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Mesh Hongs Monster Request / Discussion Thread
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<blockquote data-quote="Mesh Hong" data-source="post: 5215886" data-attributes="member: 73463"><p><span style="font-family: 'Verdana'"><span style="color: white">What I like to do with swarms these days is make them really swarmy and try and maximise mechanics that make them act like a cloud/carpet of hundreds or thousands of tiny creatures. In this case your swarm is probably tens of creatures as I picture the individual spirits being larger than wasps (for instance).</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">I like to have swarms be at least huge size (3x3), for an elite swarm in this case I might be tempted to go for (5x5) to maximise use of the following mechanics:</span></span></p><p> </p><p><strong><span style="font-family: 'Verdana'"><span style="color: white">Swarm Characteristics 1</span></span></strong></p><p><span style="font-family: 'Verdana'"><span style="color: white">Swarm may move through and end its turn in other creatures squares; the Swarm never provokes opportunity attacks and it may not make opportunity attacks itself.</span></span></p><p> </p><p><strong><span style="font-family: 'Verdana'"><span style="color: white">Swarm Characteristics 2</span></span></strong></p><p><span style="font-family: 'Verdana'"><span style="color: white">Swarm is only subject to effects generated from area attacks (such as blasts, burst and zones), effects generated from single target effects have no effect. The exceptions to this are class abilities such as sneak attack, quarry, curse, mark and divine challenge.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">These traits give swarms a whole new feel, they can move around much easier and become much more interesting opponents.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">Swarms under this system have an ideal chance of sitting on top of multiple PCs, so I like to give them special attacks that target all creatures they are sharing a square with, or have them do additional damage to creatures they are sharing a square with. Again this keeps things interesting and adds to the feel of the swarm actually crawling over the PCs in question rather than sitting next to them.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">I am also a fan of the standard swarm aura of making an attack against enemies starting their turn adjacent (or sharing a square) with swarm.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">Given the above I would come up with something like:</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'"><span style="font-size: 12px">Panarii Spirit Storm</span></span></strong><span style="font-family: 'Verdana'"> Level 14 Elite Controller </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Gargantuan (5x5) Natural Beast (undead, swarm) XP 2,000 </span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Initiative</span></strong><span style="font-family: 'Verdana'"> +12 Senses Perception +9 </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Tangle of Hands</span></strong><span style="font-family: 'Verdana'"> aura 1; All enemies starting their turn adjacent to or </span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'">sharing a square with the Spirit Storm take a Ghostly Caress attack </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Spirit Drain</span></strong><span style="font-family: 'Verdana'"> (necrotic) aura 0; All enemies sharing a square with the Spirit </span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'">Storm gain only half the amount when regaining HPs </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">HP</span></strong><span style="font-family: 'Verdana'"> 220; Bloodied 110; <strong>also see Bloodied Purge</strong> </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">AC</span></strong><span style="font-family: 'Verdana'"> 28; <strong>Fortitude</strong> 25, <strong>Reflex</strong> 26, <strong>Will</strong> 27 </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Immune</span></strong><span style="font-family: 'Verdana'"> disease, poison; </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Resist</span></strong><span style="font-family: 'Verdana'"> 15 necrotic, half damage from melee and ranged attacks; </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Vulnerable</span></strong><span style="font-family: 'Verdana'"> 10 close and area attacks </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Saving Throws</span></strong><span style="font-family: 'Verdana'"> +2 </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Speed</span></strong><span style="font-family: 'Verdana'"> 6, fly 8 (hover) </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Action Points</span></strong><span style="font-family: 'Verdana'"> 1 </span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> <strong>Ghostly Caress</strong> (Standard; at-will) </span><strong><span style="font-family: 'Arial'">♦</span></strong><strong><span style="font-family: 'Verdana'"> necrotic</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Attack +18 vs. Reflex; 1d10+6 necrotic damage, targets sharing a square </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">with Spirit Storm take 2d8+6 necrotc damage </span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Psychic Torment</strong> (Standard; at-will) </span><strong><span style="font-family: 'Arial'">♦</span></strong><strong><span style="font-family: 'Verdana'"> Psychic</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">1 or 2 targets; attack +18 vs. Will; 2d6+6 psychic damage; on hit target </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">is dazed (save ends) </span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Hunger of the Ancients</strong> (Standard; recharge 456) </span><strong><span style="font-family: 'Arial'">♦</span></strong><strong><span style="font-family: 'Verdana'"> necrotic</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">targets all creatures sharing a square with Spirit Storm; attack +18 vs. </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Fortitude; 3d6+6 necrotic damage; on hit target loses a healing surge </span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Bloodied Purge</strong> (Free) </span><strong><span style="font-family: 'Arial'">♦</span></strong><strong><span style="font-family: 'Verdana'"> psychic, when first bloodied</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">When first bloodied Spirit Storm makes the following attack against all </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">creatures it is currently sharing a square with as an immediate free action; </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">attack +18 vs. Fortitude; 2d6+6 psychic damage; on hit target is pushed </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">6 squares and knocked prone </span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /> <strong>Panarii Champion</strong> (Standard; encounter) </span><strong><span style="font-family: 'Arial'">♦</span></strong><strong><span style="font-family: 'Verdana'"> psychic, necrotic</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Range 10 (may not target creatures sharing a square with Spirit Storm); </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">attack +18 vs. Will; 1d10+10 psychic damage; on hit target is dominated </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">and takes 10 ongoing necrotic damage (2 saves ends both) </span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/c.gif" class="smilie" loading="lazy" alt=":close:" title="Close :close:" data-shortname=":close:" /> <strong>Lure of Forbidden History</strong> (Standard; encounter) </span><strong><span style="font-family: 'Arial'">♦</span></strong><strong><span style="font-family: 'Verdana'"> psychic</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Burst 5; enemies only; attack +18 vs, Will; 1d10+6 psychic damage; on hit </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">target is pulled 5 squares (towards the centre of the Spirit Swarm) and </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">slowed (save ends) </span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Swarm Characteristics 1 </span></strong><strong><span style="font-family: 'Arial'">♦</span></strong><strong><span style="font-family: 'Verdana'"> t</span></strong><strong><span style="font-family: 'Verdana'">rait </span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Spirit Storm may move through and end its turn in other creatures </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">squares; the Spirit Storm never provokes opportunity attacks and it may </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">not make opportunity attacks itself </span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Swarm Characteristics 2 </span></strong><strong><span style="font-family: 'Arial'">♦</span></strong><strong><span style="font-family: 'Verdana'"> trait </span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Spirit Storm is only subject to effects generated from area attacks (such </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">as blasts, burst and zones), effects generated from single target effects </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">have no effect. The exceptions to this are class abilities such as sneak </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">attack, quarry, curse, mark and divine challenge etc </span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Alignment</span></strong><span style="font-family: 'Verdana'"> Chaotic Evil</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Str</span></strong><span style="font-family: 'Verdana'"> 10 (+7) <strong>Dex</strong> 20 (+12) <strong>Wis</strong> 14 (+9) </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Con</span></strong><span style="font-family: 'Verdana'"> 18 (+11) <strong>Int</strong> 14 (+9) <strong>Cha</strong> 23 (+13) </span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">Its pretty nasty, but then you have got 7 players.</span></span></p><p></p><p><span style="font-family: 'Verdana'"><span style="color: white"><strong>Note</strong>: I have reduced the HPs to about 80% because of its resistance to melee and ranged attacks. If your group is very heavy on close and area attacks then you might want to increase its HPs to the expected amount (about 280 HPs).</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">Anyway I hope this gives you some ideas.</span></span></p></blockquote><p></p>
[QUOTE="Mesh Hong, post: 5215886, member: 73463"] [FONT=Verdana][COLOR=white]What I like to do with swarms these days is make them really swarmy and try and maximise mechanics that make them act like a cloud/carpet of hundreds or thousands of tiny creatures. In this case your swarm is probably tens of creatures as I picture the individual spirits being larger than wasps (for instance).[/COLOR][/FONT] [FONT=Verdana][COLOR=white]I like to have swarms be at least huge size (3x3), for an elite swarm in this case I might be tempted to go for (5x5) to maximise use of the following mechanics:[/COLOR][/FONT] [B][FONT=Verdana][COLOR=white]Swarm Characteristics 1[/COLOR][/FONT][/B] [FONT=Verdana][COLOR=white]Swarm may move through and end its turn in other creatures squares; the Swarm never provokes opportunity attacks and it may not make opportunity attacks itself.[/COLOR][/FONT] [B][FONT=Verdana][COLOR=white]Swarm Characteristics 2[/COLOR][/FONT][/B] [FONT=Verdana][COLOR=white]Swarm is only subject to effects generated from area attacks (such as blasts, burst and zones), effects generated from single target effects have no effect. The exceptions to this are class abilities such as sneak attack, quarry, curse, mark and divine challenge.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]These traits give swarms a whole new feel, they can move around much easier and become much more interesting opponents.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Swarms under this system have an ideal chance of sitting on top of multiple PCs, so I like to give them special attacks that target all creatures they are sharing a square with, or have them do additional damage to creatures they are sharing a square with. Again this keeps things interesting and adds to the feel of the swarm actually crawling over the PCs in question rather than sitting next to them.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]I am also a fan of the standard swarm aura of making an attack against enemies starting their turn adjacent (or sharing a square) with swarm.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Given the above I would come up with something like:[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana][SIZE=3]Panarii Spirit Storm[/SIZE][/FONT][/B][FONT=Verdana] Level 14 Elite Controller [/FONT][/COLOR] [FONT=Verdana][COLOR=white]Gargantuan (5x5) Natural Beast (undead, swarm) XP 2,000 [/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Initiative[/FONT][/B][FONT=Verdana] +12 Senses Perception +9 [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Tangle of Hands[/FONT][/B][FONT=Verdana] aura 1; All enemies starting their turn adjacent to or [/FONT][/COLOR] [COLOR=white][FONT=Verdana]sharing a square with the Spirit Storm take a Ghostly Caress attack [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Spirit Drain[/FONT][/B][FONT=Verdana] (necrotic) aura 0; All enemies sharing a square with the Spirit [/FONT][/COLOR] [COLOR=white][FONT=Verdana]Storm gain only half the amount when regaining HPs [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]HP[/FONT][/B][FONT=Verdana] 220; Bloodied 110; [B]also see Bloodied Purge[/B] [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]AC[/FONT][/B][FONT=Verdana] 28; [B]Fortitude[/B] 25, [B]Reflex[/B] 26, [B]Will[/B] 27 [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Immune[/FONT][/B][FONT=Verdana] disease, poison; [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Resist[/FONT][/B][FONT=Verdana] 15 necrotic, half damage from melee and ranged attacks; [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Vulnerable[/FONT][/B][FONT=Verdana] 10 close and area attacks [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Saving Throws[/FONT][/B][FONT=Verdana] +2 [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Speed[/FONT][/B][FONT=Verdana] 6, fly 8 (hover) [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Action Points[/FONT][/B][FONT=Verdana] 1 [/FONT][/COLOR] [COLOR=white][FONT=Verdana]:bmelee: [B]Ghostly Caress[/B] (Standard; at-will) [/FONT][B][FONT=Arial]♦[/FONT][/B][B][FONT=Verdana] necrotic[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Attack +18 vs. Reflex; 1d10+6 necrotic damage, targets sharing a square [/COLOR][/FONT] [FONT=Verdana][COLOR=white]with Spirit Storm take 2d8+6 necrotc damage [/COLOR][/FONT] [COLOR=white][FONT=Verdana]:melee: [B]Psychic Torment[/B] (Standard; at-will) [/FONT][B][FONT=Arial]♦[/FONT][/B][B][FONT=Verdana] Psychic[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]1 or 2 targets; attack +18 vs. Will; 2d6+6 psychic damage; on hit target [/COLOR][/FONT] [FONT=Verdana][COLOR=white]is dazed (save ends) [/COLOR][/FONT] [COLOR=white][FONT=Verdana]:melee: [B]Hunger of the Ancients[/B] (Standard; recharge 456) [/FONT][B][FONT=Arial]♦[/FONT][/B][B][FONT=Verdana] necrotic[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]targets all creatures sharing a square with Spirit Storm; attack +18 vs. [/COLOR][/FONT] [FONT=Verdana][COLOR=white]Fortitude; 3d6+6 necrotic damage; on hit target loses a healing surge [/COLOR][/FONT] [COLOR=white][FONT=Verdana]:melee: [B]Bloodied Purge[/B] (Free) [/FONT][B][FONT=Arial]♦[/FONT][/B][B][FONT=Verdana] psychic, when first bloodied[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]When first bloodied Spirit Storm makes the following attack against all [/COLOR][/FONT] [FONT=Verdana][COLOR=white]creatures it is currently sharing a square with as an immediate free action; [/COLOR][/FONT] [FONT=Verdana][COLOR=white]attack +18 vs. Fortitude; 2d6+6 psychic damage; on hit target is pushed [/COLOR][/FONT] [FONT=Verdana][COLOR=white]6 squares and knocked prone [/COLOR][/FONT] [COLOR=white][FONT=Verdana]:ranged: [B]Panarii Champion[/B] (Standard; encounter) [/FONT][B][FONT=Arial]♦[/FONT][/B][B][FONT=Verdana] psychic, necrotic[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Range 10 (may not target creatures sharing a square with Spirit Storm); [/COLOR][/FONT] [FONT=Verdana][COLOR=white]attack +18 vs. Will; 1d10+10 psychic damage; on hit target is dominated [/COLOR][/FONT] [FONT=Verdana][COLOR=white]and takes 10 ongoing necrotic damage (2 saves ends both) [/COLOR][/FONT] [COLOR=white][FONT=Verdana]:close: [B]Lure of Forbidden History[/B] (Standard; encounter) [/FONT][B][FONT=Arial]♦[/FONT][/B][B][FONT=Verdana] psychic[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Burst 5; enemies only; attack +18 vs, Will; 1d10+6 psychic damage; on hit [/COLOR][/FONT] [FONT=Verdana][COLOR=white]target is pulled 5 squares (towards the centre of the Spirit Swarm) and [/COLOR][/FONT] [FONT=Verdana][COLOR=white]slowed (save ends) [/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Swarm Characteristics 1 [/FONT][/B][B][FONT=Arial]♦[/FONT][/B][B][FONT=Verdana] t[/FONT][/B][B][FONT=Verdana]rait [/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Spirit Storm may move through and end its turn in other creatures [/COLOR][/FONT] [FONT=Verdana][COLOR=white]squares; the Spirit Storm never provokes opportunity attacks and it may [/COLOR][/FONT] [FONT=Verdana][COLOR=white]not make opportunity attacks itself [/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Swarm Characteristics 2 [/FONT][/B][B][FONT=Arial]♦[/FONT][/B][B][FONT=Verdana] trait [/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Spirit Storm is only subject to effects generated from area attacks (such [/COLOR][/FONT] [FONT=Verdana][COLOR=white]as blasts, burst and zones), effects generated from single target effects [/COLOR][/FONT] [FONT=Verdana][COLOR=white]have no effect. The exceptions to this are class abilities such as sneak [/COLOR][/FONT] [FONT=Verdana][COLOR=white]attack, quarry, curse, mark and divine challenge etc [/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Alignment[/FONT][/B][FONT=Verdana] Chaotic Evil[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Str[/FONT][/B][FONT=Verdana] 10 (+7) [B]Dex[/B] 20 (+12) [B]Wis[/B] 14 (+9) [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Con[/FONT][/B][FONT=Verdana] 18 (+11) [B]Int[/B] 14 (+9) [B]Cha[/B] 23 (+13) [/FONT][/COLOR] [FONT=Verdana][COLOR=white]Its pretty nasty, but then you have got 7 players.[/COLOR][/FONT] [FONT=Verdana][COLOR=white][B]Note[/B]: I have reduced the HPs to about 80% because of its resistance to melee and ranged attacks. If your group is very heavy on close and area attacks then you might want to increase its HPs to the expected amount (about 280 HPs).[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Anyway I hope this gives you some ideas.[/COLOR][/FONT] [/QUOTE]
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