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Mesh Hongs Monster Request / Discussion Thread
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<blockquote data-quote="Mesh Hong" data-source="post: 5204242" data-attributes="member: 73463"><p>Well I am, but I love monster making and talking about monster and encounter making....</p><p> </p><p></p><p> </p><p>From my very research I noticed that the YMC Zombies wern't actually zombies at all, just mind controlled creatures with yellow skin. This is pretty much what I have delivered, but it might be an idea to make a shadowfell version of the creature that uses necrotic energy.</p><p> </p><p></p><p> </p><p>I didn't want to use a save ends mechanic, and its always nice to see actual uses for skills in combat. Also note that a high heal check will remove 2 Musk Points which is a nice incentive for missing out on an attack.</p><p> </p><p></p><p> </p><p>Well its a low level controller that has a real chance of dominating more than 1 player, my feeling is that it is more interested in keeping its enemies away and slowly bringing them under its control so I think it should work. Also note that it has threatening reach with a melee basic attack that pushes its target 2 squares, this should help it maintain a certain amount of threat level.</p><p> </p><p>Also its alpha strike would be Pollen Spray (move action), Double Drain (standard action), Double Drain (action point). In an ideal world this would bring 2 PCs 1 Musk Point from being dominated.</p><p> </p><p>Also consider the ramifications of having 2 Yellow Musk Creepers in the same encounter. That could get very damgerous very quickly.</p><p> </p><p>An encounter can also be rounded out by selecting a couple of interesting creatures that have already succumed to the Creeper. If you want more damage a couple of brutes could spice things up, but what about a dozen goblin minions who are hidden in the tree tops and come absailing down on round 2 right into the middle of the fight? Or maybe a lurker waiting to drag off a ranged character who is hanging around out of the Creepers Pollen Spray range?</p><p> </p><p></p><p> </p><p>I generally either allow a nominal amount of xp or no xp at all for traps, hazards and terrain. I can try my hand at the above but I am not sure how balanced they would be <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Mesh Hong, post: 5204242, member: 73463"] Well I am, but I love monster making and talking about monster and encounter making.... From my very research I noticed that the YMC Zombies wern't actually zombies at all, just mind controlled creatures with yellow skin. This is pretty much what I have delivered, but it might be an idea to make a shadowfell version of the creature that uses necrotic energy. I didn't want to use a save ends mechanic, and its always nice to see actual uses for skills in combat. Also note that a high heal check will remove 2 Musk Points which is a nice incentive for missing out on an attack. Well its a low level controller that has a real chance of dominating more than 1 player, my feeling is that it is more interested in keeping its enemies away and slowly bringing them under its control so I think it should work. Also note that it has threatening reach with a melee basic attack that pushes its target 2 squares, this should help it maintain a certain amount of threat level. Also its alpha strike would be Pollen Spray (move action), Double Drain (standard action), Double Drain (action point). In an ideal world this would bring 2 PCs 1 Musk Point from being dominated. Also consider the ramifications of having 2 Yellow Musk Creepers in the same encounter. That could get very damgerous very quickly. An encounter can also be rounded out by selecting a couple of interesting creatures that have already succumed to the Creeper. If you want more damage a couple of brutes could spice things up, but what about a dozen goblin minions who are hidden in the tree tops and come absailing down on round 2 right into the middle of the fight? Or maybe a lurker waiting to drag off a ranged character who is hanging around out of the Creepers Pollen Spray range? I generally either allow a nominal amount of xp or no xp at all for traps, hazards and terrain. I can try my hand at the above but I am not sure how balanced they would be :) [/QUOTE]
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