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Mesh Hongs Monster Request / Discussion Thread
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<blockquote data-quote="Mesh Hong" data-source="post: 5244918" data-attributes="member: 73463"><p><span style="font-family: 'Verdana'"><span style="color: white">Here are some level plant creatures I used a very long time ago in my own campaign. I have updated them and fiddled with them a bit to bring them up to date and I have included the brief description notes I made myself at the time.</span></span></p><p> </p><p> </p><p><strong><span style="font-family: 'Verdana'"><span style="color: white">Rage Creeper</span></span></strong></p><p><span style="font-family: 'Verdana'"><span style="color: white">Rage creepers look like dense patches of plant matter, they typically roll into a surprisingly heavy ball shape made up of vine like tendrils and writhe and slam opponents. They are particularly nasty when cornered.</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'"><span style="font-size: 12px">Rage Creeper</span></span></strong><span style="font-family: 'Verdana'"> Level 5 Brute </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Small Fey Beast (blind, plant) XP 200 </span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Initiative</span></strong><span style="font-family: 'Verdana'"> +4 <strong>Senses</strong> Perception +2, tremorsense 20, blindsight 10 </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Primitive Mark</span></strong><span style="font-family: 'Verdana'"> (charm) aura 1; while Creeper is marked or challenged all </span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'">enemies inside the aura may only use basic melee or ranged attack powers </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">HP</span></strong><span style="font-family: 'Verdana'"> 76; Bloodied 38 </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">AC</span></strong><span style="font-family: 'Verdana'"> 17; <strong>Fortitude</strong> 18, <strong>Reflex</strong> 17, <strong>Will</strong> 15 </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Immune</span></strong><span style="font-family: 'Verdana'"> fear, gaze, poison; </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Vulnerable</span></strong><span style="font-family: 'Verdana'"> 10 fire, also see Reactive to Danger </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Speed</span></strong><span style="font-family: 'Verdana'"> 5, climb 5 </span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> <strong>Creeper Slam</strong> (Standard; at-will) </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Attack +10 vs. AC; 2d6+4 damage; on hit slide target 1 square </span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Heavy Slam</strong> (Standard; at-will) </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Attack +10 vs. AC; 2d8+6 damage; on hit secondary attack against the </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">same target; attack +8 vs. Fortitude; on hit target is pushed 2 squares </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">and knocked prone </span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Reactive to Danger</span></strong><span style="font-family: 'Verdana'"> (Immediate Reaction) </span><span style="font-family: 'Times New Roman'">♦</span><span style="font-family: 'Verdana'"> Creeper takes fire damage </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">When Creeper takes fire damage it may shift 2 squares and make a </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Creeper Slam attack as an immediate reaction </span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Alignment</span></strong><span style="font-family: 'Verdana'"> Unaligned</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Skills</span></strong><span style="font-family: 'Verdana'"> Endurance +10, Stealth +9 (+11 when stationary) </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Str</span></strong><span style="font-family: 'Verdana'"> 18 (+6) <strong>Dex</strong> 14 (+4) <strong>Wis</strong> 10 (+2) </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Con</span></strong><span style="font-family: 'Verdana'"> 16 (+5) <strong>Int</strong> 3 (-2) <strong>Cha</strong> 3 (-2) </span></span></p><p> </p><p> </p><p><strong><span style="font-family: 'Verdana'"><span style="color: white">Drag Vine</span></span></strong></p><p><span style="font-family: 'Verdana'"><span style="color: white">Drag vines lie in wait for their victims to get close to them then attack </span></span><span style="font-family: 'Verdana'"><span style="color: white">with lashing vines hoping to grab as many targets as possible, when they have dragged a number of targets close enough they release spores to hopefully render their victims unconscious so that they can rake them to death.</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'"><span style="font-size: 12px">Drag Vine</span></span></strong><span style="font-family: 'Verdana'"> Level 5 Lurker </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Medium Fey Beast (blind, plant) XP 200 </span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Initiative</span></strong><span style="font-family: 'Verdana'"> +10 <strong>Senses</strong> Perception +8, tremorsense 12, blindsight 6 </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">HP</span></strong><span style="font-family: 'Verdana'"> 46; Bloodied 23 </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">AC</span></strong><span style="font-family: 'Verdana'"> 19; <strong>Fortitude</strong> 17, <strong>Reflex</strong> 18, <strong>Will</strong> 16 </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Immune</span></strong><span style="font-family: 'Verdana'"> fear, gaze, poison; </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Vulnerable</span></strong><span style="font-family: 'Verdana'"> 5 cold </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Speed</span></strong><span style="font-family: 'Verdana'"> 4, climb 4 </span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> <strong>Thorn Rake</strong> (Standard; at-will) </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Attack +10 vs. AC; 2d6+6 damage </span></span></p><p></p><p><span style="font-family: 'Verdana'"><span style="color: white"><span style="font-family: 'Verdana'"><span style="color: white"><img src="http://www.enworld.org/forum/images/smilies/c.gif" class="smilie" loading="lazy" alt=":close:" title="Close :close:" data-shortname=":close:" /> <strong>Lashing Vines</strong> (Standard; recharge <img src="http://www.enworld.org/forum/images/smilies/4.gif" class="smilie" loading="lazy" alt=":4:" title="Four :4:" data-shortname=":4:" /><img src="http://www.enworld.org/forum/images/smilies/5.gif" class="smilie" loading="lazy" alt=":5:" title="Five :5:" data-shortname=":5:" /><img src="http://www.enworld.org/forum/images/smilies/6.gif" class="smilie" loading="lazy" alt=":6:" title="Six :6:" data-shortname=":6:" />) </span></span></span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white"><span style="font-family: 'Verdana'"><span style="color: white">Burst 6; 1, 2, 3 or 4 enemies inside burst; attack +7 vs. Reflex; 1d6+6 </span></span></span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white"><span style="font-family: 'Verdana'"><span style="color: white">damage; on hit target is grabbed and takes 3 ongoing poison damage </span></span></span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white"><span style="font-family: 'Verdana'"><span style="color: white">(escape ends both) </span></span></span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white"></span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Drag Them In</strong> (Minor; at-will) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> grabbed target only</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Grabbed target only; attack +8 vs. Fortitude; on hit target is pulled 4 </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">squares; on miss target is pulled 1 square</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/c.gif" class="smilie" loading="lazy" alt=":close:" title="Close :close:" data-shortname=":close:" /> <strong>Spore Release</strong> (Standard; encounter) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> poison</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Burst 2; attack +7 vs. Fortitude; 1d8+6 poison damage; on hit target is </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">dazed and weakened (save ends), first failed save the grab is released </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">and target is instead knocked prone unconscious (for 1d6 rounds, no </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">save), the target may be revived with a DC17 heal check </span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Alignment</span></strong><span style="font-family: 'Verdana'"> Unaligned</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Skills</span></strong><span style="font-family: 'Verdana'"> Stealth +11 (+13 when stationary) </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Str</span></strong><span style="font-family: 'Verdana'"> 14 (+4) <strong>Dex</strong> 18 (+6) <strong>Wis</strong> 12 (+3) </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Con</span></strong><span style="font-family: 'Verdana'"> 10 (+2) <strong>Int</strong> 5 (-1) <strong>Cha</strong> 3 (-2) </span></span></p><p> </p><p> </p><p><strong><span style="font-family: 'Verdana'"><span style="color: white">White Orchid Painbloom</span></span></strong></p><p><span style="font-family: 'Verdana'"><span style="color: white">The White Orchid Painbloom is a large and beautiful flower on a single thick </span></span><span style="font-family: 'Verdana'"><span style="color: white">stem, sometimes reaching up to 10ft high. Its base is a mass of woody roots and thick greasy leaves. The Orchid will usually begin combat by using its Sticky Burst power when it opponents are bunched together. It will try to hold its action point in reserve for when it needs it, namely when enemies get too close.</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'"><span style="font-size: 12px">White Orchid Painbloom</span></span></strong><span style="font-family: 'Verdana'"> Level 5 Elite Artillery </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Large Fey Beast (blind, plant) XP 400 </span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Initiative</span></strong><span style="font-family: 'Verdana'"> +8 <strong>Senses</strong> Perception +3, blindsight 20 </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Acidic Haze</span></strong><span style="font-family: 'Verdana'"> (acid) aura 2; all enemies entering or starting their turn </span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'">inside aura take 3 acid damage; when bloodied this aura increases to aura </span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'">5 and 5 acid damage </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">HP</span></strong><span style="font-family: 'Verdana'"> 100; Bloodied 50; see Acidic Haze </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">AC</span></strong><span style="font-family: 'Verdana'"> 18; <strong>Fortitude</strong> 17, <strong>Reflex</strong> 18, <strong>Will</strong> 16 </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Immune</span></strong><span style="font-family: 'Verdana'"> fear, poison; </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Resist</span></strong><span style="font-family: 'Verdana'"> 10 radiant; </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Vulnerable</span></strong><span style="font-family: 'Verdana'"> 5 necrotic </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Saving Throws</span></strong><span style="font-family: 'Verdana'"> +2 </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Speed</span></strong><span style="font-family: 'Verdana'"> 4, climb 2 </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Action</span></strong><span style="font-family: 'Verdana'"> <strong>Points</strong> 1 </span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> <strong>Leaf Slap</strong> (Standard; at-will) </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Attack +10 vs. AC; 1d10+6 damage </span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Leaf Push</strong> (Minor; at-will) </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Attack +8 vs. Fortitude; on hit target is pushed 1 square </span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /> <strong>Jet of Acid</strong> (Standard; at-will) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> acid</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Range 10/20; 1 or 2 targets within 3 squares of each other; attack +12 </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">vs. AC; 2d6+6 acid damage </span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /> <strong>Stinging Acid Glob</strong> (Standard; recharge <img src="http://www.enworld.org/forum/images/smilies/5.gif" class="smilie" loading="lazy" alt=":5:" title="Five :5:" data-shortname=":5:" /><img src="http://www.enworld.org/forum/images/smilies/6.gif" class="smilie" loading="lazy" alt=":6:" title="Six :6:" data-shortname=":6:" />) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> acid</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Range 10/20; attack +10 vs. Reflex; 2d6+12 acid damage; on hit target </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">takes 5 ongoing acid damage (save ends) </span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/area.gif" class="smilie" loading="lazy" alt=":area:" title="Area :area:" data-shortname=":area:" /> <strong>Blinding Burst</strong> (Standard; recharge <img src="http://www.enworld.org/forum/images/smilies/6.gif" class="smilie" loading="lazy" alt=":6:" title="Six :6:" data-shortname=":6:" />) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> radiant</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Area burst 2 within 10; enemies only; attack +10 vs. Will; 2d6+4 radiant </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">damage; on hit target is blinded (save ends); on miss target takes half </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">damage </span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/area.gif" class="smilie" loading="lazy" alt=":area:" title="Area :area:" data-shortname=":area:" /> <strong>Sticky Burst</strong> (Standard; encounter) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> zone</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Area burst 2 within 15 squares; attack +8 vs. Fortitude; on hit target is </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">restrained (save ends); hit or miss creates a zone that lasts until the end </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">of the encounter, all non plant creatures starting their turn inside the zone </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">are slowed until the start of their next turn, all non plant creatures ending </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">their turn in the zone take an attack +8 vs. Fortitude; on hit target is </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">immobilised (save ends) </span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Alignment</span></strong><span style="font-family: 'Verdana'"> Unaligned</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Str</span></strong><span style="font-family: 'Verdana'"> 10 (+2) <strong>Dex</strong> 18 (+6) <strong>Wis</strong> 12 (+3) </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Con</span></strong><span style="font-family: 'Verdana'"> 14 (+4) <strong>Int</strong> 5 (-1) <strong>Cha</strong> 10 (+2) </span></span></p><p> </p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">Well that’s all I’ve got for a quick response, I actually enjoyed going back and seeing how they would change after over a year (and an extra 24 PC levels) of creature building experience. I hope you find them interesting.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">If you tell me the sort of thing you are after I should have some time to knock out a few ideas next week.</span></span></p></blockquote><p></p>
[QUOTE="Mesh Hong, post: 5244918, member: 73463"] [FONT=Verdana][COLOR=white]Here are some level plant creatures I used a very long time ago in my own campaign. I have updated them and fiddled with them a bit to bring them up to date and I have included the brief description notes I made myself at the time.[/COLOR][/FONT] [B][FONT=Verdana][COLOR=white]Rage Creeper[/COLOR][/FONT][/B] [FONT=Verdana][COLOR=white]Rage creepers look like dense patches of plant matter, they typically roll into a surprisingly heavy ball shape made up of vine like tendrils and writhe and slam opponents. They are particularly nasty when cornered.[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana][SIZE=3]Rage Creeper[/SIZE][/FONT][/B][FONT=Verdana] Level 5 Brute [/FONT][/COLOR] [FONT=Verdana][COLOR=white]Small Fey Beast (blind, plant) XP 200 [/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Initiative[/FONT][/B][FONT=Verdana] +4 [B]Senses[/B] Perception +2, tremorsense 20, blindsight 10 [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Primitive Mark[/FONT][/B][FONT=Verdana] (charm) aura 1; while Creeper is marked or challenged all [/FONT][/COLOR] [COLOR=white][FONT=Verdana]enemies inside the aura may only use basic melee or ranged attack powers [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]HP[/FONT][/B][FONT=Verdana] 76; Bloodied 38 [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]AC[/FONT][/B][FONT=Verdana] 17; [B]Fortitude[/B] 18, [B]Reflex[/B] 17, [B]Will[/B] 15 [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Immune[/FONT][/B][FONT=Verdana] fear, gaze, poison; [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Vulnerable[/FONT][/B][FONT=Verdana] 10 fire, also see Reactive to Danger [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Speed[/FONT][/B][FONT=Verdana] 5, climb 5 [/FONT][/COLOR] [FONT=Verdana][COLOR=white]:bmelee: [B]Creeper Slam[/B] (Standard; at-will) [/COLOR][/FONT] [FONT=Verdana][COLOR=white]Attack +10 vs. AC; 2d6+4 damage; on hit slide target 1 square [/COLOR][/FONT] [FONT=Verdana][COLOR=white]:melee: [B]Heavy Slam[/B] (Standard; at-will) [/COLOR][/FONT] [FONT=Verdana][COLOR=white]Attack +10 vs. AC; 2d8+6 damage; on hit secondary attack against the [/COLOR][/FONT] [FONT=Verdana][COLOR=white]same target; attack +8 vs. Fortitude; on hit target is pushed 2 squares [/COLOR][/FONT] [FONT=Verdana][COLOR=white]and knocked prone [/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Reactive to Danger[/FONT][/B][FONT=Verdana] (Immediate Reaction) [/FONT][FONT=Times New Roman]♦[/FONT][FONT=Verdana] Creeper takes fire damage [/FONT][/COLOR] [FONT=Verdana][COLOR=white]When Creeper takes fire damage it may shift 2 squares and make a [/COLOR][/FONT] [FONT=Verdana][COLOR=white]Creeper Slam attack as an immediate reaction [/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Alignment[/FONT][/B][FONT=Verdana] Unaligned[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Skills[/FONT][/B][FONT=Verdana] Endurance +10, Stealth +9 (+11 when stationary) [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Str[/FONT][/B][FONT=Verdana] 18 (+6) [B]Dex[/B] 14 (+4) [B]Wis[/B] 10 (+2) [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Con[/FONT][/B][FONT=Verdana] 16 (+5) [B]Int[/B] 3 (-2) [B]Cha[/B] 3 (-2) [/FONT][/COLOR] [B][FONT=Verdana][COLOR=white]Drag Vine[/COLOR][/FONT][/B] [FONT=Verdana][COLOR=white]Drag vines lie in wait for their victims to get close to them then attack [/COLOR][/FONT][FONT=Verdana][COLOR=white]with lashing vines hoping to grab as many targets as possible, when they have dragged a number of targets close enough they release spores to hopefully render their victims unconscious so that they can rake them to death.[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana][SIZE=3]Drag Vine[/SIZE][/FONT][/B][FONT=Verdana] Level 5 Lurker [/FONT][/COLOR] [FONT=Verdana][COLOR=white]Medium Fey Beast (blind, plant) XP 200 [/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Initiative[/FONT][/B][FONT=Verdana] +10 [B]Senses[/B] Perception +8, tremorsense 12, blindsight 6 [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]HP[/FONT][/B][FONT=Verdana] 46; Bloodied 23 [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]AC[/FONT][/B][FONT=Verdana] 19; [B]Fortitude[/B] 17, [B]Reflex[/B] 18, [B]Will[/B] 16 [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Immune[/FONT][/B][FONT=Verdana] fear, gaze, poison; [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Vulnerable[/FONT][/B][FONT=Verdana] 5 cold [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Speed[/FONT][/B][FONT=Verdana] 4, climb 4 [/FONT][/COLOR] [FONT=Verdana][COLOR=white]:bmelee: [B]Thorn Rake[/B] (Standard; at-will) [/COLOR][/FONT] [FONT=Verdana][COLOR=white]Attack +10 vs. AC; 2d6+6 damage [/COLOR][/FONT] [FONT=Verdana][COLOR=white][FONT=Verdana][COLOR=white]:close: [B]Lashing Vines[/B] (Standard; recharge :4::5::6:) [/COLOR][/FONT] [FONT=Verdana][COLOR=white]Burst 6; 1, 2, 3 or 4 enemies inside burst; attack +7 vs. Reflex; 1d6+6 [/COLOR][/FONT] [FONT=Verdana][COLOR=white]damage; on hit target is grabbed and takes 3 ongoing poison damage [/COLOR][/FONT] [FONT=Verdana][COLOR=white](escape ends both) [/COLOR][/FONT] [/COLOR][/FONT] [COLOR=white][FONT=Verdana]:melee: [B]Drag Them In[/B] (Minor; at-will) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] grabbed target only[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Grabbed target only; attack +8 vs. Fortitude; on hit target is pulled 4 [/COLOR][/FONT] [FONT=Verdana][COLOR=white]squares; on miss target is pulled 1 square[/COLOR][/FONT] [COLOR=white][FONT=Verdana]:close: [B]Spore Release[/B] (Standard; encounter) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] poison[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Burst 2; attack +7 vs. Fortitude; 1d8+6 poison damage; on hit target is [/COLOR][/FONT] [FONT=Verdana][COLOR=white]dazed and weakened (save ends), first failed save the grab is released [/COLOR][/FONT] [FONT=Verdana][COLOR=white]and target is instead knocked prone unconscious (for 1d6 rounds, no [/COLOR][/FONT] [FONT=Verdana][COLOR=white]save), the target may be revived with a DC17 heal check [/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Alignment[/FONT][/B][FONT=Verdana] Unaligned[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Skills[/FONT][/B][FONT=Verdana] Stealth +11 (+13 when stationary) [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Str[/FONT][/B][FONT=Verdana] 14 (+4) [B]Dex[/B] 18 (+6) [B]Wis[/B] 12 (+3) [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Con[/FONT][/B][FONT=Verdana] 10 (+2) [B]Int[/B] 5 (-1) [B]Cha[/B] 3 (-2) [/FONT][/COLOR] [B][FONT=Verdana][COLOR=white]White Orchid Painbloom[/COLOR][/FONT][/B] [FONT=Verdana][COLOR=white]The White Orchid Painbloom is a large and beautiful flower on a single thick [/COLOR][/FONT][FONT=Verdana][COLOR=white]stem, sometimes reaching up to 10ft high. Its base is a mass of woody roots and thick greasy leaves. The Orchid will usually begin combat by using its Sticky Burst power when it opponents are bunched together. It will try to hold its action point in reserve for when it needs it, namely when enemies get too close.[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana][SIZE=3]White Orchid Painbloom[/SIZE][/FONT][/B][FONT=Verdana] Level 5 Elite Artillery [/FONT][/COLOR] [FONT=Verdana][COLOR=white]Large Fey Beast (blind, plant) XP 400 [/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Initiative[/FONT][/B][FONT=Verdana] +8 [B]Senses[/B] Perception +3, blindsight 20 [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Acidic Haze[/FONT][/B][FONT=Verdana] (acid) aura 2; all enemies entering or starting their turn [/FONT][/COLOR] [COLOR=white][FONT=Verdana]inside aura take 3 acid damage; when bloodied this aura increases to aura [/FONT][/COLOR] [COLOR=white][FONT=Verdana]5 and 5 acid damage [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]HP[/FONT][/B][FONT=Verdana] 100; Bloodied 50; see Acidic Haze [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]AC[/FONT][/B][FONT=Verdana] 18; [B]Fortitude[/B] 17, [B]Reflex[/B] 18, [B]Will[/B] 16 [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Immune[/FONT][/B][FONT=Verdana] fear, poison; [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Resist[/FONT][/B][FONT=Verdana] 10 radiant; [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Vulnerable[/FONT][/B][FONT=Verdana] 5 necrotic [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Saving Throws[/FONT][/B][FONT=Verdana] +2 [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Speed[/FONT][/B][FONT=Verdana] 4, climb 2 [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Action[/FONT][/B][FONT=Verdana] [B]Points[/B] 1 [/FONT][/COLOR] [FONT=Verdana][COLOR=white]:bmelee: [B]Leaf Slap[/B] (Standard; at-will) [/COLOR][/FONT] [FONT=Verdana][COLOR=white]Attack +10 vs. AC; 1d10+6 damage [/COLOR][/FONT] [FONT=Verdana][COLOR=white]:melee: [B]Leaf Push[/B] (Minor; at-will) [/COLOR][/FONT] [FONT=Verdana][COLOR=white]Attack +8 vs. Fortitude; on hit target is pushed 1 square [/COLOR][/FONT] [COLOR=white][FONT=Verdana]:ranged: [B]Jet of Acid[/B] (Standard; at-will) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] acid[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Range 10/20; 1 or 2 targets within 3 squares of each other; attack +12 [/COLOR][/FONT] [FONT=Verdana][COLOR=white]vs. AC; 2d6+6 acid damage [/COLOR][/FONT] [COLOR=white][FONT=Verdana]:ranged: [B]Stinging Acid Glob[/B] (Standard; recharge :5::6:) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] acid[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Range 10/20; attack +10 vs. Reflex; 2d6+12 acid damage; on hit target [/COLOR][/FONT] [FONT=Verdana][COLOR=white]takes 5 ongoing acid damage (save ends) [/COLOR][/FONT] [COLOR=white][FONT=Verdana]:area: [B]Blinding Burst[/B] (Standard; recharge :6:) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] radiant[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Area burst 2 within 10; enemies only; attack +10 vs. Will; 2d6+4 radiant [/COLOR][/FONT] [FONT=Verdana][COLOR=white]damage; on hit target is blinded (save ends); on miss target takes half [/COLOR][/FONT] [FONT=Verdana][COLOR=white]damage [/COLOR][/FONT] [COLOR=white][FONT=Verdana]:area: [B]Sticky Burst[/B] (Standard; encounter) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] zone[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Area burst 2 within 15 squares; attack +8 vs. Fortitude; on hit target is [/COLOR][/FONT] [FONT=Verdana][COLOR=white]restrained (save ends); hit or miss creates a zone that lasts until the end [/COLOR][/FONT] [FONT=Verdana][COLOR=white]of the encounter, all non plant creatures starting their turn inside the zone [/COLOR][/FONT] [FONT=Verdana][COLOR=white]are slowed until the start of their next turn, all non plant creatures ending [/COLOR][/FONT] [FONT=Verdana][COLOR=white]their turn in the zone take an attack +8 vs. Fortitude; on hit target is [/COLOR][/FONT] [FONT=Verdana][COLOR=white]immobilised (save ends) [/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Alignment[/FONT][/B][FONT=Verdana] Unaligned[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Str[/FONT][/B][FONT=Verdana] 10 (+2) [B]Dex[/B] 18 (+6) [B]Wis[/B] 12 (+3) [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Con[/FONT][/B][FONT=Verdana] 14 (+4) [B]Int[/B] 5 (-1) [B]Cha[/B] 10 (+2) [/FONT][/COLOR] [FONT=Verdana][COLOR=white]Well that’s all I’ve got for a quick response, I actually enjoyed going back and seeing how they would change after over a year (and an extra 24 PC levels) of creature building experience. I hope you find them interesting.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]If you tell me the sort of thing you are after I should have some time to knock out a few ideas next week.[/COLOR][/FONT] [/QUOTE]
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