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Mesh Hongs Monster Request / Discussion Thread
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<blockquote data-quote="Mesh Hong" data-source="post: 5308236" data-attributes="member: 73463"><p><span style="font-family: 'Verdana'"><span style="color: white">The concept of Earth Genies is quite interesting as I usually picture genies as floating humanoids without legs, which is a vision that leads to me thinking of air or fire.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">Anyway here are two versions of the same basic idea. I would probably use Dao with the support of other lesser elementals and a number of different castes of slaves. Personally I would probably want to develop them with a definite theme, maybe built around gem mining or something similar but I have kept these examples as generic as I could.</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'"><span style="font-size: 12px">Dao Arrogant</span></span></strong><span style="font-family: 'Verdana'"> Level 9 Elite Controller </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Medium Elemental Humanoid (earth) XP 800 </span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Initiative</span></strong><span style="font-family: 'Verdana'"> +6 <strong>Senses</strong> Perception +12, darkvision, truesight 5 </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">HP</span></strong><span style="font-family: 'Verdana'"> 188; Bloodied 94 </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">AC</span></strong><span style="font-family: 'Verdana'"> 23; <strong>Fortitude</strong> 21, <strong>Reflex</strong> 21, <strong>Will</strong> 22 </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Saving</span></strong><span style="font-family: 'Verdana'"> <strong>Throws</strong> +2 </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Speed</span></strong><span style="font-family: 'Verdana'"> 6 earthwalk </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Action</span></strong><span style="font-family: 'Verdana'"> <strong>Points</strong> 1 </span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Cruel Advantage </span></strong><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> trait </span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Dao gains a +5 bonus to damage with all Scimitar attacks against slowed </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">or restrained targets </span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> <strong>Scimitar Slash</strong> (Standard; at-will) </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Attack +14 vs. AC; 2d8+8 damage, also see Cruel Advantage </span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Slashing Blade</strong> (Standard; at-will) </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Dao makes 2 Scimitar Slash attacks </span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Strike and Earth Wave</strong> (Standard; at-will) </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Dao makes a Scimitar Slash; hit or miss Dao makes the following secondary </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">attack against the same target; attack +12 vs. Reflex; 2d6+8 damage; on </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">hit target is pushed 4 squares and knocked prone </span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><img src="http://www.enworld.org/forum/images/smilies/c.gif" class="smilie" loading="lazy" alt=":close:" title="Close :close:" data-shortname=":close:" /> <strong>Fissure</strong> (Standard; recharge <img src="http://www.enworld.org/forum/images/smilies/4.gif" class="smilie" loading="lazy" alt=":4:" title="Four :4:" data-shortname=":4:" /><img src="http://www.enworld.org/forum/images/smilies/5.gif" class="smilie" loading="lazy" alt=":5:" title="Five :5:" data-shortname=":5:" /><img src="http://www.enworld.org/forum/images/smilies/6.gif" class="smilie" loading="lazy" alt=":6:" title="Six :6:" data-shortname=":6:" />) </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Close blast 3; enemies only; attack +12 vs. Reflex; 2d6+6 damage; on hit </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">target is slowed (save ends) </span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /> <strong>Sink Hole</strong> (Minor; recharge <img src="http://www.enworld.org/forum/images/smilies/5.gif" class="smilie" loading="lazy" alt=":5:" title="Five :5:" data-shortname=":5:" /><img src="http://www.enworld.org/forum/images/smilies/6.gif" class="smilie" loading="lazy" alt=":6:" title="Six :6:" data-shortname=":6:" />) </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Range 15; attack +12 vs. Reflex; 1d10+8 damage; on hit target is </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">restrained (save ends) aftereffect target is slowed (save ends) </span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/area.gif" class="smilie" loading="lazy" alt=":area:" title="Area :area:" data-shortname=":area:" /> <strong>Earth to Mud</strong> (Standard; encounter) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> zone</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Area burst 3 within 15; attack +12 vs. Fortitude; 2d10+6 damage; hit or </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">miss creates a zone that lasts until the end of the encounter; all </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">creatures without earthwalk who start their turn inside the zone take 5 </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">damage and are slowed until the start of their next turn </span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Sacrificial Ruby</span></strong><span style="font-family: 'Verdana'"> (Immediate Interrupt; encounter) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> triggered action</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">When Dao is subject to one or more status effects from a single source or </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">event it may negate all the effects but not the damage as an immediate </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">interrupt, using this power destroys the ruby it carries </span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Alignment</span></strong><span style="font-family: 'Verdana'"> Evil <strong>Languages</strong> common, terran, telepathy 20 </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Skills</span></strong><span style="font-family: 'Verdana'"> Athletics +12, Diplomacy +14, Dungeoneering +12, Endurance +11, </span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'">Intimidate +14 </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Str</span></strong><span style="font-family: 'Verdana'"> 16 (+7) <strong>Dex</strong> 14 (+6) <strong>Wis</strong> 17 (+7) </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Con</span></strong><span style="font-family: 'Verdana'"> 14 (+6) <strong>Int</strong> 18 (+8) <strong>Cha</strong> 20 (+9) </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Equipment</span></strong><span style="font-family: 'Verdana'"> bronze scimitar, sacrificial ruby</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">----</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'"><span style="font-size: 12px">Dao Suppressor</span></span></strong><span style="font-family: 'Verdana'"> Level 16 Elite Controller </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Large Elemental Humanoid (earth) XP 2,800 </span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Initiative</span></strong><span style="font-family: 'Verdana'"> +12 <strong>Senses</strong> Perception +18, darkvision, truesight 10 </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">HP</span></strong><span style="font-family: 'Verdana'"> 308; Bloodied 154 </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">AC</span></strong><span style="font-family: 'Verdana'"> 30; <strong>Fortitude</strong> 28, <strong>Reflex</strong> 28, <strong>Will</strong> 29 </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Saving</span></strong><span style="font-family: 'Verdana'"> <strong>Throws</strong> +2 </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Speed</span></strong><span style="font-family: 'Verdana'"> 7 earthwalk, phasing </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Action Points</span></strong><span style="font-family: 'Verdana'"> 1 </span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Cruel Advantage </span></strong><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> trait </span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Dao gains a +5 bonus to damage with all Staff attacks against slowed, </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">immobilised or restrained targets </span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> <strong>Staff Strike</strong> (Standard; at-will) </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Attack +20 vs. AC; 3d8+11 damage; on hit slide target 1 square; also see </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Cruel Advantage </span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><img src="http://www.enworld.org/forum/images/smilies/c.gif" class="smilie" loading="lazy" alt=":close:" title="Close :close:" data-shortname=":close:" /> <strong>Spinning Staff</strong> (Standard; at-will) </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Dao a Staff Strike attack against all enemies within reach </span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><img src="http://www.enworld.org/forum/images/smilies/c.gif" class="smilie" loading="lazy" alt=":close:" title="Close :close:" data-shortname=":close:" /> <strong>Fissure</strong> (Standard; recharge <img src="http://www.enworld.org/forum/images/smilies/4.gif" class="smilie" loading="lazy" alt=":4:" title="Four :4:" data-shortname=":4:" /><img src="http://www.enworld.org/forum/images/smilies/5.gif" class="smilie" loading="lazy" alt=":5:" title="Five :5:" data-shortname=":5:" /><img src="http://www.enworld.org/forum/images/smilies/6.gif" class="smilie" loading="lazy" alt=":6:" title="Six :6:" data-shortname=":6:" />) </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Burst 3; enemies only; attack +19 vs. Reflex; 3d6+8 damage; on hit target </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">is slowed (save ends), first failed save target is instead immobilised (save </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">ends) </span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /> <strong>Sink Hole</strong> (Minor; recharge <img src="http://www.enworld.org/forum/images/smilies/5.gif" class="smilie" loading="lazy" alt=":5:" title="Five :5:" data-shortname=":5:" /><img src="http://www.enworld.org/forum/images/smilies/6.gif" class="smilie" loading="lazy" alt=":6:" title="Six :6:" data-shortname=":6:" />) </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Range 15; attack +19 vs. Reflex; 2d8+11 damage; on hit target is </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">restrained (save ends) aftereffect target is slowed (save ends) </span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><img src="http://www.enworld.org/forum/images/smilies/c.gif" class="smilie" loading="lazy" alt=":close:" title="Close :close:" data-shortname=":close:" /> <strong>Earth Wave</strong> (Standard; encounter) </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Close Blast 5; attack +19 vs. Fortitude; 3d6+11 damage; on hit target is </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">pushed 6 squares and knocked prone; on miss target is pushed 1 square </span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/area.gif" class="smilie" loading="lazy" alt=":area:" title="Area :area:" data-shortname=":area:" /> <strong>Earth to Mud</strong> (Standard; encounter) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> zone</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Area burst 3 within 15; attack +19 vs. Fortitude; 3d6+8 damage; hit or </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">miss creates a zone that lasts until the end of the encounter; all </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">creatures without earthwalk who start their turn inside the zone take 10 </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">damage and are slowed until the start of their next turn </span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Emerald Circlet</span></strong><span style="font-family: 'Verdana'"> (Immediate Interrupt; recharge <img src="http://www.enworld.org/forum/images/smilies/5.gif" class="smilie" loading="lazy" alt=":5:" title="Five :5:" data-shortname=":5:" /><img src="http://www.enworld.org/forum/images/smilies/6.gif" class="smilie" loading="lazy" alt=":6:" title="Six :6:" data-shortname=":6:" />) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> triggered action</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">When Dao is subject to one or more status effects from a single source or </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">event it may negate all the effects but not the damage as an immediate </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">interrupt </span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Alignment</span></strong><span style="font-family: 'Verdana'"> Evil <strong>Languages</strong> common, terran, telepathy 20 </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Skills</span></strong><span style="font-family: 'Verdana'"> Arcana +19, Athletics +18, Diplomacy +20, Dungeoneering +18, </span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'">Endurance +17, Intimidate +20 </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Str</span></strong><span style="font-family: 'Verdana'"> 20 (+13) <strong>Dex</strong> 18 (+12) <strong>Wis</strong> 21 (+13) </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Con</span></strong><span style="font-family: 'Verdana'"> 18 (+12) <strong>Int</strong> 22 (+14) <strong>Cha</strong> 24 (+15) </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Equipment</span></strong><span style="font-family: 'Verdana'"> bronze staff, emerald circlet</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">Anyway I hope you find these interesting, or they give you some ideas.</span></span></p></blockquote><p></p>
[QUOTE="Mesh Hong, post: 5308236, member: 73463"] [FONT=Verdana][COLOR=white]The concept of Earth Genies is quite interesting as I usually picture genies as floating humanoids without legs, which is a vision that leads to me thinking of air or fire.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Anyway here are two versions of the same basic idea. I would probably use Dao with the support of other lesser elementals and a number of different castes of slaves. Personally I would probably want to develop them with a definite theme, maybe built around gem mining or something similar but I have kept these examples as generic as I could.[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana][SIZE=3]Dao Arrogant[/SIZE][/FONT][/B][FONT=Verdana] Level 9 Elite Controller [/FONT][/COLOR] [FONT=Verdana][COLOR=white]Medium Elemental Humanoid (earth) XP 800 [/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Initiative[/FONT][/B][FONT=Verdana] +6 [B]Senses[/B] Perception +12, darkvision, truesight 5 [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]HP[/FONT][/B][FONT=Verdana] 188; Bloodied 94 [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]AC[/FONT][/B][FONT=Verdana] 23; [B]Fortitude[/B] 21, [B]Reflex[/B] 21, [B]Will[/B] 22 [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Saving[/FONT][/B][FONT=Verdana] [B]Throws[/B] +2 [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Speed[/FONT][/B][FONT=Verdana] 6 earthwalk [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Action[/FONT][/B][FONT=Verdana] [B]Points[/B] 1 [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Cruel Advantage [/FONT][/B][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] trait [/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Dao gains a +5 bonus to damage with all Scimitar attacks against slowed [/COLOR][/FONT] [FONT=Verdana][COLOR=white]or restrained targets [/COLOR][/FONT] [FONT=Verdana][COLOR=white]:bmelee: [B]Scimitar Slash[/B] (Standard; at-will) [/COLOR][/FONT] [FONT=Verdana][COLOR=white]Attack +14 vs. AC; 2d8+8 damage, also see Cruel Advantage [/COLOR][/FONT] [FONT=Verdana][COLOR=white]:melee: [B]Slashing Blade[/B] (Standard; at-will) [/COLOR][/FONT] [FONT=Verdana][COLOR=white]Dao makes 2 Scimitar Slash attacks [/COLOR][/FONT] [FONT=Verdana][COLOR=white]:melee: [B]Strike and Earth Wave[/B] (Standard; at-will) [/COLOR][/FONT] [FONT=Verdana][COLOR=white]Dao makes a Scimitar Slash; hit or miss Dao makes the following secondary [/COLOR][/FONT] [FONT=Verdana][COLOR=white]attack against the same target; attack +12 vs. Reflex; 2d6+8 damage; on [/COLOR][/FONT] [FONT=Verdana][COLOR=white]hit target is pushed 4 squares and knocked prone [/COLOR][/FONT] [FONT=Verdana][COLOR=white]:close: [B]Fissure[/B] (Standard; recharge :4::5::6:) [/COLOR][/FONT] [FONT=Verdana][COLOR=white]Close blast 3; enemies only; attack +12 vs. Reflex; 2d6+6 damage; on hit [/COLOR][/FONT] [FONT=Verdana][COLOR=white]target is slowed (save ends) [/COLOR][/FONT] [FONT=Verdana][COLOR=white]:ranged: [B]Sink Hole[/B] (Minor; recharge :5::6:) [/COLOR][/FONT] [FONT=Verdana][COLOR=white]Range 15; attack +12 vs. Reflex; 1d10+8 damage; on hit target is [/COLOR][/FONT] [FONT=Verdana][COLOR=white]restrained (save ends) aftereffect target is slowed (save ends) [/COLOR][/FONT] [COLOR=white][FONT=Verdana]:area: [B]Earth to Mud[/B] (Standard; encounter) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] zone[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Area burst 3 within 15; attack +12 vs. Fortitude; 2d10+6 damage; hit or [/COLOR][/FONT] [FONT=Verdana][COLOR=white]miss creates a zone that lasts until the end of the encounter; all [/COLOR][/FONT] [FONT=Verdana][COLOR=white]creatures without earthwalk who start their turn inside the zone take 5 [/COLOR][/FONT] [FONT=Verdana][COLOR=white]damage and are slowed until the start of their next turn [/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Sacrificial Ruby[/FONT][/B][FONT=Verdana] (Immediate Interrupt; encounter) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] triggered action[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]When Dao is subject to one or more status effects from a single source or [/COLOR][/FONT] [FONT=Verdana][COLOR=white]event it may negate all the effects but not the damage as an immediate [/COLOR][/FONT] [FONT=Verdana][COLOR=white]interrupt, using this power destroys the ruby it carries [/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Alignment[/FONT][/B][FONT=Verdana] Evil [B]Languages[/B] common, terran, telepathy 20 [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Skills[/FONT][/B][FONT=Verdana] Athletics +12, Diplomacy +14, Dungeoneering +12, Endurance +11, [/FONT][/COLOR] [COLOR=white][FONT=Verdana]Intimidate +14 [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Str[/FONT][/B][FONT=Verdana] 16 (+7) [B]Dex[/B] 14 (+6) [B]Wis[/B] 17 (+7) [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Con[/FONT][/B][FONT=Verdana] 14 (+6) [B]Int[/B] 18 (+8) [B]Cha[/B] 20 (+9) [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Equipment[/FONT][/B][FONT=Verdana] bronze scimitar, sacrificial ruby[/FONT][/COLOR] [FONT=Verdana][COLOR=white]----[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana][SIZE=3]Dao Suppressor[/SIZE][/FONT][/B][FONT=Verdana] Level 16 Elite Controller [/FONT][/COLOR] [FONT=Verdana][COLOR=white]Large Elemental Humanoid (earth) XP 2,800 [/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Initiative[/FONT][/B][FONT=Verdana] +12 [B]Senses[/B] Perception +18, darkvision, truesight 10 [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]HP[/FONT][/B][FONT=Verdana] 308; Bloodied 154 [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]AC[/FONT][/B][FONT=Verdana] 30; [B]Fortitude[/B] 28, [B]Reflex[/B] 28, [B]Will[/B] 29 [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Saving[/FONT][/B][FONT=Verdana] [B]Throws[/B] +2 [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Speed[/FONT][/B][FONT=Verdana] 7 earthwalk, phasing [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Action Points[/FONT][/B][FONT=Verdana] 1 [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Cruel Advantage [/FONT][/B][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] trait [/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Dao gains a +5 bonus to damage with all Staff attacks against slowed, [/COLOR][/FONT] [FONT=Verdana][COLOR=white]immobilised or restrained targets [/COLOR][/FONT] [FONT=Verdana][COLOR=white]:bmelee: [B]Staff Strike[/B] (Standard; at-will) [/COLOR][/FONT] [FONT=Verdana][COLOR=white]Attack +20 vs. AC; 3d8+11 damage; on hit slide target 1 square; also see [/COLOR][/FONT] [FONT=Verdana][COLOR=white]Cruel Advantage [/COLOR][/FONT] [FONT=Verdana][COLOR=white]:close: [B]Spinning Staff[/B] (Standard; at-will) [/COLOR][/FONT] [FONT=Verdana][COLOR=white]Dao a Staff Strike attack against all enemies within reach [/COLOR][/FONT] [FONT=Verdana][COLOR=white]:close: [B]Fissure[/B] (Standard; recharge :4::5::6:) [/COLOR][/FONT] [FONT=Verdana][COLOR=white]Burst 3; enemies only; attack +19 vs. Reflex; 3d6+8 damage; on hit target [/COLOR][/FONT] [FONT=Verdana][COLOR=white]is slowed (save ends), first failed save target is instead immobilised (save [/COLOR][/FONT] [FONT=Verdana][COLOR=white]ends) [/COLOR][/FONT] [FONT=Verdana][COLOR=white]:ranged: [B]Sink Hole[/B] (Minor; recharge :5::6:) [/COLOR][/FONT] [FONT=Verdana][COLOR=white]Range 15; attack +19 vs. Reflex; 2d8+11 damage; on hit target is [/COLOR][/FONT] [FONT=Verdana][COLOR=white]restrained (save ends) aftereffect target is slowed (save ends) [/COLOR][/FONT] [FONT=Verdana][COLOR=white]:close: [B]Earth Wave[/B] (Standard; encounter) [/COLOR][/FONT] [FONT=Verdana][COLOR=white]Close Blast 5; attack +19 vs. Fortitude; 3d6+11 damage; on hit target is [/COLOR][/FONT] [FONT=Verdana][COLOR=white]pushed 6 squares and knocked prone; on miss target is pushed 1 square [/COLOR][/FONT] [COLOR=white][FONT=Verdana]:area: [B]Earth to Mud[/B] (Standard; encounter) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] zone[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Area burst 3 within 15; attack +19 vs. Fortitude; 3d6+8 damage; hit or [/COLOR][/FONT] [FONT=Verdana][COLOR=white]miss creates a zone that lasts until the end of the encounter; all [/COLOR][/FONT] [FONT=Verdana][COLOR=white]creatures without earthwalk who start their turn inside the zone take 10 [/COLOR][/FONT] [FONT=Verdana][COLOR=white]damage and are slowed until the start of their next turn [/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Emerald Circlet[/FONT][/B][FONT=Verdana] (Immediate Interrupt; recharge :5::6:) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] triggered action[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]When Dao is subject to one or more status effects from a single source or [/COLOR][/FONT] [FONT=Verdana][COLOR=white]event it may negate all the effects but not the damage as an immediate [/COLOR][/FONT] [FONT=Verdana][COLOR=white]interrupt [/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Alignment[/FONT][/B][FONT=Verdana] Evil [B]Languages[/B] common, terran, telepathy 20 [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Skills[/FONT][/B][FONT=Verdana] Arcana +19, Athletics +18, Diplomacy +20, Dungeoneering +18, [/FONT][/COLOR] [COLOR=white][FONT=Verdana]Endurance +17, Intimidate +20 [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Str[/FONT][/B][FONT=Verdana] 20 (+13) [B]Dex[/B] 18 (+12) [B]Wis[/B] 21 (+13) [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Con[/FONT][/B][FONT=Verdana] 18 (+12) [B]Int[/B] 22 (+14) [B]Cha[/B] 24 (+15) [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Equipment[/FONT][/B][FONT=Verdana] bronze staff, emerald circlet[/FONT][/COLOR] [FONT=Verdana][COLOR=white]Anyway I hope you find these interesting, or they give you some ideas.[/COLOR][/FONT] [/QUOTE]
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