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Mesh Hongs Monster Request / Discussion Thread
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<blockquote data-quote="Rechan" data-source="post: 5216478" data-attributes="member: 54846"><p>On the topic of swarms, here's one I'm toying with.</p><p></p><p><strong>Piranha Bird Swarm</strong> Level 2 Lurker</p><p>Medium Natural Beast (Swarm)</p><p><strong>HP</strong>: 24 <strong>Bloodied</strong>: 12</p><p><strong>AC</strong>: 16 <strong>Fort</strong>: 13 <strong>Ref</strong>: 15 <strong>Will</strong>: 12</p><p>Speed: 1, Fly 6 (hover)</p><p></p><p><strong>Tearing Beaks</strong></p><p>+7 vs. AC; 1d8+3 damage and ongoing 5 (save ends).</p><p></p><p><strong>Frenzied Rending</strong></p><p>Target bloodied creature; +7 vs. AC; 2d8+3 damage. </p><p></p><p><strong>Scattering Feathers</strong> - Immediate reaction <strong>when first bloodied</strong></p><p>The piranha bird swarm breaks apart into its component parts and canot be attacked until the start of its next turn, at which point it reforms in any square within 5 squares of its original space. </p><p></p><p></p><p>The idea behind the monster is that it's a flock of small, parrot-like birds. They look fairly innocent, just sitting in nearby trees in one area where a combat will take place. When someone (PC or monster) goes bloodied, the birds smell blood, go into a frenzy and swarm the target, tearing it to shreds. They are supposed to be <em>scary</em>, and are intended to be a surprise that shakes up an otherwise normal looking battle several rounds in. </p><p></p><p>But I'm not sure if the above really captures that feel.</p></blockquote><p></p>
[QUOTE="Rechan, post: 5216478, member: 54846"] On the topic of swarms, here's one I'm toying with. [b]Piranha Bird Swarm[/b] Level 2 Lurker Medium Natural Beast (Swarm) [b]HP[/b]: 24 [b]Bloodied[/b]: 12 [b]AC[/b]: 16 [b]Fort[/b]: 13 [b]Ref[/b]: 15 [b]Will[/b]: 12 Speed: 1, Fly 6 (hover) [b]Tearing Beaks[/b] +7 vs. AC; 1d8+3 damage and ongoing 5 (save ends). [b]Frenzied Rending[/b] Target bloodied creature; +7 vs. AC; 2d8+3 damage. [b]Scattering Feathers[/b] - Immediate reaction [b]when first bloodied[/b] The piranha bird swarm breaks apart into its component parts and canot be attacked until the start of its next turn, at which point it reforms in any square within 5 squares of its original space. The idea behind the monster is that it's a flock of small, parrot-like birds. They look fairly innocent, just sitting in nearby trees in one area where a combat will take place. When someone (PC or monster) goes bloodied, the birds smell blood, go into a frenzy and swarm the target, tearing it to shreds. They are supposed to be [i]scary[/i], and are intended to be a surprise that shakes up an otherwise normal looking battle several rounds in. But I'm not sure if the above really captures that feel. [/QUOTE]
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