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Mesh Hongs Monster Request / Discussion Thread
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<blockquote data-quote="Mentat55" data-source="post: 5248995" data-attributes="member: 14840"><p>Hey Mesh (or should I go with Mr. Hong),</p><p></p><p>I am currently working on a big encounter for my level 17 party. The party consists of a human sword/shield fighter, eladrin assault swordmage, dragonborn TWF ranger, hobgoblin feylock, shifter predator druid, minotaur runepriest, and companion NPC bard (not generally involved much in combat; was there to fill the leader slot until the runepriest joined).</p><p></p><p>They have traveled to the Elemental Chaos to fulfill their end of a bargain with a fire titan smith, who wants them to reclaim his forge from a fire titan sorceress and her volcanic dragon ally. When they reach the forge, the smith will draw off the dragon and the sorceress's salamander minions, leaving her to face the PCs. As it happens, the forge is located on the edge of a massive volcano that is the final resting place of a primordial...and the reason the sorceress forced out the smith in the first place was to gain access to this place, so she can summon and hopefully steal this primordial's power. Anyways, to make an already long story short, she tries to tap into the primordial's power...and wakens a MASSIVE four headed hydra that lives in the volcano. It quickly eats her and then goes after the party.</p><p></p><p>My basic concept is to make each head (since each head is large enough to take a chunk out of a Huge fire titan) an elite monster. One of the heads will be an artillery, and one of the heads will be a lurker, pouncing out of the lava every other round to harry the party. For the other two heads, I am leaning towards brute and either soldier or controller.</p><p></p><p>Any thoughts on general abilities? I've started to work on a couple of the heads, but I'd be fascinated to see how you might approach this design.</p></blockquote><p></p>
[QUOTE="Mentat55, post: 5248995, member: 14840"] Hey Mesh (or should I go with Mr. Hong), I am currently working on a big encounter for my level 17 party. The party consists of a human sword/shield fighter, eladrin assault swordmage, dragonborn TWF ranger, hobgoblin feylock, shifter predator druid, minotaur runepriest, and companion NPC bard (not generally involved much in combat; was there to fill the leader slot until the runepriest joined). They have traveled to the Elemental Chaos to fulfill their end of a bargain with a fire titan smith, who wants them to reclaim his forge from a fire titan sorceress and her volcanic dragon ally. When they reach the forge, the smith will draw off the dragon and the sorceress's salamander minions, leaving her to face the PCs. As it happens, the forge is located on the edge of a massive volcano that is the final resting place of a primordial...and the reason the sorceress forced out the smith in the first place was to gain access to this place, so she can summon and hopefully steal this primordial's power. Anyways, to make an already long story short, she tries to tap into the primordial's power...and wakens a MASSIVE four headed hydra that lives in the volcano. It quickly eats her and then goes after the party. My basic concept is to make each head (since each head is large enough to take a chunk out of a Huge fire titan) an elite monster. One of the heads will be an artillery, and one of the heads will be a lurker, pouncing out of the lava every other round to harry the party. For the other two heads, I am leaning towards brute and either soldier or controller. Any thoughts on general abilities? I've started to work on a couple of the heads, but I'd be fascinated to see how you might approach this design. [/QUOTE]
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