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Mesh Hongs Monster Request / Discussion Thread
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<blockquote data-quote="Old_school_overlord" data-source="post: 5215826" data-attributes="member: 60631"><p>Being mostly new players (and the experienced players not being ritual users) they don't actually carry any residuum. It seems like having to use skill checks for a whole combat would likely reduce the interest in the fight for the players who end up doing it- my players are by no means quick, and it takes a while to go around the table.</p><p></p><p>I do like the idea of terrain features that spews out Minion ghosts though, maybe they can be dealt with either through minor action skill checks or by damage.</p><p></p><p>This is what I've got so far for the 2nd stage, I feel like it could do with a little bit more...</p><p></p><p></p><p>Panarii Spirit Storm Level 14 Elite Controller</p><p>Large Natural Beast ((undead)) XP 2,000</p><p>Initiative +12 Senses Perception +9, Dark Vision</p><p>Storm of Madness aura 3; Each Enemy that starts its turn within the Aura is Dazed until the start of it's next turn.</p><p>HP 280; Bloodied 140</p><p>AC 30; Fortitude 26, Reflex 28, Will 28</p><p>Immune Disease, Poisin; Resist Swarm: Half damage from melee and ranged; Vulnerable 10 close and area attacks</p><p>If Panarii Spirit Swarm takes Radiant Damage, Storm of Madness is supressed until the start of it's next turn.</p><p>Saving Throws +2 Speed fly 8 (Hover)</p><p>Action Points 1</p><p></p><p><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> Ghostly Caress (Standard; at-will)</p><p>+18 vs Reflex; 2D8+10 necrotic damage and the target is slowed until the end of it's next turn.</p><p></p><p><img src="http://www.enworld.org/forum/images/smilies/c.gif" class="smilie" loading="lazy" alt=":close:" title="Close :close:" data-shortname=":close:" /> Hunger of the Ancients (Standard; at-will)</p><p>Close Burst 1, targets enemies; +16 vs Fortitude; 2D8+ 6 Necrotic damage and target loses a healing surge.</p><p></p><p><img src="http://www.enworld.org/forum/images/smilies/c.gif" class="smilie" loading="lazy" alt=":close:" title="Close :close:" data-shortname=":close:" /> Banshee's Chorus (Standard; recharge 456)</p><p>Close Blast 5, targets enemies; +16 vs Will; 3D8+8 psychic damage and target can't regain hit points (save ends).</p><p></p><p>Alignment Chaotic Evil Languages: Gibbering</p><p>Str 10 (+7) Dex 20 (+12) Wis 14 (+9)</p><p>Con 20 (+12) Int 14 (+9) Cha 23 (+13)</p></blockquote><p></p>
[QUOTE="Old_school_overlord, post: 5215826, member: 60631"] Being mostly new players (and the experienced players not being ritual users) they don't actually carry any residuum. It seems like having to use skill checks for a whole combat would likely reduce the interest in the fight for the players who end up doing it- my players are by no means quick, and it takes a while to go around the table. I do like the idea of terrain features that spews out Minion ghosts though, maybe they can be dealt with either through minor action skill checks or by damage. This is what I've got so far for the 2nd stage, I feel like it could do with a little bit more... Panarii Spirit Storm Level 14 Elite Controller Large Natural Beast ((undead)) XP 2,000 Initiative +12 Senses Perception +9, Dark Vision Storm of Madness aura 3; Each Enemy that starts its turn within the Aura is Dazed until the start of it's next turn. HP 280; Bloodied 140 AC 30; Fortitude 26, Reflex 28, Will 28 Immune Disease, Poisin; Resist Swarm: Half damage from melee and ranged; Vulnerable 10 close and area attacks If Panarii Spirit Swarm takes Radiant Damage, Storm of Madness is supressed until the start of it's next turn. Saving Throws +2 Speed fly 8 (Hover) Action Points 1 :bmelee: Ghostly Caress (Standard; at-will) +18 vs Reflex; 2D8+10 necrotic damage and the target is slowed until the end of it's next turn. :close: Hunger of the Ancients (Standard; at-will) Close Burst 1, targets enemies; +16 vs Fortitude; 2D8+ 6 Necrotic damage and target loses a healing surge. :close: Banshee's Chorus (Standard; recharge 456) Close Blast 5, targets enemies; +16 vs Will; 3D8+8 psychic damage and target can't regain hit points (save ends). Alignment Chaotic Evil Languages: Gibbering Str 10 (+7) Dex 20 (+12) Wis 14 (+9) Con 20 (+12) Int 14 (+9) Cha 23 (+13) [/QUOTE]
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