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Mesh Hongs Monster Request / Discussion Thread
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<blockquote data-quote="Mesh Hong" data-source="post: 5242072" data-attributes="member: 73463"><p><span style="font-family: 'Verdana'"><span style="color: white">Thanks for posting, lets have a look at your level 15 elite brute:-</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Defences</span></strong><span style="font-family: 'Verdana'">:</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Your defences are a little high, but as the creature is a boss I don’t really see a problem, for the record <em>my</em> <em>expected</em> defences are:</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">AC</span></strong><span style="font-family: 'Verdana'"> 27; <strong>Fortitude</strong> 28; <strong>Reflex</strong> 27; <strong>Will</strong> 27.</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">But like I say I think these defences should be fine, maybe consider dropping Fortitude to 29 from 30.</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Attacks</span></strong><span style="font-family: 'Verdana'">:</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">You seem to be using the old MM1&2 to hit value for brutes, in MM3 they effectively gained a +2 to hit (which they needed) so a level 15 brute is now on attack +20 vs. AC and attack +18 vs. NADs.</span></span></p><p> </p><p><strong><span style="font-family: 'Verdana'"><span style="color: white">Claw (attack)</span></span></strong></p><p><span style="font-family: 'Verdana'"><span style="color: white">Your damage expression for this attack is actually in line with MM3 expected damage, but I think you have it too far weighted to the dice. I think MM3 wise it should probably be 4d6+20 damage, this gives a slightly lower max damage than your expression (44 instead of 46) with an average damage of about 34 as apposed to yours of about 29.</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Bite, Thrash, Throw (attack)</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">This looks alright, though I would probably change the secondary to 2d6+10 damage and add knocked prone to its effect.</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Blood Frenzy (reaction)</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">You don’t state the trigger for the reaction, my guess that it is when an enemy becomes bloodied</span></span></p><p> </p><p><strong><span style="font-family: 'Verdana'"><span style="color: white">Roar of the Depths (attack)</span></span></strong></p><p><span style="font-family: 'Verdana'"><span style="color: white">If this is a psychic and fear effect I would have the attack as Burst 5 targeting Will, if you wanted a Close Blast effect I might have it as a thunder and fear effect targeting fortitude.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">I wouldn’t give it a further -2 attack penalty for it being an area attack as this creature is an elite, so its attack value would be +18 vs. Fortitude (MM3 value).</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">Damage wise I might actually tone it down a little because it is a minor action attack, then again I might not depending on the rest of build. The lower expression I might use would be 2d8+10 damage (keeping the on hit daze).</span></span></p><p> </p><p><strong><span style="font-family: 'Verdana'"><span style="color: white">Juggernaught of Death (trait)</span></span></strong></p><p><span style="font-family: 'Verdana'"><span style="color: white">I can see the thinking behind this power but for some reason it unsettles me, it might be because it stacks with itself. So in theory if say it misses on its turn, then gains 2 opportunity attacks and also misses with those then hits on its next turn it will also be doing +6d8 damage.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">As written this also includes its Roar of the Depths which is interesting to say the least as it could very well miss a couple of targets which would stack up some bonus damage while still hitting enemies! Or maybe worse the creature could apply its bonus damage to the blast attack itself thus getting much more effect from it.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">This power would either need to be replaced by something else or reworded so that it only applied to melee attacks, and also handled escalating bonus issues.</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">General</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">This is not something I say often but I am not 100% sure what this creature looks like from its attacks and your brief description, it’s a “sahuagin infused with divine shark power”. From its Bite, thrash and throw power I am guessing that it is a 2 armed large sahuagin with its upper torso bulking out into the head of a shark?</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">I also think that this creature should have a swim speed.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">Sahuagin have tails, I might build an attack or power around that.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">So those are my initial thoughts I hope you find them useful, I will try an post my own version of your creature to give you a few more ideas.</span></span></p></blockquote><p></p>
[QUOTE="Mesh Hong, post: 5242072, member: 73463"] [FONT=Verdana][COLOR=white]Thanks for posting, lets have a look at your level 15 elite brute:-[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Defences[/FONT][/B][FONT=Verdana]:[/FONT][/COLOR] [FONT=Verdana][COLOR=white]Your defences are a little high, but as the creature is a boss I don’t really see a problem, for the record [I]my[/I] [I]expected[/I] defences are:[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]AC[/FONT][/B][FONT=Verdana] 27; [B]Fortitude[/B] 28; [B]Reflex[/B] 27; [B]Will[/B] 27.[/FONT][/COLOR] [FONT=Verdana][COLOR=white]But like I say I think these defences should be fine, maybe consider dropping Fortitude to 29 from 30.[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Attacks[/FONT][/B][FONT=Verdana]:[/FONT][/COLOR] [FONT=Verdana][COLOR=white]You seem to be using the old MM1&2 to hit value for brutes, in MM3 they effectively gained a +2 to hit (which they needed) so a level 15 brute is now on attack +20 vs. AC and attack +18 vs. NADs.[/COLOR][/FONT] [B][FONT=Verdana][COLOR=white]Claw (attack)[/COLOR][/FONT][/B] [FONT=Verdana][COLOR=white]Your damage expression for this attack is actually in line with MM3 expected damage, but I think you have it too far weighted to the dice. I think MM3 wise it should probably be 4d6+20 damage, this gives a slightly lower max damage than your expression (44 instead of 46) with an average damage of about 34 as apposed to yours of about 29.[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Bite, Thrash, Throw (attack)[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]This looks alright, though I would probably change the secondary to 2d6+10 damage and add knocked prone to its effect.[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Blood Frenzy (reaction)[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]You don’t state the trigger for the reaction, my guess that it is when an enemy becomes bloodied[/COLOR][/FONT] [B][FONT=Verdana][COLOR=white]Roar of the Depths (attack)[/COLOR][/FONT][/B] [FONT=Verdana][COLOR=white]If this is a psychic and fear effect I would have the attack as Burst 5 targeting Will, if you wanted a Close Blast effect I might have it as a thunder and fear effect targeting fortitude.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]I wouldn’t give it a further -2 attack penalty for it being an area attack as this creature is an elite, so its attack value would be +18 vs. Fortitude (MM3 value).[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Damage wise I might actually tone it down a little because it is a minor action attack, then again I might not depending on the rest of build. The lower expression I might use would be 2d8+10 damage (keeping the on hit daze).[/COLOR][/FONT] [B][FONT=Verdana][COLOR=white]Juggernaught of Death (trait)[/COLOR][/FONT][/B] [FONT=Verdana][COLOR=white]I can see the thinking behind this power but for some reason it unsettles me, it might be because it stacks with itself. So in theory if say it misses on its turn, then gains 2 opportunity attacks and also misses with those then hits on its next turn it will also be doing +6d8 damage.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]As written this also includes its Roar of the Depths which is interesting to say the least as it could very well miss a couple of targets which would stack up some bonus damage while still hitting enemies! Or maybe worse the creature could apply its bonus damage to the blast attack itself thus getting much more effect from it.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]This power would either need to be replaced by something else or reworded so that it only applied to melee attacks, and also handled escalating bonus issues.[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]General[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]This is not something I say often but I am not 100% sure what this creature looks like from its attacks and your brief description, it’s a “sahuagin infused with divine shark power”. From its Bite, thrash and throw power I am guessing that it is a 2 armed large sahuagin with its upper torso bulking out into the head of a shark?[/COLOR][/FONT] [FONT=Verdana][COLOR=white]I also think that this creature should have a swim speed.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Sahuagin have tails, I might build an attack or power around that.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]So those are my initial thoughts I hope you find them useful, I will try an post my own version of your creature to give you a few more ideas.[/COLOR][/FONT] [/QUOTE]
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