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Mesh Hongs Monster Request / Discussion Thread
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<blockquote data-quote="Mesh Hong" data-source="post: 5242275" data-attributes="member: 73463"><p>(shakes fist) I've been lured into commenting on a reskinned official creature...again! </p><p> </p><p></p><p> </p><p>To be perfectly honest I didn't see the aura until after I had posted.</p><p> </p><p>Looking at the Maw Demon its a bit odd, they have decreased its attack value from 20 to 19 then compensated by effectively giving it a +2 from combat advantage. Its a puzzling dynamic because it's burst attack is at the expected +18 which means it is getting an automatic +2 bonus against adjecent creatures.</p><p> </p><p>Personally I don't really see any need for the aura. Adventurers fight things with lots of teeth all the time and they don't force them into provoking Combat Advantage, why is the Sharkman any different?</p><p> </p><p>You could reduce its melee attacks by 2 points (to +18), and keep the aura but at aura 1 instead of aura 2. This might balance its damage against accuracy, keeping its high threat level when adjacent but making it a slightly lesser threat when more than 1 square away. This would also encourage it to engage base-to-base instead of standing off at its melee 2 range.</p><p> </p><p>In all fairness you have a level 15 brute that doesn't have a double attack, it has an attack with a lesser secondary attack, but it doesn't have a true double threat attack. If the creature stays with this attack configuration I wouldn't worry about its damage output as <em>technically</em> it might be below average all things considered.</p><p> </p><p></p><p> </p><p>Can you justify it? well that is a question for your conscience, I <em>seem</em> to remember having a skim through the MM3 looking at bursts and was surprised that most of them were enemies only. </p><p> </p><p> </p><p> </p><p>I really think melee only is the way to go.</p><p> </p><p></p><p> </p><p>Why bother with a tail when you have a naked woman....... no sharkman should be without one!</p></blockquote><p></p>
[QUOTE="Mesh Hong, post: 5242275, member: 73463"] (shakes fist) I've been lured into commenting on a reskinned official creature...again! To be perfectly honest I didn't see the aura until after I had posted. Looking at the Maw Demon its a bit odd, they have decreased its attack value from 20 to 19 then compensated by effectively giving it a +2 from combat advantage. Its a puzzling dynamic because it's burst attack is at the expected +18 which means it is getting an automatic +2 bonus against adjecent creatures. Personally I don't really see any need for the aura. Adventurers fight things with lots of teeth all the time and they don't force them into provoking Combat Advantage, why is the Sharkman any different? You could reduce its melee attacks by 2 points (to +18), and keep the aura but at aura 1 instead of aura 2. This might balance its damage against accuracy, keeping its high threat level when adjacent but making it a slightly lesser threat when more than 1 square away. This would also encourage it to engage base-to-base instead of standing off at its melee 2 range. In all fairness you have a level 15 brute that doesn't have a double attack, it has an attack with a lesser secondary attack, but it doesn't have a true double threat attack. If the creature stays with this attack configuration I wouldn't worry about its damage output as [I]technically[/I] it might be below average all things considered. Can you justify it? well that is a question for your conscience, I [I]seem[/I] to remember having a skim through the MM3 looking at bursts and was surprised that most of them were enemies only. I really think melee only is the way to go. Why bother with a tail when you have a naked woman....... no sharkman should be without one! [/QUOTE]
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