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Mesh Hongs Monster Request / Discussion Thread
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<blockquote data-quote="Mesh Hong" data-source="post: 5204168" data-attributes="member: 73463"><p><span style="font-family: 'Verdana'"><span style="color: white">I was recently asked by someone to come up with my version of a Yellow Musk Creeper and as there is not a lot of monster activity at the moment I thought I would tentatively open up a monster request and discussion thread to see if anyone was interested.</span></span></p><p> </p><p><strong><span style="font-family: 'Verdana'"><span style="color: white">Yellow Musk Creeper</span></span></strong></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">The yellow musk creeper is a plant usually found in the Feywild that attacks any creatures that wander into its reach and attempts to impregnate them with a mind affecting poison that ultimately turn them into yellowish zombie like creatures. The creeper is a large, light green climbing plant with leaves like ivy that conceal a large mass of thick roots beneath. A creeper is usually identified by its sweet entrancing odour and the shape of its bright yellow flowers that seem to sparkle beneath its luscious green leaves.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">Depending on how successful a creeper has been it may be found by itself, or in clumps of up to three separate plants. An encounter would usually also contain one to four previously dominated victims of the creeper who may acts to try and lure further victims in. These dominated creatures retain their standard stats but can be identified as being under the influence of the yellow musk creeper by a slight yellow tinge to their skin and green veins in their eyes, possibly a DC15 perception check to notice and a DC20 arcana check to recognise as musk dominate.</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Yellow Musk Creeper</span></strong><span style="font-family: 'Verdana'"> Level 5 Elite Controller </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Large Fey Beast (blind, plant) XP 400 </span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Initiative</span></strong><span style="font-family: 'Verdana'"> +2 Senses <strong>Perception</strong> +7, blindsight 20 </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">HP</span></strong><span style="font-family: 'Verdana'"> 124; Bloodied 62 </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">AC</span></strong><span style="font-family: 'Verdana'"> 19; <strong>Fortitude</strong> 18, <strong>Reflex</strong> 15, <strong>Will</strong> 16 </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Immune</span></strong><span style="font-family: 'Verdana'"> gaze, poison, push/pull/slide; </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Vulnerable</span></strong><span style="font-family: 'Verdana'"> 5 fire </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Saving</span></strong><span style="font-family: 'Verdana'"> <strong>Throws</strong> +2 </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Speed</span></strong><span style="font-family: 'Verdana'"> 0 </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Action</span></strong><span style="font-family: 'Verdana'"> <strong>Points</strong> 1 </span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> <strong>Root Slam</strong> (Standard; at-will) </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Reach 2; attack +8 vs. AC; 1d6+2 damage; target is pushed 2 squares </span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/area.gif" class="smilie" loading="lazy" alt=":area:" title="Area :area:" data-shortname=":area:" /> <strong>Pollen Spray</strong> (Move; recharge <img src="http://www.enworld.org/forum/images/smilies/4.gif" class="smilie" loading="lazy" alt=":4:" title="Four :4:" data-shortname=":4:" /><img src="http://www.enworld.org/forum/images/smilies/5.gif" class="smilie" loading="lazy" alt=":5:" title="Five :5:" data-shortname=":5:" /><img src="http://www.enworld.org/forum/images/smilies/6.gif" class="smilie" loading="lazy" alt=":6:" title="Six :6:" data-shortname=":6:" />) </span><strong><span style="font-family: 'Arial'">♦</span></strong><strong><span style="font-family: 'Verdana'"> poison, charm</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Area Burst 2, within 15; does not provoke opportunity attacks; attack +9 </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">vs. Will; 1d4+4 poison damage; on hit target is pulled 5 squares and </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">immobilised until the end of Creepers next turn </span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/c.gif" class="smilie" loading="lazy" alt=":close:" title="Close :close:" data-shortname=":close:" /> <strong>Brain Drain</strong> (Standard; at-will) </span><strong><span style="font-family: 'Arial'">♦</span></strong><strong><span style="font-family: 'Verdana'"> poison, charm</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">1 target inside burst 10; attack +10 vs. AC (+12 vs. AC against </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">immobilised targets); 1d8+4 damage; on hit secondary attack +9 vs. </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Fortitude on hit target gains a Musk Point and takes 5 ongoing poison </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">damage (save ends) </span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><img src="http://www.enworld.org/forum/images/smilies/c.gif" class="smilie" loading="lazy" alt=":close:" title="Close :close:" data-shortname=":close:" /> <strong>Double Drain</strong> (Standard; at-will) </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Creeper makes a Brain Drain attack against 2 different targets </span></span></p><p> </p><p><strong><span style="font-family: 'Verdana'"><span style="color: white">Threatening Reach </span></span></strong></p><p><span style="font-family: 'Verdana'"><span style="color: white">Creeper has threatening reach (2) with its Root Slam attack </span></span></p><p> </p><p><strong><span style="font-family: 'Verdana'"><span style="color: white">Musk Points </span></span></strong></p><p><span style="font-family: 'Verdana'"><span style="color: white">Any creature with Musk Points gains the following effects:</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">1 Musk Point: target is slowed (no save)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">2 Musk Points: target is slowed and takes a -1 penalty to attack rolls (no save)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">3 Musk Points: target is slowed, takes a -1 penalty to attack rolls and is </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">dominated (no save)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">An adjacent ally may take a standard action to make a heal check with </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">the following results 18-22 target loses 1 Musk Point, 23 or more target </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">loses 2 Musk Points, if the target of the heal check has a bonus to saving </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">throws vs. Charm effects the healer gains this as a bonus to its roll </span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Alignment</span></strong><span style="font-family: 'Verdana'"> Unaligned </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Str</span></strong><span style="font-family: 'Verdana'"> 18 (+6) <strong>Dex</strong> 10 (+2) <strong>Wis</strong> 10 (+2) </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Con</span></strong><span style="font-family: 'Verdana'"> 14 (+4) <strong>Int</strong> 3 (-2) <strong>Cha</strong> 12 (+3) </span></span></p><p> </p><p><span style="color: lime">edit: added optional rules from idea by Primitive Screwhead</span></p><p><strong><span style="font-family: 'Verdana'"><span style="color: white">Musk Zombie Optional Rules:</span></span></strong></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Musk Infestation</span></strong><span style="font-family: 'Verdana'"> (level 5 disease)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">All creatures who have 1 or more Musk Points at the end of an encounter with a Yellow Musk Creeper develop Musk Infestation at a stage equal to the number of Musk Points they have.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">At the end of each encounter starting with the initial encounter (or daily upon waking if the PCs are not involved in strenuous activity) each infected character must make an endurance check, or receive a heal check by an ally (note each PC may only make 1 heal check in this case, and assisting in a heal check is considered that PCs use of the skill).</span></span></p><p> </p><p><strong><span style="font-family: 'Verdana'"><span style="color: white">Endurance Check</span></span></strong></p><p><span style="font-family: 'Verdana'"><span style="color: white">15 or less – worsen</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">16 to 18 – maintain</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">19 or more – improve</span></span></p><p> </p><p><strong><span style="font-family: 'Verdana'"><span style="color: white">Heal Check</span></span></strong></p><p><span style="font-family: 'Verdana'"><span style="color: white">14 or less – worsen</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">15 to 17 – maintain</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">18 or more – improve</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Disease Track</span></strong></span></p><p> </p><p><strong><span style="font-family: 'Verdana'"><span style="color: white">-1 cured</span></span></strong></p><p><span style="font-family: 'Verdana'"><span style="color: white">Target has broken free of the disease</span></span></p><p> </p><p><strong><span style="font-family: 'Verdana'"><span style="color: white">0 dormant</span></span></strong></p><p><span style="font-family: 'Verdana'"><span style="color: white">Infected has a slight yellowing of the skin but is otherwise unaffected</span></span></p><p> </p><p><strong><span style="font-family: 'Verdana'"><span style="color: white">+1 infected</span></span></strong></p><p><span style="font-family: 'Verdana'"><span style="color: white">Targets skin takes on a definite yellow hue which is more pronounced around the eyes, ears, nostrils and mouth</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Target takes a -2 penalty to speed and cannot run</span></span></p><p> </p><p><strong><span style="font-family: 'Verdana'"><span style="color: white">+2 serious infection</span></span></strong></p><p><span style="font-family: 'Verdana'"><span style="color: white">In addition to the yellowing of the skin the targets eyes are riddled with green veins which are also visible under the skin around the targets eyes, ears, nostrils and mouth</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Target takes a -2 penalty to speed, cannot run, takes a -1 penalty to attack rolls and a -2 penalty to all rolls involving social interaction</span></span></p><p> </p><p><strong><span style="font-family: 'Verdana'"><span style="color: white">+3 consuming infection</span></span></strong></p><p><span style="font-family: 'Verdana'"><span style="color: white">In addition to the previous yellowing of skin the green veins become much more pronounced and extensive while the targets eyes become solid mottled green in colour</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Target takes a -2 penalty to speed, cannot run, takes a -1 penalty to attack rolls, takes a -5 penalty to social skills (and tries to avoid speaking). Also in this state the infected only goal is to return to the Yellow Musk Creeper (or the place where it died) and try to nurture it back to life, the infected will defend the location or remains of the plant to the death or until the disease loses its hold over them.</span></span></p><p> </p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">I hope you find it interesting.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">If anyone has any monsters they want some help with or me to have a go at stating them then please ask away.</span></span></p></blockquote><p></p>
[QUOTE="Mesh Hong, post: 5204168, member: 73463"] [FONT=Verdana][COLOR=white]I was recently asked by someone to come up with my version of a Yellow Musk Creeper and as there is not a lot of monster activity at the moment I thought I would tentatively open up a monster request and discussion thread to see if anyone was interested.[/COLOR][/FONT] [COLOR=white] [/COLOR] [B][FONT=Verdana][COLOR=white]Yellow Musk Creeper[/COLOR][/FONT][/B] [COLOR=white] [/COLOR] [FONT=Verdana][COLOR=white]The yellow musk creeper is a plant usually found in the Feywild that attacks any creatures that wander into its reach and attempts to impregnate them with a mind affecting poison that ultimately turn them into yellowish zombie like creatures. The creeper is a large, light green climbing plant with leaves like ivy that conceal a large mass of thick roots beneath. A creeper is usually identified by its sweet entrancing odour and the shape of its bright yellow flowers that seem to sparkle beneath its luscious green leaves.[/COLOR][/FONT] [COLOR=white] [/COLOR] [FONT=Verdana][COLOR=white]Depending on how successful a creeper has been it may be found by itself, or in clumps of up to three separate plants. An encounter would usually also contain one to four previously dominated victims of the creeper who may acts to try and lure further victims in. These dominated creatures retain their standard stats but can be identified as being under the influence of the yellow musk creeper by a slight yellow tinge to their skin and green veins in their eyes, possibly a DC15 perception check to notice and a DC20 arcana check to recognise as musk dominate.[/COLOR][/FONT] [COLOR=white] [/COLOR] [COLOR=white][B][FONT=Verdana]Yellow Musk Creeper[/FONT][/B][FONT=Verdana] Level 5 Elite Controller [/FONT][/COLOR] [FONT=Verdana][COLOR=white]Large Fey Beast (blind, plant) XP 400 [/COLOR][/FONT] [COLOR=white] [/COLOR] [COLOR=white][B][FONT=Verdana]Initiative[/FONT][/B][FONT=Verdana] +2 Senses [B]Perception[/B] +7, blindsight 20 [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]HP[/FONT][/B][FONT=Verdana] 124; Bloodied 62 [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]AC[/FONT][/B][FONT=Verdana] 19; [B]Fortitude[/B] 18, [B]Reflex[/B] 15, [B]Will[/B] 16 [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Immune[/FONT][/B][FONT=Verdana] gaze, poison, push/pull/slide; [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Vulnerable[/FONT][/B][FONT=Verdana] 5 fire [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Saving[/FONT][/B][FONT=Verdana] [B]Throws[/B] +2 [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Speed[/FONT][/B][FONT=Verdana] 0 [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Action[/FONT][/B][FONT=Verdana] [B]Points[/B] 1 [/FONT][/COLOR] [COLOR=white] [/COLOR] [FONT=Verdana][COLOR=white]:bmelee: [B]Root Slam[/B] (Standard; at-will) [/COLOR][/FONT] [FONT=Verdana][COLOR=white]Reach 2; attack +8 vs. AC; 1d6+2 damage; target is pushed 2 squares [/COLOR][/FONT] [COLOR=white] [/COLOR] [COLOR=white][FONT=Verdana]:area: [B]Pollen Spray[/B] (Move; recharge :4::5::6:) [/FONT][B][FONT=Arial]♦[/FONT][/B][B][FONT=Verdana] poison, charm[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Area Burst 2, within 15; does not provoke opportunity attacks; attack +9 [/COLOR][/FONT] [FONT=Verdana][COLOR=white]vs. Will; 1d4+4 poison damage; on hit target is pulled 5 squares and [/COLOR][/FONT] [FONT=Verdana][COLOR=white]immobilised until the end of Creepers next turn [/COLOR][/FONT] [COLOR=white] [/COLOR] [COLOR=white][FONT=Verdana]:close: [B]Brain Drain[/B] (Standard; at-will) [/FONT][B][FONT=Arial]♦[/FONT][/B][B][FONT=Verdana] poison, charm[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]1 target inside burst 10; attack +10 vs. AC (+12 vs. AC against [/COLOR][/FONT] [FONT=Verdana][COLOR=white]immobilised targets); 1d8+4 damage; on hit secondary attack +9 vs. [/COLOR][/FONT] [FONT=Verdana][COLOR=white]Fortitude on hit target gains a Musk Point and takes 5 ongoing poison [/COLOR][/FONT] [FONT=Verdana][COLOR=white]damage (save ends) [/COLOR][/FONT] [COLOR=white] [/COLOR] [FONT=Verdana][COLOR=white]:close: [B]Double Drain[/B] (Standard; at-will) [/COLOR][/FONT] [FONT=Verdana][COLOR=white]Creeper makes a Brain Drain attack against 2 different targets [/COLOR][/FONT] [COLOR=white] [/COLOR] [B][FONT=Verdana][COLOR=white]Threatening Reach [/COLOR][/FONT][/B] [FONT=Verdana][COLOR=white]Creeper has threatening reach (2) with its Root Slam attack [/COLOR][/FONT] [COLOR=white] [/COLOR] [B][FONT=Verdana][COLOR=white]Musk Points [/COLOR][/FONT][/B] [FONT=Verdana][COLOR=white]Any creature with Musk Points gains the following effects:[/COLOR][/FONT] [FONT=Verdana][COLOR=white]1 Musk Point: target is slowed (no save)[/COLOR][/FONT] [FONT=Verdana][COLOR=white]2 Musk Points: target is slowed and takes a -1 penalty to attack rolls (no save)[/COLOR][/FONT] [FONT=Verdana][COLOR=white]3 Musk Points: target is slowed, takes a -1 penalty to attack rolls and is [/COLOR][/FONT] [FONT=Verdana][COLOR=white]dominated (no save)[/COLOR][/FONT] [FONT=Verdana][COLOR=white]An adjacent ally may take a standard action to make a heal check with [/COLOR][/FONT] [FONT=Verdana][COLOR=white]the following results 18-22 target loses 1 Musk Point, 23 or more target [/COLOR][/FONT] [FONT=Verdana][COLOR=white]loses 2 Musk Points, if the target of the heal check has a bonus to saving [/COLOR][/FONT] [FONT=Verdana][COLOR=white]throws vs. Charm effects the healer gains this as a bonus to its roll [/COLOR][/FONT] [COLOR=white] [/COLOR] [COLOR=white][B][FONT=Verdana]Alignment[/FONT][/B][FONT=Verdana] Unaligned [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Str[/FONT][/B][FONT=Verdana] 18 (+6) [B]Dex[/B] 10 (+2) [B]Wis[/B] 10 (+2) [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Con[/FONT][/B][FONT=Verdana] 14 (+4) [B]Int[/B] 3 (-2) [B]Cha[/B] 12 (+3) [/FONT][/COLOR] [COLOR=white][/COLOR] [COLOR=lime]edit: added optional rules from idea by Primitive Screwhead[/COLOR] [B][FONT=Verdana][COLOR=white]Musk Zombie Optional Rules:[/COLOR][/FONT][/B] [FONT=Verdana][COLOR=white] [/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Musk Infestation[/FONT][/B][FONT=Verdana] (level 5 disease)[/FONT][/COLOR] [FONT=Verdana][COLOR=white]All creatures who have 1 or more Musk Points at the end of an encounter with a Yellow Musk Creeper develop Musk Infestation at a stage equal to the number of Musk Points they have.[/COLOR][/FONT] [FONT=Verdana][COLOR=white] [/COLOR][/FONT] [FONT=Verdana][COLOR=white]At the end of each encounter starting with the initial encounter (or daily upon waking if the PCs are not involved in strenuous activity) each infected character must make an endurance check, or receive a heal check by an ally (note each PC may only make 1 heal check in this case, and assisting in a heal check is considered that PCs use of the skill).[/COLOR][/FONT] [FONT=Verdana][COLOR=white] [/COLOR][/FONT] [B][FONT=Verdana][COLOR=white]Endurance Check[/COLOR][/FONT][/B] [FONT=Verdana][COLOR=white]15 or less – worsen[/COLOR][/FONT] [FONT=Verdana][COLOR=white]16 to 18 – maintain[/COLOR][/FONT] [FONT=Verdana][COLOR=white]19 or more – improve[/COLOR][/FONT] [FONT=Verdana][COLOR=white] [/COLOR][/FONT] [B][FONT=Verdana][COLOR=white]Heal Check[/COLOR][/FONT][/B] [FONT=Verdana][COLOR=white]14 or less – worsen[/COLOR][/FONT] [FONT=Verdana][COLOR=white]15 to 17 – maintain[/COLOR][/FONT] [FONT=Verdana][COLOR=white]18 or more – improve[/COLOR][/FONT] [FONT=Verdana][COLOR=white] [/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Disease Track[/FONT][/B][FONT=Verdana][/FONT][/COLOR] [FONT=Verdana][COLOR=white] [/COLOR][/FONT] [B][FONT=Verdana][COLOR=white]-1 cured[/COLOR][/FONT][/B] [FONT=Verdana][COLOR=white]Target has broken free of the disease[/COLOR][/FONT] [FONT=Verdana][COLOR=white] [/COLOR][/FONT] [B][FONT=Verdana][COLOR=white]0 dormant[/COLOR][/FONT][/B] [FONT=Verdana][COLOR=white]Infected has a slight yellowing of the skin but is otherwise unaffected[/COLOR][/FONT] [FONT=Verdana][COLOR=white] [/COLOR][/FONT] [B][FONT=Verdana][COLOR=white]+1 infected[/COLOR][/FONT][/B] [FONT=Verdana][COLOR=white]Targets skin takes on a definite yellow hue which is more pronounced around the eyes, ears, nostrils and mouth[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Target takes a -2 penalty to speed and cannot run[/COLOR][/FONT] [FONT=Verdana][COLOR=white] [/COLOR][/FONT] [B][FONT=Verdana][COLOR=white]+2 serious infection[/COLOR][/FONT][/B] [FONT=Verdana][COLOR=white]In addition to the yellowing of the skin the targets eyes are riddled with green veins which are also visible under the skin around the targets eyes, ears, nostrils and mouth[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Target takes a -2 penalty to speed, cannot run, takes a -1 penalty to attack rolls and a -2 penalty to all rolls involving social interaction[/COLOR][/FONT] [FONT=Verdana][COLOR=white] [/COLOR][/FONT] [B][FONT=Verdana][COLOR=white]+3 consuming infection[/COLOR][/FONT][/B] [FONT=Verdana][COLOR=white]In addition to the previous yellowing of skin the green veins become much more pronounced and extensive while the targets eyes become solid mottled green in colour[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Target takes a -2 penalty to speed, cannot run, takes a -1 penalty to attack rolls, takes a -5 penalty to social skills (and tries to avoid speaking). Also in this state the infected only goal is to return to the Yellow Musk Creeper (or the place where it died) and try to nurture it back to life, the infected will defend the location or remains of the plant to the death or until the disease loses its hold over them.[/COLOR][/FONT] [COLOR=white][/COLOR] [FONT=Verdana][COLOR=white]I hope you find it interesting.[/COLOR][/FONT] [COLOR=white] [/COLOR] [FONT=Verdana][COLOR=white]If anyone has any monsters they want some help with or me to have a go at stating them then please ask away.[/COLOR][/FONT] [/QUOTE]
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