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Mesh Hongs End Of Campaign Encounter: The Curtain Of Despair (level 35 God)
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<blockquote data-quote="Mesh Hong" data-source="post: 5308125" data-attributes="member: 73463"><p><span style="font-family: 'Verdana'"><span style="color: white">The following is my notes and stat blocks for my end of campaign finale, stage 1 has previously been posted but I have included my notes here for completeness.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">It is also worth mentioning that my PCs also had access to a powerful artefact (The Sunder Stone of Erek’Hus) that essentially they has all used to store a base template of themselves in. At any point as a minor action they could touch the stone (carried by the Warlock) and reset themselves as if they had rested, however when they did this they would <strong>permanently</strong> lose a cumulative number of healing surges, if this ever took them to zero or fewer healing surges their essence would be consumed by the stone and their physical bodies would be gone.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">1st use: 1d6-2 surge loss</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">2nd use: 1d8-2 surge loss</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">3rd use: 1d10-2 surge loss</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Etc…</span></span></p><p> </p><p> </p><p><strong><span style="font-family: 'Verdana'"><span style="font-size: 12px"><span style="color: white">Curtain of despair (Multi stage battle)</span></span></span></strong></p><p><span style="font-family: 'Verdana'"><span style="color: white">As Trip Trip and the Apocalypse Dragon are defeated Victor communicates to Tellis that his team is ready to deactivate the Reservoir of Souls. When he does this there is a large explosion and the signal from the stone goes dead.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">A great cloud of stone and dust erupts from the other side of the castle and uncountable souls start streaming out into the grey shadowfell sky and start to fill it like a close blanket of stars. They circle and bob about making the sky difficult to concentrate on as it gives the impression of the whole world turning.</span></span></p><p> </p><p><strong><span style="font-family: 'Verdana'"><span style="color: white">Stage 1</span></span></strong></p><p><span style="font-family: 'Verdana'"><span style="color: white">The elemental shield dissipates revealing 6 Aspects of the Curtain of Despair surrounding an adamantine statue of beautiful yet terrible large humanoid (the curtain of despair). The strange thing about the statue is that it has no arms.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">The statue is impervious to damage and cannot be moved. Any PC starting their turn next to the statue takes an attack +38 vs. Will; on hit target is dominated until the end of their next turn.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">As the 6 aspects are killed they fall and dissipate as dust and the relevant arm forms on the statue.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">As soon as the last arm forms on the statue the next encounter begins. The statues adamantine shell melts away revealing the flesh and blood God within. Keep the same initiative order with the Curtain of Despair acting immediately and taking that place in the initiative order.</span></span></p><p> </p><p><strong><span style="font-family: 'Verdana'"><span style="color: white">Stage 2</span></span></strong></p><p><span style="font-family: 'Verdana'"><span style="color: white">The Curtain of Despair is a large female figure with 6 arms, wearing layered black, blue and purple robes. She has a striking similarity to Tellis and Samsarrow.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">1: (winter) Crystalline translucent blue arm of ice, wielding a frozen sword</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">2: (fear) A twisted, disjointed arm ending in a large 3 fingered claw</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">3: (undeath) an immaculate delicate arm, wielding a skull mace</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">4: (secrets) a mummified arm holding a rod made from obsidian and jade</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">5: (death) an arm made from maggots</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">6: (fate) an arm clad in bonemail carrying a shield bearing the symbol of Tharizdun</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">At the start of every even numbered round the Curtain of Despair releases an environmental effect:</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Round 2</span></strong><span style="font-family: 'Verdana'">: Dozens of souls merge together and freeze before crashing down on the battlefield like giant hail as the Curtain of Despair laughs.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">Attacks all PCs; attack +35 vs. Reflex; 4d10+20 cold damage; all flying creatures hit are forced to the ground and must make a DC30 athletics, acrobatics or endurance check to remain standing.</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Round 4</span></strong><span style="font-family: 'Verdana'">: 6 Souls charge down under the direct of the Curtain of Despair, one at each PC.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">Each PC (including invisible PCs); attack +35 vs. Fortitude; 2d10+20 necrotic damage; on hit target loses a healing surge</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Round 6</span></strong><span style="font-family: 'Verdana'">: Multiple bolts of black lightning strikes down from the swirling cloud of souls, targeting random PCs.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">8 bolts of lightning; random target (d6 to determine target PC with each bolt); attack +35 vs. Reflex; 1d10+10 lightning and necrotic damage</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Further even rounds</span></strong><span style="font-family: 'Verdana'">: repeat the series of effects.</span></span></p><p> </p><p><strong><span style="font-family: 'Verdana'"><span style="color: white">Stage 3</span></span></strong></p><p><span style="font-family: 'Verdana'"><span style="color: white">When the Curtain of Despair becomes bloodied (<em>*or at a dramatically appropriate time</em>) she transforms into her ultimate godly form. To do this she draws in many souls from the swirling clouds then unleashes an explosion of energy that destroys the top of the castle the PCs and the God are fighting on.</span></span></p><p> </p><p><em><span style="font-family: 'Verdana'"><span style="color: white">*the first section of the fight should hopefully push the PCs to their limit enough for at least 2 of them to use the Sunder Stone once. If the first stage Curtain of Despair becomes bloodied and the PCs are not suffering then continue with the first form until they are, then transform into stage 2 with the number of HPs on its stat block.</span></span></em></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Effect</span></strong><span style="font-family: 'Verdana'">: The blast destroys the top 100ft of the castle, all non flying PCs take falling damage (10d10), all flying PCs and the Curtain of Despair float down.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">After the explosion she now has the appearance of a vaguely humanoid mass of necrotic energy with organic internal organs suspended in it that occasionally bob to the surface. Inside the mass of energy a surprisingly green skull floats seemingly at will.</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Optional Element 1</span></strong><span style="font-family: 'Verdana'"> (Corpse Pile Construct)</span></span></p><p><span style="color: white"><strong><u><span style="font-family: 'Verdana'">Note</span></u></strong><u><span style="font-family: 'Verdana'">: Didn’t Use</span></u></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">At any point in the encounter from this point on the Curtain of Despair can create a Corpse Pile Construct as a free action at the start of her turn. This depends on how the encounter is going and what would be appropriate.</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Optional Element 2</span></strong><span style="font-family: 'Verdana'"> (Pool of Necrotic Energy)</span></span></p><p><span style="color: white"><strong><u><span style="font-family: 'Verdana'">Note</span></u></strong><u><span style="font-family: 'Verdana'">: Didn’t Use</span></u></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">At the beginning of each round the Curtain of Despair calls forth an area of thick low lying necrotic vapour. Random direction (d8) and distance (2d6) from her position (if this distance takes the effect off the battle area then the effect is centred on the last available square); area burst 1 centred on target square. Creates a zone that lasts until the end of the encounter; all enemies inside the zone lose any necrotic resistance, and all enemy zones do not function inside these zones (but this effect does not dispel the rest of the enemy zone)</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Optional Element 3</span></strong><span style="font-family: 'Verdana'"> (Secondary Collapse)</span></span></p><p><span style="color: white"><strong><u><span style="font-family: 'Verdana'">Note</span></u></strong><u><span style="font-family: 'Verdana'">: Didn’t Use</span></u></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">A large section of the floor (6x6 squares or greater) gives way and a secondary collapse happens, this causes a 20ft, 30ft or 40ft deep pit to form with some areas of difficult terrain.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">A fire could also start in a collapsed section of the building that would create a zone of any size (maybe growing?); all creatures entering or starting their turn inside zone take 1d10+15 fire damage.</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Optional Element 4</span></strong><span style="font-family: 'Verdana'"> (Desperate Conscription)</span></span></p><p><span style="color: white"><strong><u><span style="font-family: 'Verdana'">Note</span></u></strong><u><span style="font-family: 'Verdana'">: Actually Used</span></u></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">At any point in the encounter (if absolutely necessary) Curtain of Despair summons a powerful creature from the Shadowfell to defend her while she sinks into the rubble to recuperate. While inside the rubble she may recover HPs if appropriate.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">This is Count Barovitch, who is summoned against his will. He doesn’t want to fight the PCs due to his previous dealings with Tellis but has no other option. During the fight he will try to help to PCs if he can, and will plead with them not to kill him.</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Note</span></strong><span style="font-family: 'Verdana'">: I used this because it was a nice surprise to have an old adversary turn up as a bit of tragic/comedy relief. It was good as half the group wanted to see him dead and the other half realised that he was merely a unwitting pawn forced to battle the heroes against his will.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">----</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'"><span style="font-size: 12px">Curtain of Despair</span></span></strong><span style="font-family: 'Verdana'"> Level 35 Solo Brute</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Large Immortal Humanoid (stage 1) XP 235,000</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Initiative</span></strong><span style="font-family: 'Verdana'"> +27 <strong>Senses</strong> Perception +32, darkvision</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">HP</span></strong><span style="font-family: 'Verdana'"> 1,640; Bloodied 820 when bloodied transform to Stage 2 (also see notes)</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">AC</span></strong><span style="font-family: 'Verdana'"> 47; <strong>Fortitude</strong> 49, <strong>Reflex</strong> 48, <strong>Will</strong> 47</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Immune</span></strong><span style="font-family: 'Verdana'"> disease, poison, fear; </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Resist</span></strong><span style="font-family: 'Verdana'"> 30 necrotic, 30 cold, also see Multiple Actions</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Saving</span></strong><span style="font-family: 'Verdana'"> <strong>Throws</strong> +5, at the start of her turn Curtain of Despair may make </span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'">an unmodified saving throw against any 1 effect (including effects that do </span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'">not normally allow a save)</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Speed</span></strong><span style="font-family: 'Verdana'"> 8, fly 12 (hover)</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Action Points</span></strong><span style="font-family: 'Verdana'"> 0; 1/round gains an action point whenever a critical hit is </span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'">scored against her </span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Multiple Actions </span></strong><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> trait</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Curtain of Despair may take a minor, move, standard and 2 basic attacks </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">each turn; on its turn Curtain of Despair must have used each basic </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">attack it possesses before using it a second time; if Curtain of Despair is </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">stunned it loses its standard action for the required duration, if it is dazed </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">it loses its 2 basic attacks for the required duration</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Threatening Reach </span></strong><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> Trait</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Curtain of Despair has Threatening Reach (2) with any basic attack other </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">than Shield Bash, note: it may still use Shield Bash if target is adjacent</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> <strong>Frigid Blade</strong> (Standard; at-will) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> cold</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Reach 2; attack +40 vs. AC; 4d10+30 cold damage</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> <strong>Claw Rake</strong> (Standard; at-will) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> fear</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Reach 2; attack +38 vs. Fortitude; 4d8+20 damage; on hit target is </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">weakened (save ends)</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> <strong>Skull Mace Strike</strong> (Standard; at-will) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> necrotic</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Reach 2; attack +40 vs. AC; 4d6+25 necrotic damage; on hit target takes </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">a -2 penalty to saving throws and 20 ongoing necrotic damage (save ends </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">both)</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> <strong>Rod Strike</strong> (Standard; at-will) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> psychic</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Reach 2; attack +38 vs. Will; 2d10+25 psychic damage; on hit target is </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">dazed (save ends), first failed save target is instead stunned (save ends)</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> <strong>Maggot Slam</strong> (Standard; at-will) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> necrotic</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Reach 2; attack +38 vs. Fortitude; 2d12+25 necrotic damage; on hit </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">target loses all necrotic resistance (save ends), first failed save target </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">takes 25 necrotic damage, second failed save target is reduced to 0 HPs </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">and the effect ends</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> <strong>Shield Bash</strong> (Standard; at-will)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Reach 2; attack +38 vs. Reflex; 3d10+25 damage; on hit target is pushed </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">8 squares, knocked prone and takes a cumulative -2 penalty to AC (save </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">ends)</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Multiple Attack</strong> (Standard; at-will)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Curtain of Despair takes 3 different basic attacks and may shift 2 squares </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">between each attack</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /> <strong>Barrage of Power</strong> (Standard; recharge <img src="http://www.enworld.org/forum/images/smilies/5.gif" class="smilie" loading="lazy" alt=":5:" title="Five :5:" data-shortname=":5:" /><img src="http://www.enworld.org/forum/images/smilies/6.gif" class="smilie" loading="lazy" alt=":6:" title="Six :6:" data-shortname=":6:" />) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> cold, necrotic, psychic</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Range 20; 3 separate targets; primary target attack +40 vs. AC; 4d10+25 </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">cold damage; on hit target is slowed (save ends); secondary target </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">attack +38 vs. Reflex; 3d10+25 necrotic damage on hit target cannot </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">spend healing surges (save ends); tertiary target attack +38 vs. Will; </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">2d10+25 psychic damage; on hit target automatically fails all saving </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">throws other than to end this effect (save ends, target takes a -5 penalty </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">to this roll)</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/c.gif" class="smilie" loading="lazy" alt=":close:" title="Close :close:" data-shortname=":close:" /> <strong>Wrath of Despair</strong> (Standard; encounter) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> necrotic, cold, psychic</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Burst 20; enemies only; attack +38 vs. Fortitude, Reflex and Will (only </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">needs to hit 1 defence for the damage); 5d10+25 necrotic, cold and </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">psychic damage; on hit Fortitude target is also weakened, on hit Reflex </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">target is also immobilised, on hit Will target is also dazed (one save ends </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">all effects from this power), aftereffect target is slowed (save ends)</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Alignment</span></strong><span style="font-family: 'Verdana'"> Evil <strong>Languages</strong> supernal</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Skills</span></strong><span style="font-family: 'Verdana'"> Arcana +33, Diplomacy +30, Endurance +37, History +33, </span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'">Insight +32, Intimidate +30, Religion +33</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Str</span></strong><span style="font-family: 'Verdana'"> 36 (+30) <strong>Dex</strong> 30 (+27) <strong>Wis</strong> 30 (+27)</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Con</span></strong><span style="font-family: 'Verdana'"> 40 (+32) <strong>Int</strong> 32 (+28) <strong>Cha</strong> 26 (+25)</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Equipment</span></strong><span style="font-family: 'Verdana'"> frigid blade, skull mace, jade rod, shield of destruction, </span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'">elegant robes</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">----</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'"><span style="font-size: 12px">Curtain of Despair</span></span></strong><span style="font-family: 'Verdana'"> (God Form) Level 35 Solo Controller</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Large Immortal Humanoid (stage 2) XP 0 see stage 1</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Initiative</span></strong><span style="font-family: 'Verdana'"> unchanged <strong>Senses</strong> Perception +32, darkvision, truesight</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">HP</span></strong><span style="font-family: 'Verdana'"> 820; considered bloodied</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">AC</span></strong><span style="font-family: 'Verdana'"> 49; <strong>Fortitude</strong> 49, <strong>Reflex</strong> 48, <strong>Will</strong> 47</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Immune</span></strong><span style="font-family: 'Verdana'"> fear, disease, poison; </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Resist</span></strong><span style="font-family: 'Verdana'"> <span style="font-family: 'Verdana'"><span style="color: white">20 all damage</span></span>(didn't use), also see Twist of Fate</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Saving Throws</span></strong><span style="font-family: 'Verdana'"> +5, at the start of her turn Curtain of Despair may make </span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'">an unmodified saving throw against any 1 effect (including effects that do </span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'">not normally allow a save)</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Speed</span></strong><span style="font-family: 'Verdana'"> 8, fly 12 (hover)</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Action Points</span></strong><span style="font-family: 'Verdana'"> 2</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Multiple Actions </span></strong><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> trait</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">The Curtain of Despair may take a minor, move, and 2 standard actions </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">each turn; if stunned Curtain of Despair loses a standard action and may </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">only use at will powers, if dazed she loses a standard action</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Wilting Flesh </span></strong><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> trait, acid, necrotic</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Aura 5; all enemies entering or starting their turn inside the aura take 30 </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">acid and necrotic damage; enemies inside the aura automatically fail </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">saving throws against acid or necrotic effects</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Whimsy of Fate </span></strong><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> trait, teleport, summon</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">At the end of Curtain of Despairs turn it may choose to project 2 copies of </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">itself that appear in any free square within burst 10; it may then switch </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">places with one of these copies; this action deactivates its Wilting Flesh </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">aura; the projections each have the same defences as the Curtain of </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Despair and are instantly dispelled if hit by an attack or if the Curtain of </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Despair is hit by an attack or takes an action herself; when both </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">projections are dispelled the Curtain of Despairs Wilting Flesh aura </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">activates as an immediate free action</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> <strong>Necrotic Slam</strong> (Standard; at-will) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> necrotic</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Reach 2; attack +40 vs. AC; 4d8+25 necrotic damage (critical 6d8+57 </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">necrotic damage); on hit target takes cumulative 20 ongoing necrotic </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">damage (save ends)</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/c.gif" class="smilie" loading="lazy" alt=":close:" title="Close :close:" data-shortname=":close:" /> <strong>Leeching Tendrils</strong> (Standard; at-will) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> necrotic</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Close blast 4; attack +38 vs. Fortitude; 4d6+20 necrotic damage; on hit </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">target loses a healing surge and takes cumulative 10 ongoing necrotic </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">damage (save ends)</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/area.gif" class="smilie" loading="lazy" alt=":area:" title="Area :area:" data-shortname=":area:" /> <strong>Splattering Bile</strong> (Standard; at-will) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> acid, necrotic</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Area burst 1 within 20; attack +38 vs. AC; 3d6+20 necrotic and acid </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">damage; on hit target takes cumulative 10 ongoing acid damage (save </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">ends)</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /> <strong>Control Fate</strong> (Standard; recharge <img src="http://www.enworld.org/forum/images/smilies/5.gif" class="smilie" loading="lazy" alt=":5:" title="Five :5:" data-shortname=":5:" /><img src="http://www.enworld.org/forum/images/smilies/6.gif" class="smilie" loading="lazy" alt=":6:" title="Six :6:" data-shortname=":6:" />) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> psychic</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Range 20; attack +38 vs. Will; 3d8+25 psychic damage; on hit target is </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">stunned (save ends), aftereffect target is dominated (save ends)</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /> <strong>Seal Fate</strong> (Standard; encounter) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> necrotic</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Range 20; attack +38 vs. Fortitude or Will (whichever higher); on hit slide </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">target 8 squares and target is reduced to 0 HPs; on miss target takes </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">necrotic damage equal to its bloodied level</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/c.gif" class="smilie" loading="lazy" alt=":close:" title="Close :close:" data-shortname=":close:" /> <strong>Command of Darkness</strong> (Standard; encounter) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> psychic</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Burst 10; enemies only; attack +38 vs. Will; 3d10+25 psychic damage; on </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">hit target is dominated (save ends), aftereffect target is blinded (save </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">ends); on miss target takes half damage and is dazed (save ends)</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/area.gif" class="smilie" loading="lazy" alt=":area:" title="Area :area:" data-shortname=":area:" /> <strong>Barrier of Shrieking Souls</strong> (Minor; encounter) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> necrotic, wall</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Summons a wall made from shrieking souls 10 contiguous squares long that </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">reaches up to the swirling cloud of souls in the sky and lasts until the end </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">of the encounter; the wall blocks line of sight for enemies; any enemy </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">passing through the wall takes 25 necrotic damage and loses a healing </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">surge; once per turn Curtain of Despair may move the wall 4 squares as a </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">minor action this movement is in contiguous squares from one end (like a </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">snake)</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">My Domain</span></strong><span style="font-family: 'Verdana'"> (Move; recharge <img src="http://www.enworld.org/forum/images/smilies/5.gif" class="smilie" loading="lazy" alt=":5:" title="Five :5:" data-shortname=":5:" /><img src="http://www.enworld.org/forum/images/smilies/6.gif" class="smilie" loading="lazy" alt=":6:" title="Six :6:" data-shortname=":6:" />) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> teleport</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Curtain of Despair teleports 20 squares and gains combat advantage </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">against all enemies until the end of her current turn</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Twist of Fate</span></strong><span style="font-family: 'Verdana'"> (Free) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> triggered action</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">When Curtain of Despair is subject to a critical hit she becomes </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">momentarily insubstantial and takes half damage, also her Seal Fate power </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">recharges</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Alignment</span></strong><span style="font-family: 'Verdana'"> Evil <strong>Languages</strong> supernal</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Skills</span></strong><span style="font-family: 'Verdana'"> Arcana +33, Diplomacy +30, Endurance +37, History +33, </span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'">Insight +32, Intimidate +30, Religion +33</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Str</span></strong><span style="font-family: 'Verdana'"> 36 (+30) <strong>Dex</strong> 30 (+27) <strong>Wis</strong> 30 (+27)</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Con</span></strong><span style="font-family: 'Verdana'"> 40 (+32) <strong>Int</strong> 32 (+28) <strong>Cha</strong> 26 (+25)</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">----</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'"><span style="font-size: 12px">Corpse Pile Construct</span></span></strong><span style="font-family: 'Verdana'"> Level 30 Brute</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Huge Natural Animate (undead) XP 19,000</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Initiative</span></strong><span style="font-family: 'Verdana'"> 15 Senses Perception +14, darkvision</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">HP</span></strong><span style="font-family: 'Verdana'"> 340; Bloodied 170</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">AC</span></strong><span style="font-family: 'Verdana'"> 42; <strong>Fortitude</strong> 45, <strong>Reflex</strong> 40, <strong>Will</strong> 40</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Immune</span></strong><span style="font-family: 'Verdana'"> disease, poison; </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Resist</span></strong><span style="font-family: 'Verdana'"> 30 necrotic; </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Vulnerable</span></strong><span style="font-family: 'Verdana'"> 10 radiant</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Speed</span></strong><span style="font-family: 'Verdana'"> 5</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Massive Bulk </span></strong><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> trait</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Construct cannot be knocked prone and reduces all push, pull or slide </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">effects by half (round down)</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Threatening Reach </span></strong><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> trait</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Construct has Threatening Reach (3) with its Hulking Slam attack</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> <strong>Hulking Slam</strong> (Standard; at-will)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Reach 3; attack +35 vs. AC; 4d10+20 damage</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Subsume Corpses</span></strong><span style="font-family: 'Verdana'"> (Move; recharge <img src="http://www.enworld.org/forum/images/smilies/6.gif" class="smilie" loading="lazy" alt=":6:" title="Six :6:" data-shortname=":6:" />) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> healing</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Construct draws in corpses from the surrounding area and regains 150 HPs </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">and deals an additional 10 damage with its Hulking Slam Attack until the </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">end of the encounter</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Alignment</span></strong><span style="font-family: 'Verdana'"> Unaligned </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Skills</span></strong><span style="font-family: 'Verdana'"> Athletics +32 </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Str</span></strong><span style="font-family: 'Verdana'"> 34 (+27) <strong>Dex</strong> 10 (+15) <strong>Wis</strong> 8 (+14)</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Con</span></strong><span style="font-family: 'Verdana'"> 28 (+24) <strong>Int</strong> 3 (+11) <strong>Cha</strong> 3 (+11)</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">----</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'"><span style="font-size: 12px">Count Barovitch</span></span></strong><span style="font-family: 'Verdana'"> (empowered & controlled) Level 35 Elite Brute</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Medium Natural Humanoid (undead, vampire) XP 94,000</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Initiative</span></strong><span style="font-family: 'Verdana'"> +26 <strong>Senses</strong> Perception +29,</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">HP</span></strong><span style="font-family: 'Verdana'"> 800; Bloodied 400; see Misty Release (at 50 HPs)</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">AC</span></strong><span style="font-family: 'Verdana'"> 47; <strong>Fortitude</strong> 50, <strong>Reflex</strong> 46, <strong>Will</strong> 47</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Immune</span></strong><span style="font-family: 'Verdana'"> disease, poison; </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Resist</span></strong><span style="font-family: 'Verdana'"> 30 necrotic; also see Misty Release </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Vulnerable</span></strong><span style="font-family: 'Verdana'"> 20 radiant</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Saving</span></strong><span style="font-family: 'Verdana'"> <strong>Throws</strong> +2</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Speed</span></strong><span style="font-family: 'Verdana'"> 8, spiderclimb 6</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Action Points</span></strong><span style="font-family: 'Verdana'"> 1</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> <strong>Claw Rake</strong> (Standard; at-will) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> necrotic, poison</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Attack +40 vs. AC; 4d6+25 necrotic damage (19/20 critical; 6d6+49 </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">necrotic damage); on hit target takes 20 ongoing poison damage (save </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">ends)</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Rending Rake</strong> (Standard; at-will)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Count Barovitch makes 2 Claw Rake attacks against the same target; if </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">both attacks hit the target takes an additional 20 necrotic damage and is </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">dazed (save ends)</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Four Fingers of Death</strong> (Standard; recharge <img src="http://www.enworld.org/forum/images/smilies/5.gif" class="smilie" loading="lazy" alt=":5:" title="Five :5:" data-shortname=":5:" /><img src="http://www.enworld.org/forum/images/smilies/6.gif" class="smilie" loading="lazy" alt=":6:" title="Six :6:" data-shortname=":6:" />) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> necrotic</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Attack +38 vs. Fortitude; on hit target takes necrotic damage equal to </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">their bloodied value and is stunned until the end of Count Barovitch's next </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">turn; on miss target takes necrotic damage equal to their healing surge </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">value</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Predatory Hold</strong> (Standard; recharge <img src="http://www.enworld.org/forum/images/smilies/5.gif" class="smilie" loading="lazy" alt=":5:" title="Five :5:" data-shortname=":5:" /><img src="http://www.enworld.org/forum/images/smilies/6.gif" class="smilie" loading="lazy" alt=":6:" title="Six :6:" data-shortname=":6:" />)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Bloodied target only; attack +38 vs. Reflex; on hit target is grabbed and </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">stunned (escape ends)</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Blood Feast</strong> (Minor; at-will) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> healing</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Target of Predatory Hold only; attack +38 vs. Fortitude; on hit target </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">takes damage equal to its healing surge value and loses a healing surge, </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Count Barovitch gains HPs equal to the targets healing surge value</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/c.gif" class="smilie" loading="lazy" alt=":close:" title="Close :close:" data-shortname=":close:" /> <strong>Mesmerising Gaze</strong> (Minor; recharge <img src="http://www.enworld.org/forum/images/smilies/6.gif" class="smilie" loading="lazy" alt=":6:" title="Six :6:" data-shortname=":6:" />) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> gaze, charm</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Close blast 3; attack +38 vs. Will; on hit target is stunned (save ends), </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">aftereffect target is dazed (save ends)</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/c.gif" class="smilie" loading="lazy" alt=":close:" title="Close :close:" data-shortname=":close:" /> <strong>Thunderous Bellow</strong> (Standard; encounter) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> thunder</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Close blast 5; attack +38 vs. Fortitude; 3d8+15 thunder damage; on hit </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">target is pushed 6 squares, knocked prone and slowed (save ends)</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Misty Release</span></strong><span style="font-family: 'Verdana'"> (free) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> triggered action</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">When reduced to 50 or fewer HPs (but more than 0) Count Barovitch will </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">try to transform into mist to travel back to his homeland. He becomes </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">insubstantial and will plead with the group to help release him from the </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Curtain of Despairs control; this is achieved through an in combat skill </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">challenge, arcana DC 40 or Religion DC 35 as a standard action, 3 </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">successes required to send him on his way. Note: he will still be compelled </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">to attack the group while this is going on</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Alignment</span></strong><span style="font-family: 'Verdana'"> Evil <strong>Languages</strong> most languages</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Skills</span></strong><span style="font-family: 'Verdana'"> Arcana +29, Diplomacy +32, History +29, Insight +29, </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Intimidate +32, Religion +29, Stealth +31, Streetwise +32</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Str</span></strong><span style="font-family: 'Verdana'"> 36 (+30) <strong>Dex</strong> 28 (+26) <strong>Wis</strong> 24 (+24)</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Con</span></strong><span style="font-family: 'Verdana'"> 30 (+27) <strong>Int</strong> 24 (+24) <strong>Cha</strong> 30 (+27)</span></span></p><p> </p><p><span style="color: white">Well thats all the crunch from my campaign, I hope you found this and my other long rambling posts useful or entertaining.</span></p></blockquote><p></p>
[QUOTE="Mesh Hong, post: 5308125, member: 73463"] [FONT=Verdana][COLOR=white]The following is my notes and stat blocks for my end of campaign finale, stage 1 has previously been posted but I have included my notes here for completeness.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]It is also worth mentioning that my PCs also had access to a powerful artefact (The Sunder Stone of Erek’Hus) that essentially they has all used to store a base template of themselves in. At any point as a minor action they could touch the stone (carried by the Warlock) and reset themselves as if they had rested, however when they did this they would [B]permanently[/B] lose a cumulative number of healing surges, if this ever took them to zero or fewer healing surges their essence would be consumed by the stone and their physical bodies would be gone.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]1st use: 1d6-2 surge loss[/COLOR][/FONT] [FONT=Verdana][COLOR=white]2nd use: 1d8-2 surge loss[/COLOR][/FONT] [FONT=Verdana][COLOR=white]3rd use: 1d10-2 surge loss[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Etc…[/COLOR][/FONT] [B][FONT=Verdana][SIZE=3][COLOR=white]Curtain of despair (Multi stage battle)[/COLOR][/SIZE][/FONT][/B] [FONT=Verdana][COLOR=white]As Trip Trip and the Apocalypse Dragon are defeated Victor communicates to Tellis that his team is ready to deactivate the Reservoir of Souls. When he does this there is a large explosion and the signal from the stone goes dead.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]A great cloud of stone and dust erupts from the other side of the castle and uncountable souls start streaming out into the grey shadowfell sky and start to fill it like a close blanket of stars. They circle and bob about making the sky difficult to concentrate on as it gives the impression of the whole world turning.[/COLOR][/FONT] [B][FONT=Verdana][COLOR=white]Stage 1[/COLOR][/FONT][/B] [FONT=Verdana][COLOR=white]The elemental shield dissipates revealing 6 Aspects of the Curtain of Despair surrounding an adamantine statue of beautiful yet terrible large humanoid (the curtain of despair). The strange thing about the statue is that it has no arms.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]The statue is impervious to damage and cannot be moved. Any PC starting their turn next to the statue takes an attack +38 vs. Will; on hit target is dominated until the end of their next turn.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]As the 6 aspects are killed they fall and dissipate as dust and the relevant arm forms on the statue.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]As soon as the last arm forms on the statue the next encounter begins. The statues adamantine shell melts away revealing the flesh and blood God within. Keep the same initiative order with the Curtain of Despair acting immediately and taking that place in the initiative order.[/COLOR][/FONT] [B][FONT=Verdana][COLOR=white]Stage 2[/COLOR][/FONT][/B] [FONT=Verdana][COLOR=white]The Curtain of Despair is a large female figure with 6 arms, wearing layered black, blue and purple robes. She has a striking similarity to Tellis and Samsarrow.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]1: (winter) Crystalline translucent blue arm of ice, wielding a frozen sword[/COLOR][/FONT] [FONT=Verdana][COLOR=white]2: (fear) A twisted, disjointed arm ending in a large 3 fingered claw[/COLOR][/FONT] [FONT=Verdana][COLOR=white]3: (undeath) an immaculate delicate arm, wielding a skull mace[/COLOR][/FONT] [FONT=Verdana][COLOR=white]4: (secrets) a mummified arm holding a rod made from obsidian and jade[/COLOR][/FONT] [FONT=Verdana][COLOR=white]5: (death) an arm made from maggots[/COLOR][/FONT] [FONT=Verdana][COLOR=white]6: (fate) an arm clad in bonemail carrying a shield bearing the symbol of Tharizdun[/COLOR][/FONT] [FONT=Verdana][COLOR=white]At the start of every even numbered round the Curtain of Despair releases an environmental effect:[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Round 2[/FONT][/B][FONT=Verdana]: Dozens of souls merge together and freeze before crashing down on the battlefield like giant hail as the Curtain of Despair laughs.[/FONT][/COLOR] [FONT=Verdana][COLOR=white]Attacks all PCs; attack +35 vs. Reflex; 4d10+20 cold damage; all flying creatures hit are forced to the ground and must make a DC30 athletics, acrobatics or endurance check to remain standing.[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Round 4[/FONT][/B][FONT=Verdana]: 6 Souls charge down under the direct of the Curtain of Despair, one at each PC.[/FONT][/COLOR] [FONT=Verdana][COLOR=white]Each PC (including invisible PCs); attack +35 vs. Fortitude; 2d10+20 necrotic damage; on hit target loses a healing surge[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Round 6[/FONT][/B][FONT=Verdana]: Multiple bolts of black lightning strikes down from the swirling cloud of souls, targeting random PCs.[/FONT][/COLOR] [FONT=Verdana][COLOR=white]8 bolts of lightning; random target (d6 to determine target PC with each bolt); attack +35 vs. Reflex; 1d10+10 lightning and necrotic damage[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Further even rounds[/FONT][/B][FONT=Verdana]: repeat the series of effects.[/FONT][/COLOR] [B][FONT=Verdana][COLOR=white]Stage 3[/COLOR][/FONT][/B] [FONT=Verdana][COLOR=white]When the Curtain of Despair becomes bloodied ([I]*or at a dramatically appropriate time[/I]) she transforms into her ultimate godly form. To do this she draws in many souls from the swirling clouds then unleashes an explosion of energy that destroys the top of the castle the PCs and the God are fighting on.[/COLOR][/FONT] [I][FONT=Verdana][COLOR=white]*the first section of the fight should hopefully push the PCs to their limit enough for at least 2 of them to use the Sunder Stone once. If the first stage Curtain of Despair becomes bloodied and the PCs are not suffering then continue with the first form until they are, then transform into stage 2 with the number of HPs on its stat block.[/COLOR][/FONT][/I] [COLOR=white][B][FONT=Verdana]Effect[/FONT][/B][FONT=Verdana]: The blast destroys the top 100ft of the castle, all non flying PCs take falling damage (10d10), all flying PCs and the Curtain of Despair float down.[/FONT][/COLOR] [FONT=Verdana][COLOR=white]After the explosion she now has the appearance of a vaguely humanoid mass of necrotic energy with organic internal organs suspended in it that occasionally bob to the surface. Inside the mass of energy a surprisingly green skull floats seemingly at will.[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Optional Element 1[/FONT][/B][FONT=Verdana] (Corpse Pile Construct)[/FONT][/COLOR] [COLOR=white][B][U][FONT=Verdana]Note[/FONT][/U][/B][U][FONT=Verdana]: Didn’t Use[/FONT][/U][/COLOR] [FONT=Verdana][COLOR=white]At any point in the encounter from this point on the Curtain of Despair can create a Corpse Pile Construct as a free action at the start of her turn. This depends on how the encounter is going and what would be appropriate.[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Optional Element 2[/FONT][/B][FONT=Verdana] (Pool of Necrotic Energy)[/FONT][/COLOR] [COLOR=white][B][U][FONT=Verdana]Note[/FONT][/U][/B][U][FONT=Verdana]: Didn’t Use[/FONT][/U][/COLOR] [FONT=Verdana][COLOR=white]At the beginning of each round the Curtain of Despair calls forth an area of thick low lying necrotic vapour. Random direction (d8) and distance (2d6) from her position (if this distance takes the effect off the battle area then the effect is centred on the last available square); area burst 1 centred on target square. Creates a zone that lasts until the end of the encounter; all enemies inside the zone lose any necrotic resistance, and all enemy zones do not function inside these zones (but this effect does not dispel the rest of the enemy zone)[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Optional Element 3[/FONT][/B][FONT=Verdana] (Secondary Collapse)[/FONT][/COLOR] [COLOR=white][B][U][FONT=Verdana]Note[/FONT][/U][/B][U][FONT=Verdana]: Didn’t Use[/FONT][/U][/COLOR] [FONT=Verdana][COLOR=white]A large section of the floor (6x6 squares or greater) gives way and a secondary collapse happens, this causes a 20ft, 30ft or 40ft deep pit to form with some areas of difficult terrain.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]A fire could also start in a collapsed section of the building that would create a zone of any size (maybe growing?); all creatures entering or starting their turn inside zone take 1d10+15 fire damage.[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Optional Element 4[/FONT][/B][FONT=Verdana] (Desperate Conscription)[/FONT][/COLOR] [COLOR=white][B][U][FONT=Verdana]Note[/FONT][/U][/B][U][FONT=Verdana]: Actually Used[/FONT][/U][/COLOR] [FONT=Verdana][COLOR=white]At any point in the encounter (if absolutely necessary) Curtain of Despair summons a powerful creature from the Shadowfell to defend her while she sinks into the rubble to recuperate. While inside the rubble she may recover HPs if appropriate.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]This is Count Barovitch, who is summoned against his will. He doesn’t want to fight the PCs due to his previous dealings with Tellis but has no other option. During the fight he will try to help to PCs if he can, and will plead with them not to kill him.[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Note[/FONT][/B][FONT=Verdana]: I used this because it was a nice surprise to have an old adversary turn up as a bit of tragic/comedy relief. It was good as half the group wanted to see him dead and the other half realised that he was merely a unwitting pawn forced to battle the heroes against his will.[/FONT][/COLOR] [FONT=Verdana][COLOR=white]----[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana][SIZE=3]Curtain of Despair[/SIZE][/FONT][/B][FONT=Verdana] Level 35 Solo Brute[/FONT][/COLOR] [FONT=Verdana][COLOR=white]Large Immortal Humanoid (stage 1) XP 235,000[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Initiative[/FONT][/B][FONT=Verdana] +27 [B]Senses[/B] Perception +32, darkvision[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]HP[/FONT][/B][FONT=Verdana] 1,640; Bloodied 820 when bloodied transform to Stage 2 (also see notes)[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]AC[/FONT][/B][FONT=Verdana] 47; [B]Fortitude[/B] 49, [B]Reflex[/B] 48, [B]Will[/B] 47[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Immune[/FONT][/B][FONT=Verdana] disease, poison, fear; [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Resist[/FONT][/B][FONT=Verdana] 30 necrotic, 30 cold, also see Multiple Actions[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Saving[/FONT][/B][FONT=Verdana] [B]Throws[/B] +5, at the start of her turn Curtain of Despair may make [/FONT][/COLOR] [COLOR=white][FONT=Verdana]an unmodified saving throw against any 1 effect (including effects that do [/FONT][/COLOR] [COLOR=white][FONT=Verdana]not normally allow a save)[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Speed[/FONT][/B][FONT=Verdana] 8, fly 12 (hover)[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Action Points[/FONT][/B][FONT=Verdana] 0; 1/round gains an action point whenever a critical hit is [/FONT][/COLOR] [COLOR=white][FONT=Verdana]scored against her [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Multiple Actions [/FONT][/B][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] trait[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Curtain of Despair may take a minor, move, standard and 2 basic attacks [/COLOR][/FONT] [FONT=Verdana][COLOR=white]each turn; on its turn Curtain of Despair must have used each basic [/COLOR][/FONT] [FONT=Verdana][COLOR=white]attack it possesses before using it a second time; if Curtain of Despair is [/COLOR][/FONT] [FONT=Verdana][COLOR=white]stunned it loses its standard action for the required duration, if it is dazed [/COLOR][/FONT] [FONT=Verdana][COLOR=white]it loses its 2 basic attacks for the required duration[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Threatening Reach [/FONT][/B][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] Trait[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Curtain of Despair has Threatening Reach (2) with any basic attack other [/COLOR][/FONT] [FONT=Verdana][COLOR=white]than Shield Bash, note: it may still use Shield Bash if target is adjacent[/COLOR][/FONT] [COLOR=white][FONT=Verdana]:bmelee: [B]Frigid Blade[/B] (Standard; at-will) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] cold[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Reach 2; attack +40 vs. AC; 4d10+30 cold damage[/COLOR][/FONT] [COLOR=white][FONT=Verdana]:bmelee: [B]Claw Rake[/B] (Standard; at-will) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] fear[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Reach 2; attack +38 vs. Fortitude; 4d8+20 damage; on hit target is [/COLOR][/FONT] [FONT=Verdana][COLOR=white]weakened (save ends)[/COLOR][/FONT] [COLOR=white][FONT=Verdana]:bmelee: [B]Skull Mace Strike[/B] (Standard; at-will) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] necrotic[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Reach 2; attack +40 vs. AC; 4d6+25 necrotic damage; on hit target takes [/COLOR][/FONT] [FONT=Verdana][COLOR=white]a -2 penalty to saving throws and 20 ongoing necrotic damage (save ends [/COLOR][/FONT] [FONT=Verdana][COLOR=white]both)[/COLOR][/FONT] [COLOR=white][FONT=Verdana]:bmelee: [B]Rod Strike[/B] (Standard; at-will) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] psychic[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Reach 2; attack +38 vs. Will; 2d10+25 psychic damage; on hit target is [/COLOR][/FONT] [FONT=Verdana][COLOR=white]dazed (save ends), first failed save target is instead stunned (save ends)[/COLOR][/FONT] [COLOR=white][FONT=Verdana]:bmelee: [B]Maggot Slam[/B] (Standard; at-will) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] necrotic[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Reach 2; attack +38 vs. Fortitude; 2d12+25 necrotic damage; on hit [/COLOR][/FONT] [FONT=Verdana][COLOR=white]target loses all necrotic resistance (save ends), first failed save target [/COLOR][/FONT] [FONT=Verdana][COLOR=white]takes 25 necrotic damage, second failed save target is reduced to 0 HPs [/COLOR][/FONT] [FONT=Verdana][COLOR=white]and the effect ends[/COLOR][/FONT] [FONT=Verdana][COLOR=white]:bmelee: [B]Shield Bash[/B] (Standard; at-will)[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Reach 2; attack +38 vs. Reflex; 3d10+25 damage; on hit target is pushed [/COLOR][/FONT] [FONT=Verdana][COLOR=white]8 squares, knocked prone and takes a cumulative -2 penalty to AC (save [/COLOR][/FONT] [FONT=Verdana][COLOR=white]ends)[/COLOR][/FONT] [FONT=Verdana][COLOR=white]:melee: [B]Multiple Attack[/B] (Standard; at-will)[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Curtain of Despair takes 3 different basic attacks and may shift 2 squares [/COLOR][/FONT] [FONT=Verdana][COLOR=white]between each attack[/COLOR][/FONT] [COLOR=white][FONT=Verdana]:ranged: [B]Barrage of Power[/B] (Standard; recharge :5::6:) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] cold, necrotic, psychic[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Range 20; 3 separate targets; primary target attack +40 vs. AC; 4d10+25 [/COLOR][/FONT] [FONT=Verdana][COLOR=white]cold damage; on hit target is slowed (save ends); secondary target [/COLOR][/FONT] [FONT=Verdana][COLOR=white]attack +38 vs. Reflex; 3d10+25 necrotic damage on hit target cannot [/COLOR][/FONT] [FONT=Verdana][COLOR=white]spend healing surges (save ends); tertiary target attack +38 vs. Will; [/COLOR][/FONT] [FONT=Verdana][COLOR=white]2d10+25 psychic damage; on hit target automatically fails all saving [/COLOR][/FONT] [FONT=Verdana][COLOR=white]throws other than to end this effect (save ends, target takes a -5 penalty [/COLOR][/FONT] [FONT=Verdana][COLOR=white]to this roll)[/COLOR][/FONT] [COLOR=white][FONT=Verdana]:close: [B]Wrath of Despair[/B] (Standard; encounter) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] necrotic, cold, psychic[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Burst 20; enemies only; attack +38 vs. Fortitude, Reflex and Will (only [/COLOR][/FONT] [FONT=Verdana][COLOR=white]needs to hit 1 defence for the damage); 5d10+25 necrotic, cold and [/COLOR][/FONT] [FONT=Verdana][COLOR=white]psychic damage; on hit Fortitude target is also weakened, on hit Reflex [/COLOR][/FONT] [FONT=Verdana][COLOR=white]target is also immobilised, on hit Will target is also dazed (one save ends [/COLOR][/FONT] [FONT=Verdana][COLOR=white]all effects from this power), aftereffect target is slowed (save ends)[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Alignment[/FONT][/B][FONT=Verdana] Evil [B]Languages[/B] supernal[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Skills[/FONT][/B][FONT=Verdana] Arcana +33, Diplomacy +30, Endurance +37, History +33, [/FONT][/COLOR] [COLOR=white][FONT=Verdana]Insight +32, Intimidate +30, Religion +33[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Str[/FONT][/B][FONT=Verdana] 36 (+30) [B]Dex[/B] 30 (+27) [B]Wis[/B] 30 (+27)[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Con[/FONT][/B][FONT=Verdana] 40 (+32) [B]Int[/B] 32 (+28) [B]Cha[/B] 26 (+25)[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Equipment[/FONT][/B][FONT=Verdana] frigid blade, skull mace, jade rod, shield of destruction, [/FONT][/COLOR] [COLOR=white][FONT=Verdana]elegant robes[/FONT][/COLOR] [FONT=Verdana][COLOR=white]----[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana][SIZE=3]Curtain of Despair[/SIZE][/FONT][/B][FONT=Verdana] (God Form) Level 35 Solo Controller[/FONT][/COLOR] [FONT=Verdana][COLOR=white]Large Immortal Humanoid (stage 2) XP 0 see stage 1[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Initiative[/FONT][/B][FONT=Verdana] unchanged [B]Senses[/B] Perception +32, darkvision, truesight[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]HP[/FONT][/B][FONT=Verdana] 820; considered bloodied[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]AC[/FONT][/B][FONT=Verdana] 49; [B]Fortitude[/B] 49, [B]Reflex[/B] 48, [B]Will[/B] 47[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Immune[/FONT][/B][FONT=Verdana] fear, disease, poison; [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Resist[/FONT][/B][FONT=Verdana] [FONT=Verdana][COLOR=white]20 all damage[/COLOR][/FONT](didn't use), also see Twist of Fate[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Saving Throws[/FONT][/B][FONT=Verdana] +5, at the start of her turn Curtain of Despair may make [/FONT][/COLOR] [COLOR=white][FONT=Verdana]an unmodified saving throw against any 1 effect (including effects that do [/FONT][/COLOR] [COLOR=white][FONT=Verdana]not normally allow a save)[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Speed[/FONT][/B][FONT=Verdana] 8, fly 12 (hover)[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Action Points[/FONT][/B][FONT=Verdana] 2[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Multiple Actions [/FONT][/B][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] trait[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]The Curtain of Despair may take a minor, move, and 2 standard actions [/COLOR][/FONT] [FONT=Verdana][COLOR=white]each turn; if stunned Curtain of Despair loses a standard action and may [/COLOR][/FONT] [FONT=Verdana][COLOR=white]only use at will powers, if dazed she loses a standard action[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Wilting Flesh [/FONT][/B][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] trait, acid, necrotic[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Aura 5; all enemies entering or starting their turn inside the aura take 30 [/COLOR][/FONT] [FONT=Verdana][COLOR=white]acid and necrotic damage; enemies inside the aura automatically fail [/COLOR][/FONT] [FONT=Verdana][COLOR=white]saving throws against acid or necrotic effects[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Whimsy of Fate [/FONT][/B][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] trait, teleport, summon[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]At the end of Curtain of Despairs turn it may choose to project 2 copies of [/COLOR][/FONT] [FONT=Verdana][COLOR=white]itself that appear in any free square within burst 10; it may then switch [/COLOR][/FONT] [FONT=Verdana][COLOR=white]places with one of these copies; this action deactivates its Wilting Flesh [/COLOR][/FONT] [FONT=Verdana][COLOR=white]aura; the projections each have the same defences as the Curtain of [/COLOR][/FONT] [FONT=Verdana][COLOR=white]Despair and are instantly dispelled if hit by an attack or if the Curtain of [/COLOR][/FONT] [FONT=Verdana][COLOR=white]Despair is hit by an attack or takes an action herself; when both [/COLOR][/FONT] [FONT=Verdana][COLOR=white]projections are dispelled the Curtain of Despairs Wilting Flesh aura [/COLOR][/FONT] [FONT=Verdana][COLOR=white]activates as an immediate free action[/COLOR][/FONT] [COLOR=white][FONT=Verdana]:bmelee: [B]Necrotic Slam[/B] (Standard; at-will) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] necrotic[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Reach 2; attack +40 vs. AC; 4d8+25 necrotic damage (critical 6d8+57 [/COLOR][/FONT] [FONT=Verdana][COLOR=white]necrotic damage); on hit target takes cumulative 20 ongoing necrotic [/COLOR][/FONT] [FONT=Verdana][COLOR=white]damage (save ends)[/COLOR][/FONT] [COLOR=white][FONT=Verdana]:close: [B]Leeching Tendrils[/B] (Standard; at-will) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] necrotic[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Close blast 4; attack +38 vs. Fortitude; 4d6+20 necrotic damage; on hit [/COLOR][/FONT] [FONT=Verdana][COLOR=white]target loses a healing surge and takes cumulative 10 ongoing necrotic [/COLOR][/FONT] [FONT=Verdana][COLOR=white]damage (save ends)[/COLOR][/FONT] [COLOR=white][FONT=Verdana]:area: [B]Splattering Bile[/B] (Standard; at-will) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] acid, necrotic[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Area burst 1 within 20; attack +38 vs. AC; 3d6+20 necrotic and acid [/COLOR][/FONT] [FONT=Verdana][COLOR=white]damage; on hit target takes cumulative 10 ongoing acid damage (save [/COLOR][/FONT] [FONT=Verdana][COLOR=white]ends)[/COLOR][/FONT] [COLOR=white][FONT=Verdana]:ranged: [B]Control Fate[/B] (Standard; recharge :5::6:) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] psychic[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Range 20; attack +38 vs. Will; 3d8+25 psychic damage; on hit target is [/COLOR][/FONT] [FONT=Verdana][COLOR=white]stunned (save ends), aftereffect target is dominated (save ends)[/COLOR][/FONT] [COLOR=white][FONT=Verdana]:ranged: [B]Seal Fate[/B] (Standard; encounter) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] necrotic[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Range 20; attack +38 vs. Fortitude or Will (whichever higher); on hit slide [/COLOR][/FONT] [FONT=Verdana][COLOR=white]target 8 squares and target is reduced to 0 HPs; on miss target takes [/COLOR][/FONT] [FONT=Verdana][COLOR=white]necrotic damage equal to its bloodied level[/COLOR][/FONT] [COLOR=white][FONT=Verdana]:close: [B]Command of Darkness[/B] (Standard; encounter) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] psychic[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Burst 10; enemies only; attack +38 vs. Will; 3d10+25 psychic damage; on [/COLOR][/FONT] [FONT=Verdana][COLOR=white]hit target is dominated (save ends), aftereffect target is blinded (save [/COLOR][/FONT] [FONT=Verdana][COLOR=white]ends); on miss target takes half damage and is dazed (save ends)[/COLOR][/FONT] [COLOR=white][FONT=Verdana]:area: [B]Barrier of Shrieking Souls[/B] (Minor; encounter) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] necrotic, wall[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Summons a wall made from shrieking souls 10 contiguous squares long that [/COLOR][/FONT] [FONT=Verdana][COLOR=white]reaches up to the swirling cloud of souls in the sky and lasts until the end [/COLOR][/FONT] [FONT=Verdana][COLOR=white]of the encounter; the wall blocks line of sight for enemies; any enemy [/COLOR][/FONT] [FONT=Verdana][COLOR=white]passing through the wall takes 25 necrotic damage and loses a healing [/COLOR][/FONT] [FONT=Verdana][COLOR=white]surge; once per turn Curtain of Despair may move the wall 4 squares as a [/COLOR][/FONT] [FONT=Verdana][COLOR=white]minor action this movement is in contiguous squares from one end (like a [/COLOR][/FONT] [FONT=Verdana][COLOR=white]snake)[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]My Domain[/FONT][/B][FONT=Verdana] (Move; recharge :5::6:) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] teleport[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Curtain of Despair teleports 20 squares and gains combat advantage [/COLOR][/FONT] [FONT=Verdana][COLOR=white]against all enemies until the end of her current turn[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Twist of Fate[/FONT][/B][FONT=Verdana] (Free) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] triggered action[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]When Curtain of Despair is subject to a critical hit she becomes [/COLOR][/FONT] [FONT=Verdana][COLOR=white]momentarily insubstantial and takes half damage, also her Seal Fate power [/COLOR][/FONT] [FONT=Verdana][COLOR=white]recharges[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Alignment[/FONT][/B][FONT=Verdana] Evil [B]Languages[/B] supernal[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Skills[/FONT][/B][FONT=Verdana] Arcana +33, Diplomacy +30, Endurance +37, History +33, [/FONT][/COLOR] [COLOR=white][FONT=Verdana]Insight +32, Intimidate +30, Religion +33[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Str[/FONT][/B][FONT=Verdana] 36 (+30) [B]Dex[/B] 30 (+27) [B]Wis[/B] 30 (+27)[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Con[/FONT][/B][FONT=Verdana] 40 (+32) [B]Int[/B] 32 (+28) [B]Cha[/B] 26 (+25)[/FONT][/COLOR] [FONT=Verdana][COLOR=white]----[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana][SIZE=3]Corpse Pile Construct[/SIZE][/FONT][/B][FONT=Verdana] Level 30 Brute[/FONT][/COLOR] [FONT=Verdana][COLOR=white]Huge Natural Animate (undead) XP 19,000[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Initiative[/FONT][/B][FONT=Verdana] 15 Senses Perception +14, darkvision[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]HP[/FONT][/B][FONT=Verdana] 340; Bloodied 170[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]AC[/FONT][/B][FONT=Verdana] 42; [B]Fortitude[/B] 45, [B]Reflex[/B] 40, [B]Will[/B] 40[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Immune[/FONT][/B][FONT=Verdana] disease, poison; [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Resist[/FONT][/B][FONT=Verdana] 30 necrotic; [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Vulnerable[/FONT][/B][FONT=Verdana] 10 radiant[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Speed[/FONT][/B][FONT=Verdana] 5[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Massive Bulk [/FONT][/B][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] trait[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Construct cannot be knocked prone and reduces all push, pull or slide [/COLOR][/FONT] [FONT=Verdana][COLOR=white]effects by half (round down)[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Threatening Reach [/FONT][/B][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] trait[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Construct has Threatening Reach (3) with its Hulking Slam attack[/COLOR][/FONT] [FONT=Verdana][COLOR=white]:bmelee: [B]Hulking Slam[/B] (Standard; at-will)[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Reach 3; attack +35 vs. AC; 4d10+20 damage[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Subsume Corpses[/FONT][/B][FONT=Verdana] (Move; recharge :6:) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] healing[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Construct draws in corpses from the surrounding area and regains 150 HPs [/COLOR][/FONT] [FONT=Verdana][COLOR=white]and deals an additional 10 damage with its Hulking Slam Attack until the [/COLOR][/FONT] [FONT=Verdana][COLOR=white]end of the encounter[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Alignment[/FONT][/B][FONT=Verdana] Unaligned [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Skills[/FONT][/B][FONT=Verdana] Athletics +32 [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Str[/FONT][/B][FONT=Verdana] 34 (+27) [B]Dex[/B] 10 (+15) [B]Wis[/B] 8 (+14)[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Con[/FONT][/B][FONT=Verdana] 28 (+24) [B]Int[/B] 3 (+11) [B]Cha[/B] 3 (+11)[/FONT][/COLOR] [FONT=Verdana][COLOR=white]----[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana][SIZE=3]Count Barovitch[/SIZE][/FONT][/B][FONT=Verdana] (empowered & controlled) Level 35 Elite Brute[/FONT][/COLOR] [FONT=Verdana][COLOR=white]Medium Natural Humanoid (undead, vampire) XP 94,000[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Initiative[/FONT][/B][FONT=Verdana] +26 [B]Senses[/B] Perception +29,[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]HP[/FONT][/B][FONT=Verdana] 800; Bloodied 400; see Misty Release (at 50 HPs)[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]AC[/FONT][/B][FONT=Verdana] 47; [B]Fortitude[/B] 50, [B]Reflex[/B] 46, [B]Will[/B] 47[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Immune[/FONT][/B][FONT=Verdana] disease, poison; [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Resist[/FONT][/B][FONT=Verdana] 30 necrotic; also see Misty Release [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Vulnerable[/FONT][/B][FONT=Verdana] 20 radiant[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Saving[/FONT][/B][FONT=Verdana] [B]Throws[/B] +2[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Speed[/FONT][/B][FONT=Verdana] 8, spiderclimb 6[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Action Points[/FONT][/B][FONT=Verdana] 1[/FONT][/COLOR] [COLOR=white][FONT=Verdana]:bmelee: [B]Claw Rake[/B] (Standard; at-will) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] necrotic, poison[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Attack +40 vs. AC; 4d6+25 necrotic damage (19/20 critical; 6d6+49 [/COLOR][/FONT] [FONT=Verdana][COLOR=white]necrotic damage); on hit target takes 20 ongoing poison damage (save [/COLOR][/FONT] [FONT=Verdana][COLOR=white]ends)[/COLOR][/FONT] [FONT=Verdana][COLOR=white]:melee: [B]Rending Rake[/B] (Standard; at-will)[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Count Barovitch makes 2 Claw Rake attacks against the same target; if [/COLOR][/FONT] [FONT=Verdana][COLOR=white]both attacks hit the target takes an additional 20 necrotic damage and is [/COLOR][/FONT] [FONT=Verdana][COLOR=white]dazed (save ends)[/COLOR][/FONT] [COLOR=white][FONT=Verdana]:melee: [B]Four Fingers of Death[/B] (Standard; recharge :5::6:) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] necrotic[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Attack +38 vs. Fortitude; on hit target takes necrotic damage equal to [/COLOR][/FONT] [FONT=Verdana][COLOR=white]their bloodied value and is stunned until the end of Count Barovitch's next [/COLOR][/FONT] [FONT=Verdana][COLOR=white]turn; on miss target takes necrotic damage equal to their healing surge [/COLOR][/FONT] [FONT=Verdana][COLOR=white]value[/COLOR][/FONT] [FONT=Verdana][COLOR=white]:melee: [B]Predatory Hold[/B] (Standard; recharge :5::6:)[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Bloodied target only; attack +38 vs. Reflex; on hit target is grabbed and [/COLOR][/FONT] [FONT=Verdana][COLOR=white]stunned (escape ends)[/COLOR][/FONT] [COLOR=white][FONT=Verdana]:melee: [B]Blood Feast[/B] (Minor; at-will) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] healing[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Target of Predatory Hold only; attack +38 vs. Fortitude; on hit target [/COLOR][/FONT] [FONT=Verdana][COLOR=white]takes damage equal to its healing surge value and loses a healing surge, [/COLOR][/FONT] [FONT=Verdana][COLOR=white]Count Barovitch gains HPs equal to the targets healing surge value[/COLOR][/FONT] [COLOR=white][FONT=Verdana]:close: [B]Mesmerising Gaze[/B] (Minor; recharge :6:) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] gaze, charm[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Close blast 3; attack +38 vs. Will; on hit target is stunned (save ends), [/COLOR][/FONT] [FONT=Verdana][COLOR=white]aftereffect target is dazed (save ends)[/COLOR][/FONT] [COLOR=white][FONT=Verdana]:close: [B]Thunderous Bellow[/B] (Standard; encounter) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] thunder[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Close blast 5; attack +38 vs. Fortitude; 3d8+15 thunder damage; on hit [/COLOR][/FONT] [FONT=Verdana][COLOR=white]target is pushed 6 squares, knocked prone and slowed (save ends)[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Misty Release[/FONT][/B][FONT=Verdana] (free) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] triggered action[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]When reduced to 50 or fewer HPs (but more than 0) Count Barovitch will [/COLOR][/FONT] [FONT=Verdana][COLOR=white]try to transform into mist to travel back to his homeland. He becomes [/COLOR][/FONT] [FONT=Verdana][COLOR=white]insubstantial and will plead with the group to help release him from the [/COLOR][/FONT] [FONT=Verdana][COLOR=white]Curtain of Despairs control; this is achieved through an in combat skill [/COLOR][/FONT] [FONT=Verdana][COLOR=white]challenge, arcana DC 40 or Religion DC 35 as a standard action, 3 [/COLOR][/FONT] [FONT=Verdana][COLOR=white]successes required to send him on his way. Note: he will still be compelled [/COLOR][/FONT] [FONT=Verdana][COLOR=white]to attack the group while this is going on[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Alignment[/FONT][/B][FONT=Verdana] Evil [B]Languages[/B] most languages[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Skills[/FONT][/B][FONT=Verdana] Arcana +29, Diplomacy +32, History +29, Insight +29, [/FONT][/COLOR] [FONT=Verdana][COLOR=white]Intimidate +32, Religion +29, Stealth +31, Streetwise +32[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Str[/FONT][/B][FONT=Verdana] 36 (+30) [B]Dex[/B] 28 (+26) [B]Wis[/B] 24 (+24)[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Con[/FONT][/B][FONT=Verdana] 30 (+27) [B]Int[/B] 24 (+24) [B]Cha[/B] 30 (+27)[/FONT][/COLOR] [COLOR=white]Well thats all the crunch from my campaign, I hope you found this and my other long rambling posts useful or entertaining.[/COLOR] [/QUOTE]
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Mesh Hongs End Of Campaign Encounter: The Curtain Of Despair (level 35 God)
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