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Mesh Hongs Monster Request / Discussion Thread
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<blockquote data-quote="Mesh Hong" data-source="post: 5205182" data-attributes="member: 73463"><p>Of course you are right, but there is no accounting for taste. It is not unforseeable that someone would use 2 of these at the same time, perhaps as part of a higher level encounter (maybe vs. level 7 PCs?).</p><p> </p><p></p><p> </p><p>Good idea, I have added it to the original post.</p><p> </p><p></p><p> </p><p>Again its an interesting idea, using my optional rules for the disease this wouldn't (strictly speaking) be possible as a different mechanic is in play from the original infection. But you could certainly adapt things to fit.</p><p> </p><p>If you did I would say you can make a heal check as normal with a standard action but it provokes opportunity attacks.</p><p> </p><p>It could make for an interesting encounter with gaining temporary allies as teh fight goes on, then hastey negotiations afterwards as the monsters decide whether to attack the group or flee.</p><p> </p><p>This could also be a cool way of introducing an NPC (or group of NPCs), rescuing it from the clutches of the Yellow Musk Creeper.</p><p> </p><p></p><p> </p><p>Yes the encounter would have to take into account the creatures weaknesses, either control the area or maybe give the plant a modest crawl speed.</p><p> </p><p></p><p> </p><p>Sorry I can't. I use Asmors monster maker and copy and paste into word then copy and paste into the forum.</p></blockquote><p></p>
[QUOTE="Mesh Hong, post: 5205182, member: 73463"] Of course you are right, but there is no accounting for taste. It is not unforseeable that someone would use 2 of these at the same time, perhaps as part of a higher level encounter (maybe vs. level 7 PCs?). Good idea, I have added it to the original post. Again its an interesting idea, using my optional rules for the disease this wouldn't (strictly speaking) be possible as a different mechanic is in play from the original infection. But you could certainly adapt things to fit. If you did I would say you can make a heal check as normal with a standard action but it provokes opportunity attacks. It could make for an interesting encounter with gaining temporary allies as teh fight goes on, then hastey negotiations afterwards as the monsters decide whether to attack the group or flee. This could also be a cool way of introducing an NPC (or group of NPCs), rescuing it from the clutches of the Yellow Musk Creeper. Yes the encounter would have to take into account the creatures weaknesses, either control the area or maybe give the plant a modest crawl speed. Sorry I can't. I use Asmors monster maker and copy and paste into word then copy and paste into the forum. [/QUOTE]
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