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Mesh Hongs Monster Request / Discussion Thread
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<blockquote data-quote="Mesh Hong" data-source="post: 5267446" data-attributes="member: 73463"><p><span style="font-family: 'Verdana'"><span style="color: white">This is a good one as I am partial to aberrations, and “feeding on magic” gives me the excuse for some interesting powers.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">I notice you have a large group so I have devised an initial selection of 3 types of similar creatures in order for you to build an appropriate encounter or encounters.</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Hulth Hound Lockjaw</span></strong><span style="font-family: 'Verdana'"> (level 14 soldier)</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Hulth Hound Stalker</span></strong><span style="font-family: 'Verdana'"> (level 14 lurker)</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Hulth Hound Absorber</span></strong><span style="font-family: 'Verdana'"> (level 15 elite controller)</span></span></p><p> </p><p><strong><span style="font-family: 'Verdana'"><span style="color: white">Hulth Hound Lore</span></span></strong></p><p><span style="font-family: 'Verdana'"><span style="color: white">The origin of the Hulth hound is at present still unclear, and as such is source of speculation for those scholars specialising in far realm studies. Present theory states Hulth Hounds are either natural hunting beasts that were mutated by the strange magical forces that exist in the proximity of portals to the far realms, or that they are creatures native to the far realms that are drawn to portals to other worlds by the strange magical forces in worlds alien to them.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">Hulth Hounds are sometimes mistaken by the inexperienced for Displacer Beasts due to their similar physical appearance, large dog with tendrils branching from their backs or shoulders. But their nature is much different and it should quickly become apparent that these beasts are something altogether more deadly.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">Hulth Hounds are drawn to sources of magical energy and usually lair near to portals to the far realms. The pack leader (usually a large Absorber) collects together items of a magical nature and the whole pack feeds from them until their enchantments are finally consumed which is a process that can take either months or years depending on the power of the item. What remains is transferred into a separate section of the lair. Strangely the pack never abandons these items but seem to hold the remains as some form of trophy or historical record of the success of the pack.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">As a species all Hulth Hounds exhibit elemental resistance and a variety of traits and protections evolved from their strange diet and proximity to the powerful magical forces that exist near portals to the far realms.</span></span></p><p> </p><p><strong><span style="font-family: 'Verdana'"><span style="color: white">Hulth Hound Lockjaw</span></span></strong></p><p><span style="font-family: 'Verdana'"><span style="color: white">The Lockjaw is the most common type of Hulth Hound encountered. They commonly have the appearance of a large hunting dog with an oversized head and two, four foot long black/purple tendrils branching from their powerful shoulders.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">In combat they attempt to grab and hold their enemies with their powerful bite, then crush them with their vice like jaws.</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'"><span style="font-size: 12px">Hulth Hound Lockjaw</span></span></strong><span style="font-family: 'Verdana'"> Level 14 Soldier </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Medium Aberrant Beast XP 1,000 </span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Initiative</span></strong><span style="font-family: 'Verdana'"> +14 <strong>Senses</strong> Perception +8, darkvision </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">HP</span></strong><span style="font-family: 'Verdana'"> 138; Bloodied 69 </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">AC</span></strong><span style="font-family: 'Verdana'"> 29; <strong>Fortitude</strong> 27, <strong>Reflex</strong> 26, <strong>Will</strong> 25 </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Resist</span></strong><span style="font-family: 'Verdana'"> 10 variable (1/encounter), also see Elemental Shield </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Speed</span></strong><span style="font-family: 'Verdana'"> 6 </span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Siphon Power</span></strong><span style="font-family: 'Arial'">♦</span><span style="font-family: 'Verdana'"> <strong>trait</strong> </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Lockjaw gains a +1 bonus to AC for each adjacent Arcane or Divine </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">powered enemy </span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Grounding Field</span></strong><span style="font-family: 'Arial'">♦</span><span style="font-family: 'Verdana'"> <strong>trait</strong> </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Aura 3; all enemies inside the aura cannot teleport </span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> <strong>Lockjaw Bite</strong> (Standard; at-will) </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Lockjaw cannot use this power if it already has a target grabbed; attack </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">+19 vs. AC; 2d8+12 damage; on hit target is grabbed (escape ends), </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">aftereffect (unless Lockjaw releases grab) target takes 10 damage </span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> <strong>Tendril Lash</strong> (Standard; at-will) </span><strong><span style="font-family: 'Arial'">♦</span></strong><strong><span style="font-family: 'Verdana'"> psychic</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Attack +19 vs. Reflex; 1d10+12 psychic damage </span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Lockjaw Crush</strong> (Standard; at-will) </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Target must be grabbed by Lockjaw Bite; attack +19 vs. Fortitude; </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">3d8+12 damage; on hit target takes a cumulative -1 penalty to AC until </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">the end of the encounter </span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Elemental Shield</span></strong><span style="font-family: 'Verdana'"> (Free) </span><strong><span style="font-family: 'Arial'">♦</span></strong><strong><span style="font-family: 'Verdana'"> triggered action</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Must have activated variable resistance; whenever Lockjaw is hit by an </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">attack it is resistant to all adjacent enemies take 10 damage of the </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">appropriate type </span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Alignment</span></strong><span style="font-family: 'Verdana'"> Unaligned <strong>Languages</strong> deep speech </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Skills</span></strong><span style="font-family: 'Verdana'"> Athletics +18, Intimidate +16, Stealth +17 </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Str</span></strong><span style="font-family: 'Verdana'"> 23 (+13) <strong>Dex</strong> 20 (+12) <strong>Wis</strong> 12 (+8) </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Con</span></strong><span style="font-family: 'Verdana'"> 18 (+11) <strong>Int</strong> 10 (+7) <strong>Cha</strong> 8 (+6) </span></span></p><p> </p><p> </p><p><strong><span style="font-family: 'Verdana'"><span style="color: white">Hulth Hound Stalker</span></span></strong></p><p><span style="font-family: 'Verdana'"><span style="color: white">Stalker as rarer than Lockjaws and can be immediately identified by their single eight foot long black/red tendril that sprouts from the centre of their back.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">Stalkers are sly combatants who use their invisibility from shadows to lunge at enemies when most advantageous pushing them away from their allies and leaving them open to the rest of the pack.</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'"><span style="font-size: 12px">Hulth Hound Stalker</span></span></strong><span style="font-family: 'Verdana'"> Level 14 Lurker </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Medium Aberrant Beast XP 1,000 </span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Initiative</span></strong><span style="font-family: 'Verdana'"> +18 <strong>Senses</strong> Perception +15, darkvision </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">HP</span></strong><span style="font-family: 'Verdana'"> 106; Bloodied 53 </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">AC</span></strong><span style="font-family: 'Verdana'"> 27; <strong>Fortitude</strong> 25, <strong>Reflex</strong> 28, <strong>Will</strong> 24 </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Resist</span></strong><span style="font-family: 'Verdana'"> 10 variable (1/encounter) </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Speed</span></strong><span style="font-family: 'Verdana'"> 8, phasing </span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Siphon Power</span></strong><span style="font-family: 'Arial'">♦</span><span style="font-family: 'Verdana'"> <strong>trait</strong> </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Stalker gains a +1 bonus to AC for each adjacent Arcane or Divine </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">powered enemy </span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Shadow Stalk</span></strong><span style="font-family: 'Arial'">♦</span><span style="font-family: 'Verdana'"> <strong>trait</strong> </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Whenever Stalker starts its turn inside a shadowed or dark square it </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">becomes invisible until it makes an attack or ends it turn in bright light </span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> <strong>Bite</strong> (Standard; at-will) </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Attack +19 vs. AC; 2d8+12 damage, if stalker has combat advanatge this </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">attack instead deals 3d8+14 damage and on hit the target is slowed (save </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">ends) </span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Tripping Tendril</strong> (Minor; at-will) </span><span style="font-family: 'Arial'">♦</span><span style="font-family: 'Verdana'"> <strong>1/round</strong> </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Reach 2; attack +17 vs. Fortitude or Reflex (whichever is higher); on hit </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">target is knocked prone </span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Sudden Lunge</strong> (Standard; recharge <img src="http://www.enworld.org/forum/images/smilies/5.gif" class="smilie" loading="lazy" alt=":5:" title="Five :5:" data-shortname=":5:" /><img src="http://www.enworld.org/forum/images/smilies/6.gif" class="smilie" loading="lazy" alt=":6:" title="Six :6:" data-shortname=":6:" />) </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Stalker must be invisible to target or have combat advantage against </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">target and be at least 4 squares away from target; Stalker moves 8 </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">squares and make the following attack; attack +18 vs. Fortitude; 4d8+12 </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">damage; on hit target is pushed 4 squares, knocked prone and slowed </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">(save ends); hit or miss Stalker may move 3 squares after making this </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">attack </span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Alignment</span></strong><span style="font-family: 'Verdana'"> Evil <strong>Languages</strong> deep speech </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Skills</span></strong><span style="font-family: 'Verdana'"> Acrobatics +19, Athletics +16, Stealth +19 </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Str</span></strong><span style="font-family: 'Verdana'"> 18 (+11) <strong>Dex</strong> 24 (+14) <strong>Wis</strong> 16 (+10) </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Con</span></strong><span style="font-family: 'Verdana'"> 16 (+10) <strong>Int</strong> 10 (+7) <strong>Cha</strong> 12 (+8) </span></span></p><p> </p><p> </p><p><strong><span style="font-family: 'Verdana'"><span style="color: white">Hulth Hound Absorber</span></span></strong></p><p><span style="font-family: 'Verdana'"><span style="color: white">Absorber are noticeably larger than the lesser Hulth Hounds and can be identified by their mane of black tendrils that can dart forward up to ten feet. They also have more pronounced claws on their forefeet which use to bat opponents to the ground.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">Absorbers are so called from the powerful magical abilities they have manifested from their successful leadership. No two are completely identical but it is most common for an Absorber to have gained the ability to render magic useless in a limited area as this is one way it can control its pack, by controlling the availability of their food.</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'"><span style="font-size: 12px">Hulth Hound Absorber</span></span></strong><span style="font-family: 'Verdana'"> Level 15 Elite Controller </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Large Aberrant Beast XP 2,400 </span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Initiative</span></strong><span style="font-family: 'Verdana'"> +13 <strong>Senses</strong> Perception +17, darkvision </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">HP</span></strong><span style="font-family: 'Verdana'"> 292; Bloodied 146 </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">AC</span></strong><span style="font-family: 'Verdana'"> 28; Fortitude 26, Reflex 28, Will 27 </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Resist</span></strong><span style="font-family: 'Verdana'"> 10 variable (1/encounter) </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Saving Throws</span></strong><span style="font-family: 'Verdana'"> +2, +5 vs. charm </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Speed</span></strong><span style="font-family: 'Verdana'"> 6, teleport 3 </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Action Points</span></strong><span style="font-family: 'Verdana'"> 1 </span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Siphon</span></strong><span style="font-family: 'Verdana'"> <strong>Power</strong> </span><span style="font-family: 'Arial'">♦</span><span style="font-family: 'Verdana'"> <strong>trait</strong> </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Absorber gains a +1 bonus to AC for each adjacent Arcane or Divine </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">powered enemy </span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Threatening Reach</span></strong><span style="font-family: 'Arial'">♦</span><span style="font-family: 'Verdana'"> <strong>trait</strong> </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Absorber can make opportunity attacks against all enemies within reach</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> <strong>Claw Rake</strong> (Standard; at-will) </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Reach 2; attack +18 vs. AC; 2d6+13 damage; on hit target is knocked </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">prone </span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /> <strong>Psychic Projection</strong> (Standard; at-will) </span><span style="font-family: 'Arial'">♦</span><span style="font-family: 'Verdana'"> <strong>psychic</strong> </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Range 10/20; 1 or 2 targets; attack 3d6+10 psychic damage; on hit slide </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">target 3 squares </span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/c.gif" class="smilie" loading="lazy" alt=":close:" title="Close :close:" data-shortname=":close:" /> <strong>Absorbing Tendrils</strong> (Standard; recharge <img src="http://www.enworld.org/forum/images/smilies/5.gif" class="smilie" loading="lazy" alt=":5:" title="Five :5:" data-shortname=":5:" /><img src="http://www.enworld.org/forum/images/smilies/6.gif" class="smilie" loading="lazy" alt=":6:" title="Six :6:" data-shortname=":6:" />) </span><span style="font-family: 'Arial'">♦</span><span style="font-family: 'Verdana'"> <strong>psychic, charm</strong> </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Close burst 5; enemies only; attack +18 vs. Will; 2d10+10 psychic </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">damage; on hit target cannot use daily or encounter powers (save ends) </span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/area.gif" class="smilie" loading="lazy" alt=":area:" title="Area :area:" data-shortname=":area:" /> <strong>Magic Disjunction</strong> (Standard; encounter) </span><span style="font-family: 'Arial'">♦</span><span style="font-family: 'Verdana'"> <strong>psychic, zone</strong> </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Area burst 2 within 15; attack +18 vs. Fortitude; 2d6+14 psychic damage; </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">on hit target is dazed; hit or miss creates a zone, all creatures inside the </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">zone cannot use or be affected by powers with the arcane or divine </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">keyword, Absorber may move the zone 4 squares as a move action, </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">sustain minor </span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /> <strong>Arcane Feedback</strong> (Immediate Reaction; at-will) </span><span style="font-family: 'Arial'">♦</span><span style="font-family: 'Verdana'"> <strong>triggered action</strong> </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">When Absorber is hit by an attack with the arcane keyword it may make </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">the following attack against the triggering enemy; does not provoke </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">opportunity attacks; attack +18 vs. Will; 1d10+14 psychic damage </span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Alignment</span></strong><span style="font-family: 'Verdana'"> Evil <strong>Languages</strong> deep speech </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Skills</span></strong><span style="font-family: 'Verdana'"> Arcana +14, Dungeoneering +17, Stealth +18 </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Str</span></strong><span style="font-family: 'Verdana'"> 16 (+10) <strong>Dex</strong> 23 (+13) <strong>Wis</strong> 20 (+12) </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Con</span></strong><span style="font-family: 'Verdana'"> 18 (+11) <strong>Int</strong> 14 (+9) <strong>Cha</strong> 12 (+8) </span></span></p><p> </p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><span style="font-family: 'Verdana'"><span style="color: white">Well there they are, I think the Hulth could be developed into a broader group. You could have humanoid masters that breed and train the Hounds in order to gather magical items for collection. Periodically they could come through the nearby portals and collect anything the hounds have found that they find interesting.</span></span></span></span></p><p> <span style="font-family: 'Verdana'"><span style="color: white"></span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white"><span style="font-family: 'Verdana'"><span style="color: white">Anyway I hope these creatures are interesting or give you some ideas.</span></span></span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white"></span></span></p></blockquote><p></p>
[QUOTE="Mesh Hong, post: 5267446, member: 73463"] [FONT=Verdana][COLOR=white]This is a good one as I am partial to aberrations, and “feeding on magic” gives me the excuse for some interesting powers.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]I notice you have a large group so I have devised an initial selection of 3 types of similar creatures in order for you to build an appropriate encounter or encounters.[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Hulth Hound Lockjaw[/FONT][/B][FONT=Verdana] (level 14 soldier)[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Hulth Hound Stalker[/FONT][/B][FONT=Verdana] (level 14 lurker)[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Hulth Hound Absorber[/FONT][/B][FONT=Verdana] (level 15 elite controller)[/FONT][/COLOR] [B][FONT=Verdana][COLOR=white]Hulth Hound Lore[/COLOR][/FONT][/B] [FONT=Verdana][COLOR=white]The origin of the Hulth hound is at present still unclear, and as such is source of speculation for those scholars specialising in far realm studies. Present theory states Hulth Hounds are either natural hunting beasts that were mutated by the strange magical forces that exist in the proximity of portals to the far realms, or that they are creatures native to the far realms that are drawn to portals to other worlds by the strange magical forces in worlds alien to them.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Hulth Hounds are sometimes mistaken by the inexperienced for Displacer Beasts due to their similar physical appearance, large dog with tendrils branching from their backs or shoulders. But their nature is much different and it should quickly become apparent that these beasts are something altogether more deadly.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Hulth Hounds are drawn to sources of magical energy and usually lair near to portals to the far realms. The pack leader (usually a large Absorber) collects together items of a magical nature and the whole pack feeds from them until their enchantments are finally consumed which is a process that can take either months or years depending on the power of the item. What remains is transferred into a separate section of the lair. Strangely the pack never abandons these items but seem to hold the remains as some form of trophy or historical record of the success of the pack.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]As a species all Hulth Hounds exhibit elemental resistance and a variety of traits and protections evolved from their strange diet and proximity to the powerful magical forces that exist near portals to the far realms.[/COLOR][/FONT] [B][FONT=Verdana][COLOR=white]Hulth Hound Lockjaw[/COLOR][/FONT][/B] [FONT=Verdana][COLOR=white]The Lockjaw is the most common type of Hulth Hound encountered. They commonly have the appearance of a large hunting dog with an oversized head and two, four foot long black/purple tendrils branching from their powerful shoulders.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]In combat they attempt to grab and hold their enemies with their powerful bite, then crush them with their vice like jaws.[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana][SIZE=3]Hulth Hound Lockjaw[/SIZE][/FONT][/B][FONT=Verdana] Level 14 Soldier [/FONT][/COLOR] [FONT=Verdana][COLOR=white]Medium Aberrant Beast XP 1,000 [/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Initiative[/FONT][/B][FONT=Verdana] +14 [B]Senses[/B] Perception +8, darkvision [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]HP[/FONT][/B][FONT=Verdana] 138; Bloodied 69 [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]AC[/FONT][/B][FONT=Verdana] 29; [B]Fortitude[/B] 27, [B]Reflex[/B] 26, [B]Will[/B] 25 [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Resist[/FONT][/B][FONT=Verdana] 10 variable (1/encounter), also see Elemental Shield [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Speed[/FONT][/B][FONT=Verdana] 6 [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Siphon Power[/FONT][/B][FONT=Arial]♦[/FONT][FONT=Verdana] [B]trait[/B] [/FONT][/COLOR] [FONT=Verdana][COLOR=white]Lockjaw gains a +1 bonus to AC for each adjacent Arcane or Divine [/COLOR][/FONT] [FONT=Verdana][COLOR=white]powered enemy [/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Grounding Field[/FONT][/B][FONT=Arial]♦[/FONT][FONT=Verdana] [B]trait[/B] [/FONT][/COLOR] [FONT=Verdana][COLOR=white]Aura 3; all enemies inside the aura cannot teleport [/COLOR][/FONT] [FONT=Verdana][COLOR=white]:bmelee: [B]Lockjaw Bite[/B] (Standard; at-will) [/COLOR][/FONT] [FONT=Verdana][COLOR=white]Lockjaw cannot use this power if it already has a target grabbed; attack [/COLOR][/FONT] [FONT=Verdana][COLOR=white]+19 vs. AC; 2d8+12 damage; on hit target is grabbed (escape ends), [/COLOR][/FONT] [FONT=Verdana][COLOR=white]aftereffect (unless Lockjaw releases grab) target takes 10 damage [/COLOR][/FONT] [COLOR=white][FONT=Verdana]:bmelee: [B]Tendril Lash[/B] (Standard; at-will) [/FONT][B][FONT=Arial]♦[/FONT][/B][B][FONT=Verdana] psychic[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Attack +19 vs. Reflex; 1d10+12 psychic damage [/COLOR][/FONT] [FONT=Verdana][COLOR=white]:melee: [B]Lockjaw Crush[/B] (Standard; at-will) [/COLOR][/FONT] [FONT=Verdana][COLOR=white]Target must be grabbed by Lockjaw Bite; attack +19 vs. Fortitude; [/COLOR][/FONT] [FONT=Verdana][COLOR=white]3d8+12 damage; on hit target takes a cumulative -1 penalty to AC until [/COLOR][/FONT] [FONT=Verdana][COLOR=white]the end of the encounter [/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Elemental Shield[/FONT][/B][FONT=Verdana] (Free) [/FONT][B][FONT=Arial]♦[/FONT][/B][B][FONT=Verdana] triggered action[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Must have activated variable resistance; whenever Lockjaw is hit by an [/COLOR][/FONT] [FONT=Verdana][COLOR=white]attack it is resistant to all adjacent enemies take 10 damage of the [/COLOR][/FONT] [FONT=Verdana][COLOR=white]appropriate type [/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Alignment[/FONT][/B][FONT=Verdana] Unaligned [B]Languages[/B] deep speech [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Skills[/FONT][/B][FONT=Verdana] Athletics +18, Intimidate +16, Stealth +17 [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Str[/FONT][/B][FONT=Verdana] 23 (+13) [B]Dex[/B] 20 (+12) [B]Wis[/B] 12 (+8) [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Con[/FONT][/B][FONT=Verdana] 18 (+11) [B]Int[/B] 10 (+7) [B]Cha[/B] 8 (+6) [/FONT][/COLOR] [B][FONT=Verdana][COLOR=white]Hulth Hound Stalker[/COLOR][/FONT][/B] [FONT=Verdana][COLOR=white]Stalker as rarer than Lockjaws and can be immediately identified by their single eight foot long black/red tendril that sprouts from the centre of their back.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Stalkers are sly combatants who use their invisibility from shadows to lunge at enemies when most advantageous pushing them away from their allies and leaving them open to the rest of the pack.[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana][SIZE=3]Hulth Hound Stalker[/SIZE][/FONT][/B][FONT=Verdana] Level 14 Lurker [/FONT][/COLOR] [FONT=Verdana][COLOR=white]Medium Aberrant Beast XP 1,000 [/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Initiative[/FONT][/B][FONT=Verdana] +18 [B]Senses[/B] Perception +15, darkvision [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]HP[/FONT][/B][FONT=Verdana] 106; Bloodied 53 [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]AC[/FONT][/B][FONT=Verdana] 27; [B]Fortitude[/B] 25, [B]Reflex[/B] 28, [B]Will[/B] 24 [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Resist[/FONT][/B][FONT=Verdana] 10 variable (1/encounter) [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Speed[/FONT][/B][FONT=Verdana] 8, phasing [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Siphon Power[/FONT][/B][FONT=Arial]♦[/FONT][FONT=Verdana] [B]trait[/B] [/FONT][/COLOR] [FONT=Verdana][COLOR=white]Stalker gains a +1 bonus to AC for each adjacent Arcane or Divine [/COLOR][/FONT] [FONT=Verdana][COLOR=white]powered enemy [/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Shadow Stalk[/FONT][/B][FONT=Arial]♦[/FONT][FONT=Verdana] [B]trait[/B] [/FONT][/COLOR] [FONT=Verdana][COLOR=white]Whenever Stalker starts its turn inside a shadowed or dark square it [/COLOR][/FONT] [FONT=Verdana][COLOR=white]becomes invisible until it makes an attack or ends it turn in bright light [/COLOR][/FONT] [FONT=Verdana][COLOR=white]:bmelee: [B]Bite[/B] (Standard; at-will) [/COLOR][/FONT] [FONT=Verdana][COLOR=white]Attack +19 vs. AC; 2d8+12 damage, if stalker has combat advanatge this [/COLOR][/FONT] [FONT=Verdana][COLOR=white]attack instead deals 3d8+14 damage and on hit the target is slowed (save [/COLOR][/FONT] [FONT=Verdana][COLOR=white]ends) [/COLOR][/FONT] [COLOR=white][FONT=Verdana]:melee: [B]Tripping Tendril[/B] (Minor; at-will) [/FONT][FONT=Arial]♦[/FONT][FONT=Verdana] [B]1/round[/B] [/FONT][/COLOR] [FONT=Verdana][COLOR=white]Reach 2; attack +17 vs. Fortitude or Reflex (whichever is higher); on hit [/COLOR][/FONT] [FONT=Verdana][COLOR=white]target is knocked prone [/COLOR][/FONT] [FONT=Verdana][COLOR=white]:melee: [B]Sudden Lunge[/B] (Standard; recharge :5::6:) [/COLOR][/FONT] [FONT=Verdana][COLOR=white]Stalker must be invisible to target or have combat advantage against [/COLOR][/FONT] [FONT=Verdana][COLOR=white]target and be at least 4 squares away from target; Stalker moves 8 [/COLOR][/FONT] [FONT=Verdana][COLOR=white]squares and make the following attack; attack +18 vs. Fortitude; 4d8+12 [/COLOR][/FONT] [FONT=Verdana][COLOR=white]damage; on hit target is pushed 4 squares, knocked prone and slowed [/COLOR][/FONT] [FONT=Verdana][COLOR=white](save ends); hit or miss Stalker may move 3 squares after making this [/COLOR][/FONT] [FONT=Verdana][COLOR=white]attack [/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Alignment[/FONT][/B][FONT=Verdana] Evil [B]Languages[/B] deep speech [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Skills[/FONT][/B][FONT=Verdana] Acrobatics +19, Athletics +16, Stealth +19 [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Str[/FONT][/B][FONT=Verdana] 18 (+11) [B]Dex[/B] 24 (+14) [B]Wis[/B] 16 (+10) [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Con[/FONT][/B][FONT=Verdana] 16 (+10) [B]Int[/B] 10 (+7) [B]Cha[/B] 12 (+8) [/FONT][/COLOR] [B][FONT=Verdana][COLOR=white]Hulth Hound Absorber[/COLOR][/FONT][/B] [FONT=Verdana][COLOR=white]Absorber are noticeably larger than the lesser Hulth Hounds and can be identified by their mane of black tendrils that can dart forward up to ten feet. They also have more pronounced claws on their forefeet which use to bat opponents to the ground.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Absorbers are so called from the powerful magical abilities they have manifested from their successful leadership. No two are completely identical but it is most common for an Absorber to have gained the ability to render magic useless in a limited area as this is one way it can control its pack, by controlling the availability of their food.[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana][SIZE=3]Hulth Hound Absorber[/SIZE][/FONT][/B][FONT=Verdana] Level 15 Elite Controller [/FONT][/COLOR] [FONT=Verdana][COLOR=white]Large Aberrant Beast XP 2,400 [/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Initiative[/FONT][/B][FONT=Verdana] +13 [B]Senses[/B] Perception +17, darkvision [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]HP[/FONT][/B][FONT=Verdana] 292; Bloodied 146 [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]AC[/FONT][/B][FONT=Verdana] 28; Fortitude 26, Reflex 28, Will 27 [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Resist[/FONT][/B][FONT=Verdana] 10 variable (1/encounter) [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Saving Throws[/FONT][/B][FONT=Verdana] +2, +5 vs. charm [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Speed[/FONT][/B][FONT=Verdana] 6, teleport 3 [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Action Points[/FONT][/B][FONT=Verdana] 1 [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Siphon[/FONT][/B][FONT=Verdana] [B]Power[/B] [/FONT][FONT=Arial]♦[/FONT][FONT=Verdana] [B]trait[/B] [/FONT][/COLOR] [FONT=Verdana][COLOR=white]Absorber gains a +1 bonus to AC for each adjacent Arcane or Divine [/COLOR][/FONT] [FONT=Verdana][COLOR=white]powered enemy [/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Threatening Reach[/FONT][/B][FONT=Arial]♦[/FONT][FONT=Verdana] [B]trait[/B] [/FONT][/COLOR] [FONT=Verdana][COLOR=white]Absorber can make opportunity attacks against all enemies within reach[/COLOR][/FONT] [FONT=Verdana][COLOR=white]:bmelee: [B]Claw Rake[/B] (Standard; at-will) [/COLOR][/FONT] [FONT=Verdana][COLOR=white]Reach 2; attack +18 vs. AC; 2d6+13 damage; on hit target is knocked [/COLOR][/FONT] [FONT=Verdana][COLOR=white]prone [/COLOR][/FONT] [COLOR=white][FONT=Verdana]:ranged: [B]Psychic Projection[/B] (Standard; at-will) [/FONT][FONT=Arial]♦[/FONT][FONT=Verdana] [B]psychic[/B] [/FONT][/COLOR] [FONT=Verdana][COLOR=white]Range 10/20; 1 or 2 targets; attack 3d6+10 psychic damage; on hit slide [/COLOR][/FONT] [FONT=Verdana][COLOR=white]target 3 squares [/COLOR][/FONT] [COLOR=white][FONT=Verdana]:close: [B]Absorbing Tendrils[/B] (Standard; recharge :5::6:) [/FONT][FONT=Arial]♦[/FONT][FONT=Verdana] [B]psychic, charm[/B] [/FONT][/COLOR] [FONT=Verdana][COLOR=white]Close burst 5; enemies only; attack +18 vs. Will; 2d10+10 psychic [/COLOR][/FONT] [FONT=Verdana][COLOR=white]damage; on hit target cannot use daily or encounter powers (save ends) [/COLOR][/FONT] [COLOR=white][FONT=Verdana]:area: [B]Magic Disjunction[/B] (Standard; encounter) [/FONT][FONT=Arial]♦[/FONT][FONT=Verdana] [B]psychic, zone[/B] [/FONT][/COLOR] [FONT=Verdana][COLOR=white]Area burst 2 within 15; attack +18 vs. Fortitude; 2d6+14 psychic damage; [/COLOR][/FONT] [FONT=Verdana][COLOR=white]on hit target is dazed; hit or miss creates a zone, all creatures inside the [/COLOR][/FONT] [FONT=Verdana][COLOR=white]zone cannot use or be affected by powers with the arcane or divine [/COLOR][/FONT] [FONT=Verdana][COLOR=white]keyword, Absorber may move the zone 4 squares as a move action, [/COLOR][/FONT] [FONT=Verdana][COLOR=white]sustain minor [/COLOR][/FONT] [COLOR=white][FONT=Verdana]:ranged: [B]Arcane Feedback[/B] (Immediate Reaction; at-will) [/FONT][FONT=Arial]♦[/FONT][FONT=Verdana] [B]triggered action[/B] [/FONT][/COLOR] [FONT=Verdana][COLOR=white]When Absorber is hit by an attack with the arcane keyword it may make [/COLOR][/FONT] [FONT=Verdana][COLOR=white]the following attack against the triggering enemy; does not provoke [/COLOR][/FONT] [FONT=Verdana][COLOR=white]opportunity attacks; attack +18 vs. Will; 1d10+14 psychic damage [/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Alignment[/FONT][/B][FONT=Verdana] Evil [B]Languages[/B] deep speech [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Skills[/FONT][/B][FONT=Verdana] Arcana +14, Dungeoneering +17, Stealth +18 [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Str[/FONT][/B][FONT=Verdana] 16 (+10) [B]Dex[/B] 23 (+13) [B]Wis[/B] 20 (+12) [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Con[/FONT][/B][FONT=Verdana] 18 (+11) [B]Int[/B] 14 (+9) [B]Cha[/B] 12 (+8) [/FONT][/COLOR] [FONT=Verdana][COLOR=white][FONT=Verdana][COLOR=white]Well there they are, I think the Hulth could be developed into a broader group. You could have humanoid masters that breed and train the Hounds in order to gather magical items for collection. Periodically they could come through the nearby portals and collect anything the hounds have found that they find interesting.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Anyway I hope these creatures are interesting or give you some ideas.[/COLOR][/FONT] [/COLOR][/FONT] [/QUOTE]
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