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Mesh Hongs Monster Request / Discussion Thread
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<blockquote data-quote="Sporemine" data-source="post: 5304227" data-attributes="member: 80911"><p>Hey mesh, long time no see.</p><p>I'm just getting back into D&D, and working on a new campaign that heavily favors pre-made random encounters, which fits my design process better.</p><p></p><p>I need a level 3 "monster" named Pete</p><p></p><p>The PCs have a chance of stumbling upon a run down cabin in the woods, with a humanoid automation (Pete) endlessly repeating the task of going to the nearby stream, picking up water in a bucket, walking to the house, dumping it into an overflowing water barrel, and returning to the river for another bucketful.</p><p></p><p>If approached or asked any questions the automation will simply reply "Hello, my name is Pete. Please speak to my master in his cabin." and gesture to the nearby building.</p><p></p><p>If the PCs investigate, they will find that the door is ajar.</p><p></p><p>If they choose to enter, they will find Pete's master dead in a large mahogany chair; now nothing more than a skeleton. He has died of natural causes. A closed book sits on the arm of the chair, and a lightly glowing blue pendant hangs around the skeleton's neck.</p><p></p><p>The book contains the old man's last writings in the form of a will. He sensed the end of his life was upon him, asked his creation to fetch him some water, and recorded his last wishes in the book.</p><p></p><p>The blue amulet allows whoever who wears or holds it to control Pete, commanding him with a minor action. If he is approached by the wearer, he will say to him or her "What are my orders new master?"</p><p></p><p>The old man has left everything to his son, including Pete. This is a plot hook leading into a quest to find the man's son.</p><p></p><p>Also, kudos on continuing to use Asmor's monster maker. I'd make this myself, but I haven't made anything in a while and you seem to want requests.</p><p></p><p>Kudos</p><p></p><p>-Sporemine</p></blockquote><p></p>
[QUOTE="Sporemine, post: 5304227, member: 80911"] Hey mesh, long time no see. I'm just getting back into D&D, and working on a new campaign that heavily favors pre-made random encounters, which fits my design process better. I need a level 3 "monster" named Pete The PCs have a chance of stumbling upon a run down cabin in the woods, with a humanoid automation (Pete) endlessly repeating the task of going to the nearby stream, picking up water in a bucket, walking to the house, dumping it into an overflowing water barrel, and returning to the river for another bucketful. If approached or asked any questions the automation will simply reply "Hello, my name is Pete. Please speak to my master in his cabin." and gesture to the nearby building. If the PCs investigate, they will find that the door is ajar. If they choose to enter, they will find Pete's master dead in a large mahogany chair; now nothing more than a skeleton. He has died of natural causes. A closed book sits on the arm of the chair, and a lightly glowing blue pendant hangs around the skeleton's neck. The book contains the old man's last writings in the form of a will. He sensed the end of his life was upon him, asked his creation to fetch him some water, and recorded his last wishes in the book. The blue amulet allows whoever who wears or holds it to control Pete, commanding him with a minor action. If he is approached by the wearer, he will say to him or her "What are my orders new master?" The old man has left everything to his son, including Pete. This is a plot hook leading into a quest to find the man's son. Also, kudos on continuing to use Asmor's monster maker. I'd make this myself, but I haven't made anything in a while and you seem to want requests. Kudos -Sporemine [/QUOTE]
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