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Mesh Hongs Epic Campaign Climax - Part 2: On The Roof
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<blockquote data-quote="Mesh Hong" data-source="post: 5274805" data-attributes="member: 73463"><p><strong><span style="font-family: 'Verdana'"><span style="color: white">Encounter 8</span></span></strong></p><p><span style="font-family: 'Verdana'"><span style="color: white">The gargantuan (5x6 squares) white dragon with its surprise rider swooshed over the edge of the castle and landed with heavy thud coating the ground around it with a heavy cracking frost. From within the swirling sleet storm that surrounded it the two exposed PCs could see its forearms moving and gesticulating, it was casting a spell!</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">Two bolts of frozen lightning shot from its claws dazing the paladin but somehow missing the warlock. Shortly after Trip Trip hopped off the dragons back and targeted the Paladin with his Decidal Eye then transformed his greatsword into a greatbow and fired a shot at the paladin that had a glowing chord attached to it. The shot hit but the chord snapped when Trip Trip tried to apply force to it.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">The PCs regrouped at the top of the stairway, placing the churning elemental shield between themselves and the dragon. There they buffed themselves and started devising a plan of attack as this was going to be a hard fight…</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'"><span style="font-size: 12px">Vapith - White Dragon Form</span></span></strong><span style="font-family: 'Verdana'"> Level 32 Solo Soldier</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Gargantuan Immortal Magical Beast (Apocalypse Dragon) XP 135,000</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Initiative</span></strong><span style="font-family: 'Verdana'"> +40 <strong>Senses</strong> Perception +32, darkvision</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">HP</span></strong><span style="font-family: 'Verdana'"> 1,500; Bloodied 750; see Apocalypse Now</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">AC</span></strong><span style="font-family: 'Verdana'"> 48; <strong>Fortitude</strong> 49, <strong>Reflex</strong> 45, <strong>Will</strong> 44</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Immune</span></strong><span style="font-family: 'Verdana'"> environmental cold effects</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Saving Throws</span></strong><span style="font-family: 'Verdana'"> +5, Vapith may make an unmodified save against any one </span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'">effect (including none save ends powers) at the start of its turn</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Speed</span></strong><span style="font-family: 'Verdana'"> 8 (icewalk), fly 12 (hover)</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Action Points</span></strong><span style="font-family: 'Verdana'"> 2</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Raging Blizzard</span></strong><span style="font-family: 'Verdana'"> (aura) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> trait, cold</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Aura 5; All creatures entering or starting their turn inside aura take 30 </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">cold damage; the ground is considered difficult terrain for creatures </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">without icewalk and flying creatures other than Vapith move at half </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">speed; all creatures inside the aura gain concealment against ranged </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">attacks from outside the aura</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> <strong>Bite</strong> (Standard; at-will)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Reach 3; attack +37 vs. AC; 4d8+22 damage (critical 6d10+54 damage)</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Claw Slash</strong> (Standard; at-will)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Reach 3; attack +37 vs. AC; 2d8+14 damage (critical 2d8+30 damage)</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Dragon Fury</strong> (Standard; at-will)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Vapith makes 2 claw attacks and a Bite attack against the same target; if </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">both Claw attacks hit Vapith gains combat advantage against the target </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">for its Bite attack</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /> <strong>Cold Lightning</strong> (Standard; recharge <img src="http://www.enworld.org/forum/images/smilies/5.gif" class="smilie" loading="lazy" alt=":5:" title="Five :5:" data-shortname=":5:" /><img src="http://www.enworld.org/forum/images/smilies/6.gif" class="smilie" loading="lazy" alt=":6:" title="Six :6:" data-shortname=":6:" />) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> cold, lightning</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Range 30; 1, 2 or 3 targets; attack +37 vs. Reflex; 3d6+14 cold and </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">lightning damage; on hit target is dazed (save ends)</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/c.gif" class="smilie" loading="lazy" alt=":close:" title="Close :close:" data-shortname=":close:" /> <strong>Numbing Breath</strong> (Standard; recharge <img src="http://www.enworld.org/forum/images/smilies/5.gif" class="smilie" loading="lazy" alt=":5:" title="Five :5:" data-shortname=":5:" /><img src="http://www.enworld.org/forum/images/smilies/6.gif" class="smilie" loading="lazy" alt=":6:" title="Six :6:" data-shortname=":6:" />) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> cold</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Close blast 7; attack +36 vs. Reflex; 4d6+20 cold damage; on hit </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">secondary attack +35 vs. Fortitude; on hit target loses all cold resistance </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">until the end of the encounter; on miss target takes 20 ongoing cold </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">damage (save ends)</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><img src="http://www.enworld.org/forum/images/smilies/c.gif" class="smilie" loading="lazy" alt=":close:" title="Close :close:" data-shortname=":close:" /> <strong>Hurricane Blast</strong> (Standard; encounter)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Close Blast 10; attack +37 vs. Fortitude; 2d10+24 damage; on hit target </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">is pushed 12 squares and knocked prone; on miss target is pushed 6 </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">squares; hit or miss Vapith may shift 4 squares</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Tail Slam</strong> (Immediate Reaction; recharge <img src="http://www.enworld.org/forum/images/smilies/6.gif" class="smilie" loading="lazy" alt=":6:" title="Six :6:" data-shortname=":6:" />) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> triggered action</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">When enemy enters a square adjacent to Vapith it takes the following </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">attack; attack +35 vs. Reflex; 2d10+22 damage; on hit target is pushed 8 </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">squares and knocked prone</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/c.gif" class="smilie" loading="lazy" alt=":close:" title="Close :close:" data-shortname=":close:" /> <strong>Apocalypse Now</strong> (Free; encounter) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> triggered action, fear</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">When bloodied Vapith transforms into Apocalypse Dragon form, loses all </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">ongoing effects and makes the following attack as an immediate free </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">action; burst 10; enemies only; attack +35 vs. Will; on hit target is </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">stunned (save ends), aftereffect target takes a -2 penalty to attack rolls </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">(save ends)</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Alignment</span></strong><span style="font-family: 'Verdana'"> Evil <strong>Languages</strong> common, draconic, supernal</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Skills</span></strong><span style="font-family: 'Verdana'"> Arcana +29, Athletics +36, Endurance +33, History +29, </span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'">Intimidate +31, Religion +29</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Str</span></strong><span style="font-family: 'Verdana'"> 40 (+31) <strong>Dex</strong> 30 (+26) <strong>Wis</strong> 24 (+23)</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Con</span></strong><span style="font-family: 'Verdana'"> 34 (+28) <strong>Int</strong> 26 (+24) <strong>Cha</strong> 30 (+26)</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">--</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'"><span style="font-size: 12px">Vapith - Apocalypse Dragon</span></span></strong><span style="font-family: 'Verdana'"> Level 32 Solo Controller</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Gargantuan Immortal Magical Beast (Apocalypse Dragon) XP 135,000</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Initiative</span></strong><span style="font-family: 'Verdana'"> +40 <strong>Senses</strong> Perception +23, darkvision</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">HP</span></strong><span style="font-family: 'Verdana'"> 750; considered bloodied, also see Necrotic Sympathy</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">AC</span></strong><span style="font-family: 'Verdana'"> 46; <strong>Fortitude</strong> 49, <strong>Reflex</strong> 45, <strong>Will</strong> 44</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Immune</span></strong><span style="font-family: 'Verdana'"> environmental cold and necrotic effects</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Saving Throws</span></strong><span style="font-family: 'Verdana'"> +5, Vapith may make an unmodified save against any one </span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'">effect (including none save ends effects) at the start of its turn</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Speed</span></strong><span style="font-family: 'Verdana'"> 8 (icewalk), fly 6 (hover), teleport 10</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Action Points</span></strong><span style="font-family: 'Verdana'"> 2</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Aura of Death</span></strong><span style="font-family: 'Verdana'"> (aura) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> trait, necrotic</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Aura 5; All enemies entering or starting their turn inside aura take 30 </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">necrotic damage; all enemies inside aura take a -2 penalty to saving </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">throws and when gaining HPs or temporary HPs only regain half the </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">amount</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Threatening Reach </span></strong><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> trait</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Vapith has threatening reach (3) with its Draining Bite attack</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> <strong>Draining Bite</strong> (Standard; at-will) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> necrotic</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Reach 3; attack +37 vs. AC; 3d8+22 necrotic damage (critical 6d6+46 </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">necrotic damage); on hit target is weakened (save ends)</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Soul Rake</strong> (Standard; at-will) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> necrotic</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Reach 3; attack +37 vs. AC; 4d10+22 necrotic damage; on hit secondary </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">attack against the same target; attack +32 vs. Will; on hit target cannot </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">spend healing surges (save ends)</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Claw Scratch</strong> (Minor; at-will) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> poison</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Reach 3; attack +37 vs. AC; 1d10+10 damage; on hit slide target 1 </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">square and target takes cumulative 5 ongoing poison damage (save ends)</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /> <strong>Dispel Magic</strong> (Minor; recharge <img src="http://www.enworld.org/forum/images/smilies/5.gif" class="smilie" loading="lazy" alt=":5:" title="Five :5:" data-shortname=":5:" /><img src="http://www.enworld.org/forum/images/smilies/6.gif" class="smilie" loading="lazy" alt=":6:" title="Six :6:" data-shortname=":6:" />)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Range 10; does not provoke opportunity attacks; targets 1 zone or </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">effect; attack +35 vs. Will of effects creator; on hit zone or effect is </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">ended with immediate effect</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/c.gif" class="smilie" loading="lazy" alt=":close:" title="Close :close:" data-shortname=":close:" /> <strong>Anti Life Breath</strong> (Standard; recharge <img src="http://www.enworld.org/forum/images/smilies/5.gif" class="smilie" loading="lazy" alt=":5:" title="Five :5:" data-shortname=":5:" /><img src="http://www.enworld.org/forum/images/smilies/6.gif" class="smilie" loading="lazy" alt=":6:" title="Six :6:" data-shortname=":6:" />) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> necrotic, psychic</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Close blast 7; attack +35 vs. Fortitude; 2d10+20 necrotic and psychic </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">damage; on hit target takes 20 ongoing necrotic and psychic damage; </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">each failed save the ongoing damage increases by 20</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><img src="http://www.enworld.org/forum/images/smilies/c.gif" class="smilie" loading="lazy" alt=":close:" title="Close :close:" data-shortname=":close:" /> <strong>Apocalypse Bargain</strong> (Standard; encounter)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Burst 8; enemies only; attack +35 vs. Will; on hit target chooses either to </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">take damage equal to its bloodied value and be dazed (save ends) or take </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">damage equal to its healing surge value and be stunned (save ends); on </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">miss target takes damage equal to its healing surge value</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Necrotic Sympathy</span></strong><span style="font-family: 'Verdana'"> (Immediate Reaction; at-will) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> triggered action</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Whenever an enemy spends a healing surge inside Vapiths Aura of Death it </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">may regain 100 HPs, this may not take above 750 HPs</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Alignment</span></strong><span style="font-family: 'Verdana'"> Evil <strong>Languages</strong> common, draconic, supernal</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Skills</span></strong><span style="font-family: 'Verdana'"> Arcana +29, Athletics +36, Endurance +33, History +29, </span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'">Intimidate +31, Religion +29</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Str</span></strong><span style="font-family: 'Verdana'"> 40 (+31) <strong>Dex</strong> 30 (+26) <strong>Wis</strong> 24 (+23)</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Con</span></strong><span style="font-family: 'Verdana'"> 34 (+28) <strong>Int</strong> 26 (+24) <strong>Cha</strong> 30 (+26)</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">----</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'"><span style="font-size: 12px">Trip Trip</span></span></strong><span style="font-family: 'Verdana'"><span style="font-size: 12px"> <strong>(consumed)</strong></span> Level 30 Solo Brute</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Medium Fey Humanoid XP 95,000</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Initiative</span></strong><span style="font-family: 'Verdana'"> +35 <strong>Senses</strong> Perception +24, lowlight vision</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">HP</span></strong><span style="font-family: 'Verdana'"> 1,400; Bloodied 700; also see So You Want A Fight? and I'm Taking </span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'">You With Me</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">AC</span></strong><span style="font-family: 'Verdana'"> 42; <strong>Fortitude</strong> 44, <strong>Reflex</strong> 43, <strong>Will</strong> 41</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Immune</span></strong><span style="font-family: 'Verdana'"> fear, aura damage from Vapith (both forms)</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Saving Throws</span></strong><span style="font-family: 'Verdana'"> all effects Trip Trip is subject to become (save ends) </span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'">effects, Trip Trip may make a saving throw with a -2 penalty against each </span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'">effect at the start of each turn, and a saving throw with a +5 bonus at </span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'">the end of each turn</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Speed</span></strong><span style="font-family: 'Verdana'"> 10, charge 14</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Action Points</span></strong><span style="font-family: 'Verdana'"> 2, also see Adrenaline Rush</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Multiple Actions </span></strong><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> trait</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">On each turn Trip Trip has a minor, move and 2 standard actions</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Adrenaline Rush </span></strong><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> trait</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Trip Trip gains an additional action point whenever he scores a critical hit </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">or a critical hit is scored against him</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">God Killer </span></strong><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> trait</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Aura 1; All enemies inside aura take a -5 penalty to saving throws</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> <strong>Greatsword Cleave</strong> (Standard; at-will)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Reach 2; attack +35 vs. AC; 4d10+25 (critical 6d10+65 damage); on hit </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">all other enemies within reach take 13 damage</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><img src="http://www.enworld.org/forum/images/smilies/br.gif" class="smilie" loading="lazy" alt=":branged:" title="Basic Ranged :branged:" data-shortname=":branged:" /> <strong>Greatbow Shot</strong> (Standard; at-will)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Range 20/40; attack +35 vs. AC; 4d8+25 damage; on hit target takes a </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">secondary attack +33 vs. Fortitude; on hit target is pushed 3 squares, </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">knocked prone and takes 15 ongoing bleeding damage (save ends)</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>I Travel, I Kill</strong> (Standard; encounter) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> teleport</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Trip Trip teleports 10 squares and makes 4 attacks against the same </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">target; attack +35 vs. AC; 2d10+25 damage; each time an attack misses </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Trip Trip gains a cumulative +2 bonus to all the remaining attacks with this </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">power; if 2 attacks hit the target is knocked prone, if 3 attacks hit the </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">target is knocked prone and dazed (save ends), if all 4 attacks hit the </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">target is knocked prone and stunned (save ends)</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /> <strong>Harpoon Shot</strong> (Standard; recharge <img src="http://www.enworld.org/forum/images/smilies/5.gif" class="smilie" loading="lazy" alt=":5:" title="Five :5:" data-shortname=":5:" /><img src="http://www.enworld.org/forum/images/smilies/6.gif" class="smilie" loading="lazy" alt=":6:" title="Six :6:" data-shortname=":6:" />)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Range 20; attack +35 vs. AC; 4d10+25 damage; on hit Trip Trip may </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">either pull the target to the closest adjacent free square to him or shift to </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">the closest available adjacent square to the target</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><img src="http://www.enworld.org/forum/images/smilies/c.gif" class="smilie" loading="lazy" alt=":close:" title="Close :close:" data-shortname=":close:" /> <strong>Worthy Challenge</strong> (Minor; recharge <img src="http://www.enworld.org/forum/images/smilies/5.gif" class="smilie" loading="lazy" alt=":5:" title="Five :5:" data-shortname=":5:" /><img src="http://www.enworld.org/forum/images/smilies/6.gif" class="smilie" loading="lazy" alt=":6:" title="Six :6:" data-shortname=":6:" />)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">1 enemy inside burst 5; target chooses to either be pulled to the closest </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">adjacent free square to Trip Trip or be stunned until the end of Trip Trips </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">next turn, while a target is stunned by this power they cannot be the </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">primary target of any of Trip Trips attacks</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><img src="http://www.enworld.org/forum/images/smilies/c.gif" class="smilie" loading="lazy" alt=":close:" title="Close :close:" data-shortname=":close:" /> <strong>Whirling Blade</strong> (Standard; encounter)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Burst 2; enemies only; 4d12+25 damage; on hit target is pushed 3 squares </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">and knocked prone; hit or miss Trip Trip may teleport 10 squares</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><img src="http://www.enworld.org/forum/images/smilies/c.gif" class="smilie" loading="lazy" alt=":close:" title="Close :close:" data-shortname=":close:" /> <strong>Decidal Eye</strong> (Minor; encounter)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">1 target inside burst 10; until the end of the encounter target gains </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">vulnerability 5 to all of Trip Trips attacks, and Trip Trip's attacks ignore all </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">immunities and resistances of the target</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Strike for Strike</strong> (Immediate Reaction; at-will) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> triggered action</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">When a melee attack is made against Trip Trip by an adjacent enemy he </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">may make the following attack against the triggering enemy as an </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">immediate reaction; attack +35 vs. AC; 4d8+20 damage</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">So You Want A Fight?</span></strong><span style="font-family: 'Verdana'"> (Free) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> triggered action</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">When first bloodied all Trip Trip's encounter and recharge powers except </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Decidal Eye recharge, and he may teleport 10 squares to any free square </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">that is not adjacent to another creature as an immediate free action</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">I'm Taking You With Me</span></strong><span style="font-family: 'Verdana'"> (Free) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> triggered action</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">When reduced to 0 HPs the triggering enemy (or the target of his Decidal </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Eye if there is no triggering enemy) takes an attack +35 vs. Fortitude; on </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">hit target is reduced to 0 HPs on miss target takes 50 necrotic damage</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Alignment</span></strong><span style="font-family: 'Verdana'"> Evil <strong>Languages</strong> common, elven</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Skills</span></strong><span style="font-family: 'Verdana'"> Athletics +33, Dungeoneering +24, Endurance +30, Intimidate +25, </span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'">Nature +24, Stealth +30</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Str</span></strong><span style="font-family: 'Verdana'"> 36 (+28) <strong>Dex</strong> 30 (+25) <strong>Wis</strong> 18 (+19)</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Con</span></strong><span style="font-family: 'Verdana'"> 30 (+25) <strong>Int</strong> 14 (+17) <strong>Cha</strong> 20 (+20)</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Equipment</span></strong><span style="font-family: 'Verdana'"> oversized greatsword/greatbow (morphing weapon)</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">This was a hard and desperate fight, but highly enjoyable as it pushed the PCs to their limit and no action, no matter how minor, could be wasted against the onslaught of damage and effects.</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">The dragon was correctly identified as the main threat by the PCs but they also had to split up to keep Trip Trip at bay.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">To my surprise the PCs continually tried to talk both Trip Trip and the dragon around and convince them that they were on the wrong side (10 out of 10 for heroic bravado). But they didn’t seem to grasp the idea that Trip Trip was under the influence of the Curtain of Despair and was now her puppet. They also deduced a few key points about the dragon:</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">- It was very young, definitely a wrymling and maybe less than five years old.</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">- It had no idea who the PCs were and didn’t understand why they had suddenly turned up and started attacking his mistress and his home.</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">- Again it was less than five years old and even with 26 intelligence and 24 wisdom it didn’t have the life experience or knowledge of any world outside the castle where it had been raised by the Curtain of Despair. It knew that it was destined to destroy the world and could sense the rising power it had to accomplish that, but it didn’t know what the rest of the world actually meant. So the PCs were continually met with answers such as “what do you mean I’m on the wrong side?”, “Are you insane? I’m going to destroy the world”, “I don’t understand why you are attacking me, I’m going to destroy the world!”, “what do you mean you don’t want to destroy the world? That’s stupid!” etc.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">The epic fight had many cool moments with the PCs pulling out all the stops to gain any advantage over their fearsome foes. The rogue used close quarters to climb onto the back of the dragon who had one chance to dislodge him when it hit with its Hurricane Blast but the paladin used a power to take the attack himself allowing the rogue to stay there for the rest of the encounter. The rogue of course took an absolute pounding from the 30 damage aura, but tenaciously stabbed away turn after turn until the dragon was dead.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">Trip Trip put up a reasonable fight, alternating between ranged and melee attacks as necessary and getting to use all his powers. But at level 30 he wasn’t really a match for the defences of a fully buffed Order of Elites. But he outlived the dragon and as he went down his I’m Taking You With Me power hit the Paladin reducing him to 0 HPs.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">0 HPs is nothing to the Order of Elites with the warlords level 30 Legendary General power that has the effect of; while he has at least 1 HP all his allies within 20 squares do not drop unconscious when on negative HPs (but still make death saves and die when at negative bloodied). This was an ability that would prove very useful in the next encounter.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">During the tail end of the encounter Victor (in the other team) had been in touch with Tellis by use of the magical communication stones to say that they were ready to deactivate the Soul Reservoir, Tellis had asked him to hold off for a moment while in the background he could hear the heavy clanking sound of metal on metal.</span></span></p><p> </p><p><strong><span style="font-family: 'Verdana'"><span style="color: white">Encounter 9 – Meet the aspects</span></span></strong></p><p><span style="font-family: 'Verdana'"><span style="color: white">Victor got back on the stone to see how long Tellis needed before the Reservoir was shut down and Tellis started asking him questions about it. This was cut short by Victor saying, “hang on a sec, Tilly is trying to get my attention…..”</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">And at that point there was a massive explosion from the side of the castle as a great cloud of rubble and dust burst out into the sky, followed by a huge stream of screaming souls rushing up into the sky and spiralling round in a great screaming cloud that hung above the castle roof.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">The PCs instinctively moved back into the shelter of the stairway as the elemental shield briefly expanded then collapsed leaving a large adamantine statue surrounded by 6 vaguely humanoid creatures.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">The statue was of a tall thin woman with small horns like a tiefling and features (not unsurprisingly) closely resembling Tellis’s and Samsarrows. This was obviously a representation of the Curtain of Despair, but strangely the statue was missing its arms. Suspicious, thought the group.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">The creatures were an assortment of similar vaguely humanoid creatures along a theme that it only took a moment for the party to work out. Each creature was an aspect of one of the Curtain of Despairs domains.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">1. (winter) a white/blue translucent humanoid with the ground around it frozen as if by intense ice.</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">2. (fear) a black humanoid with long clawed fingers and a hazy aura.</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">3. (undeath) a heavy humanoid with skin not unlike a zombie.</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">4. (secrets) the only figure with equipment, a massively bulky and unwieldy suit of platemail with a very heavy looking (and shiny) shield and a glowing radiant sword.</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">5. (death) a thin, hazy black insubstantial humanoid</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">6. (fate) a humanoid that appears to be made of hundreds of long black worms (the PCs have had previous experience of seeing the Scion of Fate which was an orb of similar looking writhing worms).</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">The PCs huddled in the stairwell and quickly discussed what powers and most importantly defensive buff they had left. This being the Order of Elites they have more than one tool for any situation, initiative was rolled and the battle was on…</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'"><span style="font-size: 12px">Winter</span></span></strong><span style="font-family: 'Verdana'"> Level 33 Artillery</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Medium Immortal Humanoid XP 31,000</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Initiative</span></strong><span style="font-family: 'Verdana'"> +27 Senses <strong>Perception</strong> +26, darkvision</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">HP</span></strong><span style="font-family: 'Verdana'"> 232; Bloodied 116</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">AC</span></strong><span style="font-family: 'Verdana'"> 45; <strong>Fortitude</strong> 44, <strong>Reflex</strong> 46, <strong>Will</strong> 45</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Resist</span></strong><span style="font-family: 'Verdana'"> 30 cold</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Speed</span></strong><span style="font-family: 'Verdana'"> 6 (icewalk)</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Extreme</span></strong><span style="font-family: 'Verdana'"> <strong>Frost</strong> </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> trait, cold</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Aura 1; all enemies ending their turn inside aura take 20 ongoing cold </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">damage and are restrained (save ends both)</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Slippery When Wet </span></strong><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> trait</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Whenever Winter is subject to a push, pull or slide effect it may instead </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">shift the appropriate number of squares</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> <strong>Ice Slam</strong> (Standard; at-will) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> cold</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Attack +38 vs. AC; 2d8+23 cold damage</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /> <strong>Ice Shard</strong> (Standard; at-will) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> cold</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Range 10/20; attack +40 vs. AC; 4d8+23 cold damage; on hit secondary </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">attack +36 vs. Fortitude; on hit target is immobilised (save ends)</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/c.gif" class="smilie" loading="lazy" alt=":close:" title="Close :close:" data-shortname=":close:" /> <strong>Shard Burst</strong> (Standard; encounter) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> cold</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Burst 5; enemies only; attack +36 vs. Reflex; 4d6+18 cold damage</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Alignment</span></strong><span style="font-family: 'Verdana'"> Evil <strong>Languages</strong> supernal</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Str</span></strong><span style="font-family: 'Verdana'"> 24 (+23) <strong>Dex</strong> 32 (+27) <strong>Wis</strong> 30 (+26)</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Con</span></strong><span style="font-family: 'Verdana'"> 28 (+25) <strong>Int</strong> 20 (+21) <strong>Cha</strong> 20 (+21)</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">----</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'"><span style="font-size: 12px">Fear</span></span></strong><span style="font-family: 'Verdana'"> Level 33 Skirmisher</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Medium Immortal Humanoid XP 31,000</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Initiative</span></strong><span style="font-family: 'Verdana'"> +29 <strong>Senses</strong> Perception +21, darkvision</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">HP</span></strong><span style="font-family: 'Verdana'"> 302; Bloodied 151</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">AC</span></strong><span style="font-family: 'Verdana'"> 47; <strong>Fortitude</strong> 45, <strong>Reflex</strong> 46, <strong>Will</strong> 46</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Immune</span></strong><span style="font-family: 'Verdana'"> Fear; </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Resist</span></strong><span style="font-family: 'Verdana'"> 30 psychic</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Speed</span></strong><span style="font-family: 'Verdana'"> 10</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">The Frightener </span></strong><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> trait, fear</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Aura 3; all enemies inside aura take a -2 penalty to attack rolls</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> <strong>Claw Swipe</strong> (Standard; at-will) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> fear</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Attack +38 vs. AC; 3d8+23 damage; on hit target is immobilised (save </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">ends)</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Insidious Claw</strong> (Standard; at-will)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Attack +38 vs. AC; 3d8+23 damage (5d8+23 damage with combat </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">advantage); Fear may shift 2 squares before and after this attack</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/c.gif" class="smilie" loading="lazy" alt=":close:" title="Close :close:" data-shortname=":close:" /> <strong>Living Nightmare</strong> (Standard; encounter) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> psychic, fear</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Burst 3; enemies only; attack +35 vs. Will; 2d6+18 psychic damage; on hit </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">target is stunned (save ends), aftereffect target takes 20 psychic damage</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Alignment</span></strong><span style="font-family: 'Verdana'"> Evil <strong>Languages</strong> supernal</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Str</span></strong><span style="font-family: 'Verdana'"> 26 (+24) <strong>Dex</strong> 32 (+27) <strong>Wis</strong> 20 (+21)</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Con</span></strong><span style="font-family: 'Verdana'"> 30 (+26) <strong>Int</strong> 18 (+20) <strong>Cha</strong> 32 (+27)</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">----</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'"><span style="font-size: 12px">Undeath</span></span></strong><span style="font-family: 'Verdana'"> Level 33 Brute</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Medium Immortal Humanoid XP 31,000</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Initiative</span></strong><span style="font-family: 'Verdana'"> +24 <strong>Senses</strong> Perception +21, darkvision</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">HP</span></strong><span style="font-family: 'Verdana'"> 380; Bloodied 190</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">AC</span></strong><span style="font-family: 'Verdana'"> 45; <strong>Fortitude</strong> 46, <strong>Reflex</strong> 44, <strong>Will</strong> 45</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Resist</span></strong><span style="font-family: 'Verdana'"> 30 necrotic</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Speed</span></strong><span style="font-family: 'Verdana'"> 6</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Brutal Mass </span></strong><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> trait</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Undeath reduces all push, pull and slide effects by 5 squares and may </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">make an immediate saving throw to negate being knocked prone</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> <strong>Creation Slam</strong> (Standard; at-will) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> necrotic, summon</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Attack +38 vs. AC; 4d10+30 necrotic damage; hit or miss summons 1 </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Spectral Skull in any free square adjacent to target (see separate stat </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">block)</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/c.gif" class="smilie" loading="lazy" alt=":close:" title="Close :close:" data-shortname=":close:" /> <strong>Spectral Skull Blast</strong> (Standard; encounter) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> necrotic, summon</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Close blast 5; enemies only; attack +36 vs. Fortitude; 4d8+18 necrotic </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">damage; on hit target is pushed 3 squares; hit or miss summons 1 Spectral </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Skull in any free square adjacent to each target (see separate stat block)</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Alignment</span></strong><span style="font-family: 'Verdana'"> Evil <strong>Languages</strong> supernal</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Str</span></strong><span style="font-family: 'Verdana'"> 32 (+27) <strong>Dex</strong> 26 (+24) <strong>Wis</strong> 20 (+21)</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Con</span></strong><span style="font-family: 'Verdana'"> 32 (+27) <strong>Int</strong> 10 (+16) <strong>Cha</strong> 28 (+25)</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">--</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'"><span style="font-size: 12px">Spectral Skull</span></span></strong><span style="font-family: 'Verdana'"> Level 33 Minion</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Small Immortal Animate (undead) XP 7,750</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Initiative</span></strong><span style="font-family: 'Verdana'"> acts on 20 <strong>Senses</strong> Perception +14, truesight</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">HP</span></strong><span style="font-family: 'Verdana'"> 1; a missed attack never damages a minion.</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">AC</span></strong><span style="font-family: 'Verdana'"> 47; <strong>Fortitude</strong> 45, <strong>Reflex</strong> 47, <strong>Will</strong> 44</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Immune</span></strong><span style="font-family: 'Verdana'"> disease, poison; </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Resist</span></strong><span style="font-family: 'Verdana'"> 30 necrotic</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Speed</span></strong><span style="font-family: 'Verdana'"> fly 4 (hover), cannot be knocked prone</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> <strong>Skull Bite</strong> (Standard; at-will)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Attack +35 vs. Reflex; 23 damage; on hit target gains vulnerability 10 </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">necrotic (save ends)</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Agile Bite </span></strong><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> triggered action</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">When an adjacent enemy shifts it provokes an opportunity attack from </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Spectral Skull</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Alignment</span></strong><span style="font-family: 'Verdana'"> Evil </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Str</span></strong><span style="font-family: 'Verdana'"> 30 (+26) <strong>Dex</strong> 34 (+28) <strong>Wis</strong> 6 (+14)</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Con</span></strong><span style="font-family: 'Verdana'"> 16 (+19) <strong>Int</strong> 3 (+12) <strong>Cha</strong> 3 (+12)</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">---- </span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'"><span style="font-size: 12px">Secrets</span></span></strong><span style="font-family: 'Verdana'"> Level 33 Soldier</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Medium Immortal Humanoid XP 31,000</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Initiative</span></strong><span style="font-family: 'Verdana'"> +23 <strong>Senses</strong> Perception +26</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">HP</span></strong><span style="font-family: 'Verdana'"> 310; Bloodied 155</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">AC</span></strong><span style="font-family: 'Verdana'"> 49; <strong>Fortitude</strong> 45, <strong>Reflex</strong> 47, <strong>Will</strong> 47</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Speed</span></strong><span style="font-family: 'Verdana'"> 5</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Lockdown </span></strong><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> trait</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Aura 5; all enemies inside aura cannot teleport</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Rebut Ignorance </span></strong><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> trait, radiant</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Aura 3; whenever an enemy inside aura makes an attack that does not </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">include Secrets it takes 30 radiant damage</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> <strong>Sword Strike</strong> (Standard; at-will) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> radiant</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Attack +38 vs. AC; 2d8+24 radiant damage</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Reflective Shield</span></strong><span style="font-family: 'Verdana'"> (Immediate Reaction; recharge <img src="http://www.enworld.org/forum/images/smilies/5.gif" class="smilie" loading="lazy" alt=":5:" title="Five :5:" data-shortname=":5:" /><img src="http://www.enworld.org/forum/images/smilies/6.gif" class="smilie" loading="lazy" alt=":6:" title="Six :6:" data-shortname=":6:" />) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> triggered action</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">When Secrets is hit by an Arcane or Divine ranged or close attack the </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">triggering enemy repeats the attack against themselves; on hit they take </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">the relevant damage and effects</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Alignment</span></strong><span style="font-family: 'Verdana'"> Evil <strong>Languages</strong> supernal</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Str</span></strong><span style="font-family: 'Verdana'"> 24 (+23) <strong>Dex</strong> 20 (+21) <strong>Wis</strong> 30 (+26)</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Con</span></strong><span style="font-family: 'Verdana'"> 34 (+28) <strong>Int</strong> 34 (+28) <strong>Cha</strong> 22 (+22)</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Equipment</span></strong><span style="font-family: 'Verdana'"> radiant sword, shield and heavy armour</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">----</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'"><span style="font-size: 12px">Death</span></span></strong><span style="font-family: 'Verdana'"> Level 33 Lurker</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Medium Immortal Humanoid XP 31,000</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Initiative</span></strong><span style="font-family: 'Verdana'"> +31 <strong>Senses</strong> Perception +20</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">HP</span></strong><span style="font-family: 'Verdana'"> 160; Bloodied 80</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">AC</span></strong><span style="font-family: 'Verdana'"> 47; <strong>Fortitude</strong> 43, R<strong>e</strong>flex 46, <strong>Will</strong> 46</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Immune</span></strong><span style="font-family: 'Verdana'"> disease, poison; </span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'"><strong>Resist</strong> 30 necrotic, insubstantial; <strong>Vulnerable</strong> 10 radiant</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Speed</span></strong><span style="font-family: 'Verdana'"> 7, phasing</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Fade Away </span></strong><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> trait</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">If Death is not adjacent to an enemy at the start of its turn it becomes </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">invisible until it makes a attack</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> <strong>Spectral Hand</strong> (Standard; at-will) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> necrotic</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Attack +36 vs. Fortitude; 4d6+23 necrotic damage, if this attack scores a </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">critical hit the target instead takes necrotic damage equal to their </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">bloodied value</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/c.gif" class="smilie" loading="lazy" alt=":close:" title="Close :close:" data-shortname=":close:" /> <strong>Word of Death</strong> (Standard; encounter) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> necrotic</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Close blast 3; enemies only; attack +35 vs. Will; on hit target is reduced </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">to 0 HPs; on miss target takes 4d8+20 necrotic damage</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Strange Tides</span></strong><span style="font-family: 'Verdana'"> (Free) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> triggered action</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Whenever Death is missed by an attack from an adjacent enemy it may </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">slide the target 1 square (this slide may not be reduced by any means)</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Alignment</span></strong><span style="font-family: 'Verdana'"> Evil <strong>Languages</strong> supernal</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Str</span></strong><span style="font-family: 'Verdana'"> 20 (+21) <strong>Dex</strong> 32 (+27) <strong>Wis</strong> 18 (+20)</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Con</span></strong><span style="font-family: 'Verdana'"> 24 (+23) <strong>Int</strong> 22 (+22) <strong>Cha</strong> 32 (+27)</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">----</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'"><span style="font-size: 12px">Fate</span></span></strong><span style="font-family: 'Verdana'"> Level 33 Controller (Leader)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Medium Immortal Humanoid (blind) XP 31,000</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Initiative</span></strong><span style="font-family: 'Verdana'"> +25 <strong>Senses</strong> Perception +29, blindsight</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">HP</span></strong><span style="font-family: 'Verdana'"> 296; Bloodied 148</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">AC</span></strong><span style="font-family: 'Verdana'"> 47; <strong>Fortitude</strong> 43, <strong>Reflex</strong> 45, <strong>Will</strong> 46</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Saving Throws</span></strong><span style="font-family: 'Verdana'"> Fate makes 2 saving throw rolls per effect and takes the </span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'">highest result</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Speed</span></strong><span style="font-family: 'Verdana'"> 6</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Anti Magic </span></strong><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> trait</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Whenever Fate ends it turn inside an enemy zone the zone is dispelled</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> <strong>Loathsome Tendril</strong> (Standard; at-will) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> acid</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Reach 2; attack +38 vs. AC; 20 acid damage; on hit target takes 20 </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">ongoing acid damage (save ends)</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /> <strong>Control Destiny</strong> (Standard; recharge <img src="http://www.enworld.org/forum/images/smilies/5.gif" class="smilie" loading="lazy" alt=":5:" title="Five :5:" data-shortname=":5:" /><img src="http://www.enworld.org/forum/images/smilies/6.gif" class="smilie" loading="lazy" alt=":6:" title="Six :6:" data-shortname=":6:" />) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> psychic</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Range 20; attack +36 vs. Will; 2d10+23 psychic damage; on hit target is </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">dominated (save ends)</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/c.gif" class="smilie" loading="lazy" alt=":close:" title="Close :close:" data-shortname=":close:" /> <strong>Master Translocation</strong> (Standard; at-will) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> teleport</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Burst 20; 2 target allies inside burst; the targets switch places and one of </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">the targets may make an immediate free basic attack</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Control Fate</span></strong><span style="font-family: 'Verdana'"> (at-will; Immediate Interrupt) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> triggered action</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Whenever an enemy within 20 squares makes a d20 roll the triggering </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">enemy rerolls the dice and must keep the new result</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Alignment</span></strong><span style="font-family: 'Verdana'"> Evil <strong>Languages</strong> supernal</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Str</span></strong><span style="font-family: 'Verdana'"> 22 (+22) <strong>Dex</strong> 20 (+21) <strong>Wis</strong> 26 (+24)</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Con</span></strong><span style="font-family: 'Verdana'"> 24 (+23) <strong>Int</strong> 30 (+26) <strong>Cha</strong> 32 (+27)</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">This was a tense and brutal fight against an enemy that was prepared to do whatever it took to kill them. For once the monsters did very well on the initiative and by the end of the first round the cleric was on -66 HPs (but still active thanks to the warlord) and practically the entire group were blocked in on the stairway (which was open to the sky) which they rapidly realised was turning into a murder hole.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">This was a tough encounter to run, primarily because there were 6 different creatures on 6 different initiatives. I had tried to keep the creatures as straight forward as possible but their was still a lot to keep track of with auras, triggered actions and ongoing effects. It was worth the extra effort though as there were many interesting moments and on one particularly tense turn the cleric and the warlord were both reduced to 0 HPs by Word of Death, then the warlord was coup de graced for a further 70 damage (actually 80 as he was vulnerable to necrotic at the time) then attacked by Fears Insidious Claw, if it had hit he would have been dead (by negative bloodied) but the attack missed and the paladin was able to fly in an lay on hands the cleric, who was in turn able to heal the warlord, and all before the Warlords; sustain minor +4 to all defences buff expired! A close call.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">All the creatures played their part and as a DM it was nice to see an encounter including every combat role. Secrets was the first to die as it was the most annoying, surprisingly Fate survived to be the last creature to meet the Order of Elites wrath. Fate’s Control Fate power had done a sterling service keeping an immobilised status effect of the ranger so that Winter could restrain him with its Extreme Frost aura, but its dominate power only worked once. Undeaths minion summoning attacks were also very interesting and the little floating skulls dished out a very reasonable amount of damage making it important to keep their numbers low, mainly through including them in area and burst effects. It was also nice (for me as the DM) to see the shock in the PCs when their standard emergency fire zone was dispelled by Fates Anti Magic trait at the end of her turn before it could have any effect.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">During the combat whenever an aspect was defeated it instantly crumbled into dust and a specific arm appeared on the statue…</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">1: (winter) Crystalline translucent blue arm of ice, wielding a frozen sword</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">2: (fear) A twisted, disjointed arm ending in a large 3 fingered claw</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">3: (undeath) an immaculate and delicate arm, wielding a skull mace</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">4: (secrets) a mummified arm holding a rod made from obsidian and jade</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">5: (death) an arm made from maggots</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">6: (fate) an arm clad in bonemail carrying a shield bearing the symbol of Tharizdun</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">As soon as the final creature was defeated the adamantine surface of the statue melted away revealing the flesh and blood god within. While the frenzy of circling souls hung lower screaming and laughing.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">The next encounter will take place immediately with no time to heal (but will count as a fresh encounter). Everyone will keep the same initiative (just as if the last fight was still going on) with the Curtain of Despair acting next.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">The group looked at their desperate position with very few healing surges and almost completely out of daily powers and tricks. Gritting their teeth they prepared for the most important fight of their lives, their destinies had been building towards this. Today and now the celestial contract forged by Pholtus the Pale (at the cost of his godly existence) would be resolved and the world would either be lost to the shadowfell forever or saved by our plucky heroes.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">Tune in next time to see if they succeed.</span></span></p></blockquote><p></p>
[QUOTE="Mesh Hong, post: 5274805, member: 73463"] [B][FONT=Verdana][COLOR=white]Encounter 8[/COLOR][/FONT][/B] [FONT=Verdana][COLOR=white]The gargantuan (5x6 squares) white dragon with its surprise rider swooshed over the edge of the castle and landed with heavy thud coating the ground around it with a heavy cracking frost. From within the swirling sleet storm that surrounded it the two exposed PCs could see its forearms moving and gesticulating, it was casting a spell![/COLOR][/FONT] [FONT=Verdana][COLOR=white]Two bolts of frozen lightning shot from its claws dazing the paladin but somehow missing the warlock. Shortly after Trip Trip hopped off the dragons back and targeted the Paladin with his Decidal Eye then transformed his greatsword into a greatbow and fired a shot at the paladin that had a glowing chord attached to it. The shot hit but the chord snapped when Trip Trip tried to apply force to it.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]The PCs regrouped at the top of the stairway, placing the churning elemental shield between themselves and the dragon. There they buffed themselves and started devising a plan of attack as this was going to be a hard fight…[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana][SIZE=3]Vapith - White Dragon Form[/SIZE][/FONT][/B][FONT=Verdana] Level 32 Solo Soldier[/FONT][/COLOR] [FONT=Verdana][COLOR=white]Gargantuan Immortal Magical Beast (Apocalypse Dragon) XP 135,000[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Initiative[/FONT][/B][FONT=Verdana] +40 [B]Senses[/B] Perception +32, darkvision[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]HP[/FONT][/B][FONT=Verdana] 1,500; Bloodied 750; see Apocalypse Now[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]AC[/FONT][/B][FONT=Verdana] 48; [B]Fortitude[/B] 49, [B]Reflex[/B] 45, [B]Will[/B] 44[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Immune[/FONT][/B][FONT=Verdana] environmental cold effects[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Saving Throws[/FONT][/B][FONT=Verdana] +5, Vapith may make an unmodified save against any one [/FONT][/COLOR] [COLOR=white][FONT=Verdana]effect (including none save ends powers) at the start of its turn[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Speed[/FONT][/B][FONT=Verdana] 8 (icewalk), fly 12 (hover)[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Action Points[/FONT][/B][FONT=Verdana] 2[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Raging Blizzard[/FONT][/B][FONT=Verdana] (aura) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] trait, cold[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Aura 5; All creatures entering or starting their turn inside aura take 30 [/COLOR][/FONT] [FONT=Verdana][COLOR=white]cold damage; the ground is considered difficult terrain for creatures [/COLOR][/FONT] [FONT=Verdana][COLOR=white]without icewalk and flying creatures other than Vapith move at half [/COLOR][/FONT] [FONT=Verdana][COLOR=white]speed; all creatures inside the aura gain concealment against ranged [/COLOR][/FONT] [FONT=Verdana][COLOR=white]attacks from outside the aura[/COLOR][/FONT] [FONT=Verdana][COLOR=white]:bmelee: [B]Bite[/B] (Standard; at-will)[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Reach 3; attack +37 vs. AC; 4d8+22 damage (critical 6d10+54 damage)[/COLOR][/FONT] [FONT=Verdana][COLOR=white]:melee: [B]Claw Slash[/B] (Standard; at-will)[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Reach 3; attack +37 vs. AC; 2d8+14 damage (critical 2d8+30 damage)[/COLOR][/FONT] [FONT=Verdana][COLOR=white]:melee: [B]Dragon Fury[/B] (Standard; at-will)[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Vapith makes 2 claw attacks and a Bite attack against the same target; if [/COLOR][/FONT] [FONT=Verdana][COLOR=white]both Claw attacks hit Vapith gains combat advantage against the target [/COLOR][/FONT] [FONT=Verdana][COLOR=white]for its Bite attack[/COLOR][/FONT] [COLOR=white][FONT=Verdana]:ranged: [B]Cold Lightning[/B] (Standard; recharge :5::6:) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] cold, lightning[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Range 30; 1, 2 or 3 targets; attack +37 vs. Reflex; 3d6+14 cold and [/COLOR][/FONT] [FONT=Verdana][COLOR=white]lightning damage; on hit target is dazed (save ends)[/COLOR][/FONT] [COLOR=white][FONT=Verdana]:close: [B]Numbing Breath[/B] (Standard; recharge :5::6:) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] cold[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Close blast 7; attack +36 vs. Reflex; 4d6+20 cold damage; on hit [/COLOR][/FONT] [FONT=Verdana][COLOR=white]secondary attack +35 vs. Fortitude; on hit target loses all cold resistance [/COLOR][/FONT] [FONT=Verdana][COLOR=white]until the end of the encounter; on miss target takes 20 ongoing cold [/COLOR][/FONT] [FONT=Verdana][COLOR=white]damage (save ends)[/COLOR][/FONT] [FONT=Verdana][COLOR=white]:close: [B]Hurricane Blast[/B] (Standard; encounter)[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Close Blast 10; attack +37 vs. Fortitude; 2d10+24 damage; on hit target [/COLOR][/FONT] [FONT=Verdana][COLOR=white]is pushed 12 squares and knocked prone; on miss target is pushed 6 [/COLOR][/FONT] [FONT=Verdana][COLOR=white]squares; hit or miss Vapith may shift 4 squares[/COLOR][/FONT] [COLOR=white][FONT=Verdana]:melee: [B]Tail Slam[/B] (Immediate Reaction; recharge :6:) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] triggered action[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]When enemy enters a square adjacent to Vapith it takes the following [/COLOR][/FONT] [FONT=Verdana][COLOR=white]attack; attack +35 vs. Reflex; 2d10+22 damage; on hit target is pushed 8 [/COLOR][/FONT] [FONT=Verdana][COLOR=white]squares and knocked prone[/COLOR][/FONT] [COLOR=white][FONT=Verdana]:close: [B]Apocalypse Now[/B] (Free; encounter) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] triggered action, fear[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]When bloodied Vapith transforms into Apocalypse Dragon form, loses all [/COLOR][/FONT] [FONT=Verdana][COLOR=white]ongoing effects and makes the following attack as an immediate free [/COLOR][/FONT] [FONT=Verdana][COLOR=white]action; burst 10; enemies only; attack +35 vs. Will; on hit target is [/COLOR][/FONT] [FONT=Verdana][COLOR=white]stunned (save ends), aftereffect target takes a -2 penalty to attack rolls [/COLOR][/FONT] [FONT=Verdana][COLOR=white](save ends)[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Alignment[/FONT][/B][FONT=Verdana] Evil [B]Languages[/B] common, draconic, supernal[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Skills[/FONT][/B][FONT=Verdana] Arcana +29, Athletics +36, Endurance +33, History +29, [/FONT][/COLOR] [COLOR=white][FONT=Verdana]Intimidate +31, Religion +29[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Str[/FONT][/B][FONT=Verdana] 40 (+31) [B]Dex[/B] 30 (+26) [B]Wis[/B] 24 (+23)[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Con[/FONT][/B][FONT=Verdana] 34 (+28) [B]Int[/B] 26 (+24) [B]Cha[/B] 30 (+26)[/FONT][/COLOR] [FONT=Verdana][COLOR=white]--[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana][SIZE=3]Vapith - Apocalypse Dragon[/SIZE][/FONT][/B][FONT=Verdana] Level 32 Solo Controller[/FONT][/COLOR] [FONT=Verdana][COLOR=white]Gargantuan Immortal Magical Beast (Apocalypse Dragon) XP 135,000[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Initiative[/FONT][/B][FONT=Verdana] +40 [B]Senses[/B] Perception +23, darkvision[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]HP[/FONT][/B][FONT=Verdana] 750; considered bloodied, also see Necrotic Sympathy[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]AC[/FONT][/B][FONT=Verdana] 46; [B]Fortitude[/B] 49, [B]Reflex[/B] 45, [B]Will[/B] 44[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Immune[/FONT][/B][FONT=Verdana] environmental cold and necrotic effects[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Saving Throws[/FONT][/B][FONT=Verdana] +5, Vapith may make an unmodified save against any one [/FONT][/COLOR] [COLOR=white][FONT=Verdana]effect (including none save ends effects) at the start of its turn[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Speed[/FONT][/B][FONT=Verdana] 8 (icewalk), fly 6 (hover), teleport 10[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Action Points[/FONT][/B][FONT=Verdana] 2[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Aura of Death[/FONT][/B][FONT=Verdana] (aura) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] trait, necrotic[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Aura 5; All enemies entering or starting their turn inside aura take 30 [/COLOR][/FONT] [FONT=Verdana][COLOR=white]necrotic damage; all enemies inside aura take a -2 penalty to saving [/COLOR][/FONT] [FONT=Verdana][COLOR=white]throws and when gaining HPs or temporary HPs only regain half the [/COLOR][/FONT] [FONT=Verdana][COLOR=white]amount[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Threatening Reach [/FONT][/B][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] trait[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Vapith has threatening reach (3) with its Draining Bite attack[/COLOR][/FONT] [COLOR=white][FONT=Verdana]:bmelee: [B]Draining Bite[/B] (Standard; at-will) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] necrotic[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Reach 3; attack +37 vs. AC; 3d8+22 necrotic damage (critical 6d6+46 [/COLOR][/FONT] [FONT=Verdana][COLOR=white]necrotic damage); on hit target is weakened (save ends)[/COLOR][/FONT] [COLOR=white][FONT=Verdana]:melee: [B]Soul Rake[/B] (Standard; at-will) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] necrotic[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Reach 3; attack +37 vs. AC; 4d10+22 necrotic damage; on hit secondary [/COLOR][/FONT] [FONT=Verdana][COLOR=white]attack against the same target; attack +32 vs. Will; on hit target cannot [/COLOR][/FONT] [FONT=Verdana][COLOR=white]spend healing surges (save ends)[/COLOR][/FONT] [COLOR=white][FONT=Verdana]:melee: [B]Claw Scratch[/B] (Minor; at-will) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] poison[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Reach 3; attack +37 vs. AC; 1d10+10 damage; on hit slide target 1 [/COLOR][/FONT] [FONT=Verdana][COLOR=white]square and target takes cumulative 5 ongoing poison damage (save ends)[/COLOR][/FONT] [FONT=Verdana][COLOR=white]:ranged: [B]Dispel Magic[/B] (Minor; recharge :5::6:)[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Range 10; does not provoke opportunity attacks; targets 1 zone or [/COLOR][/FONT] [FONT=Verdana][COLOR=white]effect; attack +35 vs. Will of effects creator; on hit zone or effect is [/COLOR][/FONT] [FONT=Verdana][COLOR=white]ended with immediate effect[/COLOR][/FONT] [COLOR=white][FONT=Verdana]:close: [B]Anti Life Breath[/B] (Standard; recharge :5::6:) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] necrotic, psychic[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Close blast 7; attack +35 vs. Fortitude; 2d10+20 necrotic and psychic [/COLOR][/FONT] [FONT=Verdana][COLOR=white]damage; on hit target takes 20 ongoing necrotic and psychic damage; [/COLOR][/FONT] [FONT=Verdana][COLOR=white]each failed save the ongoing damage increases by 20[/COLOR][/FONT] [FONT=Verdana][COLOR=white]:close: [B]Apocalypse Bargain[/B] (Standard; encounter)[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Burst 8; enemies only; attack +35 vs. Will; on hit target chooses either to [/COLOR][/FONT] [FONT=Verdana][COLOR=white]take damage equal to its bloodied value and be dazed (save ends) or take [/COLOR][/FONT] [FONT=Verdana][COLOR=white]damage equal to its healing surge value and be stunned (save ends); on [/COLOR][/FONT] [FONT=Verdana][COLOR=white]miss target takes damage equal to its healing surge value[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Necrotic Sympathy[/FONT][/B][FONT=Verdana] (Immediate Reaction; at-will) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] triggered action[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Whenever an enemy spends a healing surge inside Vapiths Aura of Death it [/COLOR][/FONT] [FONT=Verdana][COLOR=white]may regain 100 HPs, this may not take above 750 HPs[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Alignment[/FONT][/B][FONT=Verdana] Evil [B]Languages[/B] common, draconic, supernal[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Skills[/FONT][/B][FONT=Verdana] Arcana +29, Athletics +36, Endurance +33, History +29, [/FONT][/COLOR] [COLOR=white][FONT=Verdana]Intimidate +31, Religion +29[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Str[/FONT][/B][FONT=Verdana] 40 (+31) [B]Dex[/B] 30 (+26) [B]Wis[/B] 24 (+23)[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Con[/FONT][/B][FONT=Verdana] 34 (+28) [B]Int[/B] 26 (+24) [B]Cha[/B] 30 (+26)[/FONT][/COLOR] [FONT=Verdana][COLOR=white]----[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana][SIZE=3]Trip Trip[/SIZE][/FONT][/B][FONT=Verdana][SIZE=3] [B](consumed)[/B][/SIZE] Level 30 Solo Brute[/FONT][/COLOR] [FONT=Verdana][COLOR=white]Medium Fey Humanoid XP 95,000[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Initiative[/FONT][/B][FONT=Verdana] +35 [B]Senses[/B] Perception +24, lowlight vision[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]HP[/FONT][/B][FONT=Verdana] 1,400; Bloodied 700; also see So You Want A Fight? and I'm Taking [/FONT][/COLOR] [COLOR=white][FONT=Verdana]You With Me[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]AC[/FONT][/B][FONT=Verdana] 42; [B]Fortitude[/B] 44, [B]Reflex[/B] 43, [B]Will[/B] 41[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Immune[/FONT][/B][FONT=Verdana] fear, aura damage from Vapith (both forms)[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Saving Throws[/FONT][/B][FONT=Verdana] all effects Trip Trip is subject to become (save ends) [/FONT][/COLOR] [COLOR=white][FONT=Verdana]effects, Trip Trip may make a saving throw with a -2 penalty against each [/FONT][/COLOR] [COLOR=white][FONT=Verdana]effect at the start of each turn, and a saving throw with a +5 bonus at [/FONT][/COLOR] [COLOR=white][FONT=Verdana]the end of each turn[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Speed[/FONT][/B][FONT=Verdana] 10, charge 14[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Action Points[/FONT][/B][FONT=Verdana] 2, also see Adrenaline Rush[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Multiple Actions [/FONT][/B][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] trait[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]On each turn Trip Trip has a minor, move and 2 standard actions[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Adrenaline Rush [/FONT][/B][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] trait[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Trip Trip gains an additional action point whenever he scores a critical hit [/COLOR][/FONT] [FONT=Verdana][COLOR=white]or a critical hit is scored against him[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]God Killer [/FONT][/B][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] trait[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Aura 1; All enemies inside aura take a -5 penalty to saving throws[/COLOR][/FONT] [FONT=Verdana][COLOR=white]:bmelee: [B]Greatsword Cleave[/B] (Standard; at-will)[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Reach 2; attack +35 vs. AC; 4d10+25 (critical 6d10+65 damage); on hit [/COLOR][/FONT] [FONT=Verdana][COLOR=white]all other enemies within reach take 13 damage[/COLOR][/FONT] [FONT=Verdana][COLOR=white]:branged: [B]Greatbow Shot[/B] (Standard; at-will)[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Range 20/40; attack +35 vs. AC; 4d8+25 damage; on hit target takes a [/COLOR][/FONT] [FONT=Verdana][COLOR=white]secondary attack +33 vs. Fortitude; on hit target is pushed 3 squares, [/COLOR][/FONT] [FONT=Verdana][COLOR=white]knocked prone and takes 15 ongoing bleeding damage (save ends)[/COLOR][/FONT] [COLOR=white][FONT=Verdana]:melee: [B]I Travel, I Kill[/B] (Standard; encounter) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] teleport[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Trip Trip teleports 10 squares and makes 4 attacks against the same [/COLOR][/FONT] [FONT=Verdana][COLOR=white]target; attack +35 vs. AC; 2d10+25 damage; each time an attack misses [/COLOR][/FONT] [FONT=Verdana][COLOR=white]Trip Trip gains a cumulative +2 bonus to all the remaining attacks with this [/COLOR][/FONT] [FONT=Verdana][COLOR=white]power; if 2 attacks hit the target is knocked prone, if 3 attacks hit the [/COLOR][/FONT] [FONT=Verdana][COLOR=white]target is knocked prone and dazed (save ends), if all 4 attacks hit the [/COLOR][/FONT] [FONT=Verdana][COLOR=white]target is knocked prone and stunned (save ends)[/COLOR][/FONT] [FONT=Verdana][COLOR=white]:ranged: [B]Harpoon Shot[/B] (Standard; recharge :5::6:)[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Range 20; attack +35 vs. AC; 4d10+25 damage; on hit Trip Trip may [/COLOR][/FONT] [FONT=Verdana][COLOR=white]either pull the target to the closest adjacent free square to him or shift to [/COLOR][/FONT] [FONT=Verdana][COLOR=white]the closest available adjacent square to the target[/COLOR][/FONT] [FONT=Verdana][COLOR=white]:close: [B]Worthy Challenge[/B] (Minor; recharge :5::6:)[/COLOR][/FONT] [FONT=Verdana][COLOR=white]1 enemy inside burst 5; target chooses to either be pulled to the closest [/COLOR][/FONT] [FONT=Verdana][COLOR=white]adjacent free square to Trip Trip or be stunned until the end of Trip Trips [/COLOR][/FONT] [FONT=Verdana][COLOR=white]next turn, while a target is stunned by this power they cannot be the [/COLOR][/FONT] [FONT=Verdana][COLOR=white]primary target of any of Trip Trips attacks[/COLOR][/FONT] [FONT=Verdana][COLOR=white]:close: [B]Whirling Blade[/B] (Standard; encounter)[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Burst 2; enemies only; 4d12+25 damage; on hit target is pushed 3 squares [/COLOR][/FONT] [FONT=Verdana][COLOR=white]and knocked prone; hit or miss Trip Trip may teleport 10 squares[/COLOR][/FONT] [FONT=Verdana][COLOR=white]:close: [B]Decidal Eye[/B] (Minor; encounter)[/COLOR][/FONT] [FONT=Verdana][COLOR=white]1 target inside burst 10; until the end of the encounter target gains [/COLOR][/FONT] [FONT=Verdana][COLOR=white]vulnerability 5 to all of Trip Trips attacks, and Trip Trip's attacks ignore all [/COLOR][/FONT] [FONT=Verdana][COLOR=white]immunities and resistances of the target[/COLOR][/FONT] [COLOR=white][FONT=Verdana]:melee: [B]Strike for Strike[/B] (Immediate Reaction; at-will) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] triggered action[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]When a melee attack is made against Trip Trip by an adjacent enemy he [/COLOR][/FONT] [FONT=Verdana][COLOR=white]may make the following attack against the triggering enemy as an [/COLOR][/FONT] [FONT=Verdana][COLOR=white]immediate reaction; attack +35 vs. AC; 4d8+20 damage[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]So You Want A Fight?[/FONT][/B][FONT=Verdana] (Free) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] triggered action[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]When first bloodied all Trip Trip's encounter and recharge powers except [/COLOR][/FONT] [FONT=Verdana][COLOR=white]Decidal Eye recharge, and he may teleport 10 squares to any free square [/COLOR][/FONT] [FONT=Verdana][COLOR=white]that is not adjacent to another creature as an immediate free action[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]I'm Taking You With Me[/FONT][/B][FONT=Verdana] (Free) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] triggered action[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]When reduced to 0 HPs the triggering enemy (or the target of his Decidal [/COLOR][/FONT] [FONT=Verdana][COLOR=white]Eye if there is no triggering enemy) takes an attack +35 vs. Fortitude; on [/COLOR][/FONT] [FONT=Verdana][COLOR=white]hit target is reduced to 0 HPs on miss target takes 50 necrotic damage[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Alignment[/FONT][/B][FONT=Verdana] Evil [B]Languages[/B] common, elven[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Skills[/FONT][/B][FONT=Verdana] Athletics +33, Dungeoneering +24, Endurance +30, Intimidate +25, [/FONT][/COLOR] [COLOR=white][FONT=Verdana]Nature +24, Stealth +30[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Str[/FONT][/B][FONT=Verdana] 36 (+28) [B]Dex[/B] 30 (+25) [B]Wis[/B] 18 (+19)[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Con[/FONT][/B][FONT=Verdana] 30 (+25) [B]Int[/B] 14 (+17) [B]Cha[/B] 20 (+20)[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Equipment[/FONT][/B][FONT=Verdana] oversized greatsword/greatbow (morphing weapon)[/FONT][/COLOR] [FONT=Verdana][COLOR=white]This was a hard and desperate fight, but highly enjoyable as it pushed the PCs to their limit and no action, no matter how minor, could be wasted against the onslaught of damage and effects.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]The dragon was correctly identified as the main threat by the PCs but they also had to split up to keep Trip Trip at bay.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]To my surprise the PCs continually tried to talk both Trip Trip and the dragon around and convince them that they were on the wrong side (10 out of 10 for heroic bravado). But they didn’t seem to grasp the idea that Trip Trip was under the influence of the Curtain of Despair and was now her puppet. They also deduced a few key points about the dragon:[/COLOR][/FONT] [FONT=Verdana][COLOR=white]- It was very young, definitely a wrymling and maybe less than five years old.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]- It had no idea who the PCs were and didn’t understand why they had suddenly turned up and started attacking his mistress and his home.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]- Again it was less than five years old and even with 26 intelligence and 24 wisdom it didn’t have the life experience or knowledge of any world outside the castle where it had been raised by the Curtain of Despair. It knew that it was destined to destroy the world and could sense the rising power it had to accomplish that, but it didn’t know what the rest of the world actually meant. So the PCs were continually met with answers such as “what do you mean I’m on the wrong side?”, “Are you insane? I’m going to destroy the world”, “I don’t understand why you are attacking me, I’m going to destroy the world!”, “what do you mean you don’t want to destroy the world? That’s stupid!” etc.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]The epic fight had many cool moments with the PCs pulling out all the stops to gain any advantage over their fearsome foes. The rogue used close quarters to climb onto the back of the dragon who had one chance to dislodge him when it hit with its Hurricane Blast but the paladin used a power to take the attack himself allowing the rogue to stay there for the rest of the encounter. The rogue of course took an absolute pounding from the 30 damage aura, but tenaciously stabbed away turn after turn until the dragon was dead.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Trip Trip put up a reasonable fight, alternating between ranged and melee attacks as necessary and getting to use all his powers. But at level 30 he wasn’t really a match for the defences of a fully buffed Order of Elites. But he outlived the dragon and as he went down his I’m Taking You With Me power hit the Paladin reducing him to 0 HPs.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]0 HPs is nothing to the Order of Elites with the warlords level 30 Legendary General power that has the effect of; while he has at least 1 HP all his allies within 20 squares do not drop unconscious when on negative HPs (but still make death saves and die when at negative bloodied). This was an ability that would prove very useful in the next encounter.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]During the tail end of the encounter Victor (in the other team) had been in touch with Tellis by use of the magical communication stones to say that they were ready to deactivate the Soul Reservoir, Tellis had asked him to hold off for a moment while in the background he could hear the heavy clanking sound of metal on metal.[/COLOR][/FONT] [B][FONT=Verdana][COLOR=white]Encounter 9 – Meet the aspects[/COLOR][/FONT][/B] [FONT=Verdana][COLOR=white]Victor got back on the stone to see how long Tellis needed before the Reservoir was shut down and Tellis started asking him questions about it. This was cut short by Victor saying, “hang on a sec, Tilly is trying to get my attention…..”[/COLOR][/FONT] [FONT=Verdana][COLOR=white]And at that point there was a massive explosion from the side of the castle as a great cloud of rubble and dust burst out into the sky, followed by a huge stream of screaming souls rushing up into the sky and spiralling round in a great screaming cloud that hung above the castle roof.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]The PCs instinctively moved back into the shelter of the stairway as the elemental shield briefly expanded then collapsed leaving a large adamantine statue surrounded by 6 vaguely humanoid creatures.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]The statue was of a tall thin woman with small horns like a tiefling and features (not unsurprisingly) closely resembling Tellis’s and Samsarrows. This was obviously a representation of the Curtain of Despair, but strangely the statue was missing its arms. Suspicious, thought the group.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]The creatures were an assortment of similar vaguely humanoid creatures along a theme that it only took a moment for the party to work out. Each creature was an aspect of one of the Curtain of Despairs domains.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]1. (winter) a white/blue translucent humanoid with the ground around it frozen as if by intense ice.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]2. (fear) a black humanoid with long clawed fingers and a hazy aura.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]3. (undeath) a heavy humanoid with skin not unlike a zombie.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]4. (secrets) the only figure with equipment, a massively bulky and unwieldy suit of platemail with a very heavy looking (and shiny) shield and a glowing radiant sword.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]5. (death) a thin, hazy black insubstantial humanoid[/COLOR][/FONT] [FONT=Verdana][COLOR=white]6. (fate) a humanoid that appears to be made of hundreds of long black worms (the PCs have had previous experience of seeing the Scion of Fate which was an orb of similar looking writhing worms).[/COLOR][/FONT] [FONT=Verdana][COLOR=white]The PCs huddled in the stairwell and quickly discussed what powers and most importantly defensive buff they had left. This being the Order of Elites they have more than one tool for any situation, initiative was rolled and the battle was on…[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana][SIZE=3]Winter[/SIZE][/FONT][/B][FONT=Verdana] Level 33 Artillery[/FONT][/COLOR] [FONT=Verdana][COLOR=white]Medium Immortal Humanoid XP 31,000[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Initiative[/FONT][/B][FONT=Verdana] +27 Senses [B]Perception[/B] +26, darkvision[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]HP[/FONT][/B][FONT=Verdana] 232; Bloodied 116[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]AC[/FONT][/B][FONT=Verdana] 45; [B]Fortitude[/B] 44, [B]Reflex[/B] 46, [B]Will[/B] 45[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Resist[/FONT][/B][FONT=Verdana] 30 cold[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Speed[/FONT][/B][FONT=Verdana] 6 (icewalk)[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Extreme[/FONT][/B][FONT=Verdana] [B]Frost[/B] [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] trait, cold[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Aura 1; all enemies ending their turn inside aura take 20 ongoing cold [/COLOR][/FONT] [FONT=Verdana][COLOR=white]damage and are restrained (save ends both)[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Slippery When Wet [/FONT][/B][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] trait[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Whenever Winter is subject to a push, pull or slide effect it may instead [/COLOR][/FONT] [FONT=Verdana][COLOR=white]shift the appropriate number of squares[/COLOR][/FONT] [COLOR=white][FONT=Verdana]:bmelee: [B]Ice Slam[/B] (Standard; at-will) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] cold[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Attack +38 vs. AC; 2d8+23 cold damage[/COLOR][/FONT] [COLOR=white][FONT=Verdana]:ranged: [B]Ice Shard[/B] (Standard; at-will) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] cold[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Range 10/20; attack +40 vs. AC; 4d8+23 cold damage; on hit secondary [/COLOR][/FONT] [FONT=Verdana][COLOR=white]attack +36 vs. Fortitude; on hit target is immobilised (save ends)[/COLOR][/FONT] [COLOR=white][FONT=Verdana]:close: [B]Shard Burst[/B] (Standard; encounter) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] cold[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Burst 5; enemies only; attack +36 vs. Reflex; 4d6+18 cold damage[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Alignment[/FONT][/B][FONT=Verdana] Evil [B]Languages[/B] supernal[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Str[/FONT][/B][FONT=Verdana] 24 (+23) [B]Dex[/B] 32 (+27) [B]Wis[/B] 30 (+26)[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Con[/FONT][/B][FONT=Verdana] 28 (+25) [B]Int[/B] 20 (+21) [B]Cha[/B] 20 (+21)[/FONT][/COLOR] [FONT=Verdana][COLOR=white]----[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana][SIZE=3]Fear[/SIZE][/FONT][/B][FONT=Verdana] Level 33 Skirmisher[/FONT][/COLOR] [FONT=Verdana][COLOR=white]Medium Immortal Humanoid XP 31,000[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Initiative[/FONT][/B][FONT=Verdana] +29 [B]Senses[/B] Perception +21, darkvision[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]HP[/FONT][/B][FONT=Verdana] 302; Bloodied 151[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]AC[/FONT][/B][FONT=Verdana] 47; [B]Fortitude[/B] 45, [B]Reflex[/B] 46, [B]Will[/B] 46[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Immune[/FONT][/B][FONT=Verdana] Fear; [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Resist[/FONT][/B][FONT=Verdana] 30 psychic[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Speed[/FONT][/B][FONT=Verdana] 10[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]The Frightener [/FONT][/B][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] trait, fear[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Aura 3; all enemies inside aura take a -2 penalty to attack rolls[/COLOR][/FONT] [COLOR=white][FONT=Verdana]:bmelee: [B]Claw Swipe[/B] (Standard; at-will) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] fear[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Attack +38 vs. AC; 3d8+23 damage; on hit target is immobilised (save [/COLOR][/FONT] [FONT=Verdana][COLOR=white]ends)[/COLOR][/FONT] [FONT=Verdana][COLOR=white]:melee: [B]Insidious Claw[/B] (Standard; at-will)[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Attack +38 vs. AC; 3d8+23 damage (5d8+23 damage with combat [/COLOR][/FONT] [FONT=Verdana][COLOR=white]advantage); Fear may shift 2 squares before and after this attack[/COLOR][/FONT] [COLOR=white][FONT=Verdana]:close: [B]Living Nightmare[/B] (Standard; encounter) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] psychic, fear[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Burst 3; enemies only; attack +35 vs. Will; 2d6+18 psychic damage; on hit [/COLOR][/FONT] [FONT=Verdana][COLOR=white]target is stunned (save ends), aftereffect target takes 20 psychic damage[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Alignment[/FONT][/B][FONT=Verdana] Evil [B]Languages[/B] supernal[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Str[/FONT][/B][FONT=Verdana] 26 (+24) [B]Dex[/B] 32 (+27) [B]Wis[/B] 20 (+21)[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Con[/FONT][/B][FONT=Verdana] 30 (+26) [B]Int[/B] 18 (+20) [B]Cha[/B] 32 (+27)[/FONT][/COLOR] [FONT=Verdana][COLOR=white]----[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana][SIZE=3]Undeath[/SIZE][/FONT][/B][FONT=Verdana] Level 33 Brute[/FONT][/COLOR] [FONT=Verdana][COLOR=white]Medium Immortal Humanoid XP 31,000[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Initiative[/FONT][/B][FONT=Verdana] +24 [B]Senses[/B] Perception +21, darkvision[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]HP[/FONT][/B][FONT=Verdana] 380; Bloodied 190[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]AC[/FONT][/B][FONT=Verdana] 45; [B]Fortitude[/B] 46, [B]Reflex[/B] 44, [B]Will[/B] 45[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Resist[/FONT][/B][FONT=Verdana] 30 necrotic[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Speed[/FONT][/B][FONT=Verdana] 6[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Brutal Mass [/FONT][/B][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] trait[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Undeath reduces all push, pull and slide effects by 5 squares and may [/COLOR][/FONT] [FONT=Verdana][COLOR=white]make an immediate saving throw to negate being knocked prone[/COLOR][/FONT] [COLOR=white][FONT=Verdana]:bmelee: [B]Creation Slam[/B] (Standard; at-will) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] necrotic, summon[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Attack +38 vs. AC; 4d10+30 necrotic damage; hit or miss summons 1 [/COLOR][/FONT] [FONT=Verdana][COLOR=white]Spectral Skull in any free square adjacent to target (see separate stat [/COLOR][/FONT] [FONT=Verdana][COLOR=white]block)[/COLOR][/FONT] [COLOR=white][FONT=Verdana]:close: [B]Spectral Skull Blast[/B] (Standard; encounter) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] necrotic, summon[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Close blast 5; enemies only; attack +36 vs. Fortitude; 4d8+18 necrotic [/COLOR][/FONT] [FONT=Verdana][COLOR=white]damage; on hit target is pushed 3 squares; hit or miss summons 1 Spectral [/COLOR][/FONT] [FONT=Verdana][COLOR=white]Skull in any free square adjacent to each target (see separate stat block)[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Alignment[/FONT][/B][FONT=Verdana] Evil [B]Languages[/B] supernal[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Str[/FONT][/B][FONT=Verdana] 32 (+27) [B]Dex[/B] 26 (+24) [B]Wis[/B] 20 (+21)[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Con[/FONT][/B][FONT=Verdana] 32 (+27) [B]Int[/B] 10 (+16) [B]Cha[/B] 28 (+25)[/FONT][/COLOR] [FONT=Verdana][COLOR=white]--[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana][SIZE=3]Spectral Skull[/SIZE][/FONT][/B][FONT=Verdana] Level 33 Minion[/FONT][/COLOR] [FONT=Verdana][COLOR=white]Small Immortal Animate (undead) XP 7,750[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Initiative[/FONT][/B][FONT=Verdana] acts on 20 [B]Senses[/B] Perception +14, truesight[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]HP[/FONT][/B][FONT=Verdana] 1; a missed attack never damages a minion.[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]AC[/FONT][/B][FONT=Verdana] 47; [B]Fortitude[/B] 45, [B]Reflex[/B] 47, [B]Will[/B] 44[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Immune[/FONT][/B][FONT=Verdana] disease, poison; [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Resist[/FONT][/B][FONT=Verdana] 30 necrotic[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Speed[/FONT][/B][FONT=Verdana] fly 4 (hover), cannot be knocked prone[/FONT][/COLOR] [FONT=Verdana][COLOR=white]:bmelee: [B]Skull Bite[/B] (Standard; at-will)[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Attack +35 vs. Reflex; 23 damage; on hit target gains vulnerability 10 [/COLOR][/FONT] [FONT=Verdana][COLOR=white]necrotic (save ends)[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Agile Bite [/FONT][/B][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] triggered action[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]When an adjacent enemy shifts it provokes an opportunity attack from [/COLOR][/FONT] [FONT=Verdana][COLOR=white]Spectral Skull[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Alignment[/FONT][/B][FONT=Verdana] Evil [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Str[/FONT][/B][FONT=Verdana] 30 (+26) [B]Dex[/B] 34 (+28) [B]Wis[/B] 6 (+14)[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Con[/FONT][/B][FONT=Verdana] 16 (+19) [B]Int[/B] 3 (+12) [B]Cha[/B] 3 (+12)[/FONT][/COLOR] [FONT=Verdana][COLOR=white]---- [/COLOR][/FONT] [COLOR=white][B][FONT=Verdana][SIZE=3]Secrets[/SIZE][/FONT][/B][FONT=Verdana] Level 33 Soldier[/FONT][/COLOR] [FONT=Verdana][COLOR=white]Medium Immortal Humanoid XP 31,000[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Initiative[/FONT][/B][FONT=Verdana] +23 [B]Senses[/B] Perception +26[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]HP[/FONT][/B][FONT=Verdana] 310; Bloodied 155[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]AC[/FONT][/B][FONT=Verdana] 49; [B]Fortitude[/B] 45, [B]Reflex[/B] 47, [B]Will[/B] 47[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Speed[/FONT][/B][FONT=Verdana] 5[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Lockdown [/FONT][/B][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] trait[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Aura 5; all enemies inside aura cannot teleport[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Rebut Ignorance [/FONT][/B][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] trait, radiant[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Aura 3; whenever an enemy inside aura makes an attack that does not [/COLOR][/FONT] [FONT=Verdana][COLOR=white]include Secrets it takes 30 radiant damage[/COLOR][/FONT] [COLOR=white][FONT=Verdana]:bmelee: [B]Sword Strike[/B] (Standard; at-will) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] radiant[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Attack +38 vs. AC; 2d8+24 radiant damage[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Reflective Shield[/FONT][/B][FONT=Verdana] (Immediate Reaction; recharge :5::6:) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] triggered action[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]When Secrets is hit by an Arcane or Divine ranged or close attack the [/COLOR][/FONT] [FONT=Verdana][COLOR=white]triggering enemy repeats the attack against themselves; on hit they take [/COLOR][/FONT] [FONT=Verdana][COLOR=white]the relevant damage and effects[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Alignment[/FONT][/B][FONT=Verdana] Evil [B]Languages[/B] supernal[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Str[/FONT][/B][FONT=Verdana] 24 (+23) [B]Dex[/B] 20 (+21) [B]Wis[/B] 30 (+26)[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Con[/FONT][/B][FONT=Verdana] 34 (+28) [B]Int[/B] 34 (+28) [B]Cha[/B] 22 (+22)[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Equipment[/FONT][/B][FONT=Verdana] radiant sword, shield and heavy armour[/FONT][/COLOR] [FONT=Verdana][COLOR=white]----[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana][SIZE=3]Death[/SIZE][/FONT][/B][FONT=Verdana] Level 33 Lurker[/FONT][/COLOR] [FONT=Verdana][COLOR=white]Medium Immortal Humanoid XP 31,000[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Initiative[/FONT][/B][FONT=Verdana] +31 [B]Senses[/B] Perception +20[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]HP[/FONT][/B][FONT=Verdana] 160; Bloodied 80[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]AC[/FONT][/B][FONT=Verdana] 47; [B]Fortitude[/B] 43, R[B]e[/B]flex 46, [B]Will[/B] 46[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Immune[/FONT][/B][FONT=Verdana] disease, poison; [/FONT][/COLOR] [COLOR=white][FONT=Verdana][B]Resist[/B] 30 necrotic, insubstantial; [B]Vulnerable[/B] 10 radiant[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Speed[/FONT][/B][FONT=Verdana] 7, phasing[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Fade Away [/FONT][/B][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] trait[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]If Death is not adjacent to an enemy at the start of its turn it becomes [/COLOR][/FONT] [FONT=Verdana][COLOR=white]invisible until it makes a attack[/COLOR][/FONT] [COLOR=white][FONT=Verdana]:bmelee: [B]Spectral Hand[/B] (Standard; at-will) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] necrotic[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Attack +36 vs. Fortitude; 4d6+23 necrotic damage, if this attack scores a [/COLOR][/FONT] [FONT=Verdana][COLOR=white]critical hit the target instead takes necrotic damage equal to their [/COLOR][/FONT] [FONT=Verdana][COLOR=white]bloodied value[/COLOR][/FONT] [COLOR=white][FONT=Verdana]:close: [B]Word of Death[/B] (Standard; encounter) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] necrotic[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Close blast 3; enemies only; attack +35 vs. Will; on hit target is reduced [/COLOR][/FONT] [FONT=Verdana][COLOR=white]to 0 HPs; on miss target takes 4d8+20 necrotic damage[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Strange Tides[/FONT][/B][FONT=Verdana] (Free) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] triggered action[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Whenever Death is missed by an attack from an adjacent enemy it may [/COLOR][/FONT] [FONT=Verdana][COLOR=white]slide the target 1 square (this slide may not be reduced by any means)[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Alignment[/FONT][/B][FONT=Verdana] Evil [B]Languages[/B] supernal[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Str[/FONT][/B][FONT=Verdana] 20 (+21) [B]Dex[/B] 32 (+27) [B]Wis[/B] 18 (+20)[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Con[/FONT][/B][FONT=Verdana] 24 (+23) [B]Int[/B] 22 (+22) [B]Cha[/B] 32 (+27)[/FONT][/COLOR] [FONT=Verdana][COLOR=white]----[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana][SIZE=3]Fate[/SIZE][/FONT][/B][FONT=Verdana] Level 33 Controller (Leader)[/FONT][/COLOR] [FONT=Verdana][COLOR=white]Medium Immortal Humanoid (blind) XP 31,000[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Initiative[/FONT][/B][FONT=Verdana] +25 [B]Senses[/B] Perception +29, blindsight[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]HP[/FONT][/B][FONT=Verdana] 296; Bloodied 148[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]AC[/FONT][/B][FONT=Verdana] 47; [B]Fortitude[/B] 43, [B]Reflex[/B] 45, [B]Will[/B] 46[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Saving Throws[/FONT][/B][FONT=Verdana] Fate makes 2 saving throw rolls per effect and takes the [/FONT][/COLOR] [COLOR=white][FONT=Verdana]highest result[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Speed[/FONT][/B][FONT=Verdana] 6[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Anti Magic [/FONT][/B][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] trait[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Whenever Fate ends it turn inside an enemy zone the zone is dispelled[/COLOR][/FONT] [COLOR=white][FONT=Verdana]:bmelee: [B]Loathsome Tendril[/B] (Standard; at-will) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] acid[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Reach 2; attack +38 vs. AC; 20 acid damage; on hit target takes 20 [/COLOR][/FONT] [FONT=Verdana][COLOR=white]ongoing acid damage (save ends)[/COLOR][/FONT] [COLOR=white][FONT=Verdana]:ranged: [B]Control Destiny[/B] (Standard; recharge :5::6:) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] psychic[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Range 20; attack +36 vs. Will; 2d10+23 psychic damage; on hit target is [/COLOR][/FONT] [FONT=Verdana][COLOR=white]dominated (save ends)[/COLOR][/FONT] [COLOR=white][FONT=Verdana]:close: [B]Master Translocation[/B] (Standard; at-will) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] teleport[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Burst 20; 2 target allies inside burst; the targets switch places and one of [/COLOR][/FONT] [FONT=Verdana][COLOR=white]the targets may make an immediate free basic attack[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Control Fate[/FONT][/B][FONT=Verdana] (at-will; Immediate Interrupt) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] triggered action[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Whenever an enemy within 20 squares makes a d20 roll the triggering [/COLOR][/FONT] [FONT=Verdana][COLOR=white]enemy rerolls the dice and must keep the new result[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Alignment[/FONT][/B][FONT=Verdana] Evil [B]Languages[/B] supernal[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Str[/FONT][/B][FONT=Verdana] 22 (+22) [B]Dex[/B] 20 (+21) [B]Wis[/B] 26 (+24)[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Con[/FONT][/B][FONT=Verdana] 24 (+23) [B]Int[/B] 30 (+26) [B]Cha[/B] 32 (+27)[/FONT][/COLOR] [FONT=Verdana][COLOR=white]This was a tense and brutal fight against an enemy that was prepared to do whatever it took to kill them. For once the monsters did very well on the initiative and by the end of the first round the cleric was on -66 HPs (but still active thanks to the warlord) and practically the entire group were blocked in on the stairway (which was open to the sky) which they rapidly realised was turning into a murder hole.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]This was a tough encounter to run, primarily because there were 6 different creatures on 6 different initiatives. I had tried to keep the creatures as straight forward as possible but their was still a lot to keep track of with auras, triggered actions and ongoing effects. It was worth the extra effort though as there were many interesting moments and on one particularly tense turn the cleric and the warlord were both reduced to 0 HPs by Word of Death, then the warlord was coup de graced for a further 70 damage (actually 80 as he was vulnerable to necrotic at the time) then attacked by Fears Insidious Claw, if it had hit he would have been dead (by negative bloodied) but the attack missed and the paladin was able to fly in an lay on hands the cleric, who was in turn able to heal the warlord, and all before the Warlords; sustain minor +4 to all defences buff expired! A close call.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]All the creatures played their part and as a DM it was nice to see an encounter including every combat role. Secrets was the first to die as it was the most annoying, surprisingly Fate survived to be the last creature to meet the Order of Elites wrath. Fate’s Control Fate power had done a sterling service keeping an immobilised status effect of the ranger so that Winter could restrain him with its Extreme Frost aura, but its dominate power only worked once. Undeaths minion summoning attacks were also very interesting and the little floating skulls dished out a very reasonable amount of damage making it important to keep their numbers low, mainly through including them in area and burst effects. It was also nice (for me as the DM) to see the shock in the PCs when their standard emergency fire zone was dispelled by Fates Anti Magic trait at the end of her turn before it could have any effect.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]During the combat whenever an aspect was defeated it instantly crumbled into dust and a specific arm appeared on the statue…[/COLOR][/FONT] [FONT=Verdana][COLOR=white]1: (winter) Crystalline translucent blue arm of ice, wielding a frozen sword[/COLOR][/FONT] [FONT=Verdana][COLOR=white]2: (fear) A twisted, disjointed arm ending in a large 3 fingered claw[/COLOR][/FONT] [FONT=Verdana][COLOR=white]3: (undeath) an immaculate and delicate arm, wielding a skull mace[/COLOR][/FONT] [FONT=Verdana][COLOR=white]4: (secrets) a mummified arm holding a rod made from obsidian and jade[/COLOR][/FONT] [FONT=Verdana][COLOR=white]5: (death) an arm made from maggots[/COLOR][/FONT] [FONT=Verdana][COLOR=white]6: (fate) an arm clad in bonemail carrying a shield bearing the symbol of Tharizdun[/COLOR][/FONT] [FONT=Verdana][COLOR=white]As soon as the final creature was defeated the adamantine surface of the statue melted away revealing the flesh and blood god within. While the frenzy of circling souls hung lower screaming and laughing.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]The next encounter will take place immediately with no time to heal (but will count as a fresh encounter). Everyone will keep the same initiative (just as if the last fight was still going on) with the Curtain of Despair acting next.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]The group looked at their desperate position with very few healing surges and almost completely out of daily powers and tricks. Gritting their teeth they prepared for the most important fight of their lives, their destinies had been building towards this. Today and now the celestial contract forged by Pholtus the Pale (at the cost of his godly existence) would be resolved and the world would either be lost to the shadowfell forever or saved by our plucky heroes.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Tune in next time to see if they succeed.[/COLOR][/FONT] [/QUOTE]
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Mesh Hongs Epic Campaign Climax - Part 2: On The Roof
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