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Mesh Hongs Monster Request / Discussion Thread
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<blockquote data-quote="Mesh Hong" data-source="post: 5205246" data-attributes="member: 73463"><p><span style="font-family: 'Verdana'"><span style="color: white">Well here is a necrotic version of the Yellow Musk Creeper that is a native of the Shadowfell instead of the Feywild.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">I think I might have spent far too much time designing epic level threats, or in other words this might be a bit overpowered.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">What do you think?</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'"><span style="font-size: 12px">Deaths Dream Creeper</span></span></strong><span style="font-family: 'Verdana'"> Level 10 Solo Controller </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Huge Shadow Beast (blind, plant) XP 2,500 </span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Initiative</span></strong><span style="font-family: 'Verdana'"> +6 Senses <strong>Perception</strong> +12, blindsight 20 </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Sympathetic Ingestion</span></strong><span style="font-family: 'Verdana'"> (necrotic) aura 3; Creeper regains 5 HPs at the </span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'">start of its turn for each undead creature inside the aura, if Creeper </span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'">regains HPs in this way all living creatures inside the aura take 10 necrotic </span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'">damage </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">HP</span></strong><span style="font-family: 'Verdana'"> 416; Bloodied 208; see Bloodied Bloom </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">AC</span></strong><span style="font-family: 'Verdana'"> 24; <strong>Fortitude</strong> 23, <strong>Reflex</strong> 19, <strong>Will</strong> 21 </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Immune</span></strong><span style="font-family: 'Verdana'"> gaze, poison, push/pull/slide; </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Resist</span></strong><span style="font-family: 'Verdana'"> 15 necrotic; <strong>Vulnerable</strong> 5 radiant </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Saving</span></strong><span style="font-family: 'Verdana'"> <strong>Throws</strong> +5 </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Speed</span></strong><span style="font-family: 'Verdana'"> 0, also see Shadow Hop </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Action Points </span></strong><span style="font-family: 'Verdana'">2 </span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> <strong>Root Slam</strong> (Standard; at-will) </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Reach 3; attack +15 vs. AC; 1d10+5 damage; on hit target is pushed 3 </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">squares </span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><img src="http://www.enworld.org/forum/images/smilies/c.gif" class="smilie" loading="lazy" alt=":close:" title="Close :close:" data-shortname=":close:" /> <strong>Wave of Roots</strong> (Standard; at-will) </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Burst 3; enemies only; attack +14 vs. Fortitude; 1d8+5 damage; on hit </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">target is pushed 3 squares </span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/c.gif" class="smilie" loading="lazy" alt=":close:" title="Close :close:" data-shortname=":close:" /> <strong>Paralysing Spray</strong> (Move; recharge <img src="http://www.enworld.org/forum/images/smilies/4.gif" class="smilie" loading="lazy" alt=":4:" title="Four :4:" data-shortname=":4:" /><img src="http://www.enworld.org/forum/images/smilies/5.gif" class="smilie" loading="lazy" alt=":5:" title="Five :5:" data-shortname=":5:" /><img src="http://www.enworld.org/forum/images/smilies/6.gif" class="smilie" loading="lazy" alt=":6:" title="Six :6:" data-shortname=":6:" />) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> necrotic, charm</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Area Burst 2, within 15; does not provoke opportunity attacks; attack +14 </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">vs. Fortitude; 1d10+5 necrotic damage; on hit target is pulled 5 squares </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">and immobilised until the end of Creepers next turn </span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/c.gif" class="smilie" loading="lazy" alt=":close:" title="Close :close:" data-shortname=":close:" /> <strong>Brain Drain</strong> (Standard; at-will) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> necrotic, charm</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">1 target inside burst 10; attack +15 vs. AC (+17 vs. AC against </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">immobilised targets); 2d6+5 necrotic damage; on hit secondary attack +14 </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">vs. Fortitude on hit target gains a Dream Point and takes 10 ongoing </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">necrotic damage (save ends) </span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><img src="http://www.enworld.org/forum/images/smilies/c.gif" class="smilie" loading="lazy" alt=":close:" title="Close :close:" data-shortname=":close:" /> <strong>Double Drain</strong> (Standard; at-will) </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Creeper makes 2 Brain Drain attacks </span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/c.gif" class="smilie" loading="lazy" alt=":close:" title="Close :close:" data-shortname=":close:" /> <strong>Living Dream</strong> (Standard; recharge <img src="http://www.enworld.org/forum/images/smilies/5.gif" class="smilie" loading="lazy" alt=":5:" title="Five :5:" data-shortname=":5:" /><img src="http://www.enworld.org/forum/images/smilies/6.gif" class="smilie" loading="lazy" alt=":6:" title="Six :6:" data-shortname=":6:" />) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> psychic, charm</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Burst 5; living creatures only; attack +14 vs. Will; 2d6+5 psychic damage; </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">on hit target gains a Dream Point </span></span></p><p> </p><p><strong><span style="font-family: 'Verdana'"><span style="color: white">Threatening Reach </span></span></strong></p><p><span style="font-family: 'Verdana'"><span style="color: white">Creeper has threatening reach (3) with its Root Slam attack </span></span></p><p> </p><p><strong><span style="font-family: 'Verdana'"><span style="color: white">Dream Points </span></span></strong></p><p><span style="font-family: 'Verdana'"><span style="color: white">Any creature with Dream Points gains the following effects:</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">1 Dream Point: target is slowed (no save)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">2 Dream Points: target is slowed and dazed (no save)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">3 Dream Points: target is unconscious (no save)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">4 Dream Points: target is reduced to 0HPs and is Dying the Dream (see </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">separate description)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">An adjacent ally may take a standard action to make a heal or religion </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">check with the following results 22-27 target loses 1 Dream Point, 28 or </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">more target loses 2 Dream Points </span></span></p><p> </p><p><strong><span style="font-family: 'Verdana'"><span style="color: white">Dying the Dream</span></span></strong></p><p><span style="font-family: 'Verdana'"><span style="color: white">While in this state the target is dying and cannot spend healing surges </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">unless it rolls a 20 on a death save (which ends this effect and removes </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">all dream points), if the creature fails a total of 3 death saving throws it </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">dies and on its next turn rises at half HPs under the control of the Creeper </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">(has a full range of actions but cannot use encounter or daily powers), is </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">considered undead and gains resist 10 necrotic and vulnerable 5 radiant. If </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">the Creeper is reduced to 0HPs this animated corpse collapses as a lifeless </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">sack of flesh and bone (creature may be brought back with raise dead).</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Shadow Hop</span></strong><span style="font-family: 'Verdana'"> (Move; recharge <img src="http://www.enworld.org/forum/images/smilies/6.gif" class="smilie" loading="lazy" alt=":6:" title="Six :6:" data-shortname=":6:" />) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> teleport</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Creeper teleports 8 squares as a move action </span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Bloodied Bloom</span></strong><span style="font-family: 'Verdana'"> (Immediate Reaction; encounter) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> when first bloodied</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">When Creeper is first bloodied its Living Dream power recharges and it may </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">use it as an immediate reaction if possible; also 4 Dream Zombie Sleeping </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Hosts emerge from the ground each in any free square within burst 3 (see </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">separate stat block), these Zombies act on initiative 5 </span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Alignment</span></strong><span style="font-family: 'Verdana'"> Unaligned</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Str</span></strong><span style="font-family: 'Verdana'"> 20 (+10) <strong>Dex</strong> 12 (+6) <strong>Wis</strong> 14 (+7) </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Con</span></strong><span style="font-family: 'Verdana'"> 16 (+8) <strong>Int</strong> 3 (+1) <strong>Cha</strong> 16 (+8)</span></span></p><p> </p><p> </p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'"><span style="font-size: 12px">Dream Zombie Sleeping Host</span></span></strong><span style="font-family: 'Verdana'"> Level 10 Brute </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Medium Shadow Animate (undead) XP 0 (see Deaths Dream Creeper)</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Initiative</span></strong><span style="font-family: 'Verdana'"> 5 Senses <strong>Perception</strong> +3, darkvision </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">HP</span></strong><span style="font-family: 'Verdana'"> 80; Bloodied 40 </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">AC</span></strong><span style="font-family: 'Verdana'"> 22; <strong>Fortitude</strong> 22, <strong>Reflex</strong> 19, Will 19 </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Immune</span></strong><span style="font-family: 'Verdana'"> disease, poison; </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Resist</span></strong><span style="font-family: 'Verdana'"> 10 necrotic; <strong>Vulnerable</strong> 5 radiant </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Speed</span></strong><span style="font-family: 'Verdana'"> 5 </span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> <strong>Head Grab</strong> (Standard; at-will) </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Attack +13 vs. AC; 2d6+4 damage; on hit target is grabbed (escape ends) </span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Burrowing Fingers</strong> (Standard; at-will) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> grabbed target</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Target must be grabbed by Zombie; attack +11 vs. Will; 3d8+4 necrotic </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">damage; on hit the target either loses a healing surge or gains a Dream </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Point (targets choice) </span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Eternal</span></strong><span style="font-family: 'Verdana'"> <strong>Sleep</strong> </span><span style="font-family: 'Times New Roman'">♦</span><span style="font-family: 'Verdana'"> <strong>radiant</strong> </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">If Deaths Dream Creeper is reduced to 0HPs the forces animating the </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Zombie fail and it collaspes dead as a ball of radiant energy bursts from </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">within it; all living creatures adjacent to the Zombie regain HPs as if </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">spending a healing surge </span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Alignment</span></strong><span style="font-family: 'Verdana'"> Unaligned</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Str</span></strong><span style="font-family: 'Verdana'"> 18 (+9) <strong>Dex</strong> 12 (+6) <strong>Wis</strong> 6 (+3) </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Con</span></strong><span style="font-family: 'Verdana'"> 10 (+5) <strong>Int</strong> 3 (+1) <strong>Cha</strong> 3 (+1) </span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">I am not sure that this is balanced, but it might still be an interesting or at least challenging encounter base. </span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">The creature has a few things that I think are open to discussion, what does anyone else think?</span></span></p></blockquote><p></p>
[QUOTE="Mesh Hong, post: 5205246, member: 73463"] [FONT=Verdana][COLOR=white]Well here is a necrotic version of the Yellow Musk Creeper that is a native of the Shadowfell instead of the Feywild.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]I think I might have spent far too much time designing epic level threats, or in other words this might be a bit overpowered.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]What do you think?[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana][SIZE=3]Deaths Dream Creeper[/SIZE][/FONT][/B][FONT=Verdana] Level 10 Solo Controller [/FONT][/COLOR] [FONT=Verdana][COLOR=white]Huge Shadow Beast (blind, plant) XP 2,500 [/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Initiative[/FONT][/B][FONT=Verdana] +6 Senses [B]Perception[/B] +12, blindsight 20 [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Sympathetic Ingestion[/FONT][/B][FONT=Verdana] (necrotic) aura 3; Creeper regains 5 HPs at the [/FONT][/COLOR] [COLOR=white][FONT=Verdana]start of its turn for each undead creature inside the aura, if Creeper [/FONT][/COLOR] [COLOR=white][FONT=Verdana]regains HPs in this way all living creatures inside the aura take 10 necrotic [/FONT][/COLOR] [COLOR=white][FONT=Verdana]damage [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]HP[/FONT][/B][FONT=Verdana] 416; Bloodied 208; see Bloodied Bloom [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]AC[/FONT][/B][FONT=Verdana] 24; [B]Fortitude[/B] 23, [B]Reflex[/B] 19, [B]Will[/B] 21 [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Immune[/FONT][/B][FONT=Verdana] gaze, poison, push/pull/slide; [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Resist[/FONT][/B][FONT=Verdana] 15 necrotic; [B]Vulnerable[/B] 5 radiant [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Saving[/FONT][/B][FONT=Verdana] [B]Throws[/B] +5 [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Speed[/FONT][/B][FONT=Verdana] 0, also see Shadow Hop [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Action Points [/FONT][/B][FONT=Verdana]2 [/FONT][/COLOR] [FONT=Verdana][COLOR=white]:bmelee: [B]Root Slam[/B] (Standard; at-will) [/COLOR][/FONT] [FONT=Verdana][COLOR=white]Reach 3; attack +15 vs. AC; 1d10+5 damage; on hit target is pushed 3 [/COLOR][/FONT] [FONT=Verdana][COLOR=white]squares [/COLOR][/FONT] [FONT=Verdana][COLOR=white]:close: [B]Wave of Roots[/B] (Standard; at-will) [/COLOR][/FONT] [FONT=Verdana][COLOR=white]Burst 3; enemies only; attack +14 vs. Fortitude; 1d8+5 damage; on hit [/COLOR][/FONT] [FONT=Verdana][COLOR=white]target is pushed 3 squares [/COLOR][/FONT] [COLOR=white][FONT=Verdana]:close: [B]Paralysing Spray[/B] (Move; recharge :4::5::6:) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] necrotic, charm[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Area Burst 2, within 15; does not provoke opportunity attacks; attack +14 [/COLOR][/FONT] [FONT=Verdana][COLOR=white]vs. Fortitude; 1d10+5 necrotic damage; on hit target is pulled 5 squares [/COLOR][/FONT] [FONT=Verdana][COLOR=white]and immobilised until the end of Creepers next turn [/COLOR][/FONT] [COLOR=white][FONT=Verdana]:close: [B]Brain Drain[/B] (Standard; at-will) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] necrotic, charm[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]1 target inside burst 10; attack +15 vs. AC (+17 vs. AC against [/COLOR][/FONT] [FONT=Verdana][COLOR=white]immobilised targets); 2d6+5 necrotic damage; on hit secondary attack +14 [/COLOR][/FONT] [FONT=Verdana][COLOR=white]vs. Fortitude on hit target gains a Dream Point and takes 10 ongoing [/COLOR][/FONT] [FONT=Verdana][COLOR=white]necrotic damage (save ends) [/COLOR][/FONT] [FONT=Verdana][COLOR=white]:close: [B]Double Drain[/B] (Standard; at-will) [/COLOR][/FONT] [FONT=Verdana][COLOR=white]Creeper makes 2 Brain Drain attacks [/COLOR][/FONT] [COLOR=white][FONT=Verdana]:close: [B]Living Dream[/B] (Standard; recharge :5::6:) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] psychic, charm[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Burst 5; living creatures only; attack +14 vs. Will; 2d6+5 psychic damage; [/COLOR][/FONT] [FONT=Verdana][COLOR=white]on hit target gains a Dream Point [/COLOR][/FONT] [B][FONT=Verdana][COLOR=white]Threatening Reach [/COLOR][/FONT][/B] [FONT=Verdana][COLOR=white]Creeper has threatening reach (3) with its Root Slam attack [/COLOR][/FONT] [B][FONT=Verdana][COLOR=white]Dream Points [/COLOR][/FONT][/B] [FONT=Verdana][COLOR=white]Any creature with Dream Points gains the following effects:[/COLOR][/FONT] [FONT=Verdana][COLOR=white]1 Dream Point: target is slowed (no save)[/COLOR][/FONT] [FONT=Verdana][COLOR=white]2 Dream Points: target is slowed and dazed (no save)[/COLOR][/FONT] [FONT=Verdana][COLOR=white]3 Dream Points: target is unconscious (no save)[/COLOR][/FONT] [FONT=Verdana][COLOR=white]4 Dream Points: target is reduced to 0HPs and is Dying the Dream (see [/COLOR][/FONT] [FONT=Verdana][COLOR=white]separate description)[/COLOR][/FONT] [FONT=Verdana][COLOR=white]An adjacent ally may take a standard action to make a heal or religion [/COLOR][/FONT] [FONT=Verdana][COLOR=white]check with the following results 22-27 target loses 1 Dream Point, 28 or [/COLOR][/FONT] [FONT=Verdana][COLOR=white]more target loses 2 Dream Points [/COLOR][/FONT] [B][FONT=Verdana][COLOR=white]Dying the Dream[/COLOR][/FONT][/B] [FONT=Verdana][COLOR=white]While in this state the target is dying and cannot spend healing surges [/COLOR][/FONT] [FONT=Verdana][COLOR=white]unless it rolls a 20 on a death save (which ends this effect and removes [/COLOR][/FONT] [FONT=Verdana][COLOR=white]all dream points), if the creature fails a total of 3 death saving throws it [/COLOR][/FONT] [FONT=Verdana][COLOR=white]dies and on its next turn rises at half HPs under the control of the Creeper [/COLOR][/FONT] [FONT=Verdana][COLOR=white](has a full range of actions but cannot use encounter or daily powers), is [/COLOR][/FONT] [FONT=Verdana][COLOR=white]considered undead and gains resist 10 necrotic and vulnerable 5 radiant. If [/COLOR][/FONT] [FONT=Verdana][COLOR=white]the Creeper is reduced to 0HPs this animated corpse collapses as a lifeless [/COLOR][/FONT] [FONT=Verdana][COLOR=white]sack of flesh and bone (creature may be brought back with raise dead).[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Shadow Hop[/FONT][/B][FONT=Verdana] (Move; recharge :6:) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] teleport[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Creeper teleports 8 squares as a move action [/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Bloodied Bloom[/FONT][/B][FONT=Verdana] (Immediate Reaction; encounter) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] when first bloodied[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]When Creeper is first bloodied its Living Dream power recharges and it may [/COLOR][/FONT] [FONT=Verdana][COLOR=white]use it as an immediate reaction if possible; also 4 Dream Zombie Sleeping [/COLOR][/FONT] [FONT=Verdana][COLOR=white]Hosts emerge from the ground each in any free square within burst 3 (see [/COLOR][/FONT] [FONT=Verdana][COLOR=white]separate stat block), these Zombies act on initiative 5 [/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Alignment[/FONT][/B][FONT=Verdana] Unaligned[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Str[/FONT][/B][FONT=Verdana] 20 (+10) [B]Dex[/B] 12 (+6) [B]Wis[/B] 14 (+7) [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Con[/FONT][/B][FONT=Verdana] 16 (+8) [B]Int[/B] 3 (+1) [B]Cha[/B] 16 (+8)[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana][SIZE=3]Dream Zombie Sleeping Host[/SIZE][/FONT][/B][FONT=Verdana] Level 10 Brute [/FONT][/COLOR] [FONT=Verdana][COLOR=white]Medium Shadow Animate (undead) XP 0 (see Deaths Dream Creeper)[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Initiative[/FONT][/B][FONT=Verdana] 5 Senses [B]Perception[/B] +3, darkvision [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]HP[/FONT][/B][FONT=Verdana] 80; Bloodied 40 [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]AC[/FONT][/B][FONT=Verdana] 22; [B]Fortitude[/B] 22, [B]Reflex[/B] 19, Will 19 [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Immune[/FONT][/B][FONT=Verdana] disease, poison; [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Resist[/FONT][/B][FONT=Verdana] 10 necrotic; [B]Vulnerable[/B] 5 radiant [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Speed[/FONT][/B][FONT=Verdana] 5 [/FONT][/COLOR] [FONT=Verdana][COLOR=white]:bmelee: [B]Head Grab[/B] (Standard; at-will) [/COLOR][/FONT] [FONT=Verdana][COLOR=white]Attack +13 vs. AC; 2d6+4 damage; on hit target is grabbed (escape ends) [/COLOR][/FONT] [COLOR=white][FONT=Verdana]:melee: [B]Burrowing Fingers[/B] (Standard; at-will) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] grabbed target[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Target must be grabbed by Zombie; attack +11 vs. Will; 3d8+4 necrotic [/COLOR][/FONT] [FONT=Verdana][COLOR=white]damage; on hit the target either loses a healing surge or gains a Dream [/COLOR][/FONT] [FONT=Verdana][COLOR=white]Point (targets choice) [/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Eternal[/FONT][/B][FONT=Verdana] [B]Sleep[/B] [/FONT][FONT=Times New Roman]♦[/FONT][FONT=Verdana] [B]radiant[/B] [/FONT][/COLOR] [FONT=Verdana][COLOR=white]If Deaths Dream Creeper is reduced to 0HPs the forces animating the [/COLOR][/FONT] [FONT=Verdana][COLOR=white]Zombie fail and it collaspes dead as a ball of radiant energy bursts from [/COLOR][/FONT] [FONT=Verdana][COLOR=white]within it; all living creatures adjacent to the Zombie regain HPs as if [/COLOR][/FONT] [FONT=Verdana][COLOR=white]spending a healing surge [/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Alignment[/FONT][/B][FONT=Verdana] Unaligned[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Str[/FONT][/B][FONT=Verdana] 18 (+9) [B]Dex[/B] 12 (+6) [B]Wis[/B] 6 (+3) [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Con[/FONT][/B][FONT=Verdana] 10 (+5) [B]Int[/B] 3 (+1) [B]Cha[/B] 3 (+1) [/FONT][/COLOR] [FONT=Verdana][COLOR=white]I am not sure that this is balanced, but it might still be an interesting or at least challenging encounter base. [/COLOR][/FONT] [FONT=Verdana][COLOR=white]The creature has a few things that I think are open to discussion, what does anyone else think?[/COLOR][/FONT] [/QUOTE]
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