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Mesh Hongs Epic Campaign Climax - Part 1: Castle Assault
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<blockquote data-quote="Mesh Hong" data-source="post: 5270231" data-attributes="member: 73463"><p><span style="font-family: 'Verdana'"><span style="color: white">The following is the first section of end of my campaign. This section takes the PCs from level 29 to level 30, for the record they did this without taking an extended rest.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">With the massive battle between the forces of the middle world and the shadowfell nearing its conclusion (see separate thread for mass battle system) two small teams were in position to fulfil their vital missions.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">The first group were tasked with entering the Curtain of Despairs ice castle and locating the Soul Reservoir, which is collecting and utilising soul energy to complete the evil villainess’s plan of bringing the shadowfell and the middle world into complete and irreversible alignment, then to destroy it or render it useless. This should stop the convergence and cut her off from her power source making her vulnerable.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">The second group (the PCs) job was to enter the castle by a little known back door, make their way up an ice shaft, then navigate through the castle heading for the Curtain of Despair herself to put an end to her insane godly plan and save the world. This coincides with the warlocks (Tellis) personal goal (which has really been the driving force for the entire campaign) of facing the curtain of despair so that he can use the Sunder Stone of Erek’Hus to “resurrect” his sister from its psychic imprint.</span></span></p><p> </p><p><strong><span style="font-family: 'Verdana'"><span style="color: white">Unnecessary plot points catch up</span></span></strong></p><p><span style="font-family: 'Verdana'"><span style="color: white">- Tellis and Kaya were twins separated at birth.</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">- Both Tellis and Kaya were demonically/divinely conceived (Kaya by Orcus and Tellis by the Raven Queen) as part of a godly contract to settle a conflict between the shadowfell and the feywild which it turns out was manipulated by Orcus to spawn a demon strong enough to kill the Raven Queen.</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">- Tellis’s mother Samsarrow became a lich to avoid her fate as decreed by the Raven Queen, which was to die when both Tellis and Kaya came of age. She did this so that she could continue to try and stop the horror to come, and try to save both her children, but mainly Kaya who she considers an absolute innocent (as Tellis could look after himself and had a good heart).</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">- Kaya transformed into the Aspect of Slaughter</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white"><skips lots of stuff></span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">- Samsarrow joins the Aspect of Slaughter to gain her trust and try and solve the problem from the inside.</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">- The Aspect of Slaughter with Samsarrows help breaks free of Orcus and together they kill the Raven Queen and Vecna. Sharing the dead gods domains between themselves.</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">- Orcus is killed by the PCs after he is set up by other powerful demon lords.</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white"><skip lots of stuff></span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">The PCs learn about the Sunder Stone of Erek’Hus and collect it (epic level story arc) – The Sunder Stone was created by followers of the defeated primordial who wanted to use it to reform him. Bahamut and Tiamat hunted them down and destroyed them all, splitting the artefact into 4 pieces so that it could never be used as it commands power over creation and destruction and has theoretically limitless power. </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white"><skip lots of stuff></span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">- The Aspect of Slaughter renames herself the Curtain of Despair and decides to destroy the world by waking Tharizdun, as a reaction to her whole life being manipulated by the gods and Tharizdun being the one thing she can be certain will get the job of revenge against the gods done.</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">- Samsarrow tips off the PCs and they manage to stop Tharizdun being released.</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">- The Curtain of Despair realises that she has been betrayed by her mother and kills her and takes her domains. Then sets about her backup plan of destroying the gods most precious possession (the middle world) by replacing it with the shadowfell.</span></span></p><p> </p><p><strong><span style="font-family: 'Verdana'"><span style="color: white">On with the show</span></span></strong></p><p><span style="font-family: 'Verdana'"><span style="color: white">So the PCs find themselves entering icy caves in the rock face to one side of the Curtain of Despairs castle.</span></span></p><p> </p><p><strong><u><span style="font-family: 'Verdana'"><span style="color: white">Encounter 1 – Frozen Cave</span></span></u></strong></p><p><span style="font-family: 'Verdana'"><span style="color: white">The PCs enter a large ice covered cave, the floor and walls are covered with a strange rough blue ice. As they enter on the far side 6 skeletons with glowing blue hearts and 2 large ice elementals burst from the ice and the battle is on.</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Blue Ice</span></strong><span style="font-family: 'Verdana'"> - Hazardous Terrain</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Large areas of the cave are blue ice, whenever a creature without icewalk moves across the blue ice it starts to crack, once it is cracked each subsequent time a creature without icewalk enters the square there is a 50% chance it will break up.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">Counter measure – move at speed 2 or make a DC 30 acrobatics check to be able to move at full speed without breaking ice.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">Broken ice becomes difficult terrain and releases a blue mist at the start of each round, all creatures standing on Broken Ice take 15 cold, necrotic and poison damage.</span></span></p><p> </p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'"><span style="font-size: 12px">Frozen Heart Skeleton</span></span></strong><span style="font-family: 'Verdana'"> Level 28 Soldier</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Medium Natural Animate (undead) XP 13,000</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Initiative</span></strong><span style="font-family: 'Verdana'"> +25 <strong>Senses</strong> Perception +14, darkvision</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Broken Heart</span></strong><span style="font-family: 'Verdana'"> (cold) aura 1; activates when first bloodied; all creatures </span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'">entering or starting their turn inside aura take 10 cold damage</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">HP</span></strong><span style="font-family: 'Verdana'"> 260; Bloodied 130; see Broken Heart</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">AC</span></strong><span style="font-family: 'Verdana'"> 44; <strong>Fortitude</strong> 41, <strong>Reflex</strong> 40, <strong>Will</strong> 39</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Immune</span></strong><span style="font-family: 'Verdana'"> disease, poison; </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Resist</span></strong><span style="font-family: 'Verdana'"> 30 necrotic, 30 cold; <strong>Vulnerable</strong> 5 fire</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Speed</span></strong><span style="font-family: 'Verdana'"> 6 (icewalk)</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> <strong>Frozen Sword</strong> (Standard; at-will) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> cold</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Attack +35 vs. AC; 3d8+15 cold damage (critical 6d6+39 cold damage); </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">on hit target is slowed (save ends)</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /> <strong>Freezing Bolt</strong> (Standard; recharge <img src="http://www.enworld.org/forum/images/smilies/5.gif" class="smilie" loading="lazy" alt=":5:" title="Five :5:" data-shortname=":5:" /><img src="http://www.enworld.org/forum/images/smilies/6.gif" class="smilie" loading="lazy" alt=":6:" title="Six :6:" data-shortname=":6:" />) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> cold, not bloodied only</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Only while not bloodied; range 10/20; attack +35 vs. AC; 3d8+10 cold </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">damage; on hit target is restrained (save ends)</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/c.gif" class="smilie" loading="lazy" alt=":close:" title="Close :close:" data-shortname=":close:" /> <strong>Black Ice Blast</strong> (Minor; encounter) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> cold, necrotic</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Close blast 3; attack +33 vs. Fortitude; 2d8+10 cold and necrotic </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">damage; on hit target takes 10 ongoing cold and necrotic damage (save </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">ends)</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Alignment</span></strong><span style="font-family: 'Verdana'"> Unaligned <strong>Languages</strong> common</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Skills</span></strong><span style="font-family: 'Verdana'"> Athletics +29</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Str</span></strong><span style="font-family: 'Verdana'"> 30 (+24) <strong>Dex</strong> 28 (+23) <strong>Wis</strong> 10 (+14)</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Con</span></strong><span style="font-family: 'Verdana'"> 27 (+22) <strong>Int</strong> 5 (+11) <strong>Cha</strong> 3 (+10)</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Equipment</span></strong><span style="font-family: 'Verdana'"> frozen longsword, black ice shield</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">----</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'"><span style="font-size: 12px">Ice Hewn Terror</span></span></strong><span style="font-family: 'Verdana'"> Level 29 Brute</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Large Elemental Animate (construct, water) XP 15,000</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Initiative</span></strong><span style="font-family: 'Verdana'"> +16 <strong>Senses</strong> Perception +12, darkvision</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">HP</span></strong><span style="font-family: 'Verdana'"> 330; Bloodied 165</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">AC</span></strong><span style="font-family: 'Verdana'"> 41; <strong>Fortitude</strong> 43, <strong>Reflex</strong> 40, <strong>Will</strong> 39</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Immune</span></strong><span style="font-family: 'Verdana'"> disease, poison; </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Resist</span></strong><span style="font-family: 'Verdana'"> 30 cold; Vulnerable 5 fire</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Speed</span></strong><span style="font-family: 'Verdana'"> 5 (icewalk), charge 7</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> <strong>Cold Slam</strong> (Standard; at-will)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Reach 2; attack +34 vs. AC; 4d8+13 damage</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Heavy Smash</strong> (Standard; at-will)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Reach 2; attack +34 vs. AC; 4d8+20 damage; on hit secondary attack </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">+32 vs. Fortitude; on hit target is pushed 4 squares or knocked prone </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">(Terrors choice)</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Foot Stomp</strong> (Minor; at-will) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> prone target only</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Prone target only; attack +34 vs. AC; 2d8+13 damage; on hit Terror may </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">shift 1 square; on miss target may shift 1 square (but remains prone)</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/c.gif" class="smilie" loading="lazy" alt=":close:" title="Close :close:" data-shortname=":close:" /> <strong>Terrorise</strong> (Standard; encounter) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> fear</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Burst 2; enemies only; attack +34 vs. Will; on hit target is stunned (save </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">ends); hit or miss Terror makes a Cold Slam attack against each enemy </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">inside burst</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Alignment</span></strong><span style="font-family: 'Verdana'"> Unaligned <strong>Languages</strong> common</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Skills</span></strong><span style="font-family: 'Verdana'"> Athletics +32, Endurance +29</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Str</span></strong><span style="font-family: 'Verdana'"> 36 (+27) <strong>Dex</strong> 14 (+16) <strong>Wis</strong> 6 (+12)</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Con</span></strong><span style="font-family: 'Verdana'"> 30 (+24) <strong>Int</strong> 3 (+10) <strong>Cha</strong> 3 (+10)</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">This encounter went quite well, all the creatures got to act and some good damage was done. My group are pretty well optimised against undead so I count it as a victory whenever undead get to act instead of being stunned.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">The Blue Ice terrain was pretty pointless, it was too slow a mechanic in too big a room. It would have worked a lot better either in a smaller room where movement would have been more restricted, or a room that the PCs have to come back to more than once so that on each return visit it gets more dangerous.</span></span></p><p> </p><p><strong><u><span style="font-family: 'Verdana'"><span style="color: white">Encounter 2 – Frozen Tunnels</span></span></u></strong></p><p><span style="font-family: 'Verdana'"><span style="color: white">The PCs made their way into the mountain following icy tunnels that lead to a long corridor maybe 20ft wide hacked from the ice, a little way in front of them on either side a smaller tunnel branched off at ninety degrees. Ahead of them, maybe 120ft away they could see the tunnel widen into a small cave, in front of this was a pair of wooden barricades behind which 4 blue dwarves with icy beards were pointing crossbows at them and the battle was on. </span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">The dwarves were guarding the entrance to the ice shaft that was accessed through a corridor behind them. Out of sight 4 dwarven tunnel fighters and a dwarven cleric of despair lay in wait to catch the interlopers in an ambush. With sound tactics and cover what could possibly go wrong?</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">The side tunnels quickly led to another cave with barricades in before rejoining the main tunnel at the far end. The dwarves were prepared to split up to engage the PCs if they split up and tried to flank them, or use the tunnels themselves.</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'"><span style="font-size: 12px">Kaiden Pelter</span></span></strong><span style="font-family: 'Verdana'"> Level 29 Artillery</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Medium Natural Humanoid (ice dwarf) XP 15,000</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Initiative</span></strong><span style="font-family: 'Verdana'"> +24 <strong>Senses</strong> Perception +23, darkvision</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Fearful Odour</span></strong><span style="font-family: 'Verdana'"> (fear) aura 1; Activates when first bloodied; all enemies </span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'">inside aura take a -4 penalty to attack rolls</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">HP</span></strong><span style="font-family: 'Verdana'"> 208; Bloodied 104; also see Fearful Odour</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">AC</span></strong><span style="font-family: 'Verdana'"> 41; <strong>Fortitude</strong> 41, <strong>Reflex</strong> 42, <strong>Will</strong> 39</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Saving Throws</span></strong><span style="font-family: 'Verdana'"> +5 vs. poison</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Speed</span></strong><span style="font-family: 'Verdana'"> 5 (icewalk)</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> <strong>Sword Stab</strong> (Standard; at-will)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Attack +34 vs. AC; 3d8+10 damage</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /> <strong>Frozen Bolt</strong> (Standard; at-will) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> cold</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Range 15/30; attack +36 vs. AC; 3d8+15 cold damage; on hit target takes </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">15 ongoing cold damage (save ends)</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/area.gif" class="smilie" loading="lazy" alt=":area:" title="Area :area:" data-shortname=":area:" /> <strong>Shatter Shot</strong> (Standard; encounter) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> cold</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Area burst 2 within 20; attack +36 vs. AC; 4d10+15 cold damage; on hit </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">secondary attack +34 vs. Fortitude; on hit target is dazed (save ends)</span></span></p><p> </p><p><strong><span style="font-family: 'Verdana'"><span style="color: white">Stable Footing</span></span></strong></p><p><span style="font-family: 'Verdana'"><span style="color: white">Kaiden may reduce all push, pull and slide effects it is subject to by 1 </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">square, if an effect would knock Kaiden prone it may make an immediate </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">saving throw to remain standing</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Fall Back</span></strong><span style="font-family: 'Verdana'"> (Immediate Reaction; encounter) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> enemy moves adjacent</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">When an enemy moves adjacent to Kaiden it may shift 5 squares as an </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">immediate reaction</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Alignment</span></strong><span style="font-family: 'Verdana'"> Evil <strong>Languages</strong> common, dwarven</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">S<strong>k</strong>ills Athletics +27, Dungeoneering +23, Thievery +29</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Str</span></strong><span style="font-family: 'Verdana'"> 26 (+22) <strong>Dex</strong> 30 (+24) <strong>Wis</strong> 18 (+18)</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Con</span></strong><span style="font-family: 'Verdana'"> 28 (+23) <strong>Int</strong> 10 (+14) <strong>Cha</strong> 16 (+17)</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Equipment</span></strong><span style="font-family: 'Verdana'"> short sword, ice crossbow, chainmail</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">----</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'"><span style="font-size: 12px">Kaiden Tunnel Fighter</span></span></strong><span style="font-family: 'Verdana'"> Level 30 Soldier</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Medium Natural Humanoid (ice dwarf) XP 19,000</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Initiative</span></strong><span style="font-family: 'Verdana'"> +19 <strong>Senses</strong> Perception +23, darkvision</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Numb Bones</span></strong><span style="font-family: 'Verdana'"> (cold) aura 1; All enemies starting their turn inside aura are </span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'">slowed until the start of their next turn</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">HP</span></strong><span style="font-family: 'Verdana'"> 280; Bloodied 140</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">AC</span></strong><span style="font-family: 'Verdana'"> 46; Forti<strong>t</strong>ude 44, <strong>Reflex</strong> 41, <strong>Will</strong> 42</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Saving Throws</span></strong><span style="font-family: 'Verdana'"> +5 vs. Poison</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Speed</span></strong><span style="font-family: 'Verdana'"> 5 (icewalk)</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> <strong>Pick Strike</strong> (Standard; at-will)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Attack +37 vs. AC; 3d8+20 damage (critical 6d8+44 damage); hit or miss </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">target is marked until the start of Tunnel Fighters next turn</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Rain of Picks</strong> (Standard; encounter)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">4 attacks against the same target; attack +35 vs. AC; 1d10+10 damage; </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">if 2 attacks hit the target takes a -1 penalty to AC until the end of the </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">encounter, if 3 attacks hit the target instead dazed (save ends) and takes </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">a -2 penalty to AC until the end of the encounter, if all 4 attacks hit the </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">target is instead stunned (save ends) and takes a -2 penalty to AC until </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">the end of the encounter</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Holding Strike</strong> (Immediate Interrupt; at-will) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> triggered action</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">If an enemy marked by Tunnel Fighter shifts Tunnel Fighter may take a </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Pick Strike attack against the triggering target; on hit the target is </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">immobilised (save ends)</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">True Strike</span></strong><span style="font-family: 'Verdana'"> (Free; encounter) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> triggered action</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">When Tunnel Fighter hits with a melee attack the attack is converted to a </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">critical hit</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Alignment</span></strong><span style="font-family: 'Verdana'"> Evil <strong>Languages</strong> common, dwarven</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Skills</span></strong><span style="font-family: 'Verdana'"> Athletics +31, Dungeoneering +23, Endurance +30</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Str</span></strong><span style="font-family: 'Verdana'"> 32 (+26) <strong>Dex</strong> 14 (+17) <strong>Wis</strong> 16 (+18)</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Con</span></strong><span style="font-family: 'Verdana'"> 30 (+25) <strong>Int</strong> 10 (+15) <strong>Cha</strong> 14 (+17)</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Equipment</span></strong><span style="font-family: 'Verdana'"> kaiden pick, platmail, shield</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">----</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'"><span style="font-size: 12px">Kaiden Cleric of Despair</span></span></strong><span style="font-family: 'Verdana'"> Level 29 Controller (Leader)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Medium Natural Humanoid (ice dwarf) XP 15,000</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Initiative</span></strong><span style="font-family: 'Verdana'"> +22 <strong>Senses</strong> Perception +26</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Disturbing Presence</span></strong><span style="font-family: 'Verdana'"> (fear) aura 3; All enemies inside the aura take a -2 </span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'">penalty to attack rolls and saving throws</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">HP</span></strong><span style="font-family: 'Verdana'"> 270; Bloodied 135</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">AC</span></strong><span style="font-family: 'Verdana'"> 43; <strong>Fortitude</strong> 41, <strong>Reflex</strong> 41, <strong>Will</strong> 42</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Resist</span></strong><span style="font-family: 'Verdana'"> 10 radiant, 10 necrotic</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Saving Throws</span></strong><span style="font-family: 'Verdana'"> +5 vs. Poison</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Speed</span></strong><span style="font-family: 'Verdana'"> 5 (icewalk)</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> <strong>Pick Strike</strong> (Standard; at-will)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Attack +34 vs. AC; 3d6+20 damage</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /> <strong>Distressing Blast</strong> (Standard; at-will) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> necrotic, psychic</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Range 10/20; attack +33 vs. Fortitude; 2d10+15 necrotic damage; on hit </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">target takes 10 ongoing psychic damage and Cleric slides the target 3 </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">squares at the beginning of its turn (save ends both)</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /> <strong>Desperate Flight</strong> (Standard; recharge <img src="http://www.enworld.org/forum/images/smilies/5.gif" class="smilie" loading="lazy" alt=":5:" title="Five :5:" data-shortname=":5:" /><img src="http://www.enworld.org/forum/images/smilies/6.gif" class="smilie" loading="lazy" alt=":6:" title="Six :6:" data-shortname=":6:" />) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> necrotic, fear</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Range 10; attack +33 vs. Will; 3d10+19 necrotic damage; on hit target </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">moves its speed away from the Cleric by the safest route, and may not </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">move into any square closer to the cleric (save ends)</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/c.gif" class="smilie" loading="lazy" alt=":close:" title="Close :close:" data-shortname=":close:" /> <strong>Healing Word</strong> (Minor; recharge <img src="http://www.enworld.org/forum/images/smilies/4.gif" class="smilie" loading="lazy" alt=":4:" title="Four :4:" data-shortname=":4:" /><img src="http://www.enworld.org/forum/images/smilies/5.gif" class="smilie" loading="lazy" alt=":5:" title="Five :5:" data-shortname=":5:" /><img src="http://www.enworld.org/forum/images/smilies/6.gif" class="smilie" loading="lazy" alt=":6:" title="Six :6:" data-shortname=":6:" />) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> healing</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Burst 5; Cleric or 1 ally in burst; Cleric or ally regains 50 HPs</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/area.gif" class="smilie" loading="lazy" alt=":area:" title="Area :area:" data-shortname=":area:" /> <strong>Grand Malaise</strong> (Standard; encounter) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> necrotic, fear</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Area burst 3 within 15; enemies only; attack +33 vs. Will; 3d6+14 necrotic </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">damage; on hit target is dazed (save ends)</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Alignment</span></strong><span style="font-family: 'Verdana'"> Evil <strong>Languages</strong> common, dwarven</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Skills</span></strong><span style="font-family: 'Verdana'"> Dungeoneering +26, Endurance +28, Intimidate +29, Religion +20</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Str</span></strong><span style="font-family: 'Verdana'"> 24 (+21) <strong>Dex</strong> 26 (+22) <strong>Wis</strong> 24 (+21)</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Con</span></strong><span style="font-family: 'Verdana'"> 28 (+23) <strong>Int</strong> 12 (+15) <strong>Cha</strong> 30 (+24)</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Equipment</span></strong><span style="font-family: 'Verdana'"> kaiden pick, holy symbol, chainmail</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">This should have been a tough but dynamic encounter, the PCs had the choice of either heading down a heavily defended position or flanking to try and gain an advantage.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">It all started as planned with the PCs scrambling for cover in the side tunnels while taking shattering shots that dazed them. This allowed two of the tunnel fighters to advance to act as a shield for the crossbowmen. Then it all went horribly wrong as the PCs recovered from their panic and went on the attack.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">Try and imagine the dwarves surprise when the cleric used Angelic Hosts so that a swarm of angels flew into the corridor and carried everyone 8 squares, then he dropped a large fire zone right over the dwarves defensive position. The Paladin took this opportunity to fly forward himself landing behind the barricades and used Champions Call to drag the archers and remaining tunnel fighters around him. It was a bold and decisive move from the PCs and an absolute disaster for the bad guys.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">Panic ensued and the archers actually used run actions to try and escape the paladin and the fire, the cleric of despair was completely useless against the paladin (angel) who has heavy necrotic resistance and is immune to fear, all the cleric could do was heal himself and try to keep out of the flames. Cut off from their support and no form of defensive line the dwarves went down quickly, they never knew what hit them.</span></span></p><p> </p><p><strong><u><span style="font-family: 'Verdana'"><span style="color: white">Encounter 3 – Ice Chimney</span></span></u></strong></p><p><span style="font-family: 'Verdana'"><span style="color: white">A short ice corridor led the PCs to the base of a very tall shaft cut from the rock and ice, this was the 400ft tall ice chimney they were looking for that led to the upper reaches of the castle. Spiralling around the cold walls a narrow 10ft wide path cut into the stone or built out in thick ice was their only means of ascent. Above them at 200ft and 300ft they could see narrow ice bridges crossing the shaft that would need to be crossed carefully.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">At various levels along the path were heavy wooden doors with iron grates above them. This shaft was obviously someway of maintaining airflow through the castle but the PCs were wary of being ambushed from the doorways so they started their ascent carefully, stopping at each door they came to to disable the locks.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">When two of PCs (the paladin and the rogue) had crossed the first ice bridge (200ft above the ground) and the ranger was nearly across there was a cracking sound from high above and several huge chunks of ice came crashing down from the ceiling smashing the two ice bridges, the ranger made a quick acrobatics check to dive out of the way and onto the ledge. This left the group separated across a roughly 40ft gap, 200ft in the air, and from high above them they could see 3 large flying glistening black dragon like creatures swooping down to attack.</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'"><span style="font-size: 12px">Black Ice Wyrm</span></span></strong><span style="font-family: 'Verdana'"> Level 29 Elite Brute</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Large Shadow Beast (dragon) XP 30,000</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Initiative</span></strong><span style="font-family: 'Verdana'"> +24 <strong>Senses</strong> Perception +15, darkvision</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">HP</span></strong><span style="font-family: 'Verdana'"> 652; Bloodied 326</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">AC</span></strong><span style="font-family: 'Verdana'"> 41; <strong>Fortitude</strong> 42, <strong>Reflex</strong> 42, <strong>Will</strong> 40</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Resist</span></strong><span style="font-family: 'Verdana'"> 15 cold; </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Vulnerable</span></strong><span style="font-family: 'Verdana'"> 10 fire, also see Fire to Ice</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Saving</span></strong><span style="font-family: 'Verdana'"> <strong>Throws</strong> +2</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Speed</span></strong><span style="font-family: 'Verdana'"> 6, fly 10 (hover)</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Action</span></strong><span style="font-family: 'Verdana'"> <strong>Points</strong> 1</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> <strong>Bite</strong> (Standard; at-will) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> cold</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Reach 2; attack +32 vs. AC; 3d8+15 cold damage; on hit target takes 20 </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">ongoing cold damage (save ends)</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> <strong>Claw</strong> (Standard; at-will)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Reach 2; attack +32 vs. AC; 2d6+15 damage; on hit slide target 1 square</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Claw and Bite</strong> (Standard; at-will)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Wyrm makes a Bite and a Claw attack</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Fly By Attack</strong> (Standard; at-will)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Wyrm flies 10 squares and may make 1 Bite or Claw attack at any point, </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">this movement does not provoke opportunity attacks from its target</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/c.gif" class="smilie" loading="lazy" alt=":close:" title="Close :close:" data-shortname=":close:" /> <strong>Black Ice Breath</strong> (Standard; recharge <img src="http://www.enworld.org/forum/images/smilies/5.gif" class="smilie" loading="lazy" alt=":5:" title="Five :5:" data-shortname=":5:" /><img src="http://www.enworld.org/forum/images/smilies/6.gif" class="smilie" loading="lazy" alt=":6:" title="Six :6:" data-shortname=":6:" />) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> necrotic, cold</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Close blast 5; attack +30 vs. Fortitude; 4d10+20 cold and necrotic </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">damage; on hit target loses any cold or necrotic resistance (save ends); </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">on miss half damage</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/c.gif" class="smilie" loading="lazy" alt=":close:" title="Close :close:" data-shortname=":close:" /> <strong>Withering Blast</strong> (Standard; encounter) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> necrotic</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Close blast 5; enemies only; attack +30 vs. Fortitude; 1d10+20 necrotic </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">damage; on hit target loses a healing surge and is weakened (save ends)</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Fire to Ice</span></strong><span style="font-family: 'Verdana'"> (Free) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> triggered action</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Whenever Wyrm takes fire damage it may make an immediate free </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">recharge roll for its Black Ice Breath power</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Alignment</span></strong><span style="font-family: 'Verdana'"> Evil <strong>Languages</strong> draconic, common, dwarven</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Skills</span></strong><span style="font-family: 'Verdana'"> Athletics +29, Dungeoneering +20, Intimidate +22</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Str</span></strong><span style="font-family: 'Verdana'"> 30 (+24) <strong>Dex</strong> 30 (+24) <strong>Wis</strong> 12 (+15)</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Con</span></strong><span style="font-family: 'Verdana'"> 26 (+22) <strong>Int</strong> 16 (+17) <strong>Cha</strong> 16 (+17)</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">This turned out to be a brilliant encounter. The PCs tried to maintain their advance up the winding path while fighting off the Wyrms. The rogue went ahead an concentrated on disabling all the locks, pausing only briefly to leap from a ledge down onto one of the Wyrms backs (using close quarters) and stabbing it repeatedly and grounding it reach of the rest of the party. The warlock used his Wings of the Fiend to take to the air to combat the Wyrms and use his powers to keep them from concentrating on one target.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">The paladin very stylishly stood out at the edge of a destroyed ice bridge and used champions call to drag the Wyrms away from the party and next to him which was cinematically brilliant. The cleric staunchly and tenaciously (with a little initial support from the paladin) used ropes fastened to a vicious sword struck into the ice to climb between levels instead of foolishly attempting to jump. While the rogue stunted his way across a destroyed bridge by leaping and teleporting, the ranger amazed everybody with an amazing athletics check (which he isn’t trained in) to leap 40ft over a 300ft drop to cross the final bridge.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">As the Group were nearing the top sole surviving Wyrm raised the alarm at the top door (for some reason the group were surprised to find out the Wyrms could speak common) and some shadar kai minions came out to investigate. Finally the battle was done and the PCs ended the encounter looking down a short corridor into the bleak castle, they were in.</span></span></p><p> </p><p><strong><u><span style="font-family: 'Verdana'"><span style="color: white">Encounter 4 – Fighting Through The Castle</span></span></u></strong></p><p><span style="font-family: 'Verdana'"><span style="color: white">This encounter was loosely based on trying to get the feel of the old games workshop game “space hulk”. I had prepared an elaborate corridor and room layout that the PCs must find their way through to find a set of iron doors that they knew would lead them in the right direction. To hinder them I had an infinite number of minions, two Shadar Kai Pain Mages and a nasty surprise in the shape of an insubstantial phasing Dark Seeker.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">It didn’t take long for the PCs to realise that they couldn’t just form a defensive line in the first room and kill everything so they split up and started exploring to find the right route. Splitting into two groups they fought their way forward while defending their rear, one room at a time. It was nice to see the importance of opening doors/closing doors.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">The minions were only level 26 so weren’t really a threat at all against the highly armoured defenders and leaders but the Dark Seeker was a surprise, especially with its aura that turned enemy necrotic resistance into a stacking +2 bonus to all its defences.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">The players got through about half the prepared map before I realised that it was taking far too long and as they had already faced all the non minion threats I discarded my map and moved the entrance they were looking for to the next room. It was fair enough, I had done some damage and they had expended all the non encounter resources they were going to so there was no real reason not to move the action on.</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'"><span style="font-size: 12px">Shadar</span></span></strong><span style="font-family: 'Verdana'"><span style="font-size: 12px"> <strong>Kai</strong> <strong>Soldier</strong></span> Level 26 Minion</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Medium Shadow Humanoid XP 2,250</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Initiative</span></strong><span style="font-family: 'Verdana'"> +18 <strong>Senses</strong> Perception +16</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">HP</span></strong><span style="font-family: 'Verdana'"> 1; a missed attack never damages a minion.</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">AC</span></strong><span style="font-family: 'Verdana'"> 40; <strong>Fortitude</strong> 39, <strong>Reflex</strong> 38, <strong>Will</strong> 38</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Speed</span></strong><span style="font-family: 'Verdana'"> 5</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> <strong>Chain Lash</strong> (Standard; at-will)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Reach 2; attack +31 vs. AC; 16 damage</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Quick Lash</strong> (Immediate Reaction; at-will) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> triggered action</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">When Soldier is missed by a melee attack it may shift 1 square and make a </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Chain Lash attack against the triggering enemy</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Alignment</span></strong><span style="font-family: 'Verdana'"> Evil <strong>Languages</strong> common</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Str 29 (+22) Dex 20 (+18) Wis 16 (+16)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Con 26 (+21) Int 12 (+14) Cha 10 (+13)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Equipment spiked chain, leather armour</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">----</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'"><span style="font-size: 12px">Shadar Kai Skirmisher</span></span></strong><span style="font-family: 'Verdana'"> Level 26 Minion</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Medium Shadow Humanoid XP 2,250</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Initiative</span></strong><span style="font-family: 'Verdana'"> +22 <strong>Senses</strong> Perception +15</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">HP</span></strong><span style="font-family: 'Verdana'"> 1; a missed attack never damages a minion.</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">AC</span></strong><span style="font-family: 'Verdana'"> 40; <strong>Fortitude</strong> 38, <strong>Reflex</strong> 39, <strong>Will</strong> 38</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Speed</span></strong><span style="font-family: 'Verdana'"> 6</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> <strong>Spear Jab</strong> (Standard; at-will)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Attack +31 vs. AC; 12 damage</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><img src="http://www.enworld.org/forum/images/smilies/br.gif" class="smilie" loading="lazy" alt=":branged:" title="Basic Ranged :branged:" data-shortname=":branged:" /> <strong>Spear Throw</strong> (Standard; at-will)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Range 6/12; attack +31 vs. AC; 15 damage</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Side Step</span></strong><span style="font-family: 'Verdana'"> (Immediate Reaction; at-will) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> triggered action</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">When missed by any attack Skirmisher may shift 1 square as an immediate </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">reaction</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Alignment</span></strong><span style="font-family: 'Verdana'"> Evil <strong>Languages</strong> common</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Str</span></strong><span style="font-family: 'Verdana'"> 24 (+20) <strong>Dex</strong> 29 (+22) <strong>Wis</strong> 14 (+15)</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Con</span></strong><span style="font-family: 'Verdana'"> 26 (+21) <strong>Int</strong> 12 (+14) <strong>Cha</strong> 10 (+13)</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Equipment</span></strong><span style="font-family: 'Verdana'"> throwing spears, leather armour</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">----</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'"><span style="font-size: 12px">Shadar</span></span></strong><span style="font-family: 'Verdana'"><span style="font-size: 12px"> <strong>Kai Pain Mage</strong></span> Level 28 Artillery</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Medium Shadow Humanoid XP 13,000</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Initiative</span></strong><span style="font-family: 'Verdana'"> +17 <strong>Senses</strong> Perception +19, darkvision</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">HP</span></strong><span style="font-family: 'Verdana'"> 202; Bloodied 101</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">AC</span></strong><span style="font-family: 'Verdana'"> 40; <strong>Fortitude</strong> 40, <strong>Reflex</strong> 39, <strong>Will</strong> 41</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Immune</span></strong><span style="font-family: 'Verdana'"> fear</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Speed</span></strong><span style="font-family: 'Verdana'"> 6</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> <strong>Dagger Stab</strong> (Standard; at-will)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Attack +33 vs. AC; 2d6+18 damage</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /> <strong>Painful Bolts</strong> (Standard; at-will) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> necrotic</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Range 20; 1 or 2 targets; attack +33 vs. Fortitude; 3d6+14 necrotic </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">damage; on hit target is slowed (save ends)</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /> <strong>Spirit Tap</strong> (Standard; recharge <img src="http://www.enworld.org/forum/images/smilies/5.gif" class="smilie" loading="lazy" alt=":5:" title="Five :5:" data-shortname=":5:" /><img src="http://www.enworld.org/forum/images/smilies/6.gif" class="smilie" loading="lazy" alt=":6:" title="Six :6:" data-shortname=":6:" />) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> necrotic, healing</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Range 20; attack +33 vs. Will; 2d8+18 necrotic damage; on hit target </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">loses a healing surge and Mage regains a number of HPs equal to the </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">targets healing surge</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /> <strong>Paralyse With Pain</strong> (Standard; encounter) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> necrotic</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Range 15; attack +33 vs. Fortitude; 4d8+18 necrotic damage; on hit </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">target is stunned (save ends)</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Alignment</span></strong><span style="font-family: 'Verdana'"> Evil <strong>Languages</strong> common</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Skills</span></strong><span style="font-family: 'Verdana'"> Arcana +23, Endurance +28, Intimidate +29, Stealth +22</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Str</span></strong><span style="font-family: 'Verdana'"> 18 (+18) <strong>Dex</strong> 16 (+17) <strong>Wis</strong> 20 (+19)</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Con</span></strong><span style="font-family: 'Verdana'"> 28 (+23) <strong>Int</strong> 18 (+18) <strong>Cha</strong> 30 (+24)</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Equipment</span></strong><span style="font-family: 'Verdana'"> skull orb, dagger</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">----</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'"><span style="font-size: 12px">Dark Seeker</span></span></strong><span style="font-family: 'Verdana'"> Level 30 Lurker</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Medium Shadow Humanoid (undead) XP 19,000</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Initiative</span></strong><span style="font-family: 'Verdana'"> +30 <strong>Senses</strong> Perception +29, truesight 20</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Necrotic Consumption</span></strong><span style="font-family: 'Verdana'"> (necrotic) aura 1; All enemies inside aura lose any </span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'">necrotic resistance, Seeker gains a +2 bonus to all defences for each </span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'">creature inside its aura that is losing necrotic resistance in this way</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">HP</span></strong><span style="font-family: 'Verdana'"> 180; Bloodied 90</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">AC</span></strong><span style="font-family: 'Verdana'"> 44; <strong>Fortitude</strong> 38, <strong>Reflex</strong> 44, <strong>Will</strong> 42</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Immune</span></strong><span style="font-family: 'Verdana'"> disease, poison; </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Resist</span></strong><span style="font-family: 'Verdana'"> 30 necrotic, insubstantial; </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Vulnerable</span></strong><span style="font-family: 'Verdana'"> 10 radiant, also see Darkness from Light</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Speed</span></strong><span style="font-family: 'Verdana'"> fly 8 (hover), phasing</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Empowered Undead </span></strong><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> trait</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Seeker cannot be knocked prone or be stunned, any effect that would </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">stun seeker instead dazes it for the appropriate duration</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Lurking Threat </span></strong><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> trait</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Seeker is invisible until it makes its first attack in an encounter</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> <strong>Ghostly Swipe</strong> (Standard; at-will) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> necrotic</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Attack +33 vs. Reflex; 3d6+20 necrotic damage; on hit target is </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">immobilised (save ends)</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Soul Feast</strong> (Standard; at-will) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> necrotic, immobilised target only</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Immobilised target only; attack +33 vs. Fortitude; 3d10+20 necrotic </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">damage; on hit target loses a healing surge and is weakened (save ends)</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/c.gif" class="smilie" loading="lazy" alt=":close:" title="Close :close:" data-shortname=":close:" /> <strong>Darkness from Light</strong> (Free; at-will) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> triggered action</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">When Seeker takes radiant damage all adjacent enemies take 15 necrotic </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">damage and are blinded until the end of Seekers next turn</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Alignment</span></strong><span style="font-family: 'Verdana'"> Evil <strong>Languages</strong> common</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Skills</span></strong><span style="font-family: 'Verdana'"> Arcana +24, Religion +24, Stealth +31</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Str</span></strong><span style="font-family: 'Verdana'"> 18 (+19) <strong>Dex</strong> 32 (+26) <strong>Wis</strong> 28 (+24)</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Con</span></strong><span style="font-family: 'Verdana'"> 20 (+20) <strong>Int</strong> 18 (+19) <strong>Cha</strong> 3 (+11)</span></span></p><p> </p><p><strong><u><span style="font-family: 'Verdana'"><span style="color: white">Encounter 5 – Assassins Den</span></span></u></strong></p><p><span style="font-family: 'Verdana'"><span style="color: white">They passed through an iron doorway with an inscription on it that read “those who enter here abandon their souls” or words to that effect and found themselves in a large chamber with a series of stepped stone seating on either side and at the far end a huge (really huge) fire place. In front of the fireplace was a large couch, a couple of tables and a heavy high backed chair facing the roaring black fire.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">On either side at the top of the stone seating stood two shadar kai wearing elaborate dark leather armour, wearing shortbows, rapiers and daggers. Between themselves and the high backed chair were two large black hounds and leaning against the fireplace was a shadar kai wearing elaborate silks over leather armour with 2 shadowy daggers on his belt.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">The doors snapped shut behind the PCs and the head of a young girl appeared over the back of the chair, “Look, our dinner has arrived” she said as the PCs realised this shadar kai child had empty eye sockets but was still looking directly at them, at this point they also realised they were in some sort of demoralising aura that stopped them spending action points and halves power bonuses. The elaborately dressed shadar kai chided the child for being rude and announced himself as Reegor the master assassin and stated that it would be his pleasure to see the PCs lying dead before him. And the battle was on.</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'"><span style="font-size: 12px">Shadar Kai Emotional Sink</span></span></strong><span style="font-family: 'Verdana'"> Level 28 Controller</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Medium Shadow Humanoid (blind) XP 13,000</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Initiative</span></strong><span style="font-family: 'Verdana'"> +19 <strong>Senses</strong> Perception +24, blindsight</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">HP</span></strong><span style="font-family: 'Verdana'"> 256; Bloodied 128</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">AC</span></strong><span style="font-family: 'Verdana'"> 42; <strong>Fortitude</strong> 39, <strong>Reflex</strong> 40, <strong>Will</strong> 42</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Immune</span></strong><span style="font-family: 'Verdana'"> fear, gaze; </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Resist</span></strong><span style="font-family: 'Verdana'"> 10 psychic also see Soul of Shadow</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Saving</span></strong><span style="font-family: 'Verdana'"> <strong>Throws</strong> automatically succeeds any saving throw roll</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Speed</span></strong><span style="font-family: 'Verdana'"> 7</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Dampen Spirits </span></strong><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> trait</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Aura 10; all enemies inside aura gain only half benefit from power bonuses </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">(round down) and cannot spend action points</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Soul of Shadow </span></strong><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> trait</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">When hit by a non critical ranged, close or area attack Shadar Kai </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">becomes momentarily insubstantial and takes only half damage from the </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">attack</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> <strong>Stunning Staff</strong> (Standard; at-will) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> cold</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Attack +31 vs. AC; 3d6+10 cold damage; on hit target is stunned (save </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">ends)</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /> <strong>Drain Vigour</strong> (Standard; at-will) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> necrotic</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Range 10; attack +32 vs. Fortitude; 3d8+18 necrotic damage; on hit </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">target is weakened (save ends)</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/area.gif" class="smilie" loading="lazy" alt=":area:" title="Area :area:" data-shortname=":area:" /> <strong>Darkness Descends</strong> (Standard; encounter) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> necrotic, zone, sustain </span></strong></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">minor</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Area burst 2 within 15; enemies only; attack +32 vs. Will; 4d6+13 necrotic </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">damage; on hit target is blinded (save ends); hit or miss creates a zone </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">that blocks line of sight for enemies, all enemies inside zone take a -2 </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">penalty to saving throws and cannot spend healing surges; Shadar Kai </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">may move this zone 3 squares as a move action; minor action to sustain </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">the zone</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Cleanse Essence</span></strong><span style="font-family: 'Verdana'"> (Minor; at-will) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> 1/round</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Shadar Kai transfers any number of ongoing effects from a single ally </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">inside its Dampen Spirits aura to itself</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Alignment</span></strong><span style="font-family: 'Verdana'"> Evil <strong>Languages</strong> common</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Skills</span></strong><span style="font-family: 'Verdana'"> Endurance +26, History +28, Religion +28, Stealth +24</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Str</span></strong><span style="font-family: 'Verdana'"> 16 (+17) <strong>Dex</strong> 20 (+19) <strong>Wis</strong> 20 (+19)</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Con</span></strong><span style="font-family: 'Verdana'"> 24 (+21) <strong>Int</strong> 28 (+23) <strong>Cha</strong> 30 (+24)</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Equipment</span></strong><span style="font-family: 'Verdana'"> staff, tattered robes</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">----</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'"><span style="font-size: 12px">Shadar Kai Assassin</span></span></strong><span style="font-family: 'Verdana'"> Level 28 Skirmisher</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Medium Shadow Humanoid XP 13,000</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Initiative</span></strong><span style="font-family: 'Verdana'"> +26 <strong>Senses</strong> Perception +25, darkvision</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">HP</span></strong><span style="font-family: 'Verdana'"> 260; Bloodied 130</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">AC</span></strong><span style="font-family: 'Verdana'"> 42; <strong>Fortitude</strong> 40, <strong>Reflex</strong> 42, <strong>Will</strong> 41</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Immune</span></strong><span style="font-family: 'Verdana'"> fear</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Speed</span></strong><span style="font-family: 'Verdana'"> 6</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Quick Draw </span></strong><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> trait</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Assassin may stow and draw weapons as a free action before making an </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">attack on its turn</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> <strong>Rapier Lunge</strong> (Standard; at-will)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Attack +33 vs. AC; 3d8+18 damage (19/20 critical 4d8+42 damage and </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">the target takes 15 ongoing bleeding damage (save ends))</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Dagger Slash</strong> (Minor; at-will)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Attack +31 vs. Reflex; 1d6+10 damage; hit or miss Assassin may shift 1 </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">square</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /> <strong>Deadly Shot</strong> (Standard; at-will) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> poison</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Range 10/20; attack +33 vs. AC; 4d8+18 damage (19/20 critical 4d8+50 </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">damage); on hit target is slowed and takes 15 ongoing poison damage </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">(save ends both)</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Assassins Eye</span></strong><span style="font-family: 'Verdana'"> (Free; encounter) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> triggered action</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">When Assassin misses with an attack it may reroll the attack with a +5 </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">bonus</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">True Strike</span></strong><span style="font-family: 'Verdana'"> (Free; encounter) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> triggered action</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">When Assassin hits with an attack it is converted to a critical hit</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Alignment</span></strong><span style="font-family: 'Verdana'"> Evil <strong>Languages</strong> common</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Skills</span></strong><span style="font-family: 'Verdana'"> Acrobatics +29, Endurance +28, Stealth +29, Thievery +29</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Str</span></strong><span style="font-family: 'Verdana'"> 22 (+20) <strong>Dex</strong> 30 (+24) <strong>Wis</strong> 22 (+20)</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Con</span></strong><span style="font-family: 'Verdana'"> 28 (+23) <strong>Int</strong> 20 (+19) <strong>Cha</strong> 28 (+23)</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Equipment</span></strong><span style="font-family: 'Verdana'"> shortbow, rapier, dagger</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">----</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'"><span style="font-size: 12px">Reegor</span></span></strong><span style="font-family: 'Verdana'"><span style="font-size: 12px"> <strong>Shadar</strong> <strong>Kai Master Assassin</strong></span> Level 29 Elite Lurker</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Medium Shadow Humanoid XP 30,000</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Initiative</span></strong><span style="font-family: 'Verdana'"> +32 <strong>Senses</strong> Perception +26, darkvision, truesight 10</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">HP</span></strong><span style="font-family: 'Verdana'"> 400; Bloodied 200; see Bloodied Revival</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">AC</span></strong><span style="font-family: 'Verdana'"> 43; <strong>Fortitude</strong> 42, <strong>Reflex</strong> 42, <strong>Will</strong> 42</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Immune</span></strong><span style="font-family: 'Verdana'"> fear; </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Resist</span></strong><span style="font-family: 'Verdana'"> 30 poison, 15 necrotic</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Saving Throws</span></strong><span style="font-family: 'Verdana'"> +2</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Speed</span></strong><span style="font-family: 'Verdana'"> 8 also see Into Thin Air</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Action Points</span></strong><span style="font-family: 'Verdana'"> 1</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Into Thin Air </span></strong><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> Trait</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Whenever Reegor moves at least 3 squares as part of one action he </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">becomes invisible until he makes an attack or the start of his next turn</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> <strong>Dagger Strike</strong> (Standard; at-will)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Attack +34 vs. AC; 3d8+19 damage (18/20 critical 5d8+19 damage and </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">the target takes a -2 penalty to all defences (save ends))</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Double Dagger</strong> (Standard; at-will)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Reegor makes 2 Dagger Strike attacks and may shift 2 squares between </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">attacks</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Slaying Strike</strong> (Standard; encounter) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> necrotic</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Attack +32 vs. Fortitude; on hit target is reduced to -1 HPs; on miss </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">target takes their bloodied value in necrotic damage</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Masterful Flurry</strong> (Standard; encounter) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> poison</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Reegor makes 4 attacks against the same target; </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">1: Attack +34 vs. AC; 4d10+25 damage </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">2: Attack +32 vs. Fortitude; on hit target is stunned (save ends) </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">3: Attack +32 vs. Reflex; on hit target takes 15 ongoing poison damage, if </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">target is already taking poison damage this attack instead increases the </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">number of saves required to end the effect by 1 </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">4: Attack +32 vs. Will; on hit slide target 5 squares and target is knocked </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">prone</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /> <strong>Quick Blade</strong> (Minor; at-will)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Range 5/10; attack +32 vs. Reflex; 1d12+10 damage</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/c.gif" class="smilie" loading="lazy" alt=":close:" title="Close :close:" data-shortname=":close:" /> <strong>Cloud of Poisoned Steel</strong> (Standard; recharge <img src="http://www.enworld.org/forum/images/smilies/5.gif" class="smilie" loading="lazy" alt=":5:" title="Five :5:" data-shortname=":5:" /><img src="http://www.enworld.org/forum/images/smilies/6.gif" class="smilie" loading="lazy" alt=":6:" title="Six :6:" data-shortname=":6:" />) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> poison</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Close blast 5; enemies only; attack +32 vs. Reflex; 3d6+14 damage; on hit </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">target takes 15 ongoing poison damage (save ends)</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Nimble Footing</span></strong><span style="font-family: 'Verdana'"> (Minor; at-will)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Reegor shifts 1 square as a minor action</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Assassins Eye</span></strong><span style="font-family: 'Verdana'"> (Free; recharge <img src="http://www.enworld.org/forum/images/smilies/6.gif" class="smilie" loading="lazy" alt=":6:" title="Six :6:" data-shortname=":6:" />) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> triggered action</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">When Reegor misses with an attack he may reroll the attack with a +5 </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">bonus</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">True Strike</span></strong><span style="font-family: 'Verdana'"> (Free; encounter) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> triggered action</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">When Reegor hits with an attack it is converted to a critical hit</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Bloodied Revival</span></strong><span style="font-family: 'Verdana'"> (Free) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> triggered action</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">When first bloodied Reegor regains 100 HPs and his Slaying Strike power </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">recharges</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Alignment</span></strong><span style="font-family: 'Verdana'"> Evil <strong>Languages</strong> common, dwarven</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Skills</span></strong><span style="font-family: 'Verdana'"> Acrobatics +29, Bluff +29, Dungeoneering +26, Endurance +29, </span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'">Stealth +29, Streetwise +29, Thievery +29</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Str</span></strong><span style="font-family: 'Verdana'"> 26 (+22) <strong>Dex</strong> 30 (+24) <strong>Wis</strong> 24 (+21)</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Con</span></strong><span style="font-family: 'Verdana'"> 30 (+24) <strong>Int</strong> 22 (+20) <strong>Cha</strong> 30 (+24)</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Equipment</span></strong><span style="font-family: 'Verdana'"> slaying daggers, ring of truesight (10)</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">---- </span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'"><span style="font-size: 12px">Shadow Sentinel</span></span></strong><span style="font-family: 'Verdana'"> Level 28 Soldier</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Large Shadow Beast (hound) XP 13,000</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Initiative</span></strong><span style="font-family: 'Verdana'"> +19 <strong>Senses</strong> Perception +19, darkvision</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">HP</span></strong><span style="font-family: 'Verdana'"> 260; Bloodied 130</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">AC</span></strong><span style="font-family: 'Verdana'"> 46; <strong>Fortitude</strong> 40, <strong>Reflex</strong> 39, <strong>Will</strong> 39</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Vulnerable</span></strong><span style="font-family: 'Verdana'"> 5 radiant, also see Radiant Reaction</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Speed</span></strong><span style="font-family: 'Verdana'"> 7, charge 9</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Active Threat </span></strong><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> trait</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Aura 2; all enemies inside the aura who shift provoke an opportunity </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">attack from the Shadow Sentinel</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> <strong>Claw Rake</strong> (Standard; at-will)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Reach 2; attack +33 vs. AC; 3d10+18 damage; on hit target is knocked </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">prone, if target is already prone it is instead dazed until the end of its next </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">turn</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/c.gif" class="smilie" loading="lazy" alt=":close:" title="Close :close:" data-shortname=":close:" /> <strong>Paralysing Breath</strong> (Standard; encounter) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> necrotic, poison</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Close blast 4; enemies only; attack +33 vs. Will; 2d12+20 necrotic and </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">poison damage; on hit target is immobilised (save ends)</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Radiant</span></strong><span style="font-family: 'Verdana'"> <strong>Reaction</strong> (Free) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> triggered action</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Whenever Sentinel takes radiant damage its Paralysing Breath power </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">recharges</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Alignment</span></strong><span style="font-family: 'Verdana'"> Unaligned </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Skills</span></strong><span style="font-family: 'Verdana'"> Athletics +28, Endurance +27, Stealth +22</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Str</span></strong><span style="font-family: 'Verdana'"> 28 (+23) <strong>Dex</strong> 16 (+17) <strong>Wis</strong> 10 (+14)</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Con</span></strong><span style="font-family: 'Verdana'"> 26 (+22) <strong>Int</strong> 5 (+11) <strong>Cha</strong> 3 (+10)</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">This was another great fight and one that the PCs could not use quick brute force alone to push aside. The Shadow Sentinels tried to head the defenders off and keep them pinned while the Assassins started at range before coming forward in stages to enter melee and keep the PCs from approaching the Emotional Sink.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">Reegor quickly became invisible then hit the warlord with Slaying Strike dropping him instantly, of course the cleric used Sanctified Revival (which brought him back at full hit points, standing with a +2 bonus to attack rolls and all defences until the end of the encounter). There were a few tense rounds while big damage was done and the assassins used their Assassins Strike and True Strike powers to make every hit hurt. But eventually the PCs realised that everything would be so much easier if they killed the little girl, once she found herself in melee range she was cut down very quickly and that was the turning point as action points became available and the Order Of Elites clicked into top gear.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">Still it was a bloody fight, while they looted the ring of truesight from Reegors dead finger the ranger spotted that the fireplace was a secret door. This was opened to reveal a set of stairs leading up. Was the Curtain of Despair waiting in the next room? Buoyed by their steady progress they raced up the stairs to find out.</span></span></p><p> </p><p><strong><u><span style="font-family: 'Verdana'"><span style="color: white">Encounter 6 – Hall of Hatred</span></span></u></strong></p><p><span style="font-family: 'Verdana'"><span style="color: white">The PCs crested the stairs to find themselves in another large and simple hall, dominated by the headless body of a woman in tattered black robes strung from the high ceiling by a pair of heavy chains. The Raven Queen!</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">Underneath the headless trophy stood four heavily muscled shadar kai with long spiked chains, and at the far end of the room was a 10ft high raised platform that lead to a set of iron doors. On the platform stood an identical looking little girl to the one from the previous room, guarded by two shadar Kai assassins. There was also Angel with an almost featureless face and heavy black feathered wings carrying a black longspear.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">“Quiver in the presence of your dead god and prepare to share her fate. I am Kalad Angel of Hatred, I am your doom” the angel boomed and the battle was on.</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'"><span style="font-size: 12px">Kalad, Angel of Hatred</span></span></strong><span style="font-family: 'Verdana'"> Level 29 Elite Skirmisher</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Medium Immortal Humanoid XP 30,000</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Initiative</span></strong><span style="font-family: 'Verdana'"> +25 <strong>Senses</strong> Perception +24, darkvision</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">HP</span></strong><span style="font-family: 'Verdana'"> 532; Bloodied 266, also see Spear of Revenge</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">AC</span></strong><span style="font-family: 'Verdana'"> 44; <strong>Fortitude</strong> 42, <strong>Reflex</strong> 42, <strong>Will</strong> 41</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Immune</span></strong><span style="font-family: 'Verdana'"> fear; </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Resist</span></strong><span style="font-family: 'Verdana'"> 20 cold, 20 radiant</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Saving Throws</span></strong><span style="font-family: 'Verdana'"> +2</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Speed</span></strong><span style="font-family: 'Verdana'"> 6, fly 10 (hover)</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Action Points</span></strong><span style="font-family: 'Verdana'"> 1</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> <strong>Longspear Thrust</strong> (Standard; at-will)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Reach 2; attack +34 vs. AC; 4d6+20 damage; if Angel has combat </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">advantage this attack deals 4d10+20 damage</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Control Hatred</strong> (Standard; recharge <img src="http://www.enworld.org/forum/images/smilies/4.gif" class="smilie" loading="lazy" alt=":4:" title="Four :4:" data-shortname=":4:" /><img src="http://www.enworld.org/forum/images/smilies/5.gif" class="smilie" loading="lazy" alt=":5:" title="Five :5:" data-shortname=":5:" /><img src="http://www.enworld.org/forum/images/smilies/6.gif" class="smilie" loading="lazy" alt=":6:" title="Six :6:" data-shortname=":6:" />)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Angel makes 2 Longspear Thrust attacks against the same target; if both </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">hit the target is also dominated (save ends)</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /> <strong>Throw Spear</strong> (Standard; at-will)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Range 6/12; attack +34 vs. AC; 3d6+20 damage; on hit target is slowed </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">(save ends)</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><img src="http://www.enworld.org/forum/images/smilies/c.gif" class="smilie" loading="lazy" alt=":close:" title="Close :close:" data-shortname=":close:" /> <strong>Share the Pain</strong> (Minor; encounter)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Burst 3; enemies only; attack +32 vs. Will; on hit target gains a copy all </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">ongoing effects the Angel is currently subject to for the appropriate </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">durations</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/area.gif" class="smilie" loading="lazy" alt=":area:" title="Area :area:" data-shortname=":area:" /> <strong>Blast of Hatred</strong> (Standard; recharge <img src="http://www.enworld.org/forum/images/smilies/5.gif" class="smilie" loading="lazy" alt=":5:" title="Five :5:" data-shortname=":5:" /><img src="http://www.enworld.org/forum/images/smilies/6.gif" class="smilie" loading="lazy" alt=":6:" title="Six :6:" data-shortname=":6:" />) </span><span style="font-family: 'Times New Roman'">♦</span><span style="font-family: 'Verdana'"> radiant</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Area Burst 1 within 10; enemies only attack +32 vs. Will; 3d6+14 radiant </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">damage; on hit target cannot use daily or item powers (save ends)</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Swift Wings</span></strong><span style="font-family: 'Verdana'"> (Move; encounter)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Angel shifts 6 squares as a move action</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/c.gif" class="smilie" loading="lazy" alt=":close:" title="Close :close:" data-shortname=":close:" /> <strong>Spear of Revenge</strong> (Free) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> triggered action</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">When Angel is reduced to 0 HPs its spear turns into a stream of radiant </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">energy that spirals out and attacks all enemies inside burst 10; attack +32 </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">vs. Fortitude; 30 radiant damage</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Alignment</span></strong><span style="font-family: 'Verdana'"> Evil <strong>Languages</strong> supernal</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Skills</span></strong><span style="font-family: 'Verdana'"> Acrobatics +28, Athletics +29, Religion +22</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Str</span></strong><span style="font-family: 'Verdana'"> 30 (+24) <strong>Dex</strong> 28 (+23) <strong>Wis</strong> 20 (+19)</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Con</span></strong><span style="font-family: 'Verdana'"> 26 (+22) <strong>Int</strong> 16 (+17) <strong>Cha</strong> 14 (+16)</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Equipment</span></strong><span style="font-family: 'Verdana'"> longspear</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">---- </span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'"><span style="font-size: 12px">Shadar Kai, Hate Bearer</span></span></strong><span style="font-family: 'Verdana'"> Level 29 Brute</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Medium Shadow Humanoid XP 15,000</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Initiative</span></strong><span style="font-family: 'Verdana'"> +22 <strong>Senses</strong> Perception +18, darkvision</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">HP</span></strong><span style="font-family: 'Verdana'"> 325; Bloodied 162; see Feel the Hate</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">AC</span></strong><span style="font-family: 'Verdana'"> 41; <strong>Fortitude</strong> 42, <strong>Reflex</strong> 41, <strong>Will</strong> 40</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Immune</span></strong><span style="font-family: 'Verdana'"> fear</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Speed</span></strong><span style="font-family: 'Verdana'"> 6</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> <strong>Chain Lash</strong> (Standard; at-will)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Reach 3; attack +34 vs. AC; 4d6+20 damage; on hit target takes 15 </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">ongoing bleeding damage, if target is already taking ongoing bleeding </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">damage the number of saves required to end the effect increases by 1</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Chain Grab and Drag</strong> (Standard; recharge <img src="http://www.enworld.org/forum/images/smilies/5.gif" class="smilie" loading="lazy" alt=":5:" title="Five :5:" data-shortname=":5:" /><img src="http://www.enworld.org/forum/images/smilies/6.gif" class="smilie" loading="lazy" alt=":6:" title="Six :6:" data-shortname=":6:" />)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Reach 3; attack +32 vs. Reflex; 2d8+15 damage; on hit target is grabbed </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">(escape ends) and target takes a secondary attack +32 vs. Fortitude; </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">2d8+15 damage; on hit Shadar Kai moves up to 6 squares and pulls its </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">target as it moves, at the end of this movement if the target has been </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">pulled at least 1 square it is knocked prone and released from the grab</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Shake It Off</span></strong><span style="font-family: 'Verdana'"> (Minor; encounter)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Shadar Kai makes a saving throw with a +2 bonus against any one effect </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">a save can end</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Feel the Hate</span></strong><span style="font-family: 'Verdana'"> (Free) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> triggered action</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">When Shadar Kai is first bloodied all enemies within 10 squares taking </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">ongoing bleeding damage take an equal amount of damage</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Alignment</span></strong><span style="font-family: 'Verdana'"> Evil <strong>Languages</strong> common</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Skills</span></strong><span style="font-family: 'Verdana'"> Athletics +29, Endurance +26, Stealth +27</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Str</span></strong><span style="font-family: 'Verdana'"> 30 (+24) <strong>Dex</strong> 26 (+22) <strong>Wis</strong> 18 (+18)</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Con</span></strong><span style="font-family: 'Verdana'"> 25 (+21) <strong>Int</strong> 12 (+15) <strong>Cha</strong> 10 (+14)</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Equipment</span></strong><span style="font-family: 'Verdana'"> spiked chain</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">This was another reasonable fight, but the Order of Elites were in no mood for chit chat and weren’t going to be put off from taking out the Emotional Sink as quickly as possible this time.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">The Hate Bearers were unceremoniously dealt with by the paladins Call of Champions, Stunning Smite combo which effectively took 3 of them out of the fight. The rogue made sure to reach the Emotional Sink at all costs and with a little support cut her down. Meanwhile the rest of the group set about the other threats.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">The Angel of Hatred put up a reasonable show, using Blast of Hatred a couple of times, but it didn’t once hit twice with its Control Hatred dominate power. I actually think that the Angel of Hatred is underpowered as a creature but all in all the encounter was enjoyable and did its job.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">After the encounter the Raven Queens body was cut down and their was a slightly comical moment when the Paladin retrieved the Raven Queens head from his bag (you would be amazed what he has in their!) and held it against the fleshy stub of her neck as the rest of the group watched wide eyed and dumbstruck. Nothing happened so back in the bag they went.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">The iron doors opened to reveal another set of stairs leading up sharply, but this time above them they could see the grey shadowfell sky. They had reached the castles roof. Surely their nemesis would be waiting.</span></span></p><p> </p><p><strong><u><span style="font-family: 'Verdana'"><span style="color: white">Encounter 7 – Up On The Roof</span></span></u></strong></p><p><span style="font-family: 'Verdana'"><span style="color: white">The PCs emerged onto the grey stone flat roof of the castle, on three sides the unprotected edge dropped away to courtyards and the castle walls below, a drop of about 400ft. The fourth side was built into the solid rock and ice of the mountain reaching up a further couple of hundred feet. A 20ft by 20ft stub tower marked each corner with a steep set of narrow stairs leading to a gap in their crenulations.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">At the centre of the paved roof a roughly 20ft diameter domed cylinder of pulsing elemental energy churned ominously underneath the sullen shadowfell sky. Standing on the top of this cylinder stood a creature with twisted flesh wrapped fraying bandages with large leathery wings and an oversized greatsword while below were four smaller but similar creatures wielding executioners axes. The paladin instantly recognised these as Sorrowsworn, the Raven Queens old agents of fate now in the service of the Curtain of Despair.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">Surely this was the final confrontation before the Curtain of Despair herself, with silent resolve the battle began. Only when the Paladin started his move forward did he notice in the towers four groups of four dwarven sharpshooters, but it was too late and he was committed to face his one time allies the Sorrowsworn.</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'"><span style="font-size: 12px">Sorrowsworn Executioner</span></span></strong><span style="font-family: 'Verdana'"> Level 29 Soldier</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Medium Shadow Humanoid XP 15,000</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Initiative</span></strong><span style="font-family: 'Verdana'"> +26 <strong>Senses</strong> Perception +26, darkvision</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">HP</span></strong><span style="font-family: 'Verdana'"> 270; Bloodied 135</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">AC</span></strong><span style="font-family: 'Verdana'"> 45; <strong>Fortitude</strong> 42, <strong>Reflex</strong> 41, <strong>Will</strong> 41</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Immune</span></strong><span style="font-family: 'Verdana'"> fear</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Saving</span></strong><span style="font-family: 'Verdana'"> <strong>Throws</strong> +2 vs. none damage effects</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Speed</span></strong><span style="font-family: 'Verdana'"> 8, fly 6 (hover)</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Bleak Visage </span></strong><strong><span style="font-family: 'Arial'">♦</span></strong><strong><span style="font-family: 'Verdana'"> trait, fear</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Melee and ranged attacks against the Sorrowsworn take a -2 penalty to </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">their attack roll</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> <strong>Axe Strike</strong> (Standard; at-will) </span><strong><span style="font-family: 'Arial'">♦</span></strong><strong><span style="font-family: 'Verdana'"> psychic</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Attack +34 vs. AC; 4d8+19 psychic damage (critical 8d8+51 psychic </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">damage); hit or miss target is marked until the start of Sorrowsworns next </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">turn</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/c.gif" class="smilie" loading="lazy" alt=":close:" title="Close :close:" data-shortname=":close:" /> <strong>Summon to Execution</strong> (Minor; encounter) </span><strong><span style="font-family: 'Arial'">♦</span></strong><strong><span style="font-family: 'Verdana'"> teleport</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">1 enemy inside burst 10; target is teleport to any free square adjacent to </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Sorrowsworn, target may not teleport (save ends)</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Executioners Axe</span></strong><span style="font-family: 'Verdana'"> (Minor; recharge 6)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Sorrowsworn gains a +5 bonus to its next attack roll this turn and deals an </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">additional 2d8 psychic damage if the attacks hits</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Alignment</span></strong><span style="font-family: 'Verdana'"> Evil <strong>Languages</strong> common</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Skills</span></strong><span style="font-family: 'Verdana'"> Insight +26, Intimidate +28</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Str</span></strong><span style="font-family: 'Verdana'"> 28 (+23) <strong>Dex</strong> 26 (+22) <strong>Wis</strong> 24 (+21)</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Con</span></strong><span style="font-family: 'Verdana'"> 30 (+24) <strong>Int</strong> 20 (+19) <strong>Cha</strong> 28 (+23)</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Equipment</span></strong><span style="font-family: 'Verdana'"> robes, executioners axe</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">----</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'"><span style="font-size: 12px">Sorrowsworn Berserker</span></span></strong><span style="font-family: 'Verdana'"> Level 30 Elite Brute</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Large Shadow Humanoid XP 38,000</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Initiative</span></strong><span style="font-family: 'Verdana'"> +30 <strong>Senses</strong> Perception +23, darkvision</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">HP</span></strong><span style="font-family: 'Verdana'"> 680; Bloodied 340</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">AC</span></strong><span style="font-family: 'Verdana'"> 42; <strong>Fortitude</strong> 44, <strong>Reflex</strong> 43, <strong>Will</strong> 40</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Immune</span></strong><span style="font-family: 'Verdana'"> fear</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Saving Throws</span></strong><span style="font-family: 'Verdana'"> +2 vs. non damage effects</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Speed</span></strong><span style="font-family: 'Verdana'"> 10, fly 10 (hover)</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Action Points</span></strong><span style="font-family: 'Verdana'"> 1</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Bleak Visage </span></strong><strong><span style="font-family: 'Arial'">♦</span></strong><strong><span style="font-family: 'Verdana'"> trait, fear</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Melee and ranged attacks against the Sorrowsworn take a -2 penalty to </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">their attack roll</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Mobile Fighter </span></strong><strong><span style="font-family: 'Arial'">♦</span></strong><strong><span style="font-family: 'Verdana'"> trait</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Sorrowsworn gains a +4 bonus to all defences against opportunity attacks</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> <strong>Sword Hack</strong> (Standard; at-will) </span><strong><span style="font-family: 'Arial'">♦</span></strong><strong><span style="font-family: 'Verdana'"> psychic</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Reach 3; attack +35 vs. AC; 4d12+20 psychic damage (critical 6d10+68 </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">psychic damage and the target is knocked prone)</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Brutal Assault</strong> (Standard; at-will)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Sorrowsworn makes 2 Sword Hack attacks against the same target, if the </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">first attack misses it gains a +5 bonus to its second attack roll</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Berserker Charge</strong> (Standard; recharge <img src="http://www.enworld.org/forum/images/smilies/5.gif" class="smilie" loading="lazy" alt=":5:" title="Five :5:" data-shortname=":5:" /><img src="http://www.enworld.org/forum/images/smilies/6.gif" class="smilie" loading="lazy" alt=":6:" title="Six :6:" data-shortname=":6:" />)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Primary target; Sorrowsworn moves up to 8 squares attacks a primary </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">target; attack +32 vs. Fortitude; 2d10+15 damage; on hit target is </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">pushed 1 square and knocked prone; hit or miss Sorrowsworn moves up to </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">6 squares attacks a secondary target; attack +32 vs. Fortitude; 2d10+15 </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">damage; on hit target is pushed 1 square and knocked prone; hit or miss </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Sorrowsworn moves up to 4 squares and makes a Sword Hack attack </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">against a tertiary target</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Whirlwind Blade</strong> (Standard; encounter)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Sorrowsworn makes a Sword Hack attack against all enemies within reach; </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">on hit target is dazed (save ends)</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Alignment</span></strong><span style="font-family: 'Verdana'"> Evil <strong>Languages</strong> common</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Skills</span></strong><span style="font-family: 'Verdana'"> Athletics +31, Intimidate +25</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Str</span></strong><span style="font-family: 'Verdana'"> 32 (+26) <strong>Dex</strong> 30 (+25) <strong>Wis</strong> 16 (+18)</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Con</span></strong><span style="font-family: 'Verdana'"> 30 (+25) <strong>Int</strong> 12 (+16) <strong>Cha</strong> 20 (+20)</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Equipment</span></strong><span style="font-family: 'Verdana'"> robes, oversized greatsword</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">----</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'"><span style="font-size: 12px">Kaiden Sharpshooter</span></span></strong><span style="font-family: 'Verdana'"> Level 29 Minion</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Medium Natural Humanoid (ice dwarf) XP 3,750</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Initiative</span></strong><span style="font-family: 'Verdana'"> +24 <strong>Senses</strong> Perception +24</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">HP</span></strong><span style="font-family: 'Verdana'"> 1; a missed attack never damages a minion.</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">AC</span></strong><span style="font-family: 'Verdana'"> 43; <strong>Fortitude</strong> 41, <strong>Reflex</strong> 42, <strong>Will</strong> 41</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Immune</span></strong><span style="font-family: 'Verdana'"> fear</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Speed</span></strong><span style="font-family: 'Verdana'"> 5</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Duck and Cover </span></strong><strong><span style="font-family: 'Arial'">♦</span></strong><strong><span style="font-family: 'Verdana'"> trait</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Sharpshooter gains a +4 bonus to all defences against close or area </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">attacks</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> <strong>Sword Stab</strong> (Standard; at-will)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Attack +34 vs. AC; 15 damage</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /> <strong>Steady Shot</strong> (Standard; at-will)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Range 15/30; attack +36 vs. AC; 18 damage</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Alignment</span></strong><span style="font-family: 'Verdana'"> Evil <strong>Languages</strong> common, dwarven</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Skills</span></strong><span style="font-family: 'Verdana'"> Athletics +27, Endurance +28</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Str</span></strong><span style="font-family: 'Verdana'"> 26 (+22) <strong>Dex</strong> 30 (+24) <strong>Wis</strong> 20 (+19)</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Con</span></strong><span style="font-family: 'Verdana'"> 28 (+23) <strong>Int</strong> 12 (+15) <strong>Cha</strong> 16 (+17)</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Equipment</span></strong><span style="font-family: 'Verdana'"> crossbow, shortsword, heavy armour</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">Again this was primarily a short but brutal fight, with the PCs unleashing their small amount of chain stunning to lockdown multiple enemies. The Berserker did a respectable amount of damage but morale was high in the Order of Elites and success in their minds was never in doubt.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">Amusingly, and on the fly, when a PC started its turn next to the elemental cylinder I had them make an insight check on success they got an overwhelming feeling of being examined closely. This should have been enough to warn them not to stay where they were. Near the end of the fight the ranger didn’t move away, at the start of his next turn he received an attack vs. Will that went through his mind like a paper bag. He knew it was wrong but he couldn’t help but twin shot the Warlock, who turned around and gave him a piece of his mind but could see he was under a dominate effect more than likely coming from inside the elemental cylinder.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">The Warlords answer to this was to attempt to bulrush the ranger away from the cylinder. The image of a large human warrior in platemail and shield charging headlong at a lithe lightly armoured elf and failing was hilarious. Especially as that meant that there were now two of them next to the cylinder and theoretically open to dominate. Coldly the Warlock muttered to himself under his breath and targeted them both with Spiteful Darts, hitting them both and pushing them away.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">When the Sorrowsworn had been defeated most of the party withdrew down the stairs they had reached the roof by, shielding them from the crossbowmens attacks, while the paladin and the Warlock stayed up top systematically killing them.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">Throughout the encounter Tellis (warlock) had been in sporadic communication with Victor in the group heading for the Soul Reservoir by the use of magical talking stones. </span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">The first communication had informed Tellis that the group were almost at the location of the Reservoir. </span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">The Second was a short worried exchange where Victor had started by saying that there was a problem. The biggest dragon he has ever seen was guarding the Reservoir and there was no way he and his two remaining colleagues could hope to defeat it. He thought is might be a young apocalypse dragon, but they were thought extinct since the dawn war. This was cut short by Victor suddenly shouting “its seen us, quick run, for god sake run…….arrrrrgh!”</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">A few turns later (when the Sorrowsworn had been defeated and the Crossbowmen were being mopped up) there was a final short conversation where Victor said that everything was alright now because the dragon had flown away. They were heading to the reservoir (ooooh theres a lot of power here, why don’t we keep some of it? No, I suppose not, sorry), we should have it shut down very soon.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">As the encounter ended and the final dwarf was cut down I informed the players that they had reached level 30 (hurrah!) but then added that there was a heavy flapping of wings and a gargantuan white dragon sheathed in a swirling vortex of ice and sleet came tearing up into view over the side of the castle. Within the haze of wind and ice the PCs could make out a solitary rider, one PC vaguely recognised it from somewhere then jaws dropped with the realisation of who it was. Trip Trip, the god hunter!</span></span></p><p> </p><p><strong><span style="font-family: 'Verdana'"><span style="color: white">Who is this Trip Trip guy?</span></span></strong></p><p><span style="font-family: 'Verdana'"><span style="color: white">Trip Trip was someone that half the party met when they were 8th level. He was a heavily tattooed, feral looking elf who sought the PCs out as he had learned that they had a great future. (DM wise he was one of a small number of brief encounters I slipped in to the game to give the players a sense of what Epic characters were like, and to establish that they had a place in world but were also strangely alien to it). Trip Trip made a big impression with my players even though the brief conversation they had with him at the time was confusing and stilted.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">Trip Trips answer to most questions, and the catchphrase that made him memorable, was “I travel, I kill”. By the end of the conversation half the group had made a verbal pact with him that “when you kill gods, Trip Trip will be there”, “You kill gods, I kill gods”.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">At the time the concept of killing gods was unimaginable to the PCs and they had no idea that they would ever be involved in such actions. So overtime they forgot their bargain and the PCs and Trip Trips paths never crossed again.</span></span></p><p> </p><p><strong><span style="font-family: 'Verdana'"><span style="color: white">Whats all this got to do with the plot?</span></span></strong></p><p><span style="font-family: 'Verdana'"><span style="color: white">What must have happened is that Trip Trip got tired of waiting so maybe tried to take on the Curtain of Despair himself. It doesn’t look like that went well, and now he seems to be on the wrong side.</span></span></p><p> </p><p><strong><span style="font-family: 'Verdana'"><span style="color: white">Cliff Hanger</span></span></strong></p><p><span style="font-family: 'Verdana'"><span style="color: white">So as we left it next time the party will be facing an Apocalypse Dragon (not seen since the Dawn War) and their one time ally Trip Trip (an epic level God Hunter). Maybe then their ultimate adversary the Curtain of Despair will show herself to end this one way or another?</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">Tune in next time to find out.</span></span></p></blockquote><p></p>
[QUOTE="Mesh Hong, post: 5270231, member: 73463"] [FONT=Verdana][COLOR=white]The following is the first section of end of my campaign. This section takes the PCs from level 29 to level 30, for the record they did this without taking an extended rest.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]With the massive battle between the forces of the middle world and the shadowfell nearing its conclusion (see separate thread for mass battle system) two small teams were in position to fulfil their vital missions.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]The first group were tasked with entering the Curtain of Despairs ice castle and locating the Soul Reservoir, which is collecting and utilising soul energy to complete the evil villainess’s plan of bringing the shadowfell and the middle world into complete and irreversible alignment, then to destroy it or render it useless. This should stop the convergence and cut her off from her power source making her vulnerable.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]The second group (the PCs) job was to enter the castle by a little known back door, make their way up an ice shaft, then navigate through the castle heading for the Curtain of Despair herself to put an end to her insane godly plan and save the world. This coincides with the warlocks (Tellis) personal goal (which has really been the driving force for the entire campaign) of facing the curtain of despair so that he can use the Sunder Stone of Erek’Hus to “resurrect” his sister from its psychic imprint.[/COLOR][/FONT] [B][FONT=Verdana][COLOR=white]Unnecessary plot points catch up[/COLOR][/FONT][/B] [FONT=Verdana][COLOR=white]- Tellis and Kaya were twins separated at birth.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]- Both Tellis and Kaya were demonically/divinely conceived (Kaya by Orcus and Tellis by the Raven Queen) as part of a godly contract to settle a conflict between the shadowfell and the feywild which it turns out was manipulated by Orcus to spawn a demon strong enough to kill the Raven Queen.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]- Tellis’s mother Samsarrow became a lich to avoid her fate as decreed by the Raven Queen, which was to die when both Tellis and Kaya came of age. She did this so that she could continue to try and stop the horror to come, and try to save both her children, but mainly Kaya who she considers an absolute innocent (as Tellis could look after himself and had a good heart).[/COLOR][/FONT] [FONT=Verdana][COLOR=white]- Kaya transformed into the Aspect of Slaughter[/COLOR][/FONT] [FONT=Verdana][COLOR=white]<skips lots of stuff>[/COLOR][/FONT] [FONT=Verdana][COLOR=white]- Samsarrow joins the Aspect of Slaughter to gain her trust and try and solve the problem from the inside.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]- The Aspect of Slaughter with Samsarrows help breaks free of Orcus and together they kill the Raven Queen and Vecna. Sharing the dead gods domains between themselves.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]- Orcus is killed by the PCs after he is set up by other powerful demon lords.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]<skip lots of stuff>[/COLOR][/FONT] [FONT=Verdana][COLOR=white]The PCs learn about the Sunder Stone of Erek’Hus and collect it (epic level story arc) – The Sunder Stone was created by followers of the defeated primordial who wanted to use it to reform him. Bahamut and Tiamat hunted them down and destroyed them all, splitting the artefact into 4 pieces so that it could never be used as it commands power over creation and destruction and has theoretically limitless power. [/COLOR][/FONT] [FONT=Verdana][COLOR=white]<skip lots of stuff>[/COLOR][/FONT] [FONT=Verdana][COLOR=white]- The Aspect of Slaughter renames herself the Curtain of Despair and decides to destroy the world by waking Tharizdun, as a reaction to her whole life being manipulated by the gods and Tharizdun being the one thing she can be certain will get the job of revenge against the gods done.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]- Samsarrow tips off the PCs and they manage to stop Tharizdun being released.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]- The Curtain of Despair realises that she has been betrayed by her mother and kills her and takes her domains. Then sets about her backup plan of destroying the gods most precious possession (the middle world) by replacing it with the shadowfell.[/COLOR][/FONT] [B][FONT=Verdana][COLOR=white]On with the show[/COLOR][/FONT][/B] [FONT=Verdana][COLOR=white]So the PCs find themselves entering icy caves in the rock face to one side of the Curtain of Despairs castle.[/COLOR][/FONT] [B][U][FONT=Verdana][COLOR=white]Encounter 1 – Frozen Cave[/COLOR][/FONT][/U][/B] [FONT=Verdana][COLOR=white]The PCs enter a large ice covered cave, the floor and walls are covered with a strange rough blue ice. As they enter on the far side 6 skeletons with glowing blue hearts and 2 large ice elementals burst from the ice and the battle is on.[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Blue Ice[/FONT][/B][FONT=Verdana] - Hazardous Terrain[/FONT][/COLOR] [FONT=Verdana][COLOR=white]Large areas of the cave are blue ice, whenever a creature without icewalk moves across the blue ice it starts to crack, once it is cracked each subsequent time a creature without icewalk enters the square there is a 50% chance it will break up.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Counter measure – move at speed 2 or make a DC 30 acrobatics check to be able to move at full speed without breaking ice.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Broken ice becomes difficult terrain and releases a blue mist at the start of each round, all creatures standing on Broken Ice take 15 cold, necrotic and poison damage.[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana][SIZE=3]Frozen Heart Skeleton[/SIZE][/FONT][/B][FONT=Verdana] Level 28 Soldier[/FONT][/COLOR] [FONT=Verdana][COLOR=white]Medium Natural Animate (undead) XP 13,000[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Initiative[/FONT][/B][FONT=Verdana] +25 [B]Senses[/B] Perception +14, darkvision[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Broken Heart[/FONT][/B][FONT=Verdana] (cold) aura 1; activates when first bloodied; all creatures [/FONT][/COLOR] [COLOR=white][FONT=Verdana]entering or starting their turn inside aura take 10 cold damage[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]HP[/FONT][/B][FONT=Verdana] 260; Bloodied 130; see Broken Heart[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]AC[/FONT][/B][FONT=Verdana] 44; [B]Fortitude[/B] 41, [B]Reflex[/B] 40, [B]Will[/B] 39[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Immune[/FONT][/B][FONT=Verdana] disease, poison; [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Resist[/FONT][/B][FONT=Verdana] 30 necrotic, 30 cold; [B]Vulnerable[/B] 5 fire[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Speed[/FONT][/B][FONT=Verdana] 6 (icewalk)[/FONT][/COLOR] [COLOR=white][FONT=Verdana]:bmelee: [B]Frozen Sword[/B] (Standard; at-will) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] cold[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Attack +35 vs. AC; 3d8+15 cold damage (critical 6d6+39 cold damage); [/COLOR][/FONT] [FONT=Verdana][COLOR=white]on hit target is slowed (save ends)[/COLOR][/FONT] [COLOR=white][FONT=Verdana]:ranged: [B]Freezing Bolt[/B] (Standard; recharge :5::6:) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] cold, not bloodied only[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Only while not bloodied; range 10/20; attack +35 vs. AC; 3d8+10 cold [/COLOR][/FONT] [FONT=Verdana][COLOR=white]damage; on hit target is restrained (save ends)[/COLOR][/FONT] [COLOR=white][FONT=Verdana]:close: [B]Black Ice Blast[/B] (Minor; encounter) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] cold, necrotic[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Close blast 3; attack +33 vs. Fortitude; 2d8+10 cold and necrotic [/COLOR][/FONT] [FONT=Verdana][COLOR=white]damage; on hit target takes 10 ongoing cold and necrotic damage (save [/COLOR][/FONT] [FONT=Verdana][COLOR=white]ends)[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Alignment[/FONT][/B][FONT=Verdana] Unaligned [B]Languages[/B] common[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Skills[/FONT][/B][FONT=Verdana] Athletics +29[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Str[/FONT][/B][FONT=Verdana] 30 (+24) [B]Dex[/B] 28 (+23) [B]Wis[/B] 10 (+14)[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Con[/FONT][/B][FONT=Verdana] 27 (+22) [B]Int[/B] 5 (+11) [B]Cha[/B] 3 (+10)[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Equipment[/FONT][/B][FONT=Verdana] frozen longsword, black ice shield[/FONT][/COLOR] [FONT=Verdana][COLOR=white]----[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana][SIZE=3]Ice Hewn Terror[/SIZE][/FONT][/B][FONT=Verdana] Level 29 Brute[/FONT][/COLOR] [FONT=Verdana][COLOR=white]Large Elemental Animate (construct, water) XP 15,000[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Initiative[/FONT][/B][FONT=Verdana] +16 [B]Senses[/B] Perception +12, darkvision[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]HP[/FONT][/B][FONT=Verdana] 330; Bloodied 165[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]AC[/FONT][/B][FONT=Verdana] 41; [B]Fortitude[/B] 43, [B]Reflex[/B] 40, [B]Will[/B] 39[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Immune[/FONT][/B][FONT=Verdana] disease, poison; [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Resist[/FONT][/B][FONT=Verdana] 30 cold; Vulnerable 5 fire[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Speed[/FONT][/B][FONT=Verdana] 5 (icewalk), charge 7[/FONT][/COLOR] [FONT=Verdana][COLOR=white]:bmelee: [B]Cold Slam[/B] (Standard; at-will)[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Reach 2; attack +34 vs. AC; 4d8+13 damage[/COLOR][/FONT] [FONT=Verdana][COLOR=white]:melee: [B]Heavy Smash[/B] (Standard; at-will)[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Reach 2; attack +34 vs. AC; 4d8+20 damage; on hit secondary attack [/COLOR][/FONT] [FONT=Verdana][COLOR=white]+32 vs. Fortitude; on hit target is pushed 4 squares or knocked prone [/COLOR][/FONT] [FONT=Verdana][COLOR=white](Terrors choice)[/COLOR][/FONT] [COLOR=white][FONT=Verdana]:melee: [B]Foot Stomp[/B] (Minor; at-will) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] prone target only[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Prone target only; attack +34 vs. AC; 2d8+13 damage; on hit Terror may [/COLOR][/FONT] [FONT=Verdana][COLOR=white]shift 1 square; on miss target may shift 1 square (but remains prone)[/COLOR][/FONT] [COLOR=white][FONT=Verdana]:close: [B]Terrorise[/B] (Standard; encounter) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] fear[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Burst 2; enemies only; attack +34 vs. Will; on hit target is stunned (save [/COLOR][/FONT] [FONT=Verdana][COLOR=white]ends); hit or miss Terror makes a Cold Slam attack against each enemy [/COLOR][/FONT] [FONT=Verdana][COLOR=white]inside burst[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Alignment[/FONT][/B][FONT=Verdana] Unaligned [B]Languages[/B] common[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Skills[/FONT][/B][FONT=Verdana] Athletics +32, Endurance +29[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Str[/FONT][/B][FONT=Verdana] 36 (+27) [B]Dex[/B] 14 (+16) [B]Wis[/B] 6 (+12)[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Con[/FONT][/B][FONT=Verdana] 30 (+24) [B]Int[/B] 3 (+10) [B]Cha[/B] 3 (+10)[/FONT][/COLOR] [FONT=Verdana][COLOR=white]This encounter went quite well, all the creatures got to act and some good damage was done. My group are pretty well optimised against undead so I count it as a victory whenever undead get to act instead of being stunned.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]The Blue Ice terrain was pretty pointless, it was too slow a mechanic in too big a room. It would have worked a lot better either in a smaller room where movement would have been more restricted, or a room that the PCs have to come back to more than once so that on each return visit it gets more dangerous.[/COLOR][/FONT] [B][U][FONT=Verdana][COLOR=white]Encounter 2 – Frozen Tunnels[/COLOR][/FONT][/U][/B] [FONT=Verdana][COLOR=white]The PCs made their way into the mountain following icy tunnels that lead to a long corridor maybe 20ft wide hacked from the ice, a little way in front of them on either side a smaller tunnel branched off at ninety degrees. Ahead of them, maybe 120ft away they could see the tunnel widen into a small cave, in front of this was a pair of wooden barricades behind which 4 blue dwarves with icy beards were pointing crossbows at them and the battle was on. [/COLOR][/FONT] [FONT=Verdana][COLOR=white]The dwarves were guarding the entrance to the ice shaft that was accessed through a corridor behind them. Out of sight 4 dwarven tunnel fighters and a dwarven cleric of despair lay in wait to catch the interlopers in an ambush. With sound tactics and cover what could possibly go wrong?[/COLOR][/FONT] [FONT=Verdana][COLOR=white]The side tunnels quickly led to another cave with barricades in before rejoining the main tunnel at the far end. The dwarves were prepared to split up to engage the PCs if they split up and tried to flank them, or use the tunnels themselves.[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana][SIZE=3]Kaiden Pelter[/SIZE][/FONT][/B][FONT=Verdana] Level 29 Artillery[/FONT][/COLOR] [FONT=Verdana][COLOR=white]Medium Natural Humanoid (ice dwarf) XP 15,000[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Initiative[/FONT][/B][FONT=Verdana] +24 [B]Senses[/B] Perception +23, darkvision[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Fearful Odour[/FONT][/B][FONT=Verdana] (fear) aura 1; Activates when first bloodied; all enemies [/FONT][/COLOR] [COLOR=white][FONT=Verdana]inside aura take a -4 penalty to attack rolls[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]HP[/FONT][/B][FONT=Verdana] 208; Bloodied 104; also see Fearful Odour[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]AC[/FONT][/B][FONT=Verdana] 41; [B]Fortitude[/B] 41, [B]Reflex[/B] 42, [B]Will[/B] 39[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Saving Throws[/FONT][/B][FONT=Verdana] +5 vs. poison[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Speed[/FONT][/B][FONT=Verdana] 5 (icewalk)[/FONT][/COLOR] [FONT=Verdana][COLOR=white]:bmelee: [B]Sword Stab[/B] (Standard; at-will)[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Attack +34 vs. AC; 3d8+10 damage[/COLOR][/FONT] [COLOR=white][FONT=Verdana]:ranged: [B]Frozen Bolt[/B] (Standard; at-will) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] cold[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Range 15/30; attack +36 vs. AC; 3d8+15 cold damage; on hit target takes [/COLOR][/FONT] [FONT=Verdana][COLOR=white]15 ongoing cold damage (save ends)[/COLOR][/FONT] [COLOR=white][FONT=Verdana]:area: [B]Shatter Shot[/B] (Standard; encounter) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] cold[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Area burst 2 within 20; attack +36 vs. AC; 4d10+15 cold damage; on hit [/COLOR][/FONT] [FONT=Verdana][COLOR=white]secondary attack +34 vs. Fortitude; on hit target is dazed (save ends)[/COLOR][/FONT] [B][FONT=Verdana][COLOR=white]Stable Footing[/COLOR][/FONT][/B] [FONT=Verdana][COLOR=white]Kaiden may reduce all push, pull and slide effects it is subject to by 1 [/COLOR][/FONT] [FONT=Verdana][COLOR=white]square, if an effect would knock Kaiden prone it may make an immediate [/COLOR][/FONT] [FONT=Verdana][COLOR=white]saving throw to remain standing[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Fall Back[/FONT][/B][FONT=Verdana] (Immediate Reaction; encounter) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] enemy moves adjacent[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]When an enemy moves adjacent to Kaiden it may shift 5 squares as an [/COLOR][/FONT] [FONT=Verdana][COLOR=white]immediate reaction[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Alignment[/FONT][/B][FONT=Verdana] Evil [B]Languages[/B] common, dwarven[/FONT][/COLOR] [FONT=Verdana][COLOR=white]S[B]k[/B]ills Athletics +27, Dungeoneering +23, Thievery +29[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Str[/FONT][/B][FONT=Verdana] 26 (+22) [B]Dex[/B] 30 (+24) [B]Wis[/B] 18 (+18)[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Con[/FONT][/B][FONT=Verdana] 28 (+23) [B]Int[/B] 10 (+14) [B]Cha[/B] 16 (+17)[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Equipment[/FONT][/B][FONT=Verdana] short sword, ice crossbow, chainmail[/FONT][/COLOR] [FONT=Verdana][COLOR=white]----[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana][SIZE=3]Kaiden Tunnel Fighter[/SIZE][/FONT][/B][FONT=Verdana] Level 30 Soldier[/FONT][/COLOR] [FONT=Verdana][COLOR=white]Medium Natural Humanoid (ice dwarf) XP 19,000[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Initiative[/FONT][/B][FONT=Verdana] +19 [B]Senses[/B] Perception +23, darkvision[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Numb Bones[/FONT][/B][FONT=Verdana] (cold) aura 1; All enemies starting their turn inside aura are [/FONT][/COLOR] [COLOR=white][FONT=Verdana]slowed until the start of their next turn[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]HP[/FONT][/B][FONT=Verdana] 280; Bloodied 140[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]AC[/FONT][/B][FONT=Verdana] 46; Forti[B]t[/B]ude 44, [B]Reflex[/B] 41, [B]Will[/B] 42[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Saving Throws[/FONT][/B][FONT=Verdana] +5 vs. Poison[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Speed[/FONT][/B][FONT=Verdana] 5 (icewalk)[/FONT][/COLOR] [FONT=Verdana][COLOR=white]:bmelee: [B]Pick Strike[/B] (Standard; at-will)[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Attack +37 vs. AC; 3d8+20 damage (critical 6d8+44 damage); hit or miss [/COLOR][/FONT] [FONT=Verdana][COLOR=white]target is marked until the start of Tunnel Fighters next turn[/COLOR][/FONT] [FONT=Verdana][COLOR=white]:melee: [B]Rain of Picks[/B] (Standard; encounter)[/COLOR][/FONT] [FONT=Verdana][COLOR=white]4 attacks against the same target; attack +35 vs. AC; 1d10+10 damage; [/COLOR][/FONT] [FONT=Verdana][COLOR=white]if 2 attacks hit the target takes a -1 penalty to AC until the end of the [/COLOR][/FONT] [FONT=Verdana][COLOR=white]encounter, if 3 attacks hit the target instead dazed (save ends) and takes [/COLOR][/FONT] [FONT=Verdana][COLOR=white]a -2 penalty to AC until the end of the encounter, if all 4 attacks hit the [/COLOR][/FONT] [FONT=Verdana][COLOR=white]target is instead stunned (save ends) and takes a -2 penalty to AC until [/COLOR][/FONT] [FONT=Verdana][COLOR=white]the end of the encounter[/COLOR][/FONT] [COLOR=white][FONT=Verdana]:melee: [B]Holding Strike[/B] (Immediate Interrupt; at-will) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] triggered action[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]If an enemy marked by Tunnel Fighter shifts Tunnel Fighter may take a [/COLOR][/FONT] [FONT=Verdana][COLOR=white]Pick Strike attack against the triggering target; on hit the target is [/COLOR][/FONT] [FONT=Verdana][COLOR=white]immobilised (save ends)[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]True Strike[/FONT][/B][FONT=Verdana] (Free; encounter) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] triggered action[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]When Tunnel Fighter hits with a melee attack the attack is converted to a [/COLOR][/FONT] [FONT=Verdana][COLOR=white]critical hit[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Alignment[/FONT][/B][FONT=Verdana] Evil [B]Languages[/B] common, dwarven[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Skills[/FONT][/B][FONT=Verdana] Athletics +31, Dungeoneering +23, Endurance +30[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Str[/FONT][/B][FONT=Verdana] 32 (+26) [B]Dex[/B] 14 (+17) [B]Wis[/B] 16 (+18)[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Con[/FONT][/B][FONT=Verdana] 30 (+25) [B]Int[/B] 10 (+15) [B]Cha[/B] 14 (+17)[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Equipment[/FONT][/B][FONT=Verdana] kaiden pick, platmail, shield[/FONT][/COLOR] [FONT=Verdana][COLOR=white]----[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana][SIZE=3]Kaiden Cleric of Despair[/SIZE][/FONT][/B][FONT=Verdana] Level 29 Controller (Leader)[/FONT][/COLOR] [FONT=Verdana][COLOR=white]Medium Natural Humanoid (ice dwarf) XP 15,000[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Initiative[/FONT][/B][FONT=Verdana] +22 [B]Senses[/B] Perception +26[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Disturbing Presence[/FONT][/B][FONT=Verdana] (fear) aura 3; All enemies inside the aura take a -2 [/FONT][/COLOR] [COLOR=white][FONT=Verdana]penalty to attack rolls and saving throws[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]HP[/FONT][/B][FONT=Verdana] 270; Bloodied 135[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]AC[/FONT][/B][FONT=Verdana] 43; [B]Fortitude[/B] 41, [B]Reflex[/B] 41, [B]Will[/B] 42[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Resist[/FONT][/B][FONT=Verdana] 10 radiant, 10 necrotic[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Saving Throws[/FONT][/B][FONT=Verdana] +5 vs. Poison[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Speed[/FONT][/B][FONT=Verdana] 5 (icewalk)[/FONT][/COLOR] [FONT=Verdana][COLOR=white]:bmelee: [B]Pick Strike[/B] (Standard; at-will)[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Attack +34 vs. AC; 3d6+20 damage[/COLOR][/FONT] [COLOR=white][FONT=Verdana]:ranged: [B]Distressing Blast[/B] (Standard; at-will) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] necrotic, psychic[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Range 10/20; attack +33 vs. Fortitude; 2d10+15 necrotic damage; on hit [/COLOR][/FONT] [FONT=Verdana][COLOR=white]target takes 10 ongoing psychic damage and Cleric slides the target 3 [/COLOR][/FONT] [FONT=Verdana][COLOR=white]squares at the beginning of its turn (save ends both)[/COLOR][/FONT] [COLOR=white][FONT=Verdana]:ranged: [B]Desperate Flight[/B] (Standard; recharge :5::6:) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] necrotic, fear[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Range 10; attack +33 vs. Will; 3d10+19 necrotic damage; on hit target [/COLOR][/FONT] [FONT=Verdana][COLOR=white]moves its speed away from the Cleric by the safest route, and may not [/COLOR][/FONT] [FONT=Verdana][COLOR=white]move into any square closer to the cleric (save ends)[/COLOR][/FONT] [COLOR=white][FONT=Verdana]:close: [B]Healing Word[/B] (Minor; recharge :4::5::6:) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] healing[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Burst 5; Cleric or 1 ally in burst; Cleric or ally regains 50 HPs[/COLOR][/FONT] [COLOR=white][FONT=Verdana]:area: [B]Grand Malaise[/B] (Standard; encounter) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] necrotic, fear[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Area burst 3 within 15; enemies only; attack +33 vs. Will; 3d6+14 necrotic [/COLOR][/FONT] [FONT=Verdana][COLOR=white]damage; on hit target is dazed (save ends)[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Alignment[/FONT][/B][FONT=Verdana] Evil [B]Languages[/B] common, dwarven[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Skills[/FONT][/B][FONT=Verdana] Dungeoneering +26, Endurance +28, Intimidate +29, Religion +20[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Str[/FONT][/B][FONT=Verdana] 24 (+21) [B]Dex[/B] 26 (+22) [B]Wis[/B] 24 (+21)[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Con[/FONT][/B][FONT=Verdana] 28 (+23) [B]Int[/B] 12 (+15) [B]Cha[/B] 30 (+24)[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Equipment[/FONT][/B][FONT=Verdana] kaiden pick, holy symbol, chainmail[/FONT][/COLOR] [FONT=Verdana][COLOR=white]This should have been a tough but dynamic encounter, the PCs had the choice of either heading down a heavily defended position or flanking to try and gain an advantage.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]It all started as planned with the PCs scrambling for cover in the side tunnels while taking shattering shots that dazed them. This allowed two of the tunnel fighters to advance to act as a shield for the crossbowmen. Then it all went horribly wrong as the PCs recovered from their panic and went on the attack.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Try and imagine the dwarves surprise when the cleric used Angelic Hosts so that a swarm of angels flew into the corridor and carried everyone 8 squares, then he dropped a large fire zone right over the dwarves defensive position. The Paladin took this opportunity to fly forward himself landing behind the barricades and used Champions Call to drag the archers and remaining tunnel fighters around him. It was a bold and decisive move from the PCs and an absolute disaster for the bad guys.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Panic ensued and the archers actually used run actions to try and escape the paladin and the fire, the cleric of despair was completely useless against the paladin (angel) who has heavy necrotic resistance and is immune to fear, all the cleric could do was heal himself and try to keep out of the flames. Cut off from their support and no form of defensive line the dwarves went down quickly, they never knew what hit them.[/COLOR][/FONT] [B][U][FONT=Verdana][COLOR=white]Encounter 3 – Ice Chimney[/COLOR][/FONT][/U][/B] [FONT=Verdana][COLOR=white]A short ice corridor led the PCs to the base of a very tall shaft cut from the rock and ice, this was the 400ft tall ice chimney they were looking for that led to the upper reaches of the castle. Spiralling around the cold walls a narrow 10ft wide path cut into the stone or built out in thick ice was their only means of ascent. Above them at 200ft and 300ft they could see narrow ice bridges crossing the shaft that would need to be crossed carefully.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]At various levels along the path were heavy wooden doors with iron grates above them. This shaft was obviously someway of maintaining airflow through the castle but the PCs were wary of being ambushed from the doorways so they started their ascent carefully, stopping at each door they came to to disable the locks.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]When two of PCs (the paladin and the rogue) had crossed the first ice bridge (200ft above the ground) and the ranger was nearly across there was a cracking sound from high above and several huge chunks of ice came crashing down from the ceiling smashing the two ice bridges, the ranger made a quick acrobatics check to dive out of the way and onto the ledge. This left the group separated across a roughly 40ft gap, 200ft in the air, and from high above them they could see 3 large flying glistening black dragon like creatures swooping down to attack.[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana][SIZE=3]Black Ice Wyrm[/SIZE][/FONT][/B][FONT=Verdana] Level 29 Elite Brute[/FONT][/COLOR] [FONT=Verdana][COLOR=white]Large Shadow Beast (dragon) XP 30,000[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Initiative[/FONT][/B][FONT=Verdana] +24 [B]Senses[/B] Perception +15, darkvision[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]HP[/FONT][/B][FONT=Verdana] 652; Bloodied 326[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]AC[/FONT][/B][FONT=Verdana] 41; [B]Fortitude[/B] 42, [B]Reflex[/B] 42, [B]Will[/B] 40[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Resist[/FONT][/B][FONT=Verdana] 15 cold; [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Vulnerable[/FONT][/B][FONT=Verdana] 10 fire, also see Fire to Ice[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Saving[/FONT][/B][FONT=Verdana] [B]Throws[/B] +2[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Speed[/FONT][/B][FONT=Verdana] 6, fly 10 (hover)[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Action[/FONT][/B][FONT=Verdana] [B]Points[/B] 1[/FONT][/COLOR] [COLOR=white][FONT=Verdana]:bmelee: [B]Bite[/B] (Standard; at-will) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] cold[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Reach 2; attack +32 vs. AC; 3d8+15 cold damage; on hit target takes 20 [/COLOR][/FONT] [FONT=Verdana][COLOR=white]ongoing cold damage (save ends)[/COLOR][/FONT] [FONT=Verdana][COLOR=white]:bmelee: [B]Claw[/B] (Standard; at-will)[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Reach 2; attack +32 vs. AC; 2d6+15 damage; on hit slide target 1 square[/COLOR][/FONT] [FONT=Verdana][COLOR=white]:melee: [B]Claw and Bite[/B] (Standard; at-will)[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Wyrm makes a Bite and a Claw attack[/COLOR][/FONT] [FONT=Verdana][COLOR=white]:melee: [B]Fly By Attack[/B] (Standard; at-will)[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Wyrm flies 10 squares and may make 1 Bite or Claw attack at any point, [/COLOR][/FONT] [FONT=Verdana][COLOR=white]this movement does not provoke opportunity attacks from its target[/COLOR][/FONT] [COLOR=white][FONT=Verdana]:close: [B]Black Ice Breath[/B] (Standard; recharge :5::6:) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] necrotic, cold[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Close blast 5; attack +30 vs. Fortitude; 4d10+20 cold and necrotic [/COLOR][/FONT] [FONT=Verdana][COLOR=white]damage; on hit target loses any cold or necrotic resistance (save ends); [/COLOR][/FONT] [FONT=Verdana][COLOR=white]on miss half damage[/COLOR][/FONT] [COLOR=white][FONT=Verdana]:close: [B]Withering Blast[/B] (Standard; encounter) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] necrotic[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Close blast 5; enemies only; attack +30 vs. Fortitude; 1d10+20 necrotic [/COLOR][/FONT] [FONT=Verdana][COLOR=white]damage; on hit target loses a healing surge and is weakened (save ends)[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Fire to Ice[/FONT][/B][FONT=Verdana] (Free) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] triggered action[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Whenever Wyrm takes fire damage it may make an immediate free [/COLOR][/FONT] [FONT=Verdana][COLOR=white]recharge roll for its Black Ice Breath power[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Alignment[/FONT][/B][FONT=Verdana] Evil [B]Languages[/B] draconic, common, dwarven[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Skills[/FONT][/B][FONT=Verdana] Athletics +29, Dungeoneering +20, Intimidate +22[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Str[/FONT][/B][FONT=Verdana] 30 (+24) [B]Dex[/B] 30 (+24) [B]Wis[/B] 12 (+15)[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Con[/FONT][/B][FONT=Verdana] 26 (+22) [B]Int[/B] 16 (+17) [B]Cha[/B] 16 (+17)[/FONT][/COLOR] [FONT=Verdana][COLOR=white]This turned out to be a brilliant encounter. The PCs tried to maintain their advance up the winding path while fighting off the Wyrms. The rogue went ahead an concentrated on disabling all the locks, pausing only briefly to leap from a ledge down onto one of the Wyrms backs (using close quarters) and stabbing it repeatedly and grounding it reach of the rest of the party. The warlock used his Wings of the Fiend to take to the air to combat the Wyrms and use his powers to keep them from concentrating on one target.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]The paladin very stylishly stood out at the edge of a destroyed ice bridge and used champions call to drag the Wyrms away from the party and next to him which was cinematically brilliant. The cleric staunchly and tenaciously (with a little initial support from the paladin) used ropes fastened to a vicious sword struck into the ice to climb between levels instead of foolishly attempting to jump. While the rogue stunted his way across a destroyed bridge by leaping and teleporting, the ranger amazed everybody with an amazing athletics check (which he isn’t trained in) to leap 40ft over a 300ft drop to cross the final bridge.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]As the Group were nearing the top sole surviving Wyrm raised the alarm at the top door (for some reason the group were surprised to find out the Wyrms could speak common) and some shadar kai minions came out to investigate. Finally the battle was done and the PCs ended the encounter looking down a short corridor into the bleak castle, they were in.[/COLOR][/FONT] [B][U][FONT=Verdana][COLOR=white]Encounter 4 – Fighting Through The Castle[/COLOR][/FONT][/U][/B] [FONT=Verdana][COLOR=white]This encounter was loosely based on trying to get the feel of the old games workshop game “space hulk”. I had prepared an elaborate corridor and room layout that the PCs must find their way through to find a set of iron doors that they knew would lead them in the right direction. To hinder them I had an infinite number of minions, two Shadar Kai Pain Mages and a nasty surprise in the shape of an insubstantial phasing Dark Seeker.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]It didn’t take long for the PCs to realise that they couldn’t just form a defensive line in the first room and kill everything so they split up and started exploring to find the right route. Splitting into two groups they fought their way forward while defending their rear, one room at a time. It was nice to see the importance of opening doors/closing doors.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]The minions were only level 26 so weren’t really a threat at all against the highly armoured defenders and leaders but the Dark Seeker was a surprise, especially with its aura that turned enemy necrotic resistance into a stacking +2 bonus to all its defences.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]The players got through about half the prepared map before I realised that it was taking far too long and as they had already faced all the non minion threats I discarded my map and moved the entrance they were looking for to the next room. It was fair enough, I had done some damage and they had expended all the non encounter resources they were going to so there was no real reason not to move the action on.[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana][SIZE=3]Shadar[/SIZE][/FONT][/B][FONT=Verdana][SIZE=3] [B]Kai[/B] [B]Soldier[/B][/SIZE] Level 26 Minion[/FONT][/COLOR] [FONT=Verdana][COLOR=white]Medium Shadow Humanoid XP 2,250[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Initiative[/FONT][/B][FONT=Verdana] +18 [B]Senses[/B] Perception +16[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]HP[/FONT][/B][FONT=Verdana] 1; a missed attack never damages a minion.[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]AC[/FONT][/B][FONT=Verdana] 40; [B]Fortitude[/B] 39, [B]Reflex[/B] 38, [B]Will[/B] 38[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Speed[/FONT][/B][FONT=Verdana] 5[/FONT][/COLOR] [FONT=Verdana][COLOR=white]:bmelee: [B]Chain Lash[/B] (Standard; at-will)[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Reach 2; attack +31 vs. AC; 16 damage[/COLOR][/FONT] [COLOR=white][FONT=Verdana]:melee: [B]Quick Lash[/B] (Immediate Reaction; at-will) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] triggered action[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]When Soldier is missed by a melee attack it may shift 1 square and make a [/COLOR][/FONT] [FONT=Verdana][COLOR=white]Chain Lash attack against the triggering enemy[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Alignment[/FONT][/B][FONT=Verdana] Evil [B]Languages[/B] common[/FONT][/COLOR] [FONT=Verdana][COLOR=white]Str 29 (+22) Dex 20 (+18) Wis 16 (+16)[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Con 26 (+21) Int 12 (+14) Cha 10 (+13)[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Equipment spiked chain, leather armour[/COLOR][/FONT] [FONT=Verdana][COLOR=white]----[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana][SIZE=3]Shadar Kai Skirmisher[/SIZE][/FONT][/B][FONT=Verdana] Level 26 Minion[/FONT][/COLOR] [FONT=Verdana][COLOR=white]Medium Shadow Humanoid XP 2,250[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Initiative[/FONT][/B][FONT=Verdana] +22 [B]Senses[/B] Perception +15[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]HP[/FONT][/B][FONT=Verdana] 1; a missed attack never damages a minion.[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]AC[/FONT][/B][FONT=Verdana] 40; [B]Fortitude[/B] 38, [B]Reflex[/B] 39, [B]Will[/B] 38[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Speed[/FONT][/B][FONT=Verdana] 6[/FONT][/COLOR] [FONT=Verdana][COLOR=white]:bmelee: [B]Spear Jab[/B] (Standard; at-will)[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Attack +31 vs. AC; 12 damage[/COLOR][/FONT] [FONT=Verdana][COLOR=white]:branged: [B]Spear Throw[/B] (Standard; at-will)[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Range 6/12; attack +31 vs. AC; 15 damage[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Side Step[/FONT][/B][FONT=Verdana] (Immediate Reaction; at-will) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] triggered action[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]When missed by any attack Skirmisher may shift 1 square as an immediate [/COLOR][/FONT] [FONT=Verdana][COLOR=white]reaction[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Alignment[/FONT][/B][FONT=Verdana] Evil [B]Languages[/B] common[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Str[/FONT][/B][FONT=Verdana] 24 (+20) [B]Dex[/B] 29 (+22) [B]Wis[/B] 14 (+15)[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Con[/FONT][/B][FONT=Verdana] 26 (+21) [B]Int[/B] 12 (+14) [B]Cha[/B] 10 (+13)[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Equipment[/FONT][/B][FONT=Verdana] throwing spears, leather armour[/FONT][/COLOR] [FONT=Verdana][COLOR=white]----[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana][SIZE=3]Shadar[/SIZE][/FONT][/B][FONT=Verdana][SIZE=3] [B]Kai Pain Mage[/B][/SIZE] Level 28 Artillery[/FONT][/COLOR] [FONT=Verdana][COLOR=white]Medium Shadow Humanoid XP 13,000[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Initiative[/FONT][/B][FONT=Verdana] +17 [B]Senses[/B] Perception +19, darkvision[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]HP[/FONT][/B][FONT=Verdana] 202; Bloodied 101[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]AC[/FONT][/B][FONT=Verdana] 40; [B]Fortitude[/B] 40, [B]Reflex[/B] 39, [B]Will[/B] 41[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Immune[/FONT][/B][FONT=Verdana] fear[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Speed[/FONT][/B][FONT=Verdana] 6[/FONT][/COLOR] [FONT=Verdana][COLOR=white]:bmelee: [B]Dagger Stab[/B] (Standard; at-will)[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Attack +33 vs. AC; 2d6+18 damage[/COLOR][/FONT] [COLOR=white][FONT=Verdana]:ranged: [B]Painful Bolts[/B] (Standard; at-will) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] necrotic[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Range 20; 1 or 2 targets; attack +33 vs. Fortitude; 3d6+14 necrotic [/COLOR][/FONT] [FONT=Verdana][COLOR=white]damage; on hit target is slowed (save ends)[/COLOR][/FONT] [COLOR=white][FONT=Verdana]:ranged: [B]Spirit Tap[/B] (Standard; recharge :5::6:) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] necrotic, healing[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Range 20; attack +33 vs. Will; 2d8+18 necrotic damage; on hit target [/COLOR][/FONT] [FONT=Verdana][COLOR=white]loses a healing surge and Mage regains a number of HPs equal to the [/COLOR][/FONT] [FONT=Verdana][COLOR=white]targets healing surge[/COLOR][/FONT] [COLOR=white][FONT=Verdana]:ranged: [B]Paralyse With Pain[/B] (Standard; encounter) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] necrotic[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Range 15; attack +33 vs. Fortitude; 4d8+18 necrotic damage; on hit [/COLOR][/FONT] [FONT=Verdana][COLOR=white]target is stunned (save ends)[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Alignment[/FONT][/B][FONT=Verdana] Evil [B]Languages[/B] common[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Skills[/FONT][/B][FONT=Verdana] Arcana +23, Endurance +28, Intimidate +29, Stealth +22[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Str[/FONT][/B][FONT=Verdana] 18 (+18) [B]Dex[/B] 16 (+17) [B]Wis[/B] 20 (+19)[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Con[/FONT][/B][FONT=Verdana] 28 (+23) [B]Int[/B] 18 (+18) [B]Cha[/B] 30 (+24)[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Equipment[/FONT][/B][FONT=Verdana] skull orb, dagger[/FONT][/COLOR] [FONT=Verdana][COLOR=white]----[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana][SIZE=3]Dark Seeker[/SIZE][/FONT][/B][FONT=Verdana] Level 30 Lurker[/FONT][/COLOR] [FONT=Verdana][COLOR=white]Medium Shadow Humanoid (undead) XP 19,000[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Initiative[/FONT][/B][FONT=Verdana] +30 [B]Senses[/B] Perception +29, truesight 20[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Necrotic Consumption[/FONT][/B][FONT=Verdana] (necrotic) aura 1; All enemies inside aura lose any [/FONT][/COLOR] [COLOR=white][FONT=Verdana]necrotic resistance, Seeker gains a +2 bonus to all defences for each [/FONT][/COLOR] [COLOR=white][FONT=Verdana]creature inside its aura that is losing necrotic resistance in this way[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]HP[/FONT][/B][FONT=Verdana] 180; Bloodied 90[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]AC[/FONT][/B][FONT=Verdana] 44; [B]Fortitude[/B] 38, [B]Reflex[/B] 44, [B]Will[/B] 42[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Immune[/FONT][/B][FONT=Verdana] disease, poison; [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Resist[/FONT][/B][FONT=Verdana] 30 necrotic, insubstantial; [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Vulnerable[/FONT][/B][FONT=Verdana] 10 radiant, also see Darkness from Light[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Speed[/FONT][/B][FONT=Verdana] fly 8 (hover), phasing[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Empowered Undead [/FONT][/B][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] trait[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Seeker cannot be knocked prone or be stunned, any effect that would [/COLOR][/FONT] [FONT=Verdana][COLOR=white]stun seeker instead dazes it for the appropriate duration[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Lurking Threat [/FONT][/B][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] trait[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Seeker is invisible until it makes its first attack in an encounter[/COLOR][/FONT] [COLOR=white][FONT=Verdana]:bmelee: [B]Ghostly Swipe[/B] (Standard; at-will) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] necrotic[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Attack +33 vs. Reflex; 3d6+20 necrotic damage; on hit target is [/COLOR][/FONT] [FONT=Verdana][COLOR=white]immobilised (save ends)[/COLOR][/FONT] [COLOR=white][FONT=Verdana]:melee: [B]Soul Feast[/B] (Standard; at-will) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] necrotic, immobilised target only[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Immobilised target only; attack +33 vs. Fortitude; 3d10+20 necrotic [/COLOR][/FONT] [FONT=Verdana][COLOR=white]damage; on hit target loses a healing surge and is weakened (save ends)[/COLOR][/FONT] [COLOR=white][FONT=Verdana]:close: [B]Darkness from Light[/B] (Free; at-will) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] triggered action[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]When Seeker takes radiant damage all adjacent enemies take 15 necrotic [/COLOR][/FONT] [FONT=Verdana][COLOR=white]damage and are blinded until the end of Seekers next turn[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Alignment[/FONT][/B][FONT=Verdana] Evil [B]Languages[/B] common[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Skills[/FONT][/B][FONT=Verdana] Arcana +24, Religion +24, Stealth +31[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Str[/FONT][/B][FONT=Verdana] 18 (+19) [B]Dex[/B] 32 (+26) [B]Wis[/B] 28 (+24)[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Con[/FONT][/B][FONT=Verdana] 20 (+20) [B]Int[/B] 18 (+19) [B]Cha[/B] 3 (+11)[/FONT][/COLOR] [B][U][FONT=Verdana][COLOR=white]Encounter 5 – Assassins Den[/COLOR][/FONT][/U][/B] [FONT=Verdana][COLOR=white]They passed through an iron doorway with an inscription on it that read “those who enter here abandon their souls” or words to that effect and found themselves in a large chamber with a series of stepped stone seating on either side and at the far end a huge (really huge) fire place. In front of the fireplace was a large couch, a couple of tables and a heavy high backed chair facing the roaring black fire.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]On either side at the top of the stone seating stood two shadar kai wearing elaborate dark leather armour, wearing shortbows, rapiers and daggers. Between themselves and the high backed chair were two large black hounds and leaning against the fireplace was a shadar kai wearing elaborate silks over leather armour with 2 shadowy daggers on his belt.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]The doors snapped shut behind the PCs and the head of a young girl appeared over the back of the chair, “Look, our dinner has arrived” she said as the PCs realised this shadar kai child had empty eye sockets but was still looking directly at them, at this point they also realised they were in some sort of demoralising aura that stopped them spending action points and halves power bonuses. The elaborately dressed shadar kai chided the child for being rude and announced himself as Reegor the master assassin and stated that it would be his pleasure to see the PCs lying dead before him. And the battle was on.[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana][SIZE=3]Shadar Kai Emotional Sink[/SIZE][/FONT][/B][FONT=Verdana] Level 28 Controller[/FONT][/COLOR] [FONT=Verdana][COLOR=white]Medium Shadow Humanoid (blind) XP 13,000[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Initiative[/FONT][/B][FONT=Verdana] +19 [B]Senses[/B] Perception +24, blindsight[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]HP[/FONT][/B][FONT=Verdana] 256; Bloodied 128[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]AC[/FONT][/B][FONT=Verdana] 42; [B]Fortitude[/B] 39, [B]Reflex[/B] 40, [B]Will[/B] 42[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Immune[/FONT][/B][FONT=Verdana] fear, gaze; [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Resist[/FONT][/B][FONT=Verdana] 10 psychic also see Soul of Shadow[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Saving[/FONT][/B][FONT=Verdana] [B]Throws[/B] automatically succeeds any saving throw roll[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Speed[/FONT][/B][FONT=Verdana] 7[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Dampen Spirits [/FONT][/B][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] trait[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Aura 10; all enemies inside aura gain only half benefit from power bonuses [/COLOR][/FONT] [FONT=Verdana][COLOR=white](round down) and cannot spend action points[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Soul of Shadow [/FONT][/B][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] trait[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]When hit by a non critical ranged, close or area attack Shadar Kai [/COLOR][/FONT] [FONT=Verdana][COLOR=white]becomes momentarily insubstantial and takes only half damage from the [/COLOR][/FONT] [FONT=Verdana][COLOR=white]attack[/COLOR][/FONT] [COLOR=white][FONT=Verdana]:bmelee: [B]Stunning Staff[/B] (Standard; at-will) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] cold[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Attack +31 vs. AC; 3d6+10 cold damage; on hit target is stunned (save [/COLOR][/FONT] [FONT=Verdana][COLOR=white]ends)[/COLOR][/FONT] [COLOR=white][FONT=Verdana]:ranged: [B]Drain Vigour[/B] (Standard; at-will) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] necrotic[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Range 10; attack +32 vs. Fortitude; 3d8+18 necrotic damage; on hit [/COLOR][/FONT] [FONT=Verdana][COLOR=white]target is weakened (save ends)[/COLOR][/FONT] [COLOR=white][FONT=Verdana]:area: [B]Darkness Descends[/B] (Standard; encounter) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] necrotic, zone, sustain [/FONT][/B][/COLOR] [COLOR=white][B][FONT=Verdana]minor[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Area burst 2 within 15; enemies only; attack +32 vs. Will; 4d6+13 necrotic [/COLOR][/FONT] [FONT=Verdana][COLOR=white]damage; on hit target is blinded (save ends); hit or miss creates a zone [/COLOR][/FONT] [FONT=Verdana][COLOR=white]that blocks line of sight for enemies, all enemies inside zone take a -2 [/COLOR][/FONT] [FONT=Verdana][COLOR=white]penalty to saving throws and cannot spend healing surges; Shadar Kai [/COLOR][/FONT] [FONT=Verdana][COLOR=white]may move this zone 3 squares as a move action; minor action to sustain [/COLOR][/FONT] [FONT=Verdana][COLOR=white]the zone[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Cleanse Essence[/FONT][/B][FONT=Verdana] (Minor; at-will) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] 1/round[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Shadar Kai transfers any number of ongoing effects from a single ally [/COLOR][/FONT] [FONT=Verdana][COLOR=white]inside its Dampen Spirits aura to itself[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Alignment[/FONT][/B][FONT=Verdana] Evil [B]Languages[/B] common[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Skills[/FONT][/B][FONT=Verdana] Endurance +26, History +28, Religion +28, Stealth +24[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Str[/FONT][/B][FONT=Verdana] 16 (+17) [B]Dex[/B] 20 (+19) [B]Wis[/B] 20 (+19)[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Con[/FONT][/B][FONT=Verdana] 24 (+21) [B]Int[/B] 28 (+23) [B]Cha[/B] 30 (+24)[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Equipment[/FONT][/B][FONT=Verdana] staff, tattered robes[/FONT][/COLOR] [FONT=Verdana][COLOR=white]----[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana][SIZE=3]Shadar Kai Assassin[/SIZE][/FONT][/B][FONT=Verdana] Level 28 Skirmisher[/FONT][/COLOR] [FONT=Verdana][COLOR=white]Medium Shadow Humanoid XP 13,000[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Initiative[/FONT][/B][FONT=Verdana] +26 [B]Senses[/B] Perception +25, darkvision[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]HP[/FONT][/B][FONT=Verdana] 260; Bloodied 130[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]AC[/FONT][/B][FONT=Verdana] 42; [B]Fortitude[/B] 40, [B]Reflex[/B] 42, [B]Will[/B] 41[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Immune[/FONT][/B][FONT=Verdana] fear[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Speed[/FONT][/B][FONT=Verdana] 6[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Quick Draw [/FONT][/B][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] trait[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Assassin may stow and draw weapons as a free action before making an [/COLOR][/FONT] [FONT=Verdana][COLOR=white]attack on its turn[/COLOR][/FONT] [FONT=Verdana][COLOR=white]:bmelee: [B]Rapier Lunge[/B] (Standard; at-will)[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Attack +33 vs. AC; 3d8+18 damage (19/20 critical 4d8+42 damage and [/COLOR][/FONT] [FONT=Verdana][COLOR=white]the target takes 15 ongoing bleeding damage (save ends))[/COLOR][/FONT] [FONT=Verdana][COLOR=white]:melee: [B]Dagger Slash[/B] (Minor; at-will)[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Attack +31 vs. Reflex; 1d6+10 damage; hit or miss Assassin may shift 1 [/COLOR][/FONT] [FONT=Verdana][COLOR=white]square[/COLOR][/FONT] [COLOR=white][FONT=Verdana]:ranged: [B]Deadly Shot[/B] (Standard; at-will) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] poison[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Range 10/20; attack +33 vs. AC; 4d8+18 damage (19/20 critical 4d8+50 [/COLOR][/FONT] [FONT=Verdana][COLOR=white]damage); on hit target is slowed and takes 15 ongoing poison damage [/COLOR][/FONT] [FONT=Verdana][COLOR=white](save ends both)[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Assassins Eye[/FONT][/B][FONT=Verdana] (Free; encounter) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] triggered action[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]When Assassin misses with an attack it may reroll the attack with a +5 [/COLOR][/FONT] [FONT=Verdana][COLOR=white]bonus[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]True Strike[/FONT][/B][FONT=Verdana] (Free; encounter) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] triggered action[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]When Assassin hits with an attack it is converted to a critical hit[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Alignment[/FONT][/B][FONT=Verdana] Evil [B]Languages[/B] common[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Skills[/FONT][/B][FONT=Verdana] Acrobatics +29, Endurance +28, Stealth +29, Thievery +29[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Str[/FONT][/B][FONT=Verdana] 22 (+20) [B]Dex[/B] 30 (+24) [B]Wis[/B] 22 (+20)[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Con[/FONT][/B][FONT=Verdana] 28 (+23) [B]Int[/B] 20 (+19) [B]Cha[/B] 28 (+23)[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Equipment[/FONT][/B][FONT=Verdana] shortbow, rapier, dagger[/FONT][/COLOR] [FONT=Verdana][COLOR=white]----[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana][SIZE=3]Reegor[/SIZE][/FONT][/B][FONT=Verdana][SIZE=3] [B]Shadar[/B] [B]Kai Master Assassin[/B][/SIZE] Level 29 Elite Lurker[/FONT][/COLOR] [FONT=Verdana][COLOR=white]Medium Shadow Humanoid XP 30,000[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Initiative[/FONT][/B][FONT=Verdana] +32 [B]Senses[/B] Perception +26, darkvision, truesight 10[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]HP[/FONT][/B][FONT=Verdana] 400; Bloodied 200; see Bloodied Revival[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]AC[/FONT][/B][FONT=Verdana] 43; [B]Fortitude[/B] 42, [B]Reflex[/B] 42, [B]Will[/B] 42[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Immune[/FONT][/B][FONT=Verdana] fear; [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Resist[/FONT][/B][FONT=Verdana] 30 poison, 15 necrotic[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Saving Throws[/FONT][/B][FONT=Verdana] +2[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Speed[/FONT][/B][FONT=Verdana] 8 also see Into Thin Air[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Action Points[/FONT][/B][FONT=Verdana] 1[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Into Thin Air [/FONT][/B][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] Trait[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Whenever Reegor moves at least 3 squares as part of one action he [/COLOR][/FONT] [FONT=Verdana][COLOR=white]becomes invisible until he makes an attack or the start of his next turn[/COLOR][/FONT] [FONT=Verdana][COLOR=white]:bmelee: [B]Dagger Strike[/B] (Standard; at-will)[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Attack +34 vs. AC; 3d8+19 damage (18/20 critical 5d8+19 damage and [/COLOR][/FONT] [FONT=Verdana][COLOR=white]the target takes a -2 penalty to all defences (save ends))[/COLOR][/FONT] [FONT=Verdana][COLOR=white]:melee: [B]Double Dagger[/B] (Standard; at-will)[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Reegor makes 2 Dagger Strike attacks and may shift 2 squares between [/COLOR][/FONT] [FONT=Verdana][COLOR=white]attacks[/COLOR][/FONT] [COLOR=white][FONT=Verdana]:melee: [B]Slaying Strike[/B] (Standard; encounter) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] necrotic[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Attack +32 vs. Fortitude; on hit target is reduced to -1 HPs; on miss [/COLOR][/FONT] [FONT=Verdana][COLOR=white]target takes their bloodied value in necrotic damage[/COLOR][/FONT] [COLOR=white][FONT=Verdana]:melee: [B]Masterful Flurry[/B] (Standard; encounter) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] poison[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Reegor makes 4 attacks against the same target; [/COLOR][/FONT] [FONT=Verdana][COLOR=white]1: Attack +34 vs. AC; 4d10+25 damage [/COLOR][/FONT] [FONT=Verdana][COLOR=white]2: Attack +32 vs. Fortitude; on hit target is stunned (save ends) [/COLOR][/FONT] [FONT=Verdana][COLOR=white]3: Attack +32 vs. Reflex; on hit target takes 15 ongoing poison damage, if [/COLOR][/FONT] [FONT=Verdana][COLOR=white]target is already taking poison damage this attack instead increases the [/COLOR][/FONT] [FONT=Verdana][COLOR=white]number of saves required to end the effect by 1 [/COLOR][/FONT] [FONT=Verdana][COLOR=white]4: Attack +32 vs. Will; on hit slide target 5 squares and target is knocked [/COLOR][/FONT] [FONT=Verdana][COLOR=white]prone[/COLOR][/FONT] [FONT=Verdana][COLOR=white]:ranged: [B]Quick Blade[/B] (Minor; at-will)[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Range 5/10; attack +32 vs. Reflex; 1d12+10 damage[/COLOR][/FONT] [COLOR=white][FONT=Verdana]:close: [B]Cloud of Poisoned Steel[/B] (Standard; recharge :5::6:) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] poison[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Close blast 5; enemies only; attack +32 vs. Reflex; 3d6+14 damage; on hit [/COLOR][/FONT] [FONT=Verdana][COLOR=white]target takes 15 ongoing poison damage (save ends)[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Nimble Footing[/FONT][/B][FONT=Verdana] (Minor; at-will)[/FONT][/COLOR] [FONT=Verdana][COLOR=white]Reegor shifts 1 square as a minor action[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Assassins Eye[/FONT][/B][FONT=Verdana] (Free; recharge :6:) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] triggered action[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]When Reegor misses with an attack he may reroll the attack with a +5 [/COLOR][/FONT] [FONT=Verdana][COLOR=white]bonus[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]True Strike[/FONT][/B][FONT=Verdana] (Free; encounter) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] triggered action[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]When Reegor hits with an attack it is converted to a critical hit[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Bloodied Revival[/FONT][/B][FONT=Verdana] (Free) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] triggered action[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]When first bloodied Reegor regains 100 HPs and his Slaying Strike power [/COLOR][/FONT] [FONT=Verdana][COLOR=white]recharges[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Alignment[/FONT][/B][FONT=Verdana] Evil [B]Languages[/B] common, dwarven[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Skills[/FONT][/B][FONT=Verdana] Acrobatics +29, Bluff +29, Dungeoneering +26, Endurance +29, [/FONT][/COLOR] [COLOR=white][FONT=Verdana]Stealth +29, Streetwise +29, Thievery +29[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Str[/FONT][/B][FONT=Verdana] 26 (+22) [B]Dex[/B] 30 (+24) [B]Wis[/B] 24 (+21)[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Con[/FONT][/B][FONT=Verdana] 30 (+24) [B]Int[/B] 22 (+20) [B]Cha[/B] 30 (+24)[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Equipment[/FONT][/B][FONT=Verdana] slaying daggers, ring of truesight (10)[/FONT][/COLOR] [FONT=Verdana][COLOR=white]---- [/COLOR][/FONT] [COLOR=white][B][FONT=Verdana][SIZE=3]Shadow Sentinel[/SIZE][/FONT][/B][FONT=Verdana] Level 28 Soldier[/FONT][/COLOR] [FONT=Verdana][COLOR=white]Large Shadow Beast (hound) XP 13,000[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Initiative[/FONT][/B][FONT=Verdana] +19 [B]Senses[/B] Perception +19, darkvision[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]HP[/FONT][/B][FONT=Verdana] 260; Bloodied 130[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]AC[/FONT][/B][FONT=Verdana] 46; [B]Fortitude[/B] 40, [B]Reflex[/B] 39, [B]Will[/B] 39[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Vulnerable[/FONT][/B][FONT=Verdana] 5 radiant, also see Radiant Reaction[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Speed[/FONT][/B][FONT=Verdana] 7, charge 9[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Active Threat [/FONT][/B][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] trait[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Aura 2; all enemies inside the aura who shift provoke an opportunity [/COLOR][/FONT] [FONT=Verdana][COLOR=white]attack from the Shadow Sentinel[/COLOR][/FONT] [FONT=Verdana][COLOR=white]:bmelee: [B]Claw Rake[/B] (Standard; at-will)[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Reach 2; attack +33 vs. AC; 3d10+18 damage; on hit target is knocked [/COLOR][/FONT] [FONT=Verdana][COLOR=white]prone, if target is already prone it is instead dazed until the end of its next [/COLOR][/FONT] [FONT=Verdana][COLOR=white]turn[/COLOR][/FONT] [COLOR=white][FONT=Verdana]:close: [B]Paralysing Breath[/B] (Standard; encounter) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] necrotic, poison[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Close blast 4; enemies only; attack +33 vs. Will; 2d12+20 necrotic and [/COLOR][/FONT] [FONT=Verdana][COLOR=white]poison damage; on hit target is immobilised (save ends)[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Radiant[/FONT][/B][FONT=Verdana] [B]Reaction[/B] (Free) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] triggered action[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Whenever Sentinel takes radiant damage its Paralysing Breath power [/COLOR][/FONT] [FONT=Verdana][COLOR=white]recharges[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Alignment[/FONT][/B][FONT=Verdana] Unaligned [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Skills[/FONT][/B][FONT=Verdana] Athletics +28, Endurance +27, Stealth +22[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Str[/FONT][/B][FONT=Verdana] 28 (+23) [B]Dex[/B] 16 (+17) [B]Wis[/B] 10 (+14)[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Con[/FONT][/B][FONT=Verdana] 26 (+22) [B]Int[/B] 5 (+11) [B]Cha[/B] 3 (+10)[/FONT][/COLOR] [FONT=Verdana][COLOR=white]This was another great fight and one that the PCs could not use quick brute force alone to push aside. The Shadow Sentinels tried to head the defenders off and keep them pinned while the Assassins started at range before coming forward in stages to enter melee and keep the PCs from approaching the Emotional Sink.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Reegor quickly became invisible then hit the warlord with Slaying Strike dropping him instantly, of course the cleric used Sanctified Revival (which brought him back at full hit points, standing with a +2 bonus to attack rolls and all defences until the end of the encounter). There were a few tense rounds while big damage was done and the assassins used their Assassins Strike and True Strike powers to make every hit hurt. But eventually the PCs realised that everything would be so much easier if they killed the little girl, once she found herself in melee range she was cut down very quickly and that was the turning point as action points became available and the Order Of Elites clicked into top gear.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Still it was a bloody fight, while they looted the ring of truesight from Reegors dead finger the ranger spotted that the fireplace was a secret door. This was opened to reveal a set of stairs leading up. Was the Curtain of Despair waiting in the next room? Buoyed by their steady progress they raced up the stairs to find out.[/COLOR][/FONT] [B][U][FONT=Verdana][COLOR=white]Encounter 6 – Hall of Hatred[/COLOR][/FONT][/U][/B] [FONT=Verdana][COLOR=white]The PCs crested the stairs to find themselves in another large and simple hall, dominated by the headless body of a woman in tattered black robes strung from the high ceiling by a pair of heavy chains. The Raven Queen![/COLOR][/FONT] [FONT=Verdana][COLOR=white]Underneath the headless trophy stood four heavily muscled shadar kai with long spiked chains, and at the far end of the room was a 10ft high raised platform that lead to a set of iron doors. On the platform stood an identical looking little girl to the one from the previous room, guarded by two shadar Kai assassins. There was also Angel with an almost featureless face and heavy black feathered wings carrying a black longspear.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]“Quiver in the presence of your dead god and prepare to share her fate. I am Kalad Angel of Hatred, I am your doom” the angel boomed and the battle was on.[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana][SIZE=3]Kalad, Angel of Hatred[/SIZE][/FONT][/B][FONT=Verdana] Level 29 Elite Skirmisher[/FONT][/COLOR] [FONT=Verdana][COLOR=white]Medium Immortal Humanoid XP 30,000[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Initiative[/FONT][/B][FONT=Verdana] +25 [B]Senses[/B] Perception +24, darkvision[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]HP[/FONT][/B][FONT=Verdana] 532; Bloodied 266, also see Spear of Revenge[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]AC[/FONT][/B][FONT=Verdana] 44; [B]Fortitude[/B] 42, [B]Reflex[/B] 42, [B]Will[/B] 41[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Immune[/FONT][/B][FONT=Verdana] fear; [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Resist[/FONT][/B][FONT=Verdana] 20 cold, 20 radiant[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Saving Throws[/FONT][/B][FONT=Verdana] +2[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Speed[/FONT][/B][FONT=Verdana] 6, fly 10 (hover)[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Action Points[/FONT][/B][FONT=Verdana] 1[/FONT][/COLOR] [FONT=Verdana][COLOR=white]:bmelee: [B]Longspear Thrust[/B] (Standard; at-will)[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Reach 2; attack +34 vs. AC; 4d6+20 damage; if Angel has combat [/COLOR][/FONT] [FONT=Verdana][COLOR=white]advantage this attack deals 4d10+20 damage[/COLOR][/FONT] [FONT=Verdana][COLOR=white]:melee: [B]Control Hatred[/B] (Standard; recharge :4::5::6:)[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Angel makes 2 Longspear Thrust attacks against the same target; if both [/COLOR][/FONT] [FONT=Verdana][COLOR=white]hit the target is also dominated (save ends)[/COLOR][/FONT] [FONT=Verdana][COLOR=white]:ranged: [B]Throw Spear[/B] (Standard; at-will)[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Range 6/12; attack +34 vs. AC; 3d6+20 damage; on hit target is slowed [/COLOR][/FONT] [FONT=Verdana][COLOR=white](save ends)[/COLOR][/FONT] [FONT=Verdana][COLOR=white]:close: [B]Share the Pain[/B] (Minor; encounter)[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Burst 3; enemies only; attack +32 vs. Will; on hit target gains a copy all [/COLOR][/FONT] [FONT=Verdana][COLOR=white]ongoing effects the Angel is currently subject to for the appropriate [/COLOR][/FONT] [FONT=Verdana][COLOR=white]durations[/COLOR][/FONT] [COLOR=white][FONT=Verdana]:area: [B]Blast of Hatred[/B] (Standard; recharge :5::6:) [/FONT][FONT=Times New Roman]♦[/FONT][FONT=Verdana] radiant[/FONT][/COLOR] [FONT=Verdana][COLOR=white]Area Burst 1 within 10; enemies only attack +32 vs. Will; 3d6+14 radiant [/COLOR][/FONT] [FONT=Verdana][COLOR=white]damage; on hit target cannot use daily or item powers (save ends)[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Swift Wings[/FONT][/B][FONT=Verdana] (Move; encounter)[/FONT][/COLOR] [FONT=Verdana][COLOR=white]Angel shifts 6 squares as a move action[/COLOR][/FONT] [COLOR=white][FONT=Verdana]:close: [B]Spear of Revenge[/B] (Free) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] triggered action[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]When Angel is reduced to 0 HPs its spear turns into a stream of radiant [/COLOR][/FONT] [FONT=Verdana][COLOR=white]energy that spirals out and attacks all enemies inside burst 10; attack +32 [/COLOR][/FONT] [FONT=Verdana][COLOR=white]vs. Fortitude; 30 radiant damage[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Alignment[/FONT][/B][FONT=Verdana] Evil [B]Languages[/B] supernal[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Skills[/FONT][/B][FONT=Verdana] Acrobatics +28, Athletics +29, Religion +22[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Str[/FONT][/B][FONT=Verdana] 30 (+24) [B]Dex[/B] 28 (+23) [B]Wis[/B] 20 (+19)[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Con[/FONT][/B][FONT=Verdana] 26 (+22) [B]Int[/B] 16 (+17) [B]Cha[/B] 14 (+16)[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Equipment[/FONT][/B][FONT=Verdana] longspear[/FONT][/COLOR] [FONT=Verdana][COLOR=white]---- [/COLOR][/FONT] [COLOR=white][B][FONT=Verdana][SIZE=3]Shadar Kai, Hate Bearer[/SIZE][/FONT][/B][FONT=Verdana] Level 29 Brute[/FONT][/COLOR] [FONT=Verdana][COLOR=white]Medium Shadow Humanoid XP 15,000[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Initiative[/FONT][/B][FONT=Verdana] +22 [B]Senses[/B] Perception +18, darkvision[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]HP[/FONT][/B][FONT=Verdana] 325; Bloodied 162; see Feel the Hate[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]AC[/FONT][/B][FONT=Verdana] 41; [B]Fortitude[/B] 42, [B]Reflex[/B] 41, [B]Will[/B] 40[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Immune[/FONT][/B][FONT=Verdana] fear[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Speed[/FONT][/B][FONT=Verdana] 6[/FONT][/COLOR] [FONT=Verdana][COLOR=white]:bmelee: [B]Chain Lash[/B] (Standard; at-will)[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Reach 3; attack +34 vs. AC; 4d6+20 damage; on hit target takes 15 [/COLOR][/FONT] [FONT=Verdana][COLOR=white]ongoing bleeding damage, if target is already taking ongoing bleeding [/COLOR][/FONT] [FONT=Verdana][COLOR=white]damage the number of saves required to end the effect increases by 1[/COLOR][/FONT] [FONT=Verdana][COLOR=white]:melee: [B]Chain Grab and Drag[/B] (Standard; recharge :5::6:)[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Reach 3; attack +32 vs. Reflex; 2d8+15 damage; on hit target is grabbed [/COLOR][/FONT] [FONT=Verdana][COLOR=white](escape ends) and target takes a secondary attack +32 vs. Fortitude; [/COLOR][/FONT] [FONT=Verdana][COLOR=white]2d8+15 damage; on hit Shadar Kai moves up to 6 squares and pulls its [/COLOR][/FONT] [FONT=Verdana][COLOR=white]target as it moves, at the end of this movement if the target has been [/COLOR][/FONT] [FONT=Verdana][COLOR=white]pulled at least 1 square it is knocked prone and released from the grab[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Shake It Off[/FONT][/B][FONT=Verdana] (Minor; encounter)[/FONT][/COLOR] [FONT=Verdana][COLOR=white]Shadar Kai makes a saving throw with a +2 bonus against any one effect [/COLOR][/FONT] [FONT=Verdana][COLOR=white]a save can end[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Feel the Hate[/FONT][/B][FONT=Verdana] (Free) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] triggered action[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]When Shadar Kai is first bloodied all enemies within 10 squares taking [/COLOR][/FONT] [FONT=Verdana][COLOR=white]ongoing bleeding damage take an equal amount of damage[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Alignment[/FONT][/B][FONT=Verdana] Evil [B]Languages[/B] common[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Skills[/FONT][/B][FONT=Verdana] Athletics +29, Endurance +26, Stealth +27[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Str[/FONT][/B][FONT=Verdana] 30 (+24) [B]Dex[/B] 26 (+22) [B]Wis[/B] 18 (+18)[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Con[/FONT][/B][FONT=Verdana] 25 (+21) [B]Int[/B] 12 (+15) [B]Cha[/B] 10 (+14)[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Equipment[/FONT][/B][FONT=Verdana] spiked chain[/FONT][/COLOR] [FONT=Verdana][COLOR=white]This was another reasonable fight, but the Order of Elites were in no mood for chit chat and weren’t going to be put off from taking out the Emotional Sink as quickly as possible this time.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]The Hate Bearers were unceremoniously dealt with by the paladins Call of Champions, Stunning Smite combo which effectively took 3 of them out of the fight. The rogue made sure to reach the Emotional Sink at all costs and with a little support cut her down. Meanwhile the rest of the group set about the other threats.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]The Angel of Hatred put up a reasonable show, using Blast of Hatred a couple of times, but it didn’t once hit twice with its Control Hatred dominate power. I actually think that the Angel of Hatred is underpowered as a creature but all in all the encounter was enjoyable and did its job.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]After the encounter the Raven Queens body was cut down and their was a slightly comical moment when the Paladin retrieved the Raven Queens head from his bag (you would be amazed what he has in their!) and held it against the fleshy stub of her neck as the rest of the group watched wide eyed and dumbstruck. Nothing happened so back in the bag they went.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]The iron doors opened to reveal another set of stairs leading up sharply, but this time above them they could see the grey shadowfell sky. They had reached the castles roof. Surely their nemesis would be waiting.[/COLOR][/FONT] [B][U][FONT=Verdana][COLOR=white]Encounter 7 – Up On The Roof[/COLOR][/FONT][/U][/B] [FONT=Verdana][COLOR=white]The PCs emerged onto the grey stone flat roof of the castle, on three sides the unprotected edge dropped away to courtyards and the castle walls below, a drop of about 400ft. The fourth side was built into the solid rock and ice of the mountain reaching up a further couple of hundred feet. A 20ft by 20ft stub tower marked each corner with a steep set of narrow stairs leading to a gap in their crenulations.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]At the centre of the paved roof a roughly 20ft diameter domed cylinder of pulsing elemental energy churned ominously underneath the sullen shadowfell sky. Standing on the top of this cylinder stood a creature with twisted flesh wrapped fraying bandages with large leathery wings and an oversized greatsword while below were four smaller but similar creatures wielding executioners axes. The paladin instantly recognised these as Sorrowsworn, the Raven Queens old agents of fate now in the service of the Curtain of Despair.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Surely this was the final confrontation before the Curtain of Despair herself, with silent resolve the battle began. Only when the Paladin started his move forward did he notice in the towers four groups of four dwarven sharpshooters, but it was too late and he was committed to face his one time allies the Sorrowsworn.[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana][SIZE=3]Sorrowsworn Executioner[/SIZE][/FONT][/B][FONT=Verdana] Level 29 Soldier[/FONT][/COLOR] [FONT=Verdana][COLOR=white]Medium Shadow Humanoid XP 15,000[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Initiative[/FONT][/B][FONT=Verdana] +26 [B]Senses[/B] Perception +26, darkvision[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]HP[/FONT][/B][FONT=Verdana] 270; Bloodied 135[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]AC[/FONT][/B][FONT=Verdana] 45; [B]Fortitude[/B] 42, [B]Reflex[/B] 41, [B]Will[/B] 41[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Immune[/FONT][/B][FONT=Verdana] fear[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Saving[/FONT][/B][FONT=Verdana] [B]Throws[/B] +2 vs. none damage effects[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Speed[/FONT][/B][FONT=Verdana] 8, fly 6 (hover)[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Bleak Visage [/FONT][/B][B][FONT=Arial]♦[/FONT][/B][B][FONT=Verdana] trait, fear[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Melee and ranged attacks against the Sorrowsworn take a -2 penalty to [/COLOR][/FONT] [FONT=Verdana][COLOR=white]their attack roll[/COLOR][/FONT] [COLOR=white][FONT=Verdana]:bmelee: [B]Axe Strike[/B] (Standard; at-will) [/FONT][B][FONT=Arial]♦[/FONT][/B][B][FONT=Verdana] psychic[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Attack +34 vs. AC; 4d8+19 psychic damage (critical 8d8+51 psychic [/COLOR][/FONT] [FONT=Verdana][COLOR=white]damage); hit or miss target is marked until the start of Sorrowsworns next [/COLOR][/FONT] [FONT=Verdana][COLOR=white]turn[/COLOR][/FONT] [COLOR=white][FONT=Verdana]:close: [B]Summon to Execution[/B] (Minor; encounter) [/FONT][B][FONT=Arial]♦[/FONT][/B][B][FONT=Verdana] teleport[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]1 enemy inside burst 10; target is teleport to any free square adjacent to [/COLOR][/FONT] [FONT=Verdana][COLOR=white]Sorrowsworn, target may not teleport (save ends)[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Executioners Axe[/FONT][/B][FONT=Verdana] (Minor; recharge 6)[/FONT][/COLOR] [FONT=Verdana][COLOR=white]Sorrowsworn gains a +5 bonus to its next attack roll this turn and deals an [/COLOR][/FONT] [FONT=Verdana][COLOR=white]additional 2d8 psychic damage if the attacks hits[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Alignment[/FONT][/B][FONT=Verdana] Evil [B]Languages[/B] common[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Skills[/FONT][/B][FONT=Verdana] Insight +26, Intimidate +28[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Str[/FONT][/B][FONT=Verdana] 28 (+23) [B]Dex[/B] 26 (+22) [B]Wis[/B] 24 (+21)[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Con[/FONT][/B][FONT=Verdana] 30 (+24) [B]Int[/B] 20 (+19) [B]Cha[/B] 28 (+23)[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Equipment[/FONT][/B][FONT=Verdana] robes, executioners axe[/FONT][/COLOR] [FONT=Verdana][COLOR=white]----[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana][SIZE=3]Sorrowsworn Berserker[/SIZE][/FONT][/B][FONT=Verdana] Level 30 Elite Brute[/FONT][/COLOR] [FONT=Verdana][COLOR=white]Large Shadow Humanoid XP 38,000[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Initiative[/FONT][/B][FONT=Verdana] +30 [B]Senses[/B] Perception +23, darkvision[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]HP[/FONT][/B][FONT=Verdana] 680; Bloodied 340[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]AC[/FONT][/B][FONT=Verdana] 42; [B]Fortitude[/B] 44, [B]Reflex[/B] 43, [B]Will[/B] 40[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Immune[/FONT][/B][FONT=Verdana] fear[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Saving Throws[/FONT][/B][FONT=Verdana] +2 vs. non damage effects[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Speed[/FONT][/B][FONT=Verdana] 10, fly 10 (hover)[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Action Points[/FONT][/B][FONT=Verdana] 1[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Bleak Visage [/FONT][/B][B][FONT=Arial]♦[/FONT][/B][B][FONT=Verdana] trait, fear[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Melee and ranged attacks against the Sorrowsworn take a -2 penalty to [/COLOR][/FONT] [FONT=Verdana][COLOR=white]their attack roll[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Mobile Fighter [/FONT][/B][B][FONT=Arial]♦[/FONT][/B][B][FONT=Verdana] trait[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Sorrowsworn gains a +4 bonus to all defences against opportunity attacks[/COLOR][/FONT] [COLOR=white][FONT=Verdana]:bmelee: [B]Sword Hack[/B] (Standard; at-will) [/FONT][B][FONT=Arial]♦[/FONT][/B][B][FONT=Verdana] psychic[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Reach 3; attack +35 vs. AC; 4d12+20 psychic damage (critical 6d10+68 [/COLOR][/FONT] [FONT=Verdana][COLOR=white]psychic damage and the target is knocked prone)[/COLOR][/FONT] [FONT=Verdana][COLOR=white]:melee: [B]Brutal Assault[/B] (Standard; at-will)[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Sorrowsworn makes 2 Sword Hack attacks against the same target, if the [/COLOR][/FONT] [FONT=Verdana][COLOR=white]first attack misses it gains a +5 bonus to its second attack roll[/COLOR][/FONT] [FONT=Verdana][COLOR=white]:melee: [B]Berserker Charge[/B] (Standard; recharge :5::6:)[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Primary target; Sorrowsworn moves up to 8 squares attacks a primary [/COLOR][/FONT] [FONT=Verdana][COLOR=white]target; attack +32 vs. Fortitude; 2d10+15 damage; on hit target is [/COLOR][/FONT] [FONT=Verdana][COLOR=white]pushed 1 square and knocked prone; hit or miss Sorrowsworn moves up to [/COLOR][/FONT] [FONT=Verdana][COLOR=white]6 squares attacks a secondary target; attack +32 vs. Fortitude; 2d10+15 [/COLOR][/FONT] [FONT=Verdana][COLOR=white]damage; on hit target is pushed 1 square and knocked prone; hit or miss [/COLOR][/FONT] [FONT=Verdana][COLOR=white]Sorrowsworn moves up to 4 squares and makes a Sword Hack attack [/COLOR][/FONT] [FONT=Verdana][COLOR=white]against a tertiary target[/COLOR][/FONT] [FONT=Verdana][COLOR=white]:melee: [B]Whirlwind Blade[/B] (Standard; encounter)[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Sorrowsworn makes a Sword Hack attack against all enemies within reach; [/COLOR][/FONT] [FONT=Verdana][COLOR=white]on hit target is dazed (save ends)[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Alignment[/FONT][/B][FONT=Verdana] Evil [B]Languages[/B] common[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Skills[/FONT][/B][FONT=Verdana] Athletics +31, Intimidate +25[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Str[/FONT][/B][FONT=Verdana] 32 (+26) [B]Dex[/B] 30 (+25) [B]Wis[/B] 16 (+18)[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Con[/FONT][/B][FONT=Verdana] 30 (+25) [B]Int[/B] 12 (+16) [B]Cha[/B] 20 (+20)[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Equipment[/FONT][/B][FONT=Verdana] robes, oversized greatsword[/FONT][/COLOR] [FONT=Verdana][COLOR=white]----[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana][SIZE=3]Kaiden Sharpshooter[/SIZE][/FONT][/B][FONT=Verdana] Level 29 Minion[/FONT][/COLOR] [FONT=Verdana][COLOR=white]Medium Natural Humanoid (ice dwarf) XP 3,750[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Initiative[/FONT][/B][FONT=Verdana] +24 [B]Senses[/B] Perception +24[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]HP[/FONT][/B][FONT=Verdana] 1; a missed attack never damages a minion.[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]AC[/FONT][/B][FONT=Verdana] 43; [B]Fortitude[/B] 41, [B]Reflex[/B] 42, [B]Will[/B] 41[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Immune[/FONT][/B][FONT=Verdana] fear[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Speed[/FONT][/B][FONT=Verdana] 5[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Duck and Cover [/FONT][/B][B][FONT=Arial]♦[/FONT][/B][B][FONT=Verdana] trait[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Sharpshooter gains a +4 bonus to all defences against close or area [/COLOR][/FONT] [FONT=Verdana][COLOR=white]attacks[/COLOR][/FONT] [FONT=Verdana][COLOR=white]:bmelee: [B]Sword Stab[/B] (Standard; at-will)[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Attack +34 vs. AC; 15 damage[/COLOR][/FONT] [FONT=Verdana][COLOR=white]:ranged: [B]Steady Shot[/B] (Standard; at-will)[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Range 15/30; attack +36 vs. AC; 18 damage[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Alignment[/FONT][/B][FONT=Verdana] Evil [B]Languages[/B] common, dwarven[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Skills[/FONT][/B][FONT=Verdana] Athletics +27, Endurance +28[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Str[/FONT][/B][FONT=Verdana] 26 (+22) [B]Dex[/B] 30 (+24) [B]Wis[/B] 20 (+19)[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Con[/FONT][/B][FONT=Verdana] 28 (+23) [B]Int[/B] 12 (+15) [B]Cha[/B] 16 (+17)[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Equipment[/FONT][/B][FONT=Verdana] crossbow, shortsword, heavy armour[/FONT][/COLOR] [FONT=Verdana][COLOR=white]Again this was primarily a short but brutal fight, with the PCs unleashing their small amount of chain stunning to lockdown multiple enemies. The Berserker did a respectable amount of damage but morale was high in the Order of Elites and success in their minds was never in doubt.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Amusingly, and on the fly, when a PC started its turn next to the elemental cylinder I had them make an insight check on success they got an overwhelming feeling of being examined closely. This should have been enough to warn them not to stay where they were. Near the end of the fight the ranger didn’t move away, at the start of his next turn he received an attack vs. Will that went through his mind like a paper bag. He knew it was wrong but he couldn’t help but twin shot the Warlock, who turned around and gave him a piece of his mind but could see he was under a dominate effect more than likely coming from inside the elemental cylinder.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]The Warlords answer to this was to attempt to bulrush the ranger away from the cylinder. The image of a large human warrior in platemail and shield charging headlong at a lithe lightly armoured elf and failing was hilarious. Especially as that meant that there were now two of them next to the cylinder and theoretically open to dominate. Coldly the Warlock muttered to himself under his breath and targeted them both with Spiteful Darts, hitting them both and pushing them away.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]When the Sorrowsworn had been defeated most of the party withdrew down the stairs they had reached the roof by, shielding them from the crossbowmens attacks, while the paladin and the Warlock stayed up top systematically killing them.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Throughout the encounter Tellis (warlock) had been in sporadic communication with Victor in the group heading for the Soul Reservoir by the use of magical talking stones. [/COLOR][/FONT] [FONT=Verdana][COLOR=white]The first communication had informed Tellis that the group were almost at the location of the Reservoir. [/COLOR][/FONT] [FONT=Verdana][COLOR=white]The Second was a short worried exchange where Victor had started by saying that there was a problem. The biggest dragon he has ever seen was guarding the Reservoir and there was no way he and his two remaining colleagues could hope to defeat it. He thought is might be a young apocalypse dragon, but they were thought extinct since the dawn war. This was cut short by Victor suddenly shouting “its seen us, quick run, for god sake run…….arrrrrgh!”[/COLOR][/FONT] [FONT=Verdana][COLOR=white]A few turns later (when the Sorrowsworn had been defeated and the Crossbowmen were being mopped up) there was a final short conversation where Victor said that everything was alright now because the dragon had flown away. They were heading to the reservoir (ooooh theres a lot of power here, why don’t we keep some of it? No, I suppose not, sorry), we should have it shut down very soon.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]As the encounter ended and the final dwarf was cut down I informed the players that they had reached level 30 (hurrah!) but then added that there was a heavy flapping of wings and a gargantuan white dragon sheathed in a swirling vortex of ice and sleet came tearing up into view over the side of the castle. Within the haze of wind and ice the PCs could make out a solitary rider, one PC vaguely recognised it from somewhere then jaws dropped with the realisation of who it was. Trip Trip, the god hunter![/COLOR][/FONT] [B][FONT=Verdana][COLOR=white]Who is this Trip Trip guy?[/COLOR][/FONT][/B] [FONT=Verdana][COLOR=white]Trip Trip was someone that half the party met when they were 8th level. He was a heavily tattooed, feral looking elf who sought the PCs out as he had learned that they had a great future. (DM wise he was one of a small number of brief encounters I slipped in to the game to give the players a sense of what Epic characters were like, and to establish that they had a place in world but were also strangely alien to it). Trip Trip made a big impression with my players even though the brief conversation they had with him at the time was confusing and stilted.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Trip Trips answer to most questions, and the catchphrase that made him memorable, was “I travel, I kill”. By the end of the conversation half the group had made a verbal pact with him that “when you kill gods, Trip Trip will be there”, “You kill gods, I kill gods”.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]At the time the concept of killing gods was unimaginable to the PCs and they had no idea that they would ever be involved in such actions. So overtime they forgot their bargain and the PCs and Trip Trips paths never crossed again.[/COLOR][/FONT] [B][FONT=Verdana][COLOR=white]Whats all this got to do with the plot?[/COLOR][/FONT][/B] [FONT=Verdana][COLOR=white]What must have happened is that Trip Trip got tired of waiting so maybe tried to take on the Curtain of Despair himself. It doesn’t look like that went well, and now he seems to be on the wrong side.[/COLOR][/FONT] [B][FONT=Verdana][COLOR=white]Cliff Hanger[/COLOR][/FONT][/B] [FONT=Verdana][COLOR=white]So as we left it next time the party will be facing an Apocalypse Dragon (not seen since the Dawn War) and their one time ally Trip Trip (an epic level God Hunter). Maybe then their ultimate adversary the Curtain of Despair will show herself to end this one way or another?[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Tune in next time to find out.[/COLOR][/FONT] [/QUOTE]
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Mesh Hongs Epic Campaign Climax - Part 1: Castle Assault
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