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Mesh Hongs Monster Request / Discussion Thread
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<blockquote data-quote="Mesh Hong" data-source="post: 5205373" data-attributes="member: 73463"><p><span style="font-family: 'Verdana'"><span style="color: white">Well this is an interesting one, and yet another creature I have never come across. You have already spotted several problems with the design in your request so I have made a few thematic changes that might make it easier to weave a Leucrotta into a plot and give a few openings for encounters.</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">1</span></strong><span style="font-family: 'Verdana'">. I have made it a shapechanger so that it can gain entry into civilised areas in order to find its victims. Even when it has assumed a humanoid form it is still essentially the same creature underneath and I would play up its feral qualities and attitudes. I would also be tempted to say that the humanoid form it takes always retains its lions tail, or if you want to make it easier to spot its stag hooves.</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">2</span></strong><span style="font-family: 'Verdana'">. I have made the creature an elite(plus) or in other words given it more HPs and a heal every time it uses shapechange. I have also given it some pretty aggressive powers so it should be able to cause a group an nasty shock if they think it will be easy to defeat.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">Anyway, take a look and tell me what you think.</span></span></p><p> </p><p><strong><span style="font-family: 'Verdana'"><span style="color: white"><span style="font-size: 12px">Leucrotta</span></span></span></strong></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">The Leucrotta is a mysterious and savage creature of unknown but ancient origin. Many communities have folklore surrounding mysterious strangers stealing babies or luring away gullible young men. The Leucrotta are probably responsible for these tales for that is exactly what they do…</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">A Leucrotta has two forms, its natural beast form is that of a wild predator with the body and legs of a stag, with a lions tail and a savage looking head not unlike a deranged badger. In this form a Leucrotta is ferocious and fearless, knocking its prey to the ground and goring it with its razor sharp teeth.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">A Leucrotta’s secondry humanoid form is slightly more subtle but still contains the instincts and desires of a beast. The Leucrotta uses its humanoid form to enter small settlements and select its prey, luring them to a secluded spot or even away from the comfort of its settlement where it transforms and delights in to chasing it down before devouring it.</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Notes</span></strong><span style="font-family: 'Verdana'">:</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Each form shares the same HP pool, but each form has access to its own action point. The creature is designed to change forms a few times during combat in order to heal and recharge its powers for maximum effect. This creature could also work well in a multi location encounter as it tries to fall back or escape a fight it is losing.</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'"><span style="font-size: 12px">Leucrotta</span></span></strong><span style="font-family: 'Verdana'"> Level 6 Elite Skirmisher </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Large Natural Magical Beast (shapechanger) XP 500 </span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Initiative</span></strong><span style="font-family: 'Verdana'"> +8 <strong>Senses</strong> Perception +8, lowlight vision</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">HP</span></strong><span style="font-family: 'Verdana'"> 200; Bloodied 100 </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">AC</span></strong><span style="font-family: 'Verdana'"> 21; <strong>Fortitude</strong> 19, <strong>Reflex</strong> 18, <strong>Will</strong> 19 </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Immune</span></strong><span style="font-family: 'Verdana'"> charm, illusion; </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Resist</span></strong><span style="font-family: 'Verdana'"> 10 psychic </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Saving Throws</span></strong><span style="font-family: 'Verdana'"> +2 </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Speed</span></strong><span style="font-family: 'Verdana'"> 8 </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Action Points</span></strong><span style="font-family: 'Verdana'"> 1 </span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> <strong>Bite</strong> (Standard; at-will) </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Attack +11 vs. AC; 2d6+4 damage </span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Hoof Flurry</strong> (Standard; at-will) </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">2 attacks against the same target; attack +11 vs. AC; 1d6+4; if both </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">attacks hit the target takes an additional 2d6 damage and is knocked </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">prone </span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Savage Feast</strong> (Standard; at-will) </span><strong><span style="font-family: 'Arial'">♦</span></strong><strong><span style="font-family: 'Verdana'"> requires combat advantage</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">target must be granting combat advantage; attack +13 vs. AC (includes </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">CA); 4d8+4 damage; on hit target takes 5 ongoing bleeding damage; on </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">miss target takes half damage </span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/c.gif" class="smilie" loading="lazy" alt=":close:" title="Close :close:" data-shortname=":close:" /> <strong>Mental Blast</strong> (Minor; recharge <img src="http://www.enworld.org/forum/images/smilies/5.gif" class="smilie" loading="lazy" alt=":5:" title="Five :5:" data-shortname=":5:" /><img src="http://www.enworld.org/forum/images/smilies/6.gif" class="smilie" loading="lazy" alt=":6:" title="Six :6:" data-shortname=":6:" />) </span><strong><span style="font-family: 'Arial'">♦</span></strong><strong><span style="font-family: 'Verdana'"> psychic</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Burst 3; attack +9 vs. Will; on hit target is knocked prone and dazed </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">(save ends) </span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/c.gif" class="smilie" loading="lazy" alt=":close:" title="Close :close:" data-shortname=":close:" /> <strong>Lure of the Leucrotta</strong> (Move; recharge <img src="http://www.enworld.org/forum/images/smilies/5.gif" class="smilie" loading="lazy" alt=":5:" title="Five :5:" data-shortname=":5:" /><img src="http://www.enworld.org/forum/images/smilies/6.gif" class="smilie" loading="lazy" alt=":6:" title="Six :6:" data-shortname=":6:" />) </span><strong><span style="font-family: 'Arial'">♦</span></strong><strong><span style="font-family: 'Verdana'"> charm, standing targets </span></strong></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">only</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Standing targets only; burst 10; attack +9 vs. Will; on hit Leucrotta slides </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">the target its speed and the target takes a cumulative -1 to its Will </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">defence until the end of the encounter </span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Shapechange</span></strong><span style="font-family: 'Verdana'"> (Move; at-will) </span><strong><span style="font-family: 'Arial'">♦</span></strong><strong><span style="font-family: 'Verdana'"> polymorph, heal</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Leucrotta assumes the form of a unique medium sized humanoid creature </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">with all its recharge powers refreshed (see example stat block), when </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Leucrotta uses Shapechange it regains 35 HPs </span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Alignment</span></strong><span style="font-family: 'Verdana'"> Chaotic Evil <strong>Languages</strong> common </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Skills</span></strong><span style="font-family: 'Verdana'"> Bluff +12, Stealth +11, Thievery +11 </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Str</span></strong><span style="font-family: 'Verdana'"> 18 (+7) <strong>Dex</strong> 16 (+6) <strong>Wis</strong> 10 (+3) </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Con</span></strong><span style="font-family: 'Verdana'"> 14 (+5) <strong>Int</strong> 12 (+4) <strong>Cha</strong> 18 (+7) </span></span></p><p> </p><p> </p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'"><span style="font-size: 12px">Leucrotta (Human Form)</span></span></strong><span style="font-family: 'Verdana'"> Level 6 Elite Controller </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Medium Natural Magical Beast (shapechanger) XP 500 </span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Initiative</span></strong><span style="font-family: 'Verdana'"> +6 Senses <strong>Perception</strong> +8, lowlight vision </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">HP</span></strong><span style="font-family: 'Verdana'"> 200; Bloodied 100 </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">AC</span></strong><span style="font-family: 'Verdana'"> 20; <strong>Fortitude</strong> 19, <strong>Reflex</strong> 18, <strong>Will</strong> 19 </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Immune</span></strong><span style="font-family: 'Verdana'"> charm, illusion; </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Resist</span></strong><span style="font-family: 'Verdana'"> 10 psychic </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Saving Throws</span></strong><span style="font-family: 'Verdana'"> +2 </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Speed</span></strong><span style="font-family: 'Verdana'"> 6 </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Action Points</span></strong><span style="font-family: 'Verdana'"> 1 </span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> <strong>Dagger</strong> <strong>Slash</strong> (Standard; at-will) </span><strong><span style="font-family: 'Arial'">♦</span></strong><strong><span style="font-family: 'Verdana'"> weapon</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Attack +11 vs. AC; 1d6+4 damage </span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Slash and Escape</strong> (Immediate Interrupt; at-will) </span><strong><span style="font-family: 'Arial'">♦</span></strong><strong><span style="font-family: 'Verdana'"> weapon, attacked </span></strong></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">by adjacent tar</span></strong><strong><span style="font-family: 'Verdana'">get </span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">When attacked by an adjacent target Leucrotta makes a Dagger Slash </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">attack against its agressor as an immediate interrupt action; on hit the </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">target is also slowed (save ends) and Leucrotta may shift 3 squares </span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /> <strong>Dagger Toss</strong> (Standard; at-will) </span><strong><span style="font-family: 'Arial'">♦</span></strong><strong><span style="font-family: 'Verdana'"> weapon</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Range 5/10; attack +9 vs. Reflex; 1d6+4 damage </span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /> <img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /><strong>Lure of Dark Promise</strong> (Standard; recharge <img src="http://www.enworld.org/forum/images/smilies/5.gif" class="smilie" loading="lazy" alt=":5:" title="Five :5:" data-shortname=":5:" /><img src="http://www.enworld.org/forum/images/smilies/6.gif" class="smilie" loading="lazy" alt=":6:" title="Six :6:" data-shortname=":6:" />) </span><strong><span style="font-family: 'Arial'">♦</span></strong><strong><span style="font-family: 'Verdana'"> psychic, charm</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Melee or Range 10; attack +10 vs. Will; on hit target is dominated </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">(3 saves ends) aftereffect target takes a cumulative -1 penalty to its Will </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">defence until the end of the encounter; the dominate effect ends </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">immediately if Leucrotta hits the target or if the target takes damage </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">whilst performing a dominated action </span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/c.gif" class="smilie" loading="lazy" alt=":close:" title="Close :close:" data-shortname=":close:" /> <strong>Split the Herd</strong> (Standard; encounter) </span><strong><span style="font-family: 'Arial'">♦</span></strong><strong><span style="font-family: 'Verdana'"> charm</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Burst 10; enemies only; attack +10 vs. Will; on hit Leucrotta slides the </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">target its speed, target is stunned (save ends) and at the start of its turn </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">while it is stunned Leucrotta slides it its speed, if the target takes damage </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">while sliding in this way the stun effect is immediately removed </span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Shapechange</span></strong><span style="font-family: 'Verdana'"> (Move; at-will) </span><strong><span style="font-family: 'Arial'">♦</span></strong><strong><span style="font-family: 'Verdana'"> polymorph, heal</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Leucrotta transforms into its natural form with all its recharge power </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">refreshed, when Leucrotta uses Shapechange it regains 35 HPs </span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Alignment</span></strong><span style="font-family: 'Verdana'"> Chaotic Evil <strong>Languages</strong> common </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Skills</span></strong><span style="font-family: 'Verdana'"> Bluff +12, Stealth +11, Thievery +11 </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Str</span></strong><span style="font-family: 'Verdana'"> 18 (+7) <strong>Dex</strong> 16 (+6) <strong>Wis</strong> 10 (+3) </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Con</span></strong><span style="font-family: 'Verdana'"> 14 (+5) <strong>Int</strong> 12 (+4) <strong>Cha</strong> 18 (+7 </span></span></p></blockquote><p></p>
[QUOTE="Mesh Hong, post: 5205373, member: 73463"] [FONT=Verdana][COLOR=white]Well this is an interesting one, and yet another creature I have never come across. You have already spotted several problems with the design in your request so I have made a few thematic changes that might make it easier to weave a Leucrotta into a plot and give a few openings for encounters.[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]1[/FONT][/B][FONT=Verdana]. I have made it a shapechanger so that it can gain entry into civilised areas in order to find its victims. Even when it has assumed a humanoid form it is still essentially the same creature underneath and I would play up its feral qualities and attitudes. I would also be tempted to say that the humanoid form it takes always retains its lions tail, or if you want to make it easier to spot its stag hooves.[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]2[/FONT][/B][FONT=Verdana]. I have made the creature an elite(plus) or in other words given it more HPs and a heal every time it uses shapechange. I have also given it some pretty aggressive powers so it should be able to cause a group an nasty shock if they think it will be easy to defeat.[/FONT][/COLOR] [FONT=Verdana][COLOR=white]Anyway, take a look and tell me what you think.[/COLOR][/FONT] [B][FONT=Verdana][COLOR=white][SIZE=3]Leucrotta[/SIZE][/COLOR][/FONT][/B] [FONT=Verdana][COLOR=white]The Leucrotta is a mysterious and savage creature of unknown but ancient origin. Many communities have folklore surrounding mysterious strangers stealing babies or luring away gullible young men. The Leucrotta are probably responsible for these tales for that is exactly what they do…[/COLOR][/FONT] [FONT=Verdana][COLOR=white]A Leucrotta has two forms, its natural beast form is that of a wild predator with the body and legs of a stag, with a lions tail and a savage looking head not unlike a deranged badger. In this form a Leucrotta is ferocious and fearless, knocking its prey to the ground and goring it with its razor sharp teeth.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]A Leucrotta’s secondry humanoid form is slightly more subtle but still contains the instincts and desires of a beast. The Leucrotta uses its humanoid form to enter small settlements and select its prey, luring them to a secluded spot or even away from the comfort of its settlement where it transforms and delights in to chasing it down before devouring it.[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Notes[/FONT][/B][FONT=Verdana]:[/FONT][/COLOR] [FONT=Verdana][COLOR=white]Each form shares the same HP pool, but each form has access to its own action point. The creature is designed to change forms a few times during combat in order to heal and recharge its powers for maximum effect. This creature could also work well in a multi location encounter as it tries to fall back or escape a fight it is losing.[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana][SIZE=3]Leucrotta[/SIZE][/FONT][/B][FONT=Verdana] Level 6 Elite Skirmisher [/FONT][/COLOR] [FONT=Verdana][COLOR=white]Large Natural Magical Beast (shapechanger) XP 500 [/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Initiative[/FONT][/B][FONT=Verdana] +8 [B]Senses[/B] Perception +8, lowlight vision[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]HP[/FONT][/B][FONT=Verdana] 200; Bloodied 100 [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]AC[/FONT][/B][FONT=Verdana] 21; [B]Fortitude[/B] 19, [B]Reflex[/B] 18, [B]Will[/B] 19 [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Immune[/FONT][/B][FONT=Verdana] charm, illusion; [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Resist[/FONT][/B][FONT=Verdana] 10 psychic [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Saving Throws[/FONT][/B][FONT=Verdana] +2 [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Speed[/FONT][/B][FONT=Verdana] 8 [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Action Points[/FONT][/B][FONT=Verdana] 1 [/FONT][/COLOR] [FONT=Verdana][COLOR=white]:bmelee: [B]Bite[/B] (Standard; at-will) [/COLOR][/FONT] [FONT=Verdana][COLOR=white]Attack +11 vs. AC; 2d6+4 damage [/COLOR][/FONT] [FONT=Verdana][COLOR=white]:melee: [B]Hoof Flurry[/B] (Standard; at-will) [/COLOR][/FONT] [FONT=Verdana][COLOR=white]2 attacks against the same target; attack +11 vs. AC; 1d6+4; if both [/COLOR][/FONT] [FONT=Verdana][COLOR=white]attacks hit the target takes an additional 2d6 damage and is knocked [/COLOR][/FONT] [FONT=Verdana][COLOR=white]prone [/COLOR][/FONT] [COLOR=white][FONT=Verdana]:melee: [B]Savage Feast[/B] (Standard; at-will) [/FONT][B][FONT=Arial]♦[/FONT][/B][B][FONT=Verdana] requires combat advantage[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]target must be granting combat advantage; attack +13 vs. AC (includes [/COLOR][/FONT] [FONT=Verdana][COLOR=white]CA); 4d8+4 damage; on hit target takes 5 ongoing bleeding damage; on [/COLOR][/FONT] [FONT=Verdana][COLOR=white]miss target takes half damage [/COLOR][/FONT] [COLOR=white][FONT=Verdana]:close: [B]Mental Blast[/B] (Minor; recharge :5::6:) [/FONT][B][FONT=Arial]♦[/FONT][/B][B][FONT=Verdana] psychic[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Burst 3; attack +9 vs. Will; on hit target is knocked prone and dazed [/COLOR][/FONT] [FONT=Verdana][COLOR=white](save ends) [/COLOR][/FONT] [COLOR=white][FONT=Verdana]:close: [B]Lure of the Leucrotta[/B] (Move; recharge :5::6:) [/FONT][B][FONT=Arial]♦[/FONT][/B][B][FONT=Verdana] charm, standing targets [/FONT][/B][/COLOR] [COLOR=white][B][FONT=Verdana]only[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Standing targets only; burst 10; attack +9 vs. Will; on hit Leucrotta slides [/COLOR][/FONT] [FONT=Verdana][COLOR=white]the target its speed and the target takes a cumulative -1 to its Will [/COLOR][/FONT] [FONT=Verdana][COLOR=white]defence until the end of the encounter [/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Shapechange[/FONT][/B][FONT=Verdana] (Move; at-will) [/FONT][B][FONT=Arial]♦[/FONT][/B][B][FONT=Verdana] polymorph, heal[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Leucrotta assumes the form of a unique medium sized humanoid creature [/COLOR][/FONT] [FONT=Verdana][COLOR=white]with all its recharge powers refreshed (see example stat block), when [/COLOR][/FONT] [FONT=Verdana][COLOR=white]Leucrotta uses Shapechange it regains 35 HPs [/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Alignment[/FONT][/B][FONT=Verdana] Chaotic Evil [B]Languages[/B] common [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Skills[/FONT][/B][FONT=Verdana] Bluff +12, Stealth +11, Thievery +11 [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Str[/FONT][/B][FONT=Verdana] 18 (+7) [B]Dex[/B] 16 (+6) [B]Wis[/B] 10 (+3) [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Con[/FONT][/B][FONT=Verdana] 14 (+5) [B]Int[/B] 12 (+4) [B]Cha[/B] 18 (+7) [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana][SIZE=3]Leucrotta (Human Form)[/SIZE][/FONT][/B][FONT=Verdana] Level 6 Elite Controller [/FONT][/COLOR] [FONT=Verdana][COLOR=white]Medium Natural Magical Beast (shapechanger) XP 500 [/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Initiative[/FONT][/B][FONT=Verdana] +6 Senses [B]Perception[/B] +8, lowlight vision [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]HP[/FONT][/B][FONT=Verdana] 200; Bloodied 100 [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]AC[/FONT][/B][FONT=Verdana] 20; [B]Fortitude[/B] 19, [B]Reflex[/B] 18, [B]Will[/B] 19 [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Immune[/FONT][/B][FONT=Verdana] charm, illusion; [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Resist[/FONT][/B][FONT=Verdana] 10 psychic [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Saving Throws[/FONT][/B][FONT=Verdana] +2 [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Speed[/FONT][/B][FONT=Verdana] 6 [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Action Points[/FONT][/B][FONT=Verdana] 1 [/FONT][/COLOR] [COLOR=white][FONT=Verdana]:bmelee: [B]Dagger[/B] [B]Slash[/B] (Standard; at-will) [/FONT][B][FONT=Arial]♦[/FONT][/B][B][FONT=Verdana] weapon[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Attack +11 vs. AC; 1d6+4 damage [/COLOR][/FONT] [COLOR=white][FONT=Verdana]:melee: [B]Slash and Escape[/B] (Immediate Interrupt; at-will) [/FONT][B][FONT=Arial]♦[/FONT][/B][B][FONT=Verdana] weapon, attacked [/FONT][/B][/COLOR] [COLOR=white][B][FONT=Verdana]by adjacent tar[/FONT][/B][B][FONT=Verdana]get [/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]When attacked by an adjacent target Leucrotta makes a Dagger Slash [/COLOR][/FONT] [FONT=Verdana][COLOR=white]attack against its agressor as an immediate interrupt action; on hit the [/COLOR][/FONT] [FONT=Verdana][COLOR=white]target is also slowed (save ends) and Leucrotta may shift 3 squares [/COLOR][/FONT] [COLOR=white][FONT=Verdana]:ranged: [B]Dagger Toss[/B] (Standard; at-will) [/FONT][B][FONT=Arial]♦[/FONT][/B][B][FONT=Verdana] weapon[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Range 5/10; attack +9 vs. Reflex; 1d6+4 damage [/COLOR][/FONT] [COLOR=white][FONT=Verdana]:ranged: :melee:[B]Lure of Dark Promise[/B] (Standard; recharge :5::6:) [/FONT][B][FONT=Arial]♦[/FONT][/B][B][FONT=Verdana] psychic, charm[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Melee or Range 10; attack +10 vs. Will; on hit target is dominated [/COLOR][/FONT] [FONT=Verdana][COLOR=white](3 saves ends) aftereffect target takes a cumulative -1 penalty to its Will [/COLOR][/FONT] [FONT=Verdana][COLOR=white]defence until the end of the encounter; the dominate effect ends [/COLOR][/FONT] [FONT=Verdana][COLOR=white]immediately if Leucrotta hits the target or if the target takes damage [/COLOR][/FONT] [FONT=Verdana][COLOR=white]whilst performing a dominated action [/COLOR][/FONT] [COLOR=white][FONT=Verdana]:close: [B]Split the Herd[/B] (Standard; encounter) [/FONT][B][FONT=Arial]♦[/FONT][/B][B][FONT=Verdana] charm[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Burst 10; enemies only; attack +10 vs. Will; on hit Leucrotta slides the [/COLOR][/FONT] [FONT=Verdana][COLOR=white]target its speed, target is stunned (save ends) and at the start of its turn [/COLOR][/FONT] [FONT=Verdana][COLOR=white]while it is stunned Leucrotta slides it its speed, if the target takes damage [/COLOR][/FONT] [FONT=Verdana][COLOR=white]while sliding in this way the stun effect is immediately removed [/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Shapechange[/FONT][/B][FONT=Verdana] (Move; at-will) [/FONT][B][FONT=Arial]♦[/FONT][/B][B][FONT=Verdana] polymorph, heal[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Leucrotta transforms into its natural form with all its recharge power [/COLOR][/FONT] [FONT=Verdana][COLOR=white]refreshed, when Leucrotta uses Shapechange it regains 35 HPs [/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Alignment[/FONT][/B][FONT=Verdana] Chaotic Evil [B]Languages[/B] common [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Skills[/FONT][/B][FONT=Verdana] Bluff +12, Stealth +11, Thievery +11 [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Str[/FONT][/B][FONT=Verdana] 18 (+7) [B]Dex[/B] 16 (+6) [B]Wis[/B] 10 (+3) [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Con[/FONT][/B][FONT=Verdana] 14 (+5) [B]Int[/B] 12 (+4) [B]Cha[/B] 18 (+7 [/FONT][/COLOR] [/QUOTE]
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