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Mesh Hongs Monster Request / Discussion Thread
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<blockquote data-quote="Primitive Screwhead" data-source="post: 5204872" data-attributes="member: 20805"><p>I like this design, but had three thoughts:</p><p></p><p>1 - Post-combat should use the 'normal' disease track for a PC Musk Zombie for those who take a short rest while they have 1 or more Musk points. Basically the mold grows stronger and more connected to the target. This makes the hazard longer lasting</p><p></p><p>2 - the Musk Zombies that may be in the encounter should be slowed and -2 to hit, and dominated.... and have 3 or more Musk points. This gives the PCs an entertaining possibility of 'healing' an enemy combatant from Zombie-hood and gaining an ally <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>3) Move 0 + 15' ranged burst = stand back and Magic Missile it to death. This critter would have to be placed in such a way to be able to get at least two PCs within range in order to avoid being a turkey shoot.</p><p></p><p></p><p>As to other monsters.. I am ahead of Morrus and company in playing 4e WoBS and need many conversions for that campaign <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p> But thats kind of a niche market.</p><p></p><p></p><p>Can you post the monster builder xml files for these?</p></blockquote><p></p>
[QUOTE="Primitive Screwhead, post: 5204872, member: 20805"] I like this design, but had three thoughts: 1 - Post-combat should use the 'normal' disease track for a PC Musk Zombie for those who take a short rest while they have 1 or more Musk points. Basically the mold grows stronger and more connected to the target. This makes the hazard longer lasting 2 - the Musk Zombies that may be in the encounter should be slowed and -2 to hit, and dominated.... and have 3 or more Musk points. This gives the PCs an entertaining possibility of 'healing' an enemy combatant from Zombie-hood and gaining an ally :) 3) Move 0 + 15' ranged burst = stand back and Magic Missile it to death. This critter would have to be placed in such a way to be able to get at least two PCs within range in order to avoid being a turkey shoot. As to other monsters.. I am ahead of Morrus and company in playing 4e WoBS and need many conversions for that campaign :) But thats kind of a niche market. Can you post the monster builder xml files for these? [/QUOTE]
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