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Mesh Hongs Monster Request / Discussion Thread
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<blockquote data-quote="Mesh Hong" data-source="post: 5206392" data-attributes="member: 73463"><p><span style="font-family: 'Verdana'"><span style="color: white">Well I am a bit concerned about the slow and daze effect from 2 dream points as I think that might be a bit debilitating and annoying. In fact I think the whole Dream Point track might be a bit harsh for a level 10 solo, if it went badly for the group it could quickly spiral out of control into a TPK with a load of (no save) effects.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">Admittedly the creature only has a limited range so someone should be able to escape and devise a plan to attack it from out of the creatures range. But the very fact that I am considering this possibility tells me that there is potentially a serious problem there.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">Maybe you could change the heal/religion check to a move action or a move action (1/round) to balance out the economy of actions a little?</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">Maybe the creatures vulnerability radiant should be increased to 10 from 5, and you could add vulnerability 5 fire so that the group can really see the creature in pain.</span></span></p><p> </p><p> </p><p></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">Well you could ignore the shapechange aspect and just give the standard form <strong>Lure of Dark Promise</strong> as an encounter power. This way it could try and grab the person on watch, if it failed it could retreat and try again the next night.</span></span></p><p> </p><p></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">These powers are designed to manoeuvre the Laucrotta’s prey into position and to keep other targets away, I tried to design them in a way that stood a good chance of achieving that purpose while minimising the possibility of abuse (honest).</span></span></p><p> </p><p><strong><span style="font-family: 'Verdana'"><span style="color: white">1: Lure of Dark Promise</span></span></strong></p><p><em><span style="font-family: 'Verdana'"><span style="color: white">“the dominate effect ends immediately if Leucrotta hits the target or if the target takes damage whilst performing a dominated action”</span></span></em></p><p><span style="font-family: 'Verdana'"><span style="color: white">This means that if the dominate effect will end immediately if:</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">- The Leucrotta hits the target with an attack</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">- the dominated target takes any damage during its dominated action (sources could be walking into damaging terrain, taking falling damage, getting hit by an immediate reaction/interrupt when attacking a creature etc)</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">This power is designed for compelling a creature to come to the Leucrotta (as per your original design statement). It is not supposed to be as effective as an in combat dominate (though admittedly it is still pretty good at that).</span></span></p><p> </p><p><strong><span style="font-family: 'Verdana'"><span style="color: white">2: Split the Herd</span></span></strong></p><p><em><span style="font-family: 'Verdana'"><span style="color: white">“if the target takes damage while sliding in this way the stun effect is immediately removed”</span></span></em></p><p><span style="font-family: 'Verdana'"><span style="color: white">This is intended to be pretty much the same as Lure of Dark Promise, if the target takes damage as a result of a slide (such as into damaging terrain or taking falling damage) then the stun effect ends and the target is free.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">Again this is designed to help the Leucrotta concentrate on getting 1 target into a favourable position while keeping enemies away. The fact that it only requires a single save and is an encounter power should mean that it is fine to use at this level.</span></span></p><p> </p><p> </p><p></p><p> </p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">You are dead right, in fact it was the first thing I thought when I woke up this morning. I think I made it a move action because Shapechange is usually an at will minor action but that was obviously too powerful in this situation.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">The problem is that I want the Leucrotta to shift forms at least a couple of times in the encounter but I don’t want it killing itself in the process. If it is a standard action then it is forgoing an attack or using an action point. (hmmm action point?)</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">Maybe the Leucrotta should have a Shapechange Point (like an action point) in each of its forms that it expends as a move action to use shapechange. It could also gain a floating Shapechange point when it becomes bloodied. This would allow it to shift forms a reasonable amount of times without it being too abusable?</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">What does anyone think?</span></span></p><p> </p><p> </p><p></p><p> </p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">Burst 10, targets all standing creatures (i.e. those that aren’t prone) I know its an odd stipulation but this was just to keep with the theme of splitting targets off and I didn’t want it sliding people who weren’t in a position to walk.</span></span></p><p> </p><p></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">It is never my intention to remove all options from a PC, if this creature would do this to a PC in your group then I would recommend changing it in some way. Maybe removing the immunity to illusion or the resist 10 psychic.</span></span></p><p> </p><p></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">I designed it with half an eye on making it workable in both rural and town based situations. It could be an interesting side quest situation in town with people going missing and the group trying to track the cause down, or it could be as simple as an encounter while the group rests in the wilderness.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">I see the Leucrotta as a fairly mobile hunter, never staying in an area long so as to reduce its chances of getting caught. However what if one became attached to a settlement or a person in a settlement and fought its instincts to move on? What if a Leucrotta fell in love with one of its targets and decided to act as a protector rather than a killer? Tragically it would still be drawn to feed from other citizens or from creatures in the surrounding area which might ultimately lead to its discovery. What if when it was close to being discovered or actually unmasked it kidnapped its love and fled into the hills?</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">That sort of thing.</span></span></p></blockquote><p></p>
[QUOTE="Mesh Hong, post: 5206392, member: 73463"] [FONT=Verdana][COLOR=white]Well I am a bit concerned about the slow and daze effect from 2 dream points as I think that might be a bit debilitating and annoying. In fact I think the whole Dream Point track might be a bit harsh for a level 10 solo, if it went badly for the group it could quickly spiral out of control into a TPK with a load of (no save) effects.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Admittedly the creature only has a limited range so someone should be able to escape and devise a plan to attack it from out of the creatures range. But the very fact that I am considering this possibility tells me that there is potentially a serious problem there.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Maybe you could change the heal/religion check to a move action or a move action (1/round) to balance out the economy of actions a little?[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Maybe the creatures vulnerability radiant should be increased to 10 from 5, and you could add vulnerability 5 fire so that the group can really see the creature in pain.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Well you could ignore the shapechange aspect and just give the standard form [B]Lure of Dark Promise[/B] as an encounter power. This way it could try and grab the person on watch, if it failed it could retreat and try again the next night.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]These powers are designed to manoeuvre the Laucrotta’s prey into position and to keep other targets away, I tried to design them in a way that stood a good chance of achieving that purpose while minimising the possibility of abuse (honest).[/COLOR][/FONT] [B][FONT=Verdana][COLOR=white]1: Lure of Dark Promise[/COLOR][/FONT][/B] [I][FONT=Verdana][COLOR=white]“the dominate effect ends immediately if Leucrotta hits the target or if the target takes damage whilst performing a dominated action”[/COLOR][/FONT][/I] [FONT=Verdana][COLOR=white]This means that if the dominate effect will end immediately if:[/COLOR][/FONT] [FONT=Verdana][COLOR=white]- The Leucrotta hits the target with an attack[/COLOR][/FONT] [FONT=Verdana][COLOR=white]- the dominated target takes any damage during its dominated action (sources could be walking into damaging terrain, taking falling damage, getting hit by an immediate reaction/interrupt when attacking a creature etc)[/COLOR][/FONT] [FONT=Verdana][COLOR=white]This power is designed for compelling a creature to come to the Leucrotta (as per your original design statement). It is not supposed to be as effective as an in combat dominate (though admittedly it is still pretty good at that).[/COLOR][/FONT] [B][FONT=Verdana][COLOR=white]2: Split the Herd[/COLOR][/FONT][/B] [I][FONT=Verdana][COLOR=white]“if the target takes damage while sliding in this way the stun effect is immediately removed”[/COLOR][/FONT][/I] [FONT=Verdana][COLOR=white]This is intended to be pretty much the same as Lure of Dark Promise, if the target takes damage as a result of a slide (such as into damaging terrain or taking falling damage) then the stun effect ends and the target is free.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Again this is designed to help the Leucrotta concentrate on getting 1 target into a favourable position while keeping enemies away. The fact that it only requires a single save and is an encounter power should mean that it is fine to use at this level.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]You are dead right, in fact it was the first thing I thought when I woke up this morning. I think I made it a move action because Shapechange is usually an at will minor action but that was obviously too powerful in this situation.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]The problem is that I want the Leucrotta to shift forms at least a couple of times in the encounter but I don’t want it killing itself in the process. If it is a standard action then it is forgoing an attack or using an action point. (hmmm action point?)[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Maybe the Leucrotta should have a Shapechange Point (like an action point) in each of its forms that it expends as a move action to use shapechange. It could also gain a floating Shapechange point when it becomes bloodied. This would allow it to shift forms a reasonable amount of times without it being too abusable?[/COLOR][/FONT] [FONT=Verdana][COLOR=white]What does anyone think?[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Burst 10, targets all standing creatures (i.e. those that aren’t prone) I know its an odd stipulation but this was just to keep with the theme of splitting targets off and I didn’t want it sliding people who weren’t in a position to walk.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]It is never my intention to remove all options from a PC, if this creature would do this to a PC in your group then I would recommend changing it in some way. Maybe removing the immunity to illusion or the resist 10 psychic.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]I designed it with half an eye on making it workable in both rural and town based situations. It could be an interesting side quest situation in town with people going missing and the group trying to track the cause down, or it could be as simple as an encounter while the group rests in the wilderness.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]I see the Leucrotta as a fairly mobile hunter, never staying in an area long so as to reduce its chances of getting caught. However what if one became attached to a settlement or a person in a settlement and fought its instincts to move on? What if a Leucrotta fell in love with one of its targets and decided to act as a protector rather than a killer? Tragically it would still be drawn to feed from other citizens or from creatures in the surrounding area which might ultimately lead to its discovery. What if when it was close to being discovered or actually unmasked it kidnapped its love and fled into the hills?[/COLOR][/FONT] [FONT=Verdana][COLOR=white]That sort of thing.[/COLOR][/FONT] [/QUOTE]
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