span></strong><span style="font-family: 'Verdana'"> 50; Bloodied 25</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">AC</span></strong><span style="font-family: 'Verdana'"> 19; <strong>Fortitude</strong> 15, <strong>Reflex</strong> 15, <strong>Will</strong> 15</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Immune</span></strong><span style="font-family: 'Verdana'"> fear; </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Resist</span></strong><span style="font-family: 'Verdana'"> 5 necrotic</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Speed</span></strong><span style="font-family: 'Verdana'"> 6</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Full Attack</strong> (Standard; at-will) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> not bloodied</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Attack +10 vs. AC; 2d6+3 damage</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Bloodied Attack</strong> (Standard; at-will) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> when bloodied</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Attack +10 vs. AC; 1d10+3 damage</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Overrun Charge</strong> (Standard; at-will) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> charge attack</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">When charging Cavalry makes an attack as usual shifts to the opposite </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">side of the unit it attacked then shifts an additional square</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Special</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Shock Troops deal an additional 5 damage when charging and against </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">bloodied units</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Equipment</span></strong><span style="font-family: 'Verdana'"> spear, chainmail</span></span></p><p> </p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'"><span style="font-size: 12px">Cyclops Warriors</span></span></strong><span style="font-family: 'Verdana'"> Level 2 Brute</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">(2x2) Large Shadow Humanoid (100) XP 125</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">HP</span></strong><span style="font-family: 'Verdana'"> 60; Bloodied 30</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">AC</span></strong><span style="font-family: 'Verdana'"> 14; <strong>Fortitude</strong> 14, <strong>Reflex</strong> 14, <strong>Will</strong> 14</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Speed</span></strong><span style="font-family: 'Verdana'"> 4</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Full Attack</strong> (Standard; at-will) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> not bloodied</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Attack +7 vs. AC; 2d8+3 damage</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Bloodied Attack</strong> (Standard; at-will) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> when bloodied</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Attack +7 vs. AC; 2d6+3 damage</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /> <strong>Javelin Volley</strong> (Standard; recharge <img src="http://www.enworld.org/forum/images/smilies/5.gif" class="smilie" loading="lazy" alt=":5:" title="Five :5:" data-shortname=":5:" /><img src="http://www.enworld.org/forum/images/smilies/6.gif" class="smilie" loading="lazy" alt=":6:" title="Six :6:" data-shortname=":6:" />)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Range 5/10; attack +5 vs. AC; 2d6+3 damage</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Equipment</span></strong><span style="font-family: 'Verdana'"> axe, javelins</span></span></p><p> </p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'"><span style="font-size: 12px">Zombie Dragon</span></span></strong><span style="font-family: 'Verdana'"> Level 4 Skirmisher</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">(1x1) Large Natural Beast (1 undead) XP 175</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">HP</span></strong><span style="font-family: 'Verdana'"> 60; Bloodied 30</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">AC</span></strong><span style="font-family: 'Verdana'"> 18; <strong>Fortitude</strong> 16, <strong>Reflex</strong> 16, <strong>Will</strong> 16</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Vulnerable</span></strong><span style="font-family: 'Verdana'"> 5 radiant</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Speed</span></strong><span style="font-family: 'Verdana'"> 4, fly 6 (hover)</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Bite</strong> (Standard; at-will)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Attack +9 vs. AC; 1d10+4 damage</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Fly By Bite</strong> (Standard; at-will)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Dragon flies 6 squares and makes 1 Bite Attack at any point, this </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">movement does not provoke an opportunity attack for disengaging</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/c.gif" class="smilie" loading="lazy" alt=":close:" title="Close :close:" data-shortname=":close:" /> <strong>Poison Breath</strong> (Standard; recharge <img src="http://www.enworld.org/forum/images/smilies/5.gif" class="smilie" loading="lazy" alt=":5:" title="Five :5:" data-shortname=":5:" /><img src="http://www.enworld.org/forum/images/smilies/6.gif" class="smilie" loading="lazy" alt=":6:" title="Six :6:" data-shortname=":6:" />) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> poison</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Close blast 3; attack +7 vs. Fortitude; 2d8+4 poison damage</span></span></p><p> </p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'"><span style="font-size: 12px">Despair Casters</span></span></strong><span style="font-family: 'Verdana'"> Level 4 Controller</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">(1x1) Medium Shadow Humanoid (25) XP 175</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">HP</span></strong><span style="font-family: 'Verdana'"> 55; Bloodied 27</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">AC</span></strong><span style="font-family: 'Verdana'"> 18; <strong>Fortitude</strong> 16, <strong>Reflex</strong> 16, <strong>Will</strong> 16</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Immune</span></strong><span style="font-family: 'Verdana'"> fear; </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Resist</span></strong><span style="font-family: 'Verdana'"> 5 ranged attack</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Speed</span></strong><span style="font-family: 'Verdana'"> 4</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Full Attack</strong> (Standard; at-will)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Attack +9 vs. AC; 1d12+4 damage</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /> <strong>Shadow Bolt Barrage</strong> (Standard; at-will) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> necrotic</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Range 5/10; attack +9 vs. AC; 2d6+4 necrotic damage; on hit target unit </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">takes a -2 </span></span><span style="font-family: 'Verdana'"><span style="color: white">penalty to its next attack</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/c.gif" class="smilie" loading="lazy" alt=":close:" title="Close :close:" data-shortname=":close:" /> <strong>Induce Panic</strong> (Standard; recharge <img src="http://www.enworld.org/forum/images/smilies/5.gif" class="smilie" loading="lazy" alt=":5:" title="Five :5:" data-shortname=":5:" /><img src="http://www.enworld.org/forum/images/smilies/6.gif" class="smilie" loading="lazy" alt=":6:" title="Six :6:" data-shortname=":6:" />) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> fear</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Burst 3; enemies only; attack +8 vs. Will; 1d10+4 damage; on hit target </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">unit is pushed its speed and immobilised (save ends)</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Shadow Warp</span></strong><span style="font-family: 'Verdana'"> (Standard; recharge <img src="http://www.enworld.org/forum/images/smilies/6.gif" class="smilie" loading="lazy" alt=":6:" title="Six :6:" data-shortname=":6:" />) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> teleport</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Despair Casters or allied unit within 3 squares teleports 10 squares</span></span></p><p> </p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'"><span style="font-size: 12px">Aspect of Despair</span></span></strong><span style="font-family: 'Verdana'"> Level 5 Soldier</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">(1x1) Huge Immortal Humanoid XP 200</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Black Fire</span></strong><span style="font-family: 'Verdana'"> (necrotic) aura 1; All enemies starting the turn inside the aura </span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'">take 5 necrotic damage</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">HP</span></strong><span style="font-family: 'Verdana'"> 70; Bloodied 35</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">AC</span></strong><span style="font-family: 'Verdana'"> 21; <strong>Fortitude</strong> 17, <strong>Reflex</strong> 17, <strong>Will</strong> 17</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Speed</span></strong><span style="font-family: 'Verdana'"> 6</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Full Attack</strong> (Standard; at-will)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">2 attacks against the same unit; attack +12 vs. AC; 1d8+4 damage</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/c.gif" class="smilie" loading="lazy" alt=":close:" title="Close :close:" data-shortname=":close:" /> <strong>Necrotic Purge</strong> (Standard; recharge <img src="http://www.enworld.org/forum/images/smilies/6.gif" class="smilie" loading="lazy" alt=":6:" title="Six :6:" data-shortname=":6:" />) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> necrotic</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Close burst 3; enemies only; attack +10 vs. Fortitude; 3d6+4 necrotic </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">damage</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/c.gif" class="smilie" loading="lazy" alt=":close:" title="Close :close:" data-shortname=":close:" /> <strong>Induce Panic</strong> (Standard; recharge <img src="http://www.enworld.org/forum/images/smilies/5.gif" class="smilie" loading="lazy" alt=":5:" title="Five :5:" data-shortname=":5:" /><img src="http://www.enworld.org/forum/images/smilies/6.gif" class="smilie" loading="lazy" alt=":6:" title="Six :6:" data-shortname=":6:" />) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> fear</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Burst 3; enemies only; attack +10 vs. Will; 1d10+4 damage; on hit target </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">unit is pushed its speed and immobilised (save ends)</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Shadow Warp</span></strong><span style="font-family: 'Verdana'"> (Standard; recharge <img src="http://www.enworld.org/forum/images/smilies/6.gif" class="smilie" loading="lazy" alt=":6:" title="Six :6:" data-shortname=":6:" />) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> teleport</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Aspect of Despair or allied unit within 3 squares teleports 10 squares</span></span></p><p> </p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'"><span style="font-size: 12px">Siege Catapults</span></span></strong><span style="font-family: 'Verdana'"> Level 2 Artillery</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">(1x1) Large Shadow Animate (5 undead) XP 125</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">HP</span></strong><span style="font-family: 'Verdana'"> 35; Bloodied 17</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">AC</span></strong><span style="font-family: 'Verdana'"> 14; <strong>Fortitude</strong> 14, <strong>Reflex</strong> 14, <strong>Will</strong> 14</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Resist</span></strong><span style="font-family: 'Verdana'"> 5 ranged attack; </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Vulnerable</span></strong><span style="font-family: 'Verdana'"> 5 radiant</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Speed</span></strong><span style="font-family: 'Verdana'"> 3</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><img src="http://www.enworld.org/forum/images/smilies/area.gif" class="smilie" loading="lazy" alt=":area:" title="Area :area:" data-shortname=":area:" /> <strong>Catapult Volley</strong> (Standard; at-will)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Area burst 1 between 5 and 20; attack +9 vs. AC; 1d10+3 damage</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/area.gif" class="smilie" loading="lazy" alt=":area:" title="Area :area:" data-shortname=":area:" /> <strong>Blazing Volley</strong> (Standard; recharge <img src="http://www.enworld.org/forum/images/smilies/5.gif" class="smilie" loading="lazy" alt=":5:" title="Five :5:" data-shortname=":5:" /><img src="http://www.enworld.org/forum/images/smilies/6.gif" class="smilie" loading="lazy" alt=":6:" title="Six :6:" data-shortname=":6:" />) </span><strong><span style="font-family: 'Times New Roman'">♦</span><span style="font-family: 'Verdana'"> fire</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Area burst 1 between 5 and 20; attack +9 vs. AC; 2d6+3 damage on hit </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">target takes 3 ongoing fire damage (save ends)</span></span></p><p> </p><p> </p><p><strong><u><span style="font-family: 'Verdana'"><span style="color: white">Good Army</span></span></u></strong></p><p><span style="font-family: 'Verdana'"><span style="color: white">Note OoE stands for Order of Elites (the fighting name of the PC group and the organisation name of the Warlords army).</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'"><span style="font-size: 12px">OoE Heavy Infantry</span></span></strong><span style="font-family: 'Verdana'"> Level 3 Soldier</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">(4x1) Medium Natural Humanoid (200) XP 150</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">HP</span></strong><span style="font-family: 'Verdana'"> 100; Bloodied 50</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">AC</span></strong><span style="font-family: 'Verdana'"> 19; <strong>Fortitude</strong> 15, <strong>Reflex</strong> 15, <strong>Will</strong> 15</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Resist</span></strong><span style="font-family: 'Verdana'"> 5 ranged attack</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Speed</span></strong><span style="font-family: 'Verdana'"> 4</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Full Attack</strong> (Standard; at-will)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Attack +10 vs. AC; 1d12+3 damage</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Bloodied Attack</strong> (Standard; at-will)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Attack +10 vs. AC; 1d10+3 damage</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Special</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Heavy Infantry deals an additional 5 damage against artillery units</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Equipment</span></strong><span style="font-family: 'Verdana'"> Longsword, shield, heavy armour</span></span></p><p> </p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'"><span style="font-size: 12px">OoE Shock Infantry</span></span></strong><span style="font-family: 'Verdana'"> Level 4 Soldier</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">(2x1) Medium Natural Humanoid (100) XP 175</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">HP</span></strong><span style="font-family: 'Verdana'"> 60; Bloodied 30</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">AC</span></strong><span style="font-family: 'Verdana'"> 20; <strong>Fortitude</strong> 16, <strong>Reflex</strong> 16, <strong>Will</strong> 16</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Speed</span></strong><span style="font-family: 'Verdana'"> 4, charge 5</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Full Attack</strong> (Standard; at-will)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Attack +11 vs. AC; 2d6+6 damage; on hit secondary attack +9 vs. </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Fortitude; on hit target unit takes a -1 penalty to attack rolls until the </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">start of Shock troops next turn</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Bloodied Attack</strong> (Standard; at-will)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Attack +11 vs. AC; 1d12+4 damage</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Charge</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">If Shock Troops charge the enemy unit is pushed 2 squares and Shock </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Troops follow up</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Equipment</span></strong><span style="font-family: 'Verdana'"> greatsword, heavy armour</span></span></p><p> </p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'"><span style="font-size: 12px">OoE Infantry</span></span></strong><span style="font-family: 'Verdana'"> Level 2 Soldier</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">(4x2) Medium Natural Humanoid (400) XP 125</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">HP</span></strong><span style="font-family: 'Verdana'"> 140; Bloodied 70</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">AC</span></strong><span style="font-family: 'Verdana'"> 18; <strong>Fortitude</strong> 14, <strong>Reflex</strong> 14, Will 14</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Speed</span></strong><span style="font-family: 'Verdana'"> 4</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Full Attack</strong> (Standard; at-will)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Attack +9 vs. AC; 2d8+3 damage</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Bloodied Attack</strong> (Standard; at-will)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Attack +9 vs. AC; 1d10+3 damage</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Special</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">OoE Infantry deal an additional 5 damage against cavalry and artillery </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">units</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Equipment</span></strong><span style="font-family: 'Verdana'"> longsword, light armour, shield</span></span></p><p> </p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'"><span style="font-size: 12px">OoE Longbowmen</span></span></strong><span style="font-family: 'Verdana'"> Level 2 Artillery</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">(2x1) Medium Natural Humanoid (100) XP 125</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">HP</span></strong><span style="font-family: 'Verdana'"> 30; Bloodied 15</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">AC</span></strong><span style="font-family: 'Verdana'"> 14; <strong>Fortitude</strong> 14, <strong>Reflex</strong> 14, <strong>Will</strong> 14</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Speed</span></strong><span style="font-family: 'Verdana'"> 5</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Melee Attack</strong> (Standard; at-will)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Attack +7 vs. AC; 1d6+3 damage</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /> <strong>Full Ranged Attack</strong> (Standard; at-will)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Range 8/16; attack +9 vs. AC; 1d10+3 damage</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /> <strong>Bloodied Ranged Attack</strong> (Standard; at-will)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Range 8/16; attack +9 vs. AC; 1d6+3 damage</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Equipment</span></strong><span style="font-family: 'Verdana'"> sword, longbow</span></span></p><p> </p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'"><span style="font-size: 12px">OoE Crossbowmen</span></span></strong><span style="font-family: 'Verdana'"> Level 1 Artillery</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">(2x1) Medium Natural Humanoid (100) XP 100</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">HP</span></strong><span style="font-family: 'Verdana'"> 25; Bloodied 12</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">AC</span></strong><span style="font-family: 'Verdana'"> 13; <strong>Fortitude</strong> 13, <strong>Reflex</strong> 13, <strong>Will</strong> 13</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Speed</span></strong><span style="font-family: 'Verdana'"> 5</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Melee Attack</strong> (Standard; at-will)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Attack +7 vs. AC; 1d8+3 damage</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /> <strong>Full Ranged Attack</strong> (Standard; at-will)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Range 7/14; attack +8 vs. AC; 2d6+3 damage</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /> <strong>Bloodied Ranged Attack</strong> (Standard; at-will)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Range 7/14; attack +8 vs. AC; 1d10+3 damage</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Special</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Crossbowmen deal an additional 5 damage against flying units</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Equipment</span></strong><span style="font-family: 'Verdana'"> axe, crossbow</span></span></p><p> </p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'"><span style="font-size: 12px">OoE Heavy Cavalry</span></span></strong><span style="font-family: 'Verdana'"> Level 3 Soldier</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">(2x1) Medium Natural Humanoid (100) XP 150</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">HP</span></strong><span style="font-family: 'Verdana'"> 50; Bloodied 25</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">AC</span></strong><span style="font-family: 'Verdana'"> 19; <strong>Fortitude</strong> 15, <strong>Reflex</strong> 15, <strong>Will</strong> 15</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Resist</span></strong><span style="font-family: 'Verdana'"> 5 ranged attack</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Speed</span></strong><span style="font-family: 'Verdana'"> 6</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Full Attack</strong> (Standard; at-will) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> not bloodied</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Attack +10 vs. AC; 2d6+3 damage</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Bloodied Attack</strong> (Standard; at-will) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> when bloodied</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Attack +10 vs. AC; 1d10+3 damage</span></span></p><p> </p><p><strong><span style="font-family: 'Verdana'"><span style="color: white">Lance Charge</span></span></strong></p><p><span style="font-family: 'Verdana'"><span style="color: white">Heavy Cavalry deals an additional 1d6 damage against infantry units when </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">charging</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Equipment</span></strong><span style="font-family: 'Verdana'"> lance, sword, heavy armour</span></span></p><p> </p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'"><span style="font-size: 12px">OoE Bow Cavalry</span></span></strong><span style="font-family: 'Verdana'"> Level 2 Skirmisher</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">(2x1) Medium Natural Humanoid (100) XP 125</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">HP</span></strong><span style="font-family: 'Verdana'"> 40; Bloodied 20</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">AC</span></strong><span style="font-family: 'Verdana'"> 16; <strong>Fortitude</strong> 14, <strong>Reflex</strong> 14, <strong>Will</strong> 14</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Speed</span></strong><span style="font-family: 'Verdana'"> 7</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Melee Attack</strong> (Standard; at-will)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Attack +5 vs. AC; 1d6+3 damage</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /> <strong>Full Ranged Attack</strong> (Standard; at-will)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Range 7/14; attack +7 vs. AC; 1d10+3 damage</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /> <strong>Bloodied Ranged Attack</strong> (Standard; at-will)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Range 7/14; attack +7 vs. AC; 1d6+3 damage</span></span></p><p> </p><p><strong><span style="font-family: 'Verdana'"><span style="color: white">Mobile Shot</span></span></strong></p><p><span style="font-family: 'Verdana'"><span style="color: white">Bow Cavalry may move 7 squares and make a Ranged attack at any point, </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">this movement does not provoke opportunity attacks for disengaging</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Equipment</span></strong><span style="font-family: 'Verdana'"> shortbow, sword</span></span></p><p> </p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'"><span style="font-size: 12px">Shadar Kai Shock Troops</span></span></strong><span style="font-family: 'Verdana'"> Level 3 Soldier</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">(4x1) Medium Shadow Humanoid (200) XP 300</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">HP</span></strong><span style="font-family: 'Verdana'"> 100; Bloodied 50</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">AC</span></strong><span style="font-family: 'Verdana'"> 19; <strong>Fortitude</strong> 15, <strong>Reflex</strong> 15, <strong>Will</strong> 15</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Immune</span></strong><span style="font-family: 'Verdana'"> fear; </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Resist</span></strong><span style="font-family: 'Verdana'"> 5 necrotic</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Speed</span></strong><span style="font-family: 'Verdana'"> 4, charge 5</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Full Attack</strong> (Standard; at-will) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> not bloodied</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Attack +10 vs. AC; 2d6+3 damage</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Bloodied Attack</strong> (Standard; at-will) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> when bloodied</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Attack +10 vs. AC; 1d10+3 damage</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Special</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Shock Troops deal an additional 5 damage when charging and against </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">bloodied units</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Equipment</span></strong><span style="font-family: 'Verdana'"> flail, chainmail</span></span></p><p> </p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'"><span style="font-size: 12px">Shadar Kai Light Cavalry</span></span></strong><span style="font-family: 'Verdana'"> Level 2 Skirmisher</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">(2x1) Medium Shadow Humanoid (100) XP 125</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">HP</span></strong><span style="font-family: 'Verdana'"> 40; Bloodied 20</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">AC</span></strong><span style="font-family: 'Verdana'"> 16; <strong>Fortitude</strong> 14, <strong>Reflex</strong> 14, <strong>Will</strong> 14</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Resist</span></strong><span style="font-family: 'Verdana'"> 5 necrotic</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Speed</span></strong><span style="font-family: 'Verdana'"> 7</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Full Attack</strong> (Standard; at-will) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> not bloodied</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Attack +7 vs. AC; 1d10+3 damage</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Bloodied Attack</strong> (Standard; at-will) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> when bloodied</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Attack +7 vs. AC; 1d8+3 damage</span></span></p><p> </p><p><strong><span style="font-family: 'Verdana'"><span style="color: white">Mobile Assault</span></span></strong></p><p><span style="font-family: 'Verdana'"><span style="color: white">Light Cavalry may move 7 squares and make a melee attack at any point; </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">this movement does not provoke opportunity attacks for disengaging</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Equipment</span></strong><span style="font-family: 'Verdana'"> spear, light armour</span></span></p><p> </p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'"><span style="font-size: 12px">Shadar Kai Risen</span></span></strong><span style="font-family: 'Verdana'"> Level 3 Brute</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">(3x2) Medium Shadow Humanoid (300) XP 450</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">HP</span></strong><span style="font-family: 'Verdana'"> 180; Bloodied 90</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">AC</span></strong><span style="font-family: 'Verdana'"> 15; <strong>Fortitude</strong> 15, <strong>Reflex</strong> 15, <strong>Will</strong> 15</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Immune</span></strong><span style="font-family: 'Verdana'"> fear; </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Resist</span></strong><span style="font-family: 'Verdana'"> 5 necrotic</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Speed</span></strong><span style="font-family: 'Verdana'"> 5</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Full Attack</strong> (Standard; at-will)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Attack +8 vs. AC; 2d6+3 damage; on hit target is pushed 1 square and </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Shadar Kai follow up</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Bloodied Attack</strong> (Standard; at-will) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> when bloodied</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Attack +8 vs. AC; 1d10+3 damage</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Special</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Shadar Kai Risen deals an additional 5 damage against enemy Shadar Kai </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">units</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Equipment</span></strong><span style="font-family: 'Verdana'"> various melee</span></span></p><p> </p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'"><span style="font-size: 12px">Erathis Paladins</span></span></strong><span style="font-family: 'Verdana'"> Level 3 Soldier</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">(1x1) Medium Natural Humanoid (50) XP 150</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">HP</span></strong><span style="font-family: 'Verdana'"> 50; Bloodied 25</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">AC</span></strong><span style="font-family: 'Verdana'"> 19; <strong>Fortitude</strong> 15, <strong>Reflex</strong> 15, <strong>Will</strong> 15</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Immune</span></strong><span style="font-family: 'Verdana'"> fear; </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Resist</span></strong><span style="font-family: 'Verdana'"> 5 necrotic, 5 radiant</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Saving</span></strong><span style="font-family: 'Verdana'"> <strong>Throws</strong> +2</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Speed</span></strong><span style="font-family: 'Verdana'"> 4</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Full Attack</strong> (Standard; at-will) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> not bloodied</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Attack +10 vs. AC; 2d6+3 radiant damage</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Bloodied Attack</strong> (Standard; at-will) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> when bloodied</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Attack +10 vs. AC; 1d10+3 radiant damage</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><img src="http://www.enworld.org/forum/images/smilies/c.gif" class="smilie" loading="lazy" alt=":close:" title="Close :close:" data-shortname=":close:" /> <strong>Turn Undead</strong> (Standard; recharge <img src="http://www.enworld.org/forum/images/smilies/5.gif" class="smilie" loading="lazy" alt=":5:" title="Five :5:" data-shortname=":5:" /><img src="http://www.enworld.org/forum/images/smilies/6.gif" class="smilie" loading="lazy" alt=":6:" title="Six :6:" data-shortname=":6:" />)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Burst 5; undead only; attack +8 vs. Will; 1d10+3 radiant damage; on hit </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">target is pushed 3 squares and immobilised (save ends)</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><img src="http://www.enworld.org/forum/images/smilies/c.gif" class="smilie" loading="lazy" alt=":close:" title="Close :close:" data-shortname=":close:" /> <strong>Heal</strong> (Standard; recharge <img src="http://www.enworld.org/forum/images/smilies/6.gif" class="smilie" loading="lazy" alt=":6:" title="Six :6:" data-shortname=":6:" />)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Paladins or 1 adjacent allied unit regains 2d8+3 HPs</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Equipment</span></strong><span style="font-family: 'Verdana'"> greataxe, heavy armour</span></span></p><p> </p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'"><span style="font-size: 12px">TA militia</span></span></strong><span style="font-family: 'Verdana'"> Level 1 Soldier</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">(4x2) Medium Natural Humanoid (400) XP 400</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">HP</span></strong><span style="font-family: 'Verdana'"> 120; Bloodied 60</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">AC</span></strong><span style="font-family: 'Verdana'"> 17; <strong>Fortitude</strong> 13, <strong>Reflex</strong> 13, <strong>Will</strong> 13</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Speed</span></strong><span style="font-family: 'Verdana'"> 4</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Full Attack</strong> (Standard; at-will) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> not bloodied</span></strong></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">Attack +8 vs. AC; 1d12+3 damage</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Bloodied Attack</strong> (Standard; at-will) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> when bloodied</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Attack +8 vs. AC; 1d8+3 damage</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Special</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Militia deal an additional 5 damage against cavalry units</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Equipment</span></strong><span style="font-family: 'Verdana'"> halberd, chainmail</span></span></p><p> </p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'"><span style="font-size: 12px">T Mages</span></span></strong><span style="font-family: 'Verdana'"> Level 3 Artillery</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">(1x1) Medium Natural Humanoid (25) XP 150</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">HP</span></strong><span style="font-family: 'Verdana'"> 40; Bloodied 20</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">AC</span></strong><span style="font-family: 'Verdana'"> 15; <strong>Fortitude</strong> 15, <strong>Reflex</strong> 15, <strong>Will</strong> 15</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Resist</span></strong><span style="font-family: 'Verdana'"> 5 all damage</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Speed</span></strong><span style="font-family: 'Verdana'"> 5</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Sword Attack</strong> (Standard; at-will)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Attack +10 vs. AC; 1d10+4 damage</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /> <strong>Magic Bolt Barrage</strong> (Standard; at-will)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Range 6/12; attack +10 vs. AC; 1d10+3 damage; on hit target takes 5 </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">ongoing damage (save ends)</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/area.gif" class="smilie" loading="lazy" alt=":area:" title="Area :area:" data-shortname=":area:" /> <strong>Scorched Earth</strong> (Standard; recharge <img src="http://www.enworld.org/forum/images/smilies/5.gif" class="smilie" loading="lazy" alt=":5:" title="Five :5:" data-shortname=":5:" /><img src="http://www.enworld.org/forum/images/smilies/6.gif" class="smilie" loading="lazy" alt=":6:" title="Six :6:" data-shortname=":6:" />) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> fire</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Area burst 2 within 10; attack +8 vs. Reflex; 1d6+3 fire damage; creates </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">zone that lasts until the end of Allied sides next turn, all creatures </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">entering or starting their turn inside zone take 5 fire damage</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /> <strong>Tactical Teleport</strong> (Standard; recharge <img src="http://www.enworld.org/forum/images/smilies/6.gif" class="smilie" loading="lazy" alt=":6:" title="Six :6:" data-shortname=":6:" />) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> teleport</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">TA Mages or allied unit within 3 squares teleports 10 squares</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Equipment</span></strong><span style="font-family: 'Verdana'"> implement, longsword</span></span></p><p> </p><p> </p><p><strong><span style="font-family: 'Verdana'"><span style="color: white">Special Cards</span></span></strong></p><p><span style="font-family: 'Verdana'"><span style="color: white">This is the text for the cards, I printed these out like cards in table form then cut them up to produce a deck to be given to each side. You will notice that the two sets of cards are very similar, this was a way of maintaining balance while still adding randomness through shuffled decks.</span></span></p><p> </p><p><strong><u><span style="font-family: 'Verdana'"><span style="color: white">Evil Cards</span></span></u></strong></p><p><strong><span style="font-family: 'Verdana'"><span style="color: white">Accurate Assault</span></span></strong></p><p><span style="font-family: 'Verdana'"><span style="color: white">1 target unit gains a +1 bonus to its next attack roll and deals an additional 5 damage </span></span></p><p> </p><p><strong><span style="font-family: 'Verdana'"><span style="color: white">Heavy Charge</span></span></strong></p><p><span style="font-family: 'Verdana'"><span style="color: white">1 target charging unit gains a +2 bonus to its speed and after resolving the attack may push the enemy unit 2 squares and follow up </span></span></p><p> </p><p><strong><span style="font-family: 'Verdana'"><span style="color: white">Dark Healing</span></span></strong></p><p><span style="font-family: 'Verdana'"><span style="color: white">1 target unit regains 10 HPs</span></span></p><p> </p><p><strong><span style="font-family: 'Verdana'"><span style="color: white">Tactical Withdrawal</span></span></strong></p><p><span style="font-family: 'Verdana'"><span style="color: white">1 target unit may immediately move half its speed, this movement does not provoke opportunity attacks </span></span></p><p> </p><p><strong><span style="font-family: 'Verdana'"><span style="color: white">Dark Guidance</span></span></strong></p><p><span style="font-family: 'Verdana'"><span style="color: white">Reroll any 1 attack or damage dice, you must keep the new result </span></span></p><p> </p><p><strong><span style="font-family: 'Verdana'"><span style="color: white">Dark Curse</span></span></strong></p><p><span style="font-family: 'Verdana'"><span style="color: white">1 target enemy unit takes a -2 penalty to attack rolls (save ends)</span></span></p><p> </p><p><strong><span style="font-family: 'Verdana'"><span style="color: white">Dark Blessing</span></span></strong></p><p><span style="font-family: 'Verdana'"><span style="color: white">1 target unit may make an immediate saving throw against an ongoing effect with a +5 bonus </span></span></p><p> </p><p><strong><span style="font-family: 'Verdana'"><span style="color: white">Counter Attack</span></span></strong></p><p><span style="font-family: 'Verdana'"><span style="color: white">Play on enemy turn when a unit has been attacked.</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Target unit may make an immediate attack against triggering unit </span></span></p><p> </p><p><strong><span style="font-family: 'Verdana'"><span style="color: white">Defensive Stance</span></span></strong></p><p><span style="font-family: 'Verdana'"><span style="color: white">Play on enemy turn when an attack is declared against a unit. Target unit gains a +2 bonus to all its defences against the attack</span></span></p><p> </p><p><strong><span style="font-family: 'Verdana'"><span style="color: white">Zone of Necrosis</span></span></strong></p><p><span style="font-family: 'Verdana'"><span style="color: white">Create zone, 5x5 squares; all enemies entering or starting their turn inside zone take 5 necrotic damage; zone persists for 3 turns </span></span></p><p> </p><p><strong><span style="font-family: 'Verdana'"><span style="color: white">Wall of Fog</span></span></strong></p><p><span style="font-family: 'Verdana'"><span style="color: white">Creates wall 10 contiguous squares long which blocks line of sight; wall lasts for 2 turns </span></span></p><p> </p><p><strong><span style="font-family: 'Verdana'"><span style="color: white">Black Lightning</span></span></strong></p><p><span style="font-family: 'Verdana'"><span style="color: white">Targets 3 units within area burst 3; attack +10 vs. Reflex; 1d6+4 lightning damage</span></span></p><p> </p><p><strong><span style="font-family: 'Verdana'"><span style="color: white">Dark Volley</span></span></strong></p><p><span style="font-family: 'Verdana'"><span style="color: white">Target units next ranged attack range increments are doubled </span></span></p><p> </p><p><strong><span style="font-family: 'Verdana'"><span style="color: white">Grasping Tendrils</span></span></strong></p><p><span style="font-family: 'Verdana'"><span style="color: white">Target unit takes 1d6 necrotic damage and is immobilised (save ends) </span></span></p><p> </p><p><strong><span style="font-family: 'Verdana'"><span style="color: white">Repel Radiance</span></span></strong></p><p><span style="font-family: 'Verdana'"><span style="color: white">Play when unit takes radiant damage; target unit loses any radiant vulnerability and gains 5 radiant resistance for this attack</span></span></p><p> </p><p><strong><span style="font-family: 'Verdana'"><span style="color: white">Accurate Assault</span></span></strong></p><p><span style="font-family: 'Verdana'"><span style="color: white">1 target unit gains a +1 bonus to its next attack roll and deals an additional 5 damage </span></span></p><p> </p><p><strong><span style="font-family: 'Verdana'"><span style="color: white">Dark Healing</span></span></strong></p><p><span style="font-family: 'Verdana'"><span style="color: white">1 target unit regains 10 HPs </span></span></p><p> </p><p><strong><span style="font-family: 'Verdana'"><span style="color: white">Dark Guidance</span></span></strong></p><p><span style="font-family: 'Verdana'"><span style="color: white">Reroll any 1 attack or damage dice, you must keep the new result</span></span></p><p> </p><p><strong><span style="font-family: 'Verdana'"><span style="color: white">Recharge</span></span></strong></p><p><span style="font-family: 'Verdana'"><span style="color: white">A single power of a target unit recharges immediately </span></span></p><p> </p><p><strong><span style="font-family: 'Verdana'"><span style="color: white">Return Fire</span></span></strong></p><p><span style="font-family: 'Verdana'"><span style="color: white">Play on enemy turn when a unit with a ranged attack is attacked; unit makes an immediate ranged attack against triggering target </span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Dark</span></strong><strong><span style="font-family: 'Verdana'"> Swamp</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Create zone, 7x7 squares; area inside zone is difficult terrain; zone persists for 3 turns</span></span></p><p> </p><p><strong><span style="font-family: 'Verdana'"><span style="color: white">Advance</span></span></strong></p><p><span style="font-family: 'Verdana'"><span style="color: white">Target unit may take an additional move action </span></span></p><p> </p><p><strong><span style="font-family: 'Verdana'"><span style="color: white">Twist Fate</span></span></strong></p><p><span style="font-family: 'Verdana'"><span style="color: white">Play on enemy turn when any d20 roll has been made; the enemy rerolls the dice and must take the new result </span></span></p><p> </p><p><strong><span style="font-family: 'Verdana'"><span style="color: white">Mire in Darkness</span></span></strong></p><p><span style="font-family: 'Verdana'"><span style="color: white">Targets 1 unit that is not engaged; target unit does not act next turn</span></span></p><p> </p><p> </p><p><strong><u><span style="font-family: 'Verdana'"><span style="color: white">Good Cards</span></span></u></strong></p><p><strong><span style="font-family: 'Verdana'"><span style="color: white">Accurate Assault</span></span></strong></p><p><span style="font-family: 'Verdana'"><span style="color: white">1 target unit gains a +1 bonus to its next attack roll and deals an additional 5 damage </span></span></p><p> </p><p><strong><span style="font-family: 'Verdana'"><span style="color: white">Heavy Charge</span></span></strong></p><p><span style="font-family: 'Verdana'"><span style="color: white">1 target charging unit gains a +2 bonus to its speed and after resolving the attack may push the enemy unit 2 squares and follow up</span></span></p><p> </p><p><strong><span style="font-family: 'Verdana'"><span style="color: white">Divine Healing</span></span></strong></p><p><span style="font-family: 'Verdana'"><span style="color: white">1 target unit regains 10 HPs</span></span></p><p> </p><p><strong><span style="font-family: 'Verdana'"><span style="color: white">Tactical Withdrawal</span></span></strong></p><p><span style="font-family: 'Verdana'"><span style="color: white">1 target unit may immediately move half its speed, this movement does not provoke opportunity attacks </span></span></p><p> </p><p><strong><span style="font-family: 'Verdana'"><span style="color: white">Elite Training</span></span></strong></p><p><span style="font-family: 'Verdana'"><span style="color: white">Reroll any 1 attack or damage dice, you must keep the new result </span></span></p><p> </p><p><strong><span style="font-family: 'Verdana'"><span style="color: white">Tellis’ Curse</span></span></strong></p><p><span style="font-family: 'Verdana'"><span style="color: white">1 target enemy unit takes a -2 penalty to attack rolls (save ends)</span></span></p><p> </p><p><strong><span style="font-family: 'Verdana'"><span style="color: white">Pull Yourself Together</span></span></strong></p><p><span style="font-family: 'Verdana'"><span style="color: white">1 target unit may make an immediate saving throw against an ongoing effect with a +5 bonus </span></span></p><p> </p><p><strong><span style="font-family: 'Verdana'"><span style="color: white">Counter Attack</span></span></strong></p><p><span style="font-family: 'Verdana'"><span style="color: white">Play on enemy turn when a unit has been attacked.</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Target unit may make an immediate attack against triggering unit </span></span></p><p> </p><p><strong><span style="font-family: 'Verdana'"><span style="color: white">Defensive Stance</span></span></strong></p><p><span style="font-family: 'Verdana'"><span style="color: white">Play on enemy turn when an attack is declared against a unit. Target unit gains a +2 bonus to all its defences against the attack</span></span></p><p> </p><p><strong><span style="font-family: 'Verdana'"><span style="color: white">Zone of Radiance</span></span></strong></p><p><span style="font-family: 'Verdana'"><span style="color: white">Create zone, 3x3 squares; all enemies entering or starting their turn inside zone take 5 Radiant damage; zone persists for 3 turns </span></span></p><p> </p><p><strong><span style="font-family: 'Verdana'"><span style="color: white">Wall of Dust</span></span></strong></p><p><span style="font-family: 'Verdana'"><span style="color: white">Creates wall 10 contiguous squares long which blocks line of sight; wall lasts for 2 turns </span></span></p><p> </p><p><strong><span style="font-family: 'Verdana'"><span style="color: white">Hellfire Bombardment</span></span></strong></p><p><span style="font-family: 'Verdana'"><span style="color: white">Targets 3 units within area burst 3; attack +10 vs. Reflex; 1d6+4 Fire damage</span></span></p><p> </p><p><strong><span style="font-family: 'Verdana'"><span style="color: white">Rangers Volley</span></span></strong></p><p><span style="font-family: 'Verdana'"><span style="color: white">Target units next ranged attack range increments are doubled </span></span></p><p> </p><p><strong><span style="font-family: 'Verdana'"><span style="color: white">Iron Spike of Tellis</span></span></strong></p><p><span style="font-family: 'Verdana'"><span style="color: white">Target unit takes 1d6 damage and is immobilised (save ends) </span></span></p><p> </p><p><strong><span style="font-family: 'Verdana'"><span style="color: white">Necrotic Resilience</span></span></strong></p><p><span style="font-family: 'Verdana'"><span style="color: white">Play when unit takes necrotic damage; target unit loses any necrotic vulnerability and gains 5 necrotic resistance for this attack</span></span></p><p> </p><p><strong><span style="font-family: 'Verdana'"><span style="color: white">Accurate Assault</span></span></strong></p><p><span style="font-family: 'Verdana'"><span style="color: white">1 target unit gains a +1 bonus to its next attack roll and deals an additional 5 damage </span></span></p><p> </p><p><strong><span style="font-family: 'Verdana'"><span style="color: white">Divine Healing</span></span></strong></p><p><span style="font-family: 'Verdana'"><span style="color: white">1 target unit regains 10 HPs </span></span></p><p> </p><p><strong><span style="font-family: 'Verdana'"><span style="color: white">Elite Training</span></span></strong></p><p><span style="font-family: 'Verdana'"><span style="color: white">Reroll any 1 attack or damage dice, you must keep the new result</span></span></p><p> </p><p><strong><span style="font-family: 'Verdana'"><span style="color: white">Recharge</span></span></strong></p><p><span style="font-family: 'Verdana'"><span style="color: white">A single power of a target unit recharges immediately </span></span></p><p> </p><p><strong><span style="font-family: 'Verdana'"><span style="color: white">Return Fire</span></span></strong></p><p><span style="font-family: 'Verdana'"><span style="color: white">Play on enemy turn when a unit with a ranged attack is attacked; unit makes an immediate ranged attack against triggering target </span></span></p><p> </p><p><strong><span style="font-family: 'Verdana'"><span style="color: white">Assassins Treachery</span></span></strong></p><p><span style="font-family: 'Verdana'"><span style="color: white">Target non bloodied unit makes a bloodied attack against itself</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">(unit must have bloodied / non bloodied attacks)</span></span></p><p> </p><p><strong><span style="font-family: 'Verdana'"><span style="color: white">Knights Move</span></span></strong></p><p><span style="font-family: 'Verdana'"><span style="color: white">Target unit may take an additional move action </span></span></p><p> </p><p><strong><span style="font-family: 'Verdana'"><span style="color: white">Angel of Death</span></span></strong></p><p><span style="font-family: 'Verdana'"><span style="color: white">Play when a unit would be destroyed by an effect or an attack, the unit takes no damage from the effect or attack </span></span></p><p> </p><p><strong><span style="font-family: 'Verdana'"><span style="color: white">Reputation of the Elites</span></span></strong></p><p><span style="font-family: 'Verdana'"><span style="color: white">Targets 1 enemy unit that is not engaged; target unit does not act next turn</span></span></p><p> </p><p> </p><p><strong><span style="font-family: 'Verdana'"><span style="color: white">Conclusion</span></span></strong></p><p><span style="font-family: 'Verdana'"><span style="color: white">So there you have it, a reasonably workable mass combat system for 4e. Its not perfect but it was a lot of fun to play and turned out to be a very close run battle with the forces of good finally overcoming the forces of evil. It was by no means a foregone conclusion and the momentum swept from good to evil and back several times during the mammoth encounter.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">It did take about 8 hours to play though so it was by no means quick, but it is a system that I would personally use again if the need arose.</span></span></p><p> </p><p><strong><span style="font-family: 'Verdana'"><span style="color: white">Notable observations</span></span></strong></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">1.</span></strong><span style="font-family: 'Verdana'"> The larger the unit the more staying power it has. The Zombie Columns with 300 HPs lasted for a very long time and were real grinders. Which was really a design point but my players seemed amazed at how much effort it took to kill them.</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">2.</span></strong><span style="font-family: 'Verdana'"> The skirmishing units that could move and fire/attack were very good at striking then moving back behind the cover of infantry units.</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">3.</span></strong><span style="font-family: 'Verdana'"> The Dragons breath was really nasty, but the crossbowmen’s extra 5 damage also hurt them a lot.</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">4.</span></strong><span style="font-family: 'Verdana'"> The Wraiths insubstantial quality made them a surprisingly durable unit, and the healing cards effectively gave them 20 HPs instead of 10 HPs when you factor in the insubstantial.</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">5.</span></strong><span style="font-family: 'Verdana'"> My players found the catapults a real problem. At one point they pulled all their remaining forces back out of their range to regroup and wait for a decent hand of cards to make their final desperate advance. I thought that was a bad plan, but they eventually beat me so what do I know.</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">6.</span></strong><span style="font-family: 'Verdana'"> The Aspect of Despair originally had resist 5 all but I removed it as it was already a one man wrecking crew. If I hadn’t of done this I am pretty sure I would have won the battle quite easily.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">Well its another monster length post, I hope you found it interesting.</span></span></p></blockquote><p></p>
[QUOTE="Mesh Hong, post: 5251755, member: 73463"] [FONT=Verdana][COLOR=white]As one of the capstone events for my campaign I wanted to give the Legendary General in my party the chance of actually being a legendary general. To that end I designed (and worked into the plot) a massive battle between the Good Guys and the Bad Guys.[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Plot overview[/FONT][/B][FONT=Verdana] (not necessary but you might be interested):[/FONT][/COLOR] [FONT=Verdana][COLOR=white]When the PCs return from stopping the Flailing Prince breaking Tharizdun out of his chained prison they find that the temporal locks around his confinement dimension have caused twenty years to pass in middle world time while they were away. During this time the established gods have isolated the planes (or abandoned the middle world as the population see it) while they have a conclave to settle their disputes (i.e. stop the God War).[/COLOR][/FONT] [FONT=Verdana][COLOR=white]This has left the world a much different place, the Fey Wild is moving further and further away from the middle world while the shadowfell is moving into alignment and threatens to subsume it completely. (Oh noes!).[/COLOR][/FONT] [FONT=Verdana][COLOR=white]In the twenty years the PCs were missing the surviving populations have taken the beliefs and actions of certain members of the group as the basis of proper society. The practical upshot of which is that the Saint of Erathis now has people worshiping [I]him[/I] (instead of Erathis), and as a sign of their belief that he will come back and save them they have built a fifteen hundred feet high statue of him. The Warlock Demi-God had started an arcane library and university which has drawn in many members who are studying the planar problems, the Legendary General had already set out plans and started building the Goldstone Tactical Academy, and passed a military leader his accumulated written philosophies on battle tactics (affectionately called Jerimiahs Big Book of Tactics). The academy is now built and defending the town against the evil forces outside. The paladin Angel of Death’s shadar kai resistance fighters have fallen back to the main open gateway between the shadowfell and the middle world and are fighting a last holding action trying to maintain the legacy of the Raven Queen.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]When the PCs have dealt with the shock they quickly speak to their respective contacts/allies/underlings and discover that within two weeks the Curtain of Despair (BBEG then have been after now for 29 levels) will have caused the shadowfell to subsume the middle world irreversibly so a desperate plan is hatched.[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]1[/FONT][/B][FONT=Verdana]: The allies will raise all their military forces to assault the Curtain of Despairs ice castle in the shadowfell in an effort to draw out the majority of the evil forces and leave other areas weaker.[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]2[/FONT][/B][FONT=Verdana]: A small elite team will penetrate one wing of the castle to shut down or cut off the Curtain of Despairs “Soul Reservoir” which she is using as a great source of power. Only when this has been achieved will she be weak enough to destroy, otherwise she will discorporate and all will be lost.[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]3[/FONT][/B][FONT=Verdana]: The PCs will enter the Ice Castle by a secret back door route and fight their way to the Curtain of Despair to confront and hopefully defeat her once and for all. When they have done this they should then be able to use an artefact they have spent 8 levels collecting to separate the pure/innocent form of Tellis’s sister from the Curtain of Despair and save her life. They are also hoping to be able to resurrect Tellis’s mother, the Raven Queen and maybe Pholtus the “erased from history” god of law.[/FONT][/COLOR] [B][U][FONT=Verdana][COLOR=white]Mass Combat[/COLOR][/FONT][/U][/B] [FONT=Verdana][COLOR=white]So this gave me the opportunity to have a massive battle between the forces of good (or at least neutrality) and evil. The way of doing it was actually fairly simple in the end, it was just a bit time consuming to set up.[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]1.[/FONT][/B][FONT=Verdana] First I decided that the basic 4e combat system would be fine but it would need custom designed units. I decided to base the system on a standard creature mechanically representing 100 men and would be 2 squares by 1 square.[/FONT][/COLOR] [FONT=Verdana][COLOR=white]This meant that a unit of 200 men would be worth twice as much (xp value), have twice as many HPs and take up 4 squares by 1 square but otherwise would have similar attack and defence values.[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]2.[/FONT][/B][FONT=Verdana] After starting to design the units I started adding bonuses for certain units against other types of units, some units doing extra damage against cavalry or artillery for instance. I also separated out the damage a unit could do when it was fresh and when it was bloodied, to model fresh units being at an advantage against bloodied ones, and bloodied units having less troops.[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]3.[/FONT][/B][FONT=Verdana] After I had designed all the units and cut out card bases of the right size for each unit (a long process!) I thought there was probably something missing.[/FONT][/COLOR] [FONT=Verdana][COLOR=white]I came up with special cards that could be used at appropriate times that would add an extra layer of tactics and uncertainty to the battle so I wrote out a couple of sheets of those for each side and cut them into cards.[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]4.[/FONT][/B][FONT=Verdana] That was pretty much all I had the time to do before we ran it, as we set up I finalised the rules (and there was also an element of common sense that we came up with as we went along).[/FONT][/COLOR] [SIZE=3][COLOR=white][B][FONT=Verdana][U]Rules[/U][/FONT][/B][/COLOR][/SIZE] [COLOR=white][B][FONT=Verdana]1.[/FONT][/B][FONT=Verdana] Each side acts completely in turn. (i.e Bad guys have their turn for all their units then the good guys have their turn for all their units.[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]2.[/FONT][/B][FONT=Verdana] Each unit has a standard (or move) action and a minor action (if the unit has a minor action). A unit may charge as a standard action, and receives a +1 bonus to its attack roll as you would expect, there is no minimum move for a charge (units may charge 1 square).[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]3.[/FONT][/B][FONT=Verdana] Units must move in a common sense way, once engaged they may “turn to face” on their turn but may not shuffle (shift).[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]4.[/FONT][/B][FONT=Verdana] A unit disengaging from an enemy unit as part of a move action provokes opportunity attacks from the unit(s) it is disengaging from.[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]5.[/FONT][/B][FONT=Verdana] Units making ranged attacks provoke opportunity attacks from enemy units they are engaged with (adjacent to).[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]6.[/FONT][/B][FONT=Verdana] Flying units are either at ground level or flying high. If flying high they may not make attacks at ground level units and they may only be targeted by ranged attacks.[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]7.[/FONT][/B][FONT=Verdana] Ranged attacks may be made as normal through allied units but each enemy unit grants staking cover of +2 for each unit. (So if an archery unit wanted to attack a unit that had 2 enemy units in the path it would take a -4 penalty to the attack.) Ranged area bursts do not take these penalties.[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]8.[/FONT][/B][FONT=Verdana] Allied units may move through each other but may not end their movement in the same square as another unit.[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]9.[/FONT][/B][FONT=Verdana] If a unit is pushed back it also pushes back any units in its path, but the push back must be in a logical common sense manor (path of least resistance).[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]10.[/FONT][/B][FONT=Verdana] Each side may hold back any number of units as reserves that can enter the battle on any turn at their forces map edge. The attacking force (in this case the good guys) can designate a number of troops as flanking forces that can appear at any reasonable time from either edge no further than half way up the map. (a reasonable time is when the main forces have engaged, in the battle we ran this was about turn 4).[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]11.[/FONT][/B][FONT=Verdana] Before the battle starts each side draws 3 cards, each side then draws an additional 2 cards each turn starting on their second turn. In this battle I also stated that the maximum hand size for evil was 4 cards and 5 cards for good as they had a legendary general.[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]12.[/FONT][/B][FONT=Verdana] Cards are always played onto the unit and stay in play until their duration expires. If a cards effect lasts for a number of rounds then a counter is placed on the card at the start of that sides turn, when you place a counter on the card that takes it over the stated number of turns it expires. (obvious but rules are rules). Used cards are returned to the bottom of the deck.[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Troops[/FONT][/B][FONT=Verdana].[/FONT][/COLOR] [FONT=Verdana][COLOR=white]This is the army list for the battle I ran.[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Evil Army[/FONT][/B][FONT=Verdana] (3680 troops)[/FONT][/COLOR] [FONT=Verdana][COLOR=white]4x Skeleton Infantry (100) (level 1 soldier)[/COLOR][/FONT] [FONT=Verdana][COLOR=white]2x Skeleton Infantry (200) (level 1 soldier)[/COLOR][/FONT] [FONT=Verdana][COLOR=white]2x Skeleton Archers (100) (level 1 artillery)[/COLOR][/FONT] [FONT=Verdana][COLOR=white]2x Zombie Column (1000) (level 1 brute)[/COLOR][/FONT] [FONT=Verdana][COLOR=white]2x Wraith Skirmishers (20) (level 2 skirmisher)[/COLOR][/FONT] [FONT=Verdana][COLOR=white]2x Shandar Kai Shock troops (100) (level 3 soldier)[/COLOR][/FONT] [FONT=Verdana][COLOR=white]2x Shandar Kai Shock Cavalry (100) (level 3 soldier)[/COLOR][/FONT] [FONT=Verdana][COLOR=white]2x Cyclops Warriors (100) (level 2 brute)[/COLOR][/FONT] [FONT=Verdana][COLOR=white]4x Zombie Dragon (1) (level 4 skirmisher)[/COLOR][/FONT] [FONT=Verdana][COLOR=white]1x Dispair Casters (25) (level 4 controller)[/COLOR][/FONT] [FONT=Verdana][COLOR=white]1x Aspect of Despair (1) (level 5 soldier)[/COLOR][/FONT] [FONT=Verdana][COLOR=white]2x Siege Catapults (5) (level 2 artillery)[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Good Army[/FONT][/B][FONT=Verdana] (3175 troops)[/FONT][/COLOR] [FONT=Verdana][COLOR=white]2x Heavy Infantry (200) (level 3 soldier)[/COLOR][/FONT] [FONT=Verdana][COLOR=white]1x Shock Infantry (100) (level 4 soldier)[/COLOR][/FONT] [FONT=Verdana][COLOR=white]1x Infantry (400) (level 2 soldier)[/COLOR][/FONT] [FONT=Verdana][COLOR=white]2x Longbow (100) (level 2 artillery)[/COLOR][/FONT] [FONT=Verdana][COLOR=white]1x Crossbow (100) (level 1 artillery)[/COLOR][/FONT] [FONT=Verdana][COLOR=white]1x Heavy Cavalry (level 3 soldier)[/COLOR][/FONT] [FONT=Verdana][COLOR=white]2x Bow Cavalry (level 2 skirmisher)[/COLOR][/FONT] [FONT=Verdana][COLOR=white]2x Shandar Kai Shock Troops (level 3 soldier)[/COLOR][/FONT] [FONT=Verdana][COLOR=white]1x Shandar Kai Light Cavalry (level 2 skirmisher)[/COLOR][/FONT] [FONT=Verdana][COLOR=white]1x Shandar Kai Risen (300) (level 3 brute)[/COLOR][/FONT] [FONT=Verdana][COLOR=white]1x Erathis Paladins (50) (level 3 soldier)[/COLOR][/FONT] [FONT=Verdana][COLOR=white]2x Militia (400) (level 1 soldier)[/COLOR][/FONT] [FONT=Verdana][COLOR=white]1x Mages (25) (level 3 artillery)[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Stat Blocks[/FONT][/B][FONT=Verdana].[/FONT][/COLOR] [FONT=Verdana][COLOR=white]Here are the stat blocks I used for the forces, good and evil. In this battle the bad guys have numerical and XP value superiority but the good guys have higher level troops.[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Note[/FONT][/B][FONT=Verdana]:[/FONT][/COLOR] [FONT=Verdana][COLOR=white]Under the unit name you will see both the size of the unit in squares and the number of men. [/COLOR][/FONT] [FONT=Verdana][COLOR=white]e.g. (2x1) Natural Animate (100 undead)[/COLOR][/FONT] [B][U][FONT=Verdana][COLOR=white]Evil Army (shadowfell)[/COLOR][/FONT][/U][/B] [COLOR=white][B][FONT=Verdana][SIZE=3]Skeleton Infantry[/SIZE][/FONT][/B][FONT=Verdana] Level 1 Soldier[/FONT][/COLOR] [FONT=Verdana][COLOR=white](2x1) Natural Animate (100 undead) XP 100[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]HP[/FONT][/B][FONT=Verdana] 30; Bloodied 15[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]AC[/FONT][/B][FONT=Verdana] 17; Fortitude 13, Reflex 13, Will 13[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Immune[/FONT][/B][FONT=Verdana] disease, poison; [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Resist[/FONT][/B][FONT=Verdana] 10 necrotic; 5 ranged attacks; [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Vulnerable[/FONT][/B][FONT=Verdana] 5 radiant[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Speed[/FONT][/B][FONT=Verdana] 4[/FONT][/COLOR] [COLOR=white][FONT=Verdana]:melee: [B]Full Attack[/B] (Standard; at-will) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] not bloodied[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Attack +8 vs. AC; 1d8+3 damage[/COLOR][/FONT] [COLOR=white][FONT=Verdana]:melee: [B]Bloodied Attack[/B] (Standard; at-will) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] when bloodied[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Attack +8 vs. AC; 1d6+3 damage[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Special[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Skeleton Infantry deals an additional 5 damage against artillery units[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Equipment[/FONT][/B][FONT=Verdana] sword, shield[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana][SIZE=3]Skeleton Infantry[/SIZE][/FONT][/B][FONT=Verdana] Level 1 Soldier[/FONT][/COLOR] [FONT=Verdana][COLOR=white](4x1) Natural Animate (200 undead) XP 200[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]HP[/FONT][/B][FONT=Verdana] 60; Bloodied 30[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]AC[/FONT][/B][FONT=Verdana] 17; [B]Fortitude[/B] 13, [B]Reflex[/B] 13, [B]Will[/B] 13[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Immune[/FONT][/B][FONT=Verdana] disease, poison; [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Resist[/FONT][/B][FONT=Verdana] 10 necrotic; 5 ranged attacks; [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Vulnerable[/FONT][/B][FONT=Verdana] 5 radiant[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Speed[/FONT][/B][FONT=Verdana] 4[/FONT][/COLOR] [COLOR=white][FONT=Verdana]:melee: [B]Full Attack[/B] (Standard; at-will) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] not bloodied[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Attack +8 vs. AC; 1d10+3 damage[/COLOR][/FONT] [COLOR=white][FONT=Verdana]:melee: [B]Bloodied Attack[/B] (Standard; at-will) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] when bloodied[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Attack +8 vs. AC; 1d8+3 damage[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Special[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Skeleton Infantry deals an additional 5 damage against artillery units[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Equipment[/FONT][/B][FONT=Verdana] sword, shield[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana][SIZE=3]Skeleton Archers[/SIZE][/FONT][/B][FONT=Verdana] Level 1 Artillery[/FONT][/COLOR] [FONT=Verdana][COLOR=white](2x1) Medium Natural Animate (100 undead) XP 100[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]HP[/FONT][/B][FONT=Verdana] 25; Bloodied 12[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]AC[/FONT][/B][FONT=Verdana] 13; [B]Fortitude[/B] 13, [B]Reflex[/B] 13, [B]Will[/B] 13[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Immune[/FONT][/B][FONT=Verdana] disease, poison; [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Resist[/FONT][/B][FONT=Verdana] 10 necrotic; [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Vulnerable[/FONT][/B][FONT=Verdana] 5 radiant[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Speed[/FONT][/B][FONT=Verdana] 5[/FONT][/COLOR] [FONT=Verdana][COLOR=white]:melee: [B]Melee Attack[/B] (Standard; at-will)[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Attack +6 vs. AC; 1d6+3 damage[/COLOR][/FONT] [COLOR=white][FONT=Verdana]:ranged: [B]Full Ranged Attack[/B] (Standard; at-will) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] not bloodied[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Range 8/16; attack +8 vs. AC; 1d10+3 damage[/COLOR][/FONT] [COLOR=white][FONT=Verdana]:ranged: [B]Bloodied Ranged Attack[/B] (Standard; at-will) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] when bloodied[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Range 8/16; attack +8 vs. AC; 1d6+3 damage[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Equipment[/FONT][/B][FONT=Verdana] sword, longbow[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana][SIZE=3]Zombie Column[/SIZE][/FONT][/B][FONT=Verdana] Level 1 Brute[/FONT][/COLOR] [FONT=Verdana][COLOR=white](5x2) Medium Natural Animate (1000 undead) XP 500[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]HP[/FONT][/B][FONT=Verdana] 300; Bloodied 150[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]AC[/FONT][/B][FONT=Verdana] 13; [B]Fortitude[/B] 13, [B]Reflex[/B] 13, [B]Will[/B] 13[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Immune[/FONT][/B][FONT=Verdana] disease, poison; [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Resist[/FONT][/B][FONT=Verdana] 10 necrotic; [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Vulnerable[/FONT][/B][FONT=Verdana] 5 radiant attacks[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Speed[/FONT][/B][FONT=Verdana] 3[/FONT][/COLOR] [COLOR=white][FONT=Verdana]:melee: [B]Full Attack[/B] (Standard; at-will) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] not bloodied[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Attack +6 vs. AC; 2d8+3 damage; on hit target is pushed 1 square and [/COLOR][/FONT] [FONT=Verdana][COLOR=white]Zombie Infantry follows up[/COLOR][/FONT] [COLOR=white][FONT=Verdana]:melee: [B]Bloodied Attack[/B] (Standard; at-will) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] when bloodied[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Attack +6 vs. AC; 1d12+3 damage[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Special[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Zombie Infantry deals an additional 5 damage against cavalry units[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana][SIZE=3]Wraith Skirmishers[/SIZE][/FONT][/B][FONT=Verdana] Level 2 Skirmisher[/FONT][/COLOR] [FONT=Verdana][COLOR=white](1x1) Medium Shadow Humanoid (20 undead) XP 125[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Necrotic Field[/FONT][/B][FONT=Verdana] (necrotic) aura 1; All units starting their turn inside aura [/FONT][/COLOR] [COLOR=white][FONT=Verdana]take 5 necrotic damage[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]HP[/FONT][/B][FONT=Verdana] 40; Bloodied 20[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]AC[/FONT][/B][FONT=Verdana] 16; [B]Fortitude[/B] 14, [B]Reflex[/B] 14, [B]Will[/B] 14[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Immune[/FONT][/B][FONT=Verdana] disease, poison; [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Resist[/FONT][/B][FONT=Verdana] 10 necrotic, insubstantial; [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Vulnerable[/FONT][/B][FONT=Verdana] 5 radiant[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Speed[/FONT][/B][FONT=Verdana] 5 phasing[/FONT][/COLOR] [COLOR=white][FONT=Verdana]:melee: [B]Full Attack[/B] (Standard; at-will) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] not bloodied[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Attack +5 vs. Reflex; 1d10+3 necrotic damage; on hit Wraith Skirmishers [/COLOR][/FONT] [FONT=Verdana][COLOR=white]may shift to any square adjacent to the target unit[/COLOR][/FONT] [COLOR=white][FONT=Verdana]:melee: [B]Bloodied Attack[/B] (Standard; at-will) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] when bloodied[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Attack +5 vs. Reflex; 1d6+3 necrotic damage; on hit Wraith Skirmishers [/COLOR][/FONT] [FONT=Verdana][COLOR=white]may shift to any square adjacent to the target unit[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Shadow Walk[/FONT][/B][FONT=Verdana] (minor; recharge :5::6:) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] teleport[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Wraith Skirmishers teleport 6 squares as a minor action[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana][SIZE=3]Shadar Kai Shock Troops[/SIZE][/FONT][/B][FONT=Verdana] Level 3 Soldier[/FONT][/COLOR] [FONT=Verdana][COLOR=white](2x1) Medium Shadow Humanoid (100) XP 150[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]HP[/FONT][/B][FONT=Verdana] 50; Bloodied 25[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]AC[/FONT][/B][FONT=Verdana] 19; [B]Fortitude[/B] 15, [B]Reflex[/B] 15, [B]Will[/B] 15[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Immune[/FONT][/B][FONT=Verdana] fear; [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Resist[/FONT][/B][FONT=Verdana] 5 necrotic[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Speed[/FONT][/B][FONT=Verdana] 4, charge 5[/FONT][/COLOR] [COLOR=white][FONT=Verdana]:melee: [B]Full Attack[/B] (Standard; at-will) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] not bloodied[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Attack +10 vs. AC; 2d6+3 damage[/COLOR][/FONT] [COLOR=white][FONT=Verdana]:melee: [B]Bloodied Attack[/B] (Standard; at-will) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] when bloodied[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Attack +10 vs. AC; 1d10+3 damage[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Special[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Shock Troops deal an additional 5 damage when charging and against [/COLOR][/FONT] [FONT=Verdana][COLOR=white]bloodied units[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Equipment[/FONT][/B][FONT=Verdana] flail, chainmail[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana][SIZE=3]Shadar Kai Shock Cavalry[/SIZE][/FONT][/B][FONT=Verdana] Level 3 Soldier[/FONT][/COLOR] [FONT=Verdana][COLOR=white](2x1) Medium Shadow Humanoid (100) XP 150[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]HP[/FONT][/B][FONT=Verdana] 50; Bloodied 25[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]AC[/FONT][/B][FONT=Verdana] 19; [B]Fortitude[/B] 15, [B]Reflex[/B] 15, [B]Will[/B] 15[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Immune[/FONT][/B][FONT=Verdana] fear; [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Resist[/FONT][/B][FONT=Verdana] 5 necrotic[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Speed[/FONT][/B][FONT=Verdana] 6[/FONT][/COLOR] [COLOR=white][FONT=Verdana]:melee: [B]Full Attack[/B] (Standard; at-will) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] not bloodied[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Attack +10 vs. AC; 2d6+3 damage[/COLOR][/FONT] [COLOR=white][FONT=Verdana]:melee: [B]Bloodied Attack[/B] (Standard; at-will) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] when bloodied[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Attack +10 vs. AC; 1d10+3 damage[/COLOR][/FONT] [COLOR=white][FONT=Verdana]:melee: [B]Overrun Charge[/B] (Standard; at-will) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] charge attack[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]When charging Cavalry makes an attack as usual shifts to the opposite [/COLOR][/FONT] [FONT=Verdana][COLOR=white]side of the unit it attacked then shifts an additional square[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Special[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Shock Troops deal an additional 5 damage when charging and against [/COLOR][/FONT] [FONT=Verdana][COLOR=white]bloodied units[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Equipment[/FONT][/B][FONT=Verdana] spear, chainmail[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana][SIZE=3]Cyclops Warriors[/SIZE][/FONT][/B][FONT=Verdana] Level 2 Brute[/FONT][/COLOR] [FONT=Verdana][COLOR=white](2x2) Large Shadow Humanoid (100) XP 125[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]HP[/FONT][/B][FONT=Verdana] 60; Bloodied 30[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]AC[/FONT][/B][FONT=Verdana] 14; [B]Fortitude[/B] 14, [B]Reflex[/B] 14, [B]Will[/B] 14[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Speed[/FONT][/B][FONT=Verdana] 4[/FONT][/COLOR] [COLOR=white][FONT=Verdana]:melee: [B]Full Attack[/B] (Standard; at-will) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] not bloodied[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Attack +7 vs. AC; 2d8+3 damage[/COLOR][/FONT] [COLOR=white][FONT=Verdana]:melee: [B]Bloodied Attack[/B] (Standard; at-will) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] when bloodied[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Attack +7 vs. AC; 2d6+3 damage[/COLOR][/FONT] [FONT=Verdana][COLOR=white]:ranged: [B]Javelin Volley[/B] (Standard; recharge :5::6:)[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Range 5/10; attack +5 vs. AC; 2d6+3 damage[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Equipment[/FONT][/B][FONT=Verdana] axe, javelins[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana][SIZE=3]Zombie Dragon[/SIZE][/FONT][/B][FONT=Verdana] Level 4 Skirmisher[/FONT][/COLOR] [FONT=Verdana][COLOR=white](1x1) Large Natural Beast (1 undead) XP 175[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]HP[/FONT][/B][FONT=Verdana] 60; Bloodied 30[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]AC[/FONT][/B][FONT=Verdana] 18; [B]Fortitude[/B] 16, [B]Reflex[/B] 16, [B]Will[/B] 16[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Vulnerable[/FONT][/B][FONT=Verdana] 5 radiant[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Speed[/FONT][/B][FONT=Verdana] 4, fly 6 (hover)[/FONT][/COLOR] [FONT=Verdana][COLOR=white]:melee: [B]Bite[/B] (Standard; at-will)[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Attack +9 vs. AC; 1d10+4 damage[/COLOR][/FONT] [FONT=Verdana][COLOR=white]:melee: [B]Fly By Bite[/B] (Standard; at-will)[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Dragon flies 6 squares and makes 1 Bite Attack at any point, this [/COLOR][/FONT] [FONT=Verdana][COLOR=white]movement does not provoke an opportunity attack for disengaging[/COLOR][/FONT] [COLOR=white][FONT=Verdana]:close: [B]Poison Breath[/B] (Standard; recharge :5::6:) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] poison[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Close blast 3; attack +7 vs. Fortitude; 2d8+4 poison damage[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana][SIZE=3]Despair Casters[/SIZE][/FONT][/B][FONT=Verdana] Level 4 Controller[/FONT][/COLOR] [FONT=Verdana][COLOR=white](1x1) Medium Shadow Humanoid (25) XP 175[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]HP[/FONT][/B][FONT=Verdana] 55; Bloodied 27[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]AC[/FONT][/B][FONT=Verdana] 18; [B]Fortitude[/B] 16, [B]Reflex[/B] 16, [B]Will[/B] 16[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Immune[/FONT][/B][FONT=Verdana] fear; [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Resist[/FONT][/B][FONT=Verdana] 5 ranged attack[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Speed[/FONT][/B][FONT=Verdana] 4[/FONT][/COLOR] [FONT=Verdana][COLOR=white]:melee: [B]Full Attack[/B] (Standard; at-will)[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Attack +9 vs. AC; 1d12+4 damage[/COLOR][/FONT] [COLOR=white][FONT=Verdana]:ranged: [B]Shadow Bolt Barrage[/B] (Standard; at-will) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] necrotic[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Range 5/10; attack +9 vs. AC; 2d6+4 necrotic damage; on hit target unit [/COLOR][/FONT] [FONT=Verdana][COLOR=white]takes a -2 [/COLOR][/FONT][FONT=Verdana][COLOR=white]penalty to its next attack[/COLOR][/FONT] [COLOR=white][FONT=Verdana]:close: [B]Induce Panic[/B] (Standard; recharge :5::6:) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] fear[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Burst 3; enemies only; attack +8 vs. Will; 1d10+4 damage; on hit target [/COLOR][/FONT] [FONT=Verdana][COLOR=white]unit is pushed its speed and immobilised (save ends)[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Shadow Warp[/FONT][/B][FONT=Verdana] (Standard; recharge :6:) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] teleport[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Despair Casters or allied unit within 3 squares teleports 10 squares[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana][SIZE=3]Aspect of Despair[/SIZE][/FONT][/B][FONT=Verdana] Level 5 Soldier[/FONT][/COLOR] [FONT=Verdana][COLOR=white](1x1) Huge Immortal Humanoid XP 200[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Black Fire[/FONT][/B][FONT=Verdana] (necrotic) aura 1; All enemies starting the turn inside the aura [/FONT][/COLOR] [COLOR=white][FONT=Verdana]take 5 necrotic damage[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]HP[/FONT][/B][FONT=Verdana] 70; Bloodied 35[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]AC[/FONT][/B][FONT=Verdana] 21; [B]Fortitude[/B] 17, [B]Reflex[/B] 17, [B]Will[/B] 17[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Speed[/FONT][/B][FONT=Verdana] 6[/FONT][/COLOR] [FONT=Verdana][COLOR=white]:melee: [B]Full Attack[/B] (Standard; at-will)[/COLOR][/FONT] [FONT=Verdana][COLOR=white]2 attacks against the same unit; attack +12 vs. AC; 1d8+4 damage[/COLOR][/FONT] [COLOR=white][FONT=Verdana]:close: [B]Necrotic Purge[/B] (Standard; recharge :6:) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] necrotic[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Close burst 3; enemies only; attack +10 vs. Fortitude; 3d6+4 necrotic [/COLOR][/FONT] [FONT=Verdana][COLOR=white]damage[/COLOR][/FONT] [COLOR=white][FONT=Verdana]:close: [B]Induce Panic[/B] (Standard; recharge :5::6:) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] fear[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Burst 3; enemies only; attack +10 vs. Will; 1d10+4 damage; on hit target [/COLOR][/FONT] [FONT=Verdana][COLOR=white]unit is pushed its speed and immobilised (save ends)[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Shadow Warp[/FONT][/B][FONT=Verdana] (Standard; recharge :6:) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] teleport[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Aspect of Despair or allied unit within 3 squares teleports 10 squares[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana][SIZE=3]Siege Catapults[/SIZE][/FONT][/B][FONT=Verdana] Level 2 Artillery[/FONT][/COLOR] [FONT=Verdana][COLOR=white](1x1) Large Shadow Animate (5 undead) XP 125[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]HP[/FONT][/B][FONT=Verdana] 35; Bloodied 17[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]AC[/FONT][/B][FONT=Verdana] 14; [B]Fortitude[/B] 14, [B]Reflex[/B] 14, [B]Will[/B] 14[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Resist[/FONT][/B][FONT=Verdana] 5 ranged attack; [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Vulnerable[/FONT][/B][FONT=Verdana] 5 radiant[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Speed[/FONT][/B][FONT=Verdana] 3[/FONT][/COLOR] [FONT=Verdana][COLOR=white]:area: [B]Catapult Volley[/B] (Standard; at-will)[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Area burst 1 between 5 and 20; attack +9 vs. AC; 1d10+3 damage[/COLOR][/FONT] [COLOR=white][FONT=Verdana]:area: [B]Blazing Volley[/B] (Standard; recharge :5::6:) [/FONT][B][FONT=Times New Roman]♦[/FONT][FONT=Verdana] fire[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Area burst 1 between 5 and 20; attack +9 vs. AC; 2d6+3 damage on hit [/COLOR][/FONT] [FONT=Verdana][COLOR=white]target takes 3 ongoing fire damage (save ends)[/COLOR][/FONT] [B][U][FONT=Verdana][COLOR=white]Good Army[/COLOR][/FONT][/U][/B] [FONT=Verdana][COLOR=white]Note OoE stands for Order of Elites (the fighting name of the PC group and the organisation name of the Warlords army).[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana][SIZE=3]OoE Heavy Infantry[/SIZE][/FONT][/B][FONT=Verdana] Level 3 Soldier[/FONT][/COLOR] [FONT=Verdana][COLOR=white](4x1) Medium Natural Humanoid (200) XP 150[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]HP[/FONT][/B][FONT=Verdana] 100; Bloodied 50[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]AC[/FONT][/B][FONT=Verdana] 19; [B]Fortitude[/B] 15, [B]Reflex[/B] 15, [B]Will[/B] 15[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Resist[/FONT][/B][FONT=Verdana] 5 ranged attack[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Speed[/FONT][/B][FONT=Verdana] 4[/FONT][/COLOR] [FONT=Verdana][COLOR=white]:melee: [B]Full Attack[/B] (Standard; at-will)[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Attack +10 vs. AC; 1d12+3 damage[/COLOR][/FONT] [FONT=Verdana][COLOR=white]:melee: [B]Bloodied Attack[/B] (Standard; at-will)[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Attack +10 vs. AC; 1d10+3 damage[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Special[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Heavy Infantry deals an additional 5 damage against artillery units[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Equipment[/FONT][/B][FONT=Verdana] Longsword, shield, heavy armour[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana][SIZE=3]OoE Shock Infantry[/SIZE][/FONT][/B][FONT=Verdana] Level 4 Soldier[/FONT][/COLOR] [FONT=Verdana][COLOR=white](2x1) Medium Natural Humanoid (100) XP 175[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]HP[/FONT][/B][FONT=Verdana] 60; Bloodied 30[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]AC[/FONT][/B][FONT=Verdana] 20; [B]Fortitude[/B] 16, [B]Reflex[/B] 16, [B]Will[/B] 16[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Speed[/FONT][/B][FONT=Verdana] 4, charge 5[/FONT][/COLOR] [FONT=Verdana][COLOR=white]:melee: [B]Full Attack[/B] (Standard; at-will)[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Attack +11 vs. AC; 2d6+6 damage; on hit secondary attack +9 vs. [/COLOR][/FONT] [FONT=Verdana][COLOR=white]Fortitude; on hit target unit takes a -1 penalty to attack rolls until the [/COLOR][/FONT] [FONT=Verdana][COLOR=white]start of Shock troops next turn[/COLOR][/FONT] [FONT=Verdana][COLOR=white]:melee: [B]Bloodied Attack[/B] (Standard; at-will)[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Attack +11 vs. AC; 1d12+4 damage[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Charge[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]If Shock Troops charge the enemy unit is pushed 2 squares and Shock [/COLOR][/FONT] [FONT=Verdana][COLOR=white]Troops follow up[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Equipment[/FONT][/B][FONT=Verdana] greatsword, heavy armour[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana][SIZE=3]OoE Infantry[/SIZE][/FONT][/B][FONT=Verdana] Level 2 Soldier[/FONT][/COLOR] [FONT=Verdana][COLOR=white](4x2) Medium Natural Humanoid (400) XP 125[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]HP[/FONT][/B][FONT=Verdana] 140; Bloodied 70[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]AC[/FONT][/B][FONT=Verdana] 18; [B]Fortitude[/B] 14, [B]Reflex[/B] 14, Will 14[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Speed[/FONT][/B][FONT=Verdana] 4[/FONT][/COLOR] [FONT=Verdana][COLOR=white]:melee: [B]Full Attack[/B] (Standard; at-will)[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Attack +9 vs. AC; 2d8+3 damage[/COLOR][/FONT] [FONT=Verdana][COLOR=white]:melee: [B]Bloodied Attack[/B] (Standard; at-will)[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Attack +9 vs. AC; 1d10+3 damage[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Special[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]OoE Infantry deal an additional 5 damage against cavalry and artillery [/COLOR][/FONT] [FONT=Verdana][COLOR=white]units[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Equipment[/FONT][/B][FONT=Verdana] longsword, light armour, shield[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana][SIZE=3]OoE Longbowmen[/SIZE][/FONT][/B][FONT=Verdana] Level 2 Artillery[/FONT][/COLOR] [FONT=Verdana][COLOR=white](2x1) Medium Natural Humanoid (100) XP 125[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]HP[/FONT][/B][FONT=Verdana] 30; Bloodied 15[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]AC[/FONT][/B][FONT=Verdana] 14; [B]Fortitude[/B] 14, [B]Reflex[/B] 14, [B]Will[/B] 14[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Speed[/FONT][/B][FONT=Verdana] 5[/FONT][/COLOR] [FONT=Verdana][COLOR=white]:melee: [B]Melee Attack[/B] (Standard; at-will)[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Attack +7 vs. AC; 1d6+3 damage[/COLOR][/FONT] [FONT=Verdana][COLOR=white]:ranged: [B]Full Ranged Attack[/B] (Standard; at-will)[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Range 8/16; attack +9 vs. AC; 1d10+3 damage[/COLOR][/FONT] [FONT=Verdana][COLOR=white]:ranged: [B]Bloodied Ranged Attack[/B] (Standard; at-will)[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Range 8/16; attack +9 vs. AC; 1d6+3 damage[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Equipment[/FONT][/B][FONT=Verdana] sword, longbow[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana][SIZE=3]OoE Crossbowmen[/SIZE][/FONT][/B][FONT=Verdana] Level 1 Artillery[/FONT][/COLOR] [FONT=Verdana][COLOR=white](2x1) Medium Natural Humanoid (100) XP 100[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]HP[/FONT][/B][FONT=Verdana] 25; Bloodied 12[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]AC[/FONT][/B][FONT=Verdana] 13; [B]Fortitude[/B] 13, [B]Reflex[/B] 13, [B]Will[/B] 13[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Speed[/FONT][/B][FONT=Verdana] 5[/FONT][/COLOR] [FONT=Verdana][COLOR=white]:melee: [B]Melee Attack[/B] (Standard; at-will)[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Attack +7 vs. AC; 1d8+3 damage[/COLOR][/FONT] [FONT=Verdana][COLOR=white]:ranged: [B]Full Ranged Attack[/B] (Standard; at-will)[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Range 7/14; attack +8 vs. AC; 2d6+3 damage[/COLOR][/FONT] [FONT=Verdana][COLOR=white]:ranged: [B]Bloodied Ranged Attack[/B] (Standard; at-will)[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Range 7/14; attack +8 vs. AC; 1d10+3 damage[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Special[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Crossbowmen deal an additional 5 damage against flying units[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Equipment[/FONT][/B][FONT=Verdana] axe, crossbow[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana][SIZE=3]OoE Heavy Cavalry[/SIZE][/FONT][/B][FONT=Verdana] Level 3 Soldier[/FONT][/COLOR] [FONT=Verdana][COLOR=white](2x1) Medium Natural Humanoid (100) XP 150[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]HP[/FONT][/B][FONT=Verdana] 50; Bloodied 25[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]AC[/FONT][/B][FONT=Verdana] 19; [B]Fortitude[/B] 15, [B]Reflex[/B] 15, [B]Will[/B] 15[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Resist[/FONT][/B][FONT=Verdana] 5 ranged attack[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Speed[/FONT][/B][FONT=Verdana] 6[/FONT][/COLOR] [COLOR=white][FONT=Verdana]:melee: [B]Full Attack[/B] (Standard; at-will) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] not bloodied[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Attack +10 vs. AC; 2d6+3 damage[/COLOR][/FONT] [COLOR=white][FONT=Verdana]:melee: [B]Bloodied Attack[/B] (Standard; at-will) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] when bloodied[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Attack +10 vs. AC; 1d10+3 damage[/COLOR][/FONT] [B][FONT=Verdana][COLOR=white]Lance Charge[/COLOR][/FONT][/B] [FONT=Verdana][COLOR=white]Heavy Cavalry deals an additional 1d6 damage against infantry units when [/COLOR][/FONT] [FONT=Verdana][COLOR=white]charging[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Equipment[/FONT][/B][FONT=Verdana] lance, sword, heavy armour[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana][SIZE=3]OoE Bow Cavalry[/SIZE][/FONT][/B][FONT=Verdana] Level 2 Skirmisher[/FONT][/COLOR] [FONT=Verdana][COLOR=white](2x1) Medium Natural Humanoid (100) XP 125[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]HP[/FONT][/B][FONT=Verdana] 40; Bloodied 20[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]AC[/FONT][/B][FONT=Verdana] 16; [B]Fortitude[/B] 14, [B]Reflex[/B] 14, [B]Will[/B] 14[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Speed[/FONT][/B][FONT=Verdana] 7[/FONT][/COLOR] [FONT=Verdana][COLOR=white]:melee: [B]Melee Attack[/B] (Standard; at-will)[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Attack +5 vs. AC; 1d6+3 damage[/COLOR][/FONT] [FONT=Verdana][COLOR=white]:ranged: [B]Full Ranged Attack[/B] (Standard; at-will)[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Range 7/14; attack +7 vs. AC; 1d10+3 damage[/COLOR][/FONT] [FONT=Verdana][COLOR=white]:ranged: [B]Bloodied Ranged Attack[/B] (Standard; at-will)[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Range 7/14; attack +7 vs. AC; 1d6+3 damage[/COLOR][/FONT] [B][FONT=Verdana][COLOR=white]Mobile Shot[/COLOR][/FONT][/B] [FONT=Verdana][COLOR=white]Bow Cavalry may move 7 squares and make a Ranged attack at any point, [/COLOR][/FONT] [FONT=Verdana][COLOR=white]this movement does not provoke opportunity attacks for disengaging[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Equipment[/FONT][/B][FONT=Verdana] shortbow, sword[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana][SIZE=3]Shadar Kai Shock Troops[/SIZE][/FONT][/B][FONT=Verdana] Level 3 Soldier[/FONT][/COLOR] [FONT=Verdana][COLOR=white](4x1) Medium Shadow Humanoid (200) XP 300[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]HP[/FONT][/B][FONT=Verdana] 100; Bloodied 50[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]AC[/FONT][/B][FONT=Verdana] 19; [B]Fortitude[/B] 15, [B]Reflex[/B] 15, [B]Will[/B] 15[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Immune[/FONT][/B][FONT=Verdana] fear; [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Resist[/FONT][/B][FONT=Verdana] 5 necrotic[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Speed[/FONT][/B][FONT=Verdana] 4, charge 5[/FONT][/COLOR] [COLOR=white][FONT=Verdana]:melee: [B]Full Attack[/B] (Standard; at-will) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] not bloodied[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Attack +10 vs. AC; 2d6+3 damage[/COLOR][/FONT] [COLOR=white][FONT=Verdana]:melee: [B]Bloodied Attack[/B] (Standard; at-will) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] when bloodied[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Attack +10 vs. AC; 1d10+3 damage[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Special[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Shock Troops deal an additional 5 damage when charging and against [/COLOR][/FONT] [FONT=Verdana][COLOR=white]bloodied units[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Equipment[/FONT][/B][FONT=Verdana] flail, chainmail[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana][SIZE=3]Shadar Kai Light Cavalry[/SIZE][/FONT][/B][FONT=Verdana] Level 2 Skirmisher[/FONT][/COLOR] [FONT=Verdana][COLOR=white](2x1) Medium Shadow Humanoid (100) XP 125[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]HP[/FONT][/B][FONT=Verdana] 40; Bloodied 20[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]AC[/FONT][/B][FONT=Verdana] 16; [B]Fortitude[/B] 14, [B]Reflex[/B] 14, [B]Will[/B] 14[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Resist[/FONT][/B][FONT=Verdana] 5 necrotic[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Speed[/FONT][/B][FONT=Verdana] 7[/FONT][/COLOR] [COLOR=white][FONT=Verdana]:melee: [B]Full Attack[/B] (Standard; at-will) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] not bloodied[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Attack +7 vs. AC; 1d10+3 damage[/COLOR][/FONT] [COLOR=white][FONT=Verdana]:melee: [B]Bloodied Attack[/B] (Standard; at-will) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] when bloodied[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Attack +7 vs. AC; 1d8+3 damage[/COLOR][/FONT] [B][FONT=Verdana][COLOR=white]Mobile Assault[/COLOR][/FONT][/B] [FONT=Verdana][COLOR=white]Light Cavalry may move 7 squares and make a melee attack at any point; [/COLOR][/FONT] [FONT=Verdana][COLOR=white]this movement does not provoke opportunity attacks for disengaging[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Equipment[/FONT][/B][FONT=Verdana] spear, light armour[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana][SIZE=3]Shadar Kai Risen[/SIZE][/FONT][/B][FONT=Verdana] Level 3 Brute[/FONT][/COLOR] [FONT=Verdana][COLOR=white](3x2) Medium Shadow Humanoid (300) XP 450[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]HP[/FONT][/B][FONT=Verdana] 180; Bloodied 90[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]AC[/FONT][/B][FONT=Verdana] 15; [B]Fortitude[/B] 15, [B]Reflex[/B] 15, [B]Will[/B] 15[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Immune[/FONT][/B][FONT=Verdana] fear; [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Resist[/FONT][/B][FONT=Verdana] 5 necrotic[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Speed[/FONT][/B][FONT=Verdana] 5[/FONT][/COLOR] [FONT=Verdana][COLOR=white]:melee: [B]Full Attack[/B] (Standard; at-will)[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Attack +8 vs. AC; 2d6+3 damage; on hit target is pushed 1 square and [/COLOR][/FONT] [FONT=Verdana][COLOR=white]Shadar Kai follow up[/COLOR][/FONT] [COLOR=white][FONT=Verdana]:melee: [B]Bloodied Attack[/B] (Standard; at-will) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] when bloodied[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Attack +8 vs. AC; 1d10+3 damage[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Special[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Shadar Kai Risen deals an additional 5 damage against enemy Shadar Kai [/COLOR][/FONT] [FONT=Verdana][COLOR=white]units[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Equipment[/FONT][/B][FONT=Verdana] various melee[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana][SIZE=3]Erathis Paladins[/SIZE][/FONT][/B][FONT=Verdana] Level 3 Soldier[/FONT][/COLOR] [FONT=Verdana][COLOR=white](1x1) Medium Natural Humanoid (50) XP 150[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]HP[/FONT][/B][FONT=Verdana] 50; Bloodied 25[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]AC[/FONT][/B][FONT=Verdana] 19; [B]Fortitude[/B] 15, [B]Reflex[/B] 15, [B]Will[/B] 15[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Immune[/FONT][/B][FONT=Verdana] fear; [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Resist[/FONT][/B][FONT=Verdana] 5 necrotic, 5 radiant[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Saving[/FONT][/B][FONT=Verdana] [B]Throws[/B] +2[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Speed[/FONT][/B][FONT=Verdana] 4[/FONT][/COLOR] [COLOR=white][FONT=Verdana]:melee: [B]Full Attack[/B] (Standard; at-will) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] not bloodied[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Attack +10 vs. AC; 2d6+3 radiant damage[/COLOR][/FONT] [COLOR=white][FONT=Verdana]:melee: [B]Bloodied Attack[/B] (Standard; at-will) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] when bloodied[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Attack +10 vs. AC; 1d10+3 radiant damage[/COLOR][/FONT] [FONT=Verdana][COLOR=white]:close: [B]Turn Undead[/B] (Standard; recharge :5::6:)[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Burst 5; undead only; attack +8 vs. Will; 1d10+3 radiant damage; on hit [/COLOR][/FONT] [FONT=Verdana][COLOR=white]target is pushed 3 squares and immobilised (save ends)[/COLOR][/FONT] [FONT=Verdana][COLOR=white]:close: [B]Heal[/B] (Standard; recharge :6:)[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Paladins or 1 adjacent allied unit regains 2d8+3 HPs[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Equipment[/FONT][/B][FONT=Verdana] greataxe, heavy armour[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana][SIZE=3]TA militia[/SIZE][/FONT][/B][FONT=Verdana] Level 1 Soldier[/FONT][/COLOR] [FONT=Verdana][COLOR=white](4x2) Medium Natural Humanoid (400) XP 400[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]HP[/FONT][/B][FONT=Verdana] 120; Bloodied 60[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]AC[/FONT][/B][FONT=Verdana] 17; [B]Fortitude[/B] 13, [B]Reflex[/B] 13, [B]Will[/B] 13[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Speed[/FONT][/B][FONT=Verdana] 4[/FONT][/COLOR] [COLOR=white][FONT=Verdana]:melee: [B]Full Attack[/B] (Standard; at-will) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] not bloodied[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Attack +8 vs. AC; 1d12+3 damage[/COLOR][/FONT] [COLOR=white][FONT=Verdana]:melee: [B]Bloodied Attack[/B] (Standard; at-will) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] when bloodied[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Attack +8 vs. AC; 1d8+3 damage[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Special[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Militia deal an additional 5 damage against cavalry units[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Equipment[/FONT][/B][FONT=Verdana] halberd, chainmail[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana][SIZE=3]T Mages[/SIZE][/FONT][/B][FONT=Verdana] Level 3 Artillery[/FONT][/COLOR] [FONT=Verdana][COLOR=white](1x1) Medium Natural Humanoid (25) XP 150[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]HP[/FONT][/B][FONT=Verdana] 40; Bloodied 20[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]AC[/FONT][/B][FONT=Verdana] 15; [B]Fortitude[/B] 15, [B]Reflex[/B] 15, [B]Will[/B] 15[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Resist[/FONT][/B][FONT=Verdana] 5 all damage[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Speed[/FONT][/B][FONT=Verdana] 5[/FONT][/COLOR] [FONT=Verdana][COLOR=white]:melee: [B]Sword Attack[/B] (Standard; at-will)[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Attack +10 vs. AC; 1d10+4 damage[/COLOR][/FONT] [FONT=Verdana][COLOR=white]:ranged: [B]Magic Bolt Barrage[/B] (Standard; at-will)[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Range 6/12; attack +10 vs. AC; 1d10+3 damage; on hit target takes 5 [/COLOR][/FONT] [FONT=Verdana][COLOR=white]ongoing damage (save ends)[/COLOR][/FONT] [COLOR=white][FONT=Verdana]:area: [B]Scorched Earth[/B] (Standard; recharge :5::6:) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] fire[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Area burst 2 within 10; attack +8 vs. Reflex; 1d6+3 fire damage; creates [/COLOR][/FONT] [FONT=Verdana][COLOR=white]zone that lasts until the end of Allied sides next turn, all creatures [/COLOR][/FONT] [FONT=Verdana][COLOR=white]entering or starting their turn inside zone take 5 fire damage[/COLOR][/FONT] [COLOR=white][FONT=Verdana]:ranged: [B]Tactical Teleport[/B] (Standard; recharge :6:) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] teleport[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]TA Mages or allied unit within 3 squares teleports 10 squares[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Equipment[/FONT][/B][FONT=Verdana] implement, longsword[/FONT][/COLOR] [B][FONT=Verdana][COLOR=white]Special Cards[/COLOR][/FONT][/B] [FONT=Verdana][COLOR=white]This is the text for the cards, I printed these out like cards in table form then cut them up to produce a deck to be given to each side. You will notice that the two sets of cards are very similar, this was a way of maintaining balance while still adding randomness through shuffled decks.[/COLOR][/FONT] [B][U][FONT=Verdana][COLOR=white]Evil Cards[/COLOR][/FONT][/U][/B] [B][FONT=Verdana][COLOR=white]Accurate Assault[/COLOR][/FONT][/B] [FONT=Verdana][COLOR=white]1 target unit gains a +1 bonus to its next attack roll and deals an additional 5 damage [/COLOR][/FONT] [B][FONT=Verdana][COLOR=white]Heavy Charge[/COLOR][/FONT][/B] [FONT=Verdana][COLOR=white]1 target charging unit gains a +2 bonus to its speed and after resolving the attack may push the enemy unit 2 squares and follow up [/COLOR][/FONT] [B][FONT=Verdana][COLOR=white]Dark Healing[/COLOR][/FONT][/B] [FONT=Verdana][COLOR=white]1 target unit regains 10 HPs[/COLOR][/FONT] [B][FONT=Verdana][COLOR=white]Tactical Withdrawal[/COLOR][/FONT][/B] [FONT=Verdana][COLOR=white]1 target unit may immediately move half its speed, this movement does not provoke opportunity attacks [/COLOR][/FONT] [B][FONT=Verdana][COLOR=white]Dark Guidance[/COLOR][/FONT][/B] [FONT=Verdana][COLOR=white]Reroll any 1 attack or damage dice, you must keep the new result [/COLOR][/FONT] [B][FONT=Verdana][COLOR=white]Dark Curse[/COLOR][/FONT][/B] [FONT=Verdana][COLOR=white]1 target enemy unit takes a -2 penalty to attack rolls (save ends)[/COLOR][/FONT] [B][FONT=Verdana][COLOR=white]Dark Blessing[/COLOR][/FONT][/B] [FONT=Verdana][COLOR=white]1 target unit may make an immediate saving throw against an ongoing effect with a +5 bonus [/COLOR][/FONT] [B][FONT=Verdana][COLOR=white]Counter Attack[/COLOR][/FONT][/B] [FONT=Verdana][COLOR=white]Play on enemy turn when a unit has been attacked.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Target unit may make an immediate attack against triggering unit [/COLOR][/FONT] [B][FONT=Verdana][COLOR=white]Defensive Stance[/COLOR][/FONT][/B] [FONT=Verdana][COLOR=white]Play on enemy turn when an attack is declared against a unit. Target unit gains a +2 bonus to all its defences against the attack[/COLOR][/FONT] [B][FONT=Verdana][COLOR=white]Zone of Necrosis[/COLOR][/FONT][/B] [FONT=Verdana][COLOR=white]Create zone, 5x5 squares; all enemies entering or starting their turn inside zone take 5 necrotic damage; zone persists for 3 turns [/COLOR][/FONT] [B][FONT=Verdana][COLOR=white]Wall of Fog[/COLOR][/FONT][/B] [FONT=Verdana][COLOR=white]Creates wall 10 contiguous squares long which blocks line of sight; wall lasts for 2 turns [/COLOR][/FONT] [B][FONT=Verdana][COLOR=white]Black Lightning[/COLOR][/FONT][/B] [FONT=Verdana][COLOR=white]Targets 3 units within area burst 3; attack +10 vs. Reflex; 1d6+4 lightning damage[/COLOR][/FONT] [B][FONT=Verdana][COLOR=white]Dark Volley[/COLOR][/FONT][/B] [FONT=Verdana][COLOR=white]Target units next ranged attack range increments are doubled [/COLOR][/FONT] [B][FONT=Verdana][COLOR=white]Grasping Tendrils[/COLOR][/FONT][/B] [FONT=Verdana][COLOR=white]Target unit takes 1d6 necrotic damage and is immobilised (save ends) [/COLOR][/FONT] [B][FONT=Verdana][COLOR=white]Repel Radiance[/COLOR][/FONT][/B] [FONT=Verdana][COLOR=white]Play when unit takes radiant damage; target unit loses any radiant vulnerability and gains 5 radiant resistance for this attack[/COLOR][/FONT] [B][FONT=Verdana][COLOR=white]Accurate Assault[/COLOR][/FONT][/B] [FONT=Verdana][COLOR=white]1 target unit gains a +1 bonus to its next attack roll and deals an additional 5 damage [/COLOR][/FONT] [B][FONT=Verdana][COLOR=white]Dark Healing[/COLOR][/FONT][/B] [FONT=Verdana][COLOR=white]1 target unit regains 10 HPs [/COLOR][/FONT] [B][FONT=Verdana][COLOR=white]Dark Guidance[/COLOR][/FONT][/B] [FONT=Verdana][COLOR=white]Reroll any 1 attack or damage dice, you must keep the new result[/COLOR][/FONT] [B][FONT=Verdana][COLOR=white]Recharge[/COLOR][/FONT][/B] [FONT=Verdana][COLOR=white]A single power of a target unit recharges immediately [/COLOR][/FONT] [B][FONT=Verdana][COLOR=white]Return Fire[/COLOR][/FONT][/B] [FONT=Verdana][COLOR=white]Play on enemy turn when a unit with a ranged attack is attacked; unit makes an immediate ranged attack against triggering target [/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Dark[/FONT][/B][B][FONT=Verdana] Swamp[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Create zone, 7x7 squares; area inside zone is difficult terrain; zone persists for 3 turns[/COLOR][/FONT] [B][FONT=Verdana][COLOR=white]Advance[/COLOR][/FONT][/B] [FONT=Verdana][COLOR=white]Target unit may take an additional move action [/COLOR][/FONT] [B][FONT=Verdana][COLOR=white]Twist Fate[/COLOR][/FONT][/B] [FONT=Verdana][COLOR=white]Play on enemy turn when any d20 roll has been made; the enemy rerolls the dice and must take the new result [/COLOR][/FONT] [B][FONT=Verdana][COLOR=white]Mire in Darkness[/COLOR][/FONT][/B] [FONT=Verdana][COLOR=white]Targets 1 unit that is not engaged; target unit does not act next turn[/COLOR][/FONT] [B][U][FONT=Verdana][COLOR=white]Good Cards[/COLOR][/FONT][/U][/B] [B][FONT=Verdana][COLOR=white]Accurate Assault[/COLOR][/FONT][/B] [FONT=Verdana][COLOR=white]1 target unit gains a +1 bonus to its next attack roll and deals an additional 5 damage [/COLOR][/FONT] [B][FONT=Verdana][COLOR=white]Heavy Charge[/COLOR][/FONT][/B] [FONT=Verdana][COLOR=white]1 target charging unit gains a +2 bonus to its speed and after resolving the attack may push the enemy unit 2 squares and follow up[/COLOR][/FONT] [B][FONT=Verdana][COLOR=white]Divine Healing[/COLOR][/FONT][/B] [FONT=Verdana][COLOR=white]1 target unit regains 10 HPs[/COLOR][/FONT] [B][FONT=Verdana][COLOR=white]Tactical Withdrawal[/COLOR][/FONT][/B] [FONT=Verdana][COLOR=white]1 target unit may immediately move half its speed, this movement does not provoke opportunity attacks [/COLOR][/FONT] [B][FONT=Verdana][COLOR=white]Elite Training[/COLOR][/FONT][/B] [FONT=Verdana][COLOR=white]Reroll any 1 attack or damage dice, you must keep the new result [/COLOR][/FONT] [B][FONT=Verdana][COLOR=white]Tellis’ Curse[/COLOR][/FONT][/B] [FONT=Verdana][COLOR=white]1 target enemy unit takes a -2 penalty to attack rolls (save ends)[/COLOR][/FONT] [B][FONT=Verdana][COLOR=white]Pull Yourself Together[/COLOR][/FONT][/B] [FONT=Verdana][COLOR=white]1 target unit may make an immediate saving throw against an ongoing effect with a +5 bonus [/COLOR][/FONT] [B][FONT=Verdana][COLOR=white]Counter Attack[/COLOR][/FONT][/B] [FONT=Verdana][COLOR=white]Play on enemy turn when a unit has been attacked.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Target unit may make an immediate attack against triggering unit [/COLOR][/FONT] [B][FONT=Verdana][COLOR=white]Defensive Stance[/COLOR][/FONT][/B] [FONT=Verdana][COLOR=white]Play on enemy turn when an attack is declared against a unit. Target unit gains a +2 bonus to all its defences against the attack[/COLOR][/FONT] [B][FONT=Verdana][COLOR=white]Zone of Radiance[/COLOR][/FONT][/B] [FONT=Verdana][COLOR=white]Create zone, 3x3 squares; all enemies entering or starting their turn inside zone take 5 Radiant damage; zone persists for 3 turns [/COLOR][/FONT] [B][FONT=Verdana][COLOR=white]Wall of Dust[/COLOR][/FONT][/B] [FONT=Verdana][COLOR=white]Creates wall 10 contiguous squares long which blocks line of sight; wall lasts for 2 turns [/COLOR][/FONT] [B][FONT=Verdana][COLOR=white]Hellfire Bombardment[/COLOR][/FONT][/B] [FONT=Verdana][COLOR=white]Targets 3 units within area burst 3; attack +10 vs. Reflex; 1d6+4 Fire damage[/COLOR][/FONT] [B][FONT=Verdana][COLOR=white]Rangers Volley[/COLOR][/FONT][/B] [FONT=Verdana][COLOR=white]Target units next ranged attack range increments are doubled [/COLOR][/FONT] [B][FONT=Verdana][COLOR=white]Iron Spike of Tellis[/COLOR][/FONT][/B] [FONT=Verdana][COLOR=white]Target unit takes 1d6 damage and is immobilised (save ends) [/COLOR][/FONT] [B][FONT=Verdana][COLOR=white]Necrotic Resilience[/COLOR][/FONT][/B] [FONT=Verdana][COLOR=white]Play when unit takes necrotic damage; target unit loses any necrotic vulnerability and gains 5 necrotic resistance for this attack[/COLOR][/FONT] [B][FONT=Verdana][COLOR=white]Accurate Assault[/COLOR][/FONT][/B] [FONT=Verdana][COLOR=white]1 target unit gains a +1 bonus to its next attack roll and deals an additional 5 damage [/COLOR][/FONT] [B][FONT=Verdana][COLOR=white]Divine Healing[/COLOR][/FONT][/B] [FONT=Verdana][COLOR=white]1 target unit regains 10 HPs [/COLOR][/FONT] [B][FONT=Verdana][COLOR=white]Elite Training[/COLOR][/FONT][/B] [FONT=Verdana][COLOR=white]Reroll any 1 attack or damage dice, you must keep the new result[/COLOR][/FONT] [B][FONT=Verdana][COLOR=white]Recharge[/COLOR][/FONT][/B] [FONT=Verdana][COLOR=white]A single power of a target unit recharges immediately [/COLOR][/FONT] [B][FONT=Verdana][COLOR=white]Return Fire[/COLOR][/FONT][/B] [FONT=Verdana][COLOR=white]Play on enemy turn when a unit with a ranged attack is attacked; unit makes an immediate ranged attack against triggering target [/COLOR][/FONT] [B][FONT=Verdana][COLOR=white]Assassins Treachery[/COLOR][/FONT][/B] [FONT=Verdana][COLOR=white]Target non bloodied unit makes a bloodied attack against itself[/COLOR][/FONT] [FONT=Verdana][COLOR=white](unit must have bloodied / non bloodied attacks)[/COLOR][/FONT] [B][FONT=Verdana][COLOR=white]Knights Move[/COLOR][/FONT][/B] [FONT=Verdana][COLOR=white]Target unit may take an additional move action [/COLOR][/FONT] [B][FONT=Verdana][COLOR=white]Angel of Death[/COLOR][/FONT][/B] [FONT=Verdana][COLOR=white]Play when a unit would be destroyed by an effect or an attack, the unit takes no damage from the effect or attack [/COLOR][/FONT] [B][FONT=Verdana][COLOR=white]Reputation of the Elites[/COLOR][/FONT][/B] [FONT=Verdana][COLOR=white]Targets 1 enemy unit that is not engaged; target unit does not act next turn[/COLOR][/FONT] [B][FONT=Verdana][COLOR=white]Conclusion[/COLOR][/FONT][/B] [FONT=Verdana][COLOR=white]So there you have it, a reasonably workable mass combat system for 4e. Its not perfect but it was a lot of fun to play and turned out to be a very close run battle with the forces of good finally overcoming the forces of evil. It was by no means a foregone conclusion and the momentum swept from good to evil and back several times during the mammoth encounter.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]It did take about 8 hours to play though so it was by no means quick, but it is a system that I would personally use again if the need arose.[/COLOR][/FONT] [B][FONT=Verdana][COLOR=white]Notable observations[/COLOR][/FONT][/B] [COLOR=white][B][FONT=Verdana]1.[/FONT][/B][FONT=Verdana] The larger the unit the more staying power it has. The Zombie Columns with 300 HPs lasted for a very long time and were real grinders. Which was really a design point but my players seemed amazed at how much effort it took to kill them.[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]2.[/FONT][/B][FONT=Verdana] The skirmishing units that could move and fire/attack were very good at striking then moving back behind the cover of infantry units.[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]3.[/FONT][/B][FONT=Verdana] The Dragons breath was really nasty, but the crossbowmen’s extra 5 damage also hurt them a lot.[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]4.[/FONT][/B][FONT=Verdana] The Wraiths insubstantial quality made them a surprisingly durable unit, and the healing cards effectively gave them 20 HPs instead of 10 HPs when you factor in the insubstantial.[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]5.[/FONT][/B][FONT=Verdana] My players found the catapults a real problem. At one point they pulled all their remaining forces back out of their range to regroup and wait for a decent hand of cards to make their final desperate advance. I thought that was a bad plan, but they eventually beat me so what do I know.[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]6.[/FONT][/B][FONT=Verdana] The Aspect of Despair originally had resist 5 all but I removed it as it was already a one man wrecking crew. If I hadn’t of done this I am pretty sure I would have won the battle quite easily.[/FONT][/COLOR] [FONT=Verdana][COLOR=white]Well its another monster length post, I hope you found it interesting.[/COLOR][/FONT] [/QUOTE]
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