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Mesh Hongs Monster Request / Discussion Thread
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<blockquote data-quote="Old_school_overlord" data-source="post: 5213698" data-attributes="member: 60631"><p>The Encounter is indeed the finale to my campaign's current story arc: *ptolus spoilers*</p><p></p><p>The Heroes are on a mission to procure large amounts of weapons and armour from the Dwarven fortress-states to arm their Orc mercenaries (who are being paid in arms and pillage) who will be helping the city of Ptolus fight of a major Sahuagin invasion from the Empire of Tides.</p><p></p><p>They arrived in the Red hills to find a Goblin uprising (Sahuagin funded) causing chaos and much of the Dwarven army nowhere to be seen. Fighting and sneaking their way into the Fortress of Galeb Durr (at the time I couldn't work out where I'd got the name from) where the army is based, they discover the upper levels are deserted - save for the big-ass iguarna Oggez Rashas which was my first attempt at creating a solo.</p><p></p><p>Exploring deeper into the fortress they discover the entire population had moved to the lower levels and were silently constructing Golems, Slaughter Stone Slicers and other dwarven war machines. After subduing some, they find small red crystals implanted beneath the dwarves skin and the Golems are fitted with larger red crystals.</p><p></p><p>Descending into the mines they find strange, ancient machinery in some of the excavated caverns. In a series of battles they battle an enormous Mining Automaton and a petrified Lich, the miners here have clearly been infested by the crystals for longer than the rest of the dwarves, as the have jagged crowns of crystal erupting from their heads. As the take down these adversaries they experience flash visions of an ancient civilisation of psychic beings (the Panarii) designing and building the Great Construct, with the purpose of piercing the prison that restrains the Galchutt - their primal Demon masters. The visions reveal that the Panarii's enemies succeeded in sabotaging the Great Construct, the resulting explosion annihilated their civilisation and drew the psyche of every living Panarii into the massive crystaline psychic battery at the centre.</p><p></p><p>The encounter is currently written up with some reskined Genasi Stoneshields and Drakkoth ambushers, a Slaughterstone slicer and some minions of my own construction. All but the Slaughterstone have been tinkered with a little bit, with psychic feedback from the "Those who Hear" template for everyone, and some powers have been swapped for stuff that knocks targets prone.</p><p></p><p>The encounter is 6944xp, a lvl 14 encounter for my heroes, who aren't optimised, and several players have only had experience of about 10 sessions of 4ed.</p><p></p><p>I'm currently toying with the idea of making Pandorum a transformational baddie; smashing the crystal releases the psychic energies into a maelstrom of energy - an elite skirmisher plus some splinter entities. I'd probably need to tone down the main encounter a little and provide a free recharge of encounter powers half way through for that.</p><p></p><p>Interesting to hear on the Mental intrusion, I originally had it as recharge 5,6 and a friend said he thought that was unwise...He then ran Revenge of the Giants which has a monster that can dominate twice a turn at will <img src="http://www.enworld.org/forum/images/smilies/worried.png" class="smilie" loading="lazy" alt=":-S" title="Uhm :-S" data-shortname=":-S" /></p><p></p><p>I guess what I mainly need is a couple of ideas for the 2nd stage and its splinters - I thinking a ghostly swarm of some kind. I generally avoid Solos as I've found them to be some of the least intersting fights I've played or Dm'd in 4ed.</p></blockquote><p></p>
[QUOTE="Old_school_overlord, post: 5213698, member: 60631"] The Encounter is indeed the finale to my campaign's current story arc: *ptolus spoilers* The Heroes are on a mission to procure large amounts of weapons and armour from the Dwarven fortress-states to arm their Orc mercenaries (who are being paid in arms and pillage) who will be helping the city of Ptolus fight of a major Sahuagin invasion from the Empire of Tides. They arrived in the Red hills to find a Goblin uprising (Sahuagin funded) causing chaos and much of the Dwarven army nowhere to be seen. Fighting and sneaking their way into the Fortress of Galeb Durr (at the time I couldn't work out where I'd got the name from) where the army is based, they discover the upper levels are deserted - save for the big-ass iguarna Oggez Rashas which was my first attempt at creating a solo. Exploring deeper into the fortress they discover the entire population had moved to the lower levels and were silently constructing Golems, Slaughter Stone Slicers and other dwarven war machines. After subduing some, they find small red crystals implanted beneath the dwarves skin and the Golems are fitted with larger red crystals. Descending into the mines they find strange, ancient machinery in some of the excavated caverns. In a series of battles they battle an enormous Mining Automaton and a petrified Lich, the miners here have clearly been infested by the crystals for longer than the rest of the dwarves, as the have jagged crowns of crystal erupting from their heads. As the take down these adversaries they experience flash visions of an ancient civilisation of psychic beings (the Panarii) designing and building the Great Construct, with the purpose of piercing the prison that restrains the Galchutt - their primal Demon masters. The visions reveal that the Panarii's enemies succeeded in sabotaging the Great Construct, the resulting explosion annihilated their civilisation and drew the psyche of every living Panarii into the massive crystaline psychic battery at the centre. The encounter is currently written up with some reskined Genasi Stoneshields and Drakkoth ambushers, a Slaughterstone slicer and some minions of my own construction. All but the Slaughterstone have been tinkered with a little bit, with psychic feedback from the "Those who Hear" template for everyone, and some powers have been swapped for stuff that knocks targets prone. The encounter is 6944xp, a lvl 14 encounter for my heroes, who aren't optimised, and several players have only had experience of about 10 sessions of 4ed. I'm currently toying with the idea of making Pandorum a transformational baddie; smashing the crystal releases the psychic energies into a maelstrom of energy - an elite skirmisher plus some splinter entities. I'd probably need to tone down the main encounter a little and provide a free recharge of encounter powers half way through for that. Interesting to hear on the Mental intrusion, I originally had it as recharge 5,6 and a friend said he thought that was unwise...He then ran Revenge of the Giants which has a monster that can dominate twice a turn at will :-S I guess what I mainly need is a couple of ideas for the 2nd stage and its splinters - I thinking a ghostly swarm of some kind. I generally avoid Solos as I've found them to be some of the least intersting fights I've played or Dm'd in 4ed. [/QUOTE]
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